HybirdCLR(HuaTuo)新版更新

HybirdCLR(HuaTuo)新版更新
This commit is contained in:
ALEXTANG
2022-07-22 17:19:13 +08:00
parent 427846b9d2
commit e1fbec23ba
8 changed files with 432 additions and 0 deletions

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HybridCLRData/README.md Normal file
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# 使用说明
这个目录主要包含
- huatuo相关仓库
- 本地il2cpp目录
- 其他生成的目录
## 安装huatuo
正常情况下安装huatuo需要替换Unity安装目录下libil2cpp目录为huatuo版本的实现但Unity允许使用环境变量UNITY_IL2CPP_PATH自定义%IL2CPP_PATH%的位置。
因此我们不修改原始的il2cpp目录直接在本地创建huatuo版本的il2cpp并让环境变量指向它
安装流程
- 酌情修改 init_local_il2cpp_data.bat(或.sh)文件中代码
- `set IL2CPP_BRANCH=2020.3.33` 改成你的版本目前只有2020.3.33或2021.3.1
- `set IL2CPP_PATH=<你的Unity editor的il2cpp目录的路径>` 改成你的Unity安装目录
- 运行 init_local_il2cpp_data.bat 或.sh 文件 创建本地il2cpp目录即 LocalIl2CppData 目录。
如果看到初始化成功,表示运行成功。否则请参照文档,对应 .bat或.sh文件自己查找错误原因。

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# file: CMakeList.txt
cmake_minimum_required(VERSION 3.0)
set(CMAKE_OSX_DEPLOYMENT_TARGET iOS)
set(TMP $ENV{HUATUO_IL2CPP_SOURCE_DIR})
if ( NOT TMP )
message(FATAL_ERROR "需要设置环境变量: HUATUO_IL2CPP_SOURCE_DIR")
else()
message(STATUS "unity il2cpp 路径为: ${TMP}")
endif()
set(SDK_VERSION $ENV{IPHONESIMULATOR_VERSION})
if ( SDK_VERSION )
message(STATUS "使用iPhoneSimulator版本:" ${SDK_VERSION})
else()
message(STATUS "当前使用默认版本的iPhoneSimulator可以通过设置环境变量IPHONESIMULATOR_VERSION指定版本")
endif()
project(il2cpp)
execute_process(COMMAND sh gen_lump.sh ${PROJECT_BINARY_DIR} WORKING_DIRECTORY ${CMAKE_SOURCE_DIR})
add_subdirectory(external)
add_subdirectory(objective)
set(IL2CPP_SOURCE_DIR $ENV{HUATUO_IL2CPP_SOURCE_DIR})
message(STATUS "il2cpp project, binary dir: " ${CMAKE_BINARY_DIR})
message(STATUS "il2cpp project, build dir: " ${PROJECT_BINARY_DIR})
message(STATUS "il2cpp project, il2cpp source dir: " ${IL2CPP_SOURCE_DIR})
SET_PROPERTY(GLOBAL PROPERTY USE_FOLDERS ON)
find_program(CLANG_EXECUTABLE NAMES clang clang-7 clang-8 clang-9 clang-10)
if (NOT CLANG_EXECUTABLE)
message(FATAL_ERROR "Cannot find any clang executable.")
endif()
set(CMAKE_OSX_SYSROOT /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator${SDK_VERSION}.sdk)
#set(CMAKE_VERBOSE_MAKEFILE ON)
set(CMAKE_CXX_COMPILER clang++)
set(CMAKE_C_COMPILER clang)
#add_compile_options(-x objective-c++)
# 以下命令为复制的Xcode生成中的命令
set(CMAKE_CXX_FLAGS "-target arm64-apple-ios11.0 -fmessage-length=0 -fdiagnostics-show-note-include-stack -fmacro-backtrace-limit=0 -std=gnu++1z -fmodules -fmodules-prune-interval=86400 -fmodules-prune-after=345600 -fmodules-ignore-macro=IL2CPP_TARGET_IOS=1 -fembed-bitcode -fmodules-ignore-macro=BASELIB_DYNAMICLIBRARY=1 -fmodules-ignore-macro=BASELIB_INLINE_NAMESPACE=il2cpp_baselib -fmodules-ignore-macro=AARCH64 -fmodules-ignore-macro=__aarch64__ -fmodules-ignore-macro=IL2CPP_SUPPORT_THREADS -fmodules-ignore-macro=IL2CPP_THREADS_PTHREAD -Wnon-modular-include-in-framework-module -Werror=non-modular-include-in-framework-module -Wno-trigraphs -fpascal-strings -Os -fno-common -Wno-missing-field-initializers -Wno-missing-prototypes -Werror=return-type -Wdocumentation -Wunreachable-code -Wquoted-include-in-framework-header -Werror=deprecated-objc-isa-usage -Werror=objc-root-class -Wno-non-virtual-dtor -Wno-overloaded-virtual -Wno-exit-time-destructors -Wno-missing-braces -Wparentheses -Wswitch -Wno-unused-function -Wno-unused-label -Wno-unused-parameter -Wno-unused-variable -Wunused-value -Wempty-body -Wuninitialized -Wconditional-uninitialized -Wno-unknown-pragmas -Wno-shadow -Wno-four-char-constants -Wno-conversion -Wconstant-conversion -Wint-conversion -Wbool-conversion -Wenum-conversion -Wno-float-conversion -Wnon-literal-null-conversion -Wobjc-literal-conversion -Wshorten-64-to-32 -Wno-newline-eof -Wno-c++11-extensions -DIL2CPP_TARGET_IOS=1 -isysroot ${CMAKE_OSX_SYSROOT} -fasm-blocks -fstrict-aliasing -Wdeprecated-declarations -Winvalid-offsetof -g -Wno-sign-conversion -Winfinite-recursion -Wmove -Wcomma -Wblock-capture-autoreleasing -Wstrict-prototypes -Wrange-loop-analysis -Wno-semicolon-before-method-body -Wunguarded-availability ")
add_definitions(-DIL2CPP_TARGET_IOS=1)
add_definitions(-DBASELIB_DYNAMICLIBRARY=1)
add_definitions(-DBASELIB_INLINE_NAMESPACE=il2cpp_baselib)
add_definitions(-DAARCH64)
add_definitions(-D__aarch64__)
add_definitions(-DIL2CPP_SUPPORT_THREADS)
add_definitions(-DIL2CPP_THREADS_PTHREAD)
#add_definitions(-DCMAKE_C_COMPILER=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang)
#add_definitions(-DCMAKE_CXX_COMPILER=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++)
#add_definitions(-DIL2CPP_TARGET_DARWIN)
add_definitions(-DIL2CPP_PLATFORM_SUPPORTS_TIMEZONEINFO)
add_definitions(-MMD)
add_definitions(-MT dependencies)
include_directories(${IL2CPP_SOURCE_DIR}/libil2cpp/)
include_directories(${IL2CPP_SOURCE_DIR}/external/)
include_directories(${IL2CPP_SOURCE_DIR}/external/baselib/Include/)
include_directories(${IL2CPP_SOURCE_DIR}/external/bdwgc/include/)
include_directories(${IL2CPP_SOURCE_DIR}/external/baselib/Platforms/OSX/Include/)
# 修改为本机对应SDK路径
include_directories(SYSTEM /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/usr/include/c++/v1)
include_directories(SYSTEM /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/usr/include)
aux_source_directory(${PROJECT_BINARY_DIR}/lump_cpp LUMP_SOURCE_LIST)
aux_source_directory(${IL2CPP_SOURCE_DIR}/libil2cpp LIBIL2CPP_SOURCE_LIST)
#find_library(zlib ${PROJECT_SOURCE_DIR}/external)
add_library(il2cpp_original STATIC ${LIBIL2CPP_SOURCE_LIST} ${LUMP_SOURCE_LIST})
add_dependencies(il2cpp_original external objective)
add_custom_command(TARGET il2cpp_original
POST_BUILD
COMMAND xcrun -r libtool -static -o libil2cpp.a libil2cpp_original.a external/libexternal.a objective/libobjective.a
COMMENT "post build this is command combine libil2cpp_original.a, libojjective.a and libzlib.a into libil2cpp"
)

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#!/bin/bash
export HUATUO_IL2CPP_SOURCE_DIR=$(pushd ../LocalIl2CppData/il2cpp > /dev/null && pwd && popd > /dev/null)
export IPHONESIMULATOR_VERSION=
rm -rf build
mkdir build
cd build
cmake ..
make -j4
if [ -f "libil2cpp.a" ]
then
echo 'build succ'
else
echo "build fail"
exit 1
fi

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# file: external/CMakeList.txt
cmake_minimum_required(VERSION 3.0)
set(CMAKE_OSX_DEPLOYMENT_TARGET iOS)
set(IL2CPP_SOURCE_DIR $ENV{HUATUO_IL2CPP_SOURCE_DIR})
set(SDK_VERSION $ENV{IPHONESIMULATOR_VERSION})
message(STATUS "external project, external source dir: " ${IL2CPP_SOURCE_DIR})
SET_PROPERTY(GLOBAL PROPERTY USE_FOLDERS ON)
find_program(CLANG_EXECUTABLE NAMES clang clang-7 clang-8 clang-9 clang-10)
if (NOT CLANG_EXECUTABLE)
message(FATAL_ERROR "Cannot find any clang executable.")
endif()
set(CMAKE_OSX_SYSROOT /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator${SDK_VERSION}.sdk)
set(CMAKE_VERBOSE_MAKEFILE ON)
set(CMAKE_C_COMPILER clang)
set(CMAKE_C_FLAGS "-x c -target arm64-apple-ios11.0 -fmessage-length=0 -fdiagnostics-show-note-include-stack -fmacro-backtrace-limit=0 -std=gnu11 -fmodules -fmodules-prune-interval=86400 -fmodules-prune-after=345600 -fmodules-ignore-macro=IL2CPP_TARGET_IOS=1 -fembed-bitcode -fmodules-ignore-macro=BASELIB_DYNAMICLIBRARY=1 -fmodules-ignore-macro=BASELIB_INLINE_NAMESPACE=il2cpp_baselib -fmodules-ignore-macro=AARCH64 -fmodules-ignore-macro=__aarch64__ -fmodules-ignore-macro=IL2CPP_SUPPORT_THREADS -fmodules-ignore-macro=IL2CPP_THREADS_PTHREAD -Wnon-modular-include-in-framework-module -Werror=non-modular-include-in-framework-module -Wno-trigraphs -fpascal-strings -Os -fno-common -Wno-missing-field-initializers -Wno-missing-prototypes -Werror=return-type -Wdocumentation -Wunreachable-code -Wquoted-include-in-framework-header -Werror=deprecated-objc-isa-usage -Werror=objc-root-class -Wno-missing-braces -Wparentheses -Wswitch -Wunused-function -Wno-unused-label -Wno-unused-parameter -Wunused-variable -Wunused-value -Wempty-body -Wuninitialized -Wconditional-uninitialized -Wno-unknown-pragmas -Wno-shadow -Wno-four-char-constants -Wno-conversion -Wconstant-conversion -Wint-conversion -Wbool-conversion -Wenum-conversion -Wno-float-conversion -Wnon-literal-null-conversion -Wobjc-literal-conversion -Wshorten-64-to-32 -Wpointer-sign -Wno-newline-eof -DIL2CPP_TARGET_IOS=1 -isysroot ${CMAKE_OSX_SYSROOT} -fstrict-aliasing -Wdeprecated-declarations -g -Wno-sign-conversion -Winfinite-recursion -Wcomma -Wblock-capture-autoreleasing -Wstrict-prototypes -Wno-semicolon-before-method-body -Wunguarded-availability")
add_definitions(-DIL2CPP_TARGET_IOS=1)
add_definitions(-DBASELIB_DYNAMICLIBRARY=1)
add_definitions(-DBASELIB_INLINE_NAMESPACE=il2cpp_baselib)
add_definitions(-DAARCH64)
add_definitions(-D__aarch64__)
#add_definitions(-D__arm64__)
add_definitions(-DIL2CPP_SUPPORT_THREADS)
add_definitions(-DIL2CPP_THREADS_PTHREAD)
#add_definitions(-DCMAKE_C_COMPILER=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang)
#add_definitions(-DCMAKE_CXX_COMPILER=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++)
#add_definitions(-DIL2CPP_TARGET_DARWIN)
add_definitions(-DIL2CPP_PLATFORM_SUPPORTS_TIMEZONEINFO=0)
add_definitions(-MMD)
add_definitions(-MT dependencies)
include_directories(${IL2CPP_SOURCE_DIR}/external/)
include_directories(${IL2CPP_SOURCE_DIR}/external/baselib/Include/)
include_directories(${IL2CPP_SOURCE_DIR}/external/bdwgc/include/)
include_directories(${IL2CPP_SOURCE_DIR}/external/baselib/Platforms/OSX/Include/)
aux_source_directory(${IL2CPP_SOURCE_DIR}/external/zlib/ ZLIB_C_SOURCE_LIST)
add_library(external STATIC ${ZLIB_C_SOURCE_LIST})

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echo '====================================================================='
echo 'gen lump'
echo '$HUATUO_IL2CPP_SOURCE_DIR='${HUATUO_IL2CPP_SOURCE_DIR} #/Applications/Unity/Unity.app/Contents/il2cpp/
GEN_SOURCE_DIR=$1
BASE_DIR=${HUATUO_IL2CPP_SOURCE_DIR}/libil2cpp
echo base dir: ${BASE_DIR}
echo " "
#BASE_DIR=${HUATUO_IL2CPP_SOURCE_DIR}/libil2cpp
function SearchCppFile()
{
for f in $(ls $1)
do
SUB_DIR=$1/$f
if [ -d ${SUB_DIR} ]; then
SearchCppFile ${SUB_DIR}
fi
done
CPP_FILE_NUM=`ls -l $1/ | grep "\.cpp$"|wc -l`
if (( ${CPP_FILE_NUM} > 0 ))
then
for f in $1/*.cpp
do
echo "#include \""$f"\"" >> ${OUTPUT_FILE_NAME}
done
fi
MM_FILE_NUM=`ls -l $1/ | grep "\.mm$"|wc -l`
if (( ${MM_FILE_NUM} > 0 ))
then
for f in $1/*.mm
do
echo "#include \""$f"\"" >> ${OBJECTIVE_FILE_NAME}
done
fi
}
rm -rf ${GEN_SOURCE_DIR}/lump_cpp
rm -rf ${GEN_SOURCE_DIR}/lump_mm
mkdir ${GEN_SOURCE_DIR}/lump_cpp
mkdir ${GEN_SOURCE_DIR}/lump_mm
OBJECTIVE_FILE_NAME=${GEN_SOURCE_DIR}/lump_mm/lump_libil2cpp_ojective.mm
echo "#include \"${BASE_DIR}/il2cpp-config.h\"" > ${OBJECTIVE_FILE_NAME}
echo gen file: ${OBJECTIVE_FILE_NAME}
for FOLDER in huatuo vm pch utils vm-utils codegen metadata os debugger mono gc icalls
do
OUTPUT_FILE_NAME=${GEN_SOURCE_DIR}/lump_cpp/lump_libil2cpp_${FOLDER}.cpp
echo "#include \"${BASE_DIR}/il2cpp-config.h\"" > ${OUTPUT_FILE_NAME}
if [ $FOLDER = huatuo ] || [ $FOLDER = vm ]
then
echo "#include \"${BASE_DIR}/codegen/il2cpp-codegen.h\"" >> ${OUTPUT_FILE_NAME}
fi
SearchCppFile ${BASE_DIR}/${FOLDER}
echo gen file: ${OUTPUT_FILE_NAME}
done
echo gen done.
echo '====================================================================='
echo " "

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# file: CMakeList.txt
cmake_minimum_required(VERSION 3.0)
set(CMAKE_OSX_DEPLOYMENT_TARGET iOS)
project(il2cpp)
set(IL2CPP_SOURCE_DIR $ENV{HUATUO_IL2CPP_SOURCE_DIR})
set(SDK_VERSION $ENV{IPHONESIMULATOR_VERSION})
message(STATUS "objective project, binary dir: " ${PROJECT_BINARY_DIR})
message(STATUS "objective project, il2cpp source dir: " ${PROJECT_SOURCE_DIR})
SET_PROPERTY(GLOBAL PROPERTY USE_FOLDERS ON)
find_program(CLANG_EXECUTABLE NAMES clang clang-7 clang-8 clang-9 clang-10)
if (NOT CLANG_EXECUTABLE)
message(FATAL_ERROR "Cannot find any clang executable.")
endif()
set(CMAKE_OSX_SYSROOT /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator${SDK_VERSION}.sdk)
set(CMAKE_VERBOSE_MAKEFILE ON)
set(CMAKE_CXX_COMPILER clang++)
set(CMAKE_C_COMPILER clang)
#add_compile_options(-x objective-c++)
# 以下命令为复制的Xcode生成中的命令
set(CMAKE_CXX_FLAGS "-target arm64-apple-ios11.0 -fmessage-length=0 -fdiagnostics-show-note-include-stack -fmacro-backtrace-limit=0 -std=gnu++1z -fmodules -fmodules-prune-interval=86400 -fmodules-prune-after=345600 -fmodules-ignore-macro=IL2CPP_TARGET_IOS=1 -fembed-bitcode -fmodules-ignore-macro=BASELIB_DYNAMICLIBRARY=1 -fmodules-ignore-macro=BASELIB_INLINE_NAMESPACE=il2cpp_baselib -fmodules-ignore-macro=AARCH64 -fmodules-ignore-macro=__aarch64__ -fmodules-ignore-macro=IL2CPP_SUPPORT_THREADS -fmodules-ignore-macro=IL2CPP_THREADS_PTHREAD -Wnon-modular-include-in-framework-module -Werror=non-modular-include-in-framework-module -Wno-trigraphs -fpascal-strings -Os -fno-common -Wno-missing-field-initializers -Wno-missing-prototypes -Werror=return-type -Wdocumentation -Wunreachable-code -Wquoted-include-in-framework-header -Werror=deprecated-objc-isa-usage -Werror=objc-root-class -Wno-non-virtual-dtor -Wno-overloaded-virtual -Wno-exit-time-destructors -Wno-missing-braces -Wparentheses -Wswitch -Wno-unused-function -Wno-unused-label -Wno-unused-parameter -Wno-unused-variable -Wunused-value -Wempty-body -Wuninitialized -Wconditional-uninitialized -Wno-unknown-pragmas -Wno-shadow -Wno-four-char-constants -Wno-conversion -Wconstant-conversion -Wint-conversion -Wbool-conversion -Wenum-conversion -Wno-float-conversion -Wnon-literal-null-conversion -Wobjc-literal-conversion -Wshorten-64-to-32 -Wno-newline-eof -Wno-c++11-extensions -DIL2CPP_TARGET_IOS=1 -isysroot ${SDK_VERSION} -fasm-blocks -fstrict-aliasing -Wdeprecated-declarations -Winvalid-offsetof -g -Wno-sign-conversion -Winfinite-recursion -Wmove -Wcomma -Wblock-capture-autoreleasing -Wstrict-prototypes -Wrange-loop-analysis -Wno-semicolon-before-method-body -Wunguarded-availability ")
add_definitions(-DIL2CPP_TARGET_IOS=1)
add_definitions(-DBASELIB_DYNAMICLIBRARY=1)
add_definitions(-DBASELIB_INLINE_NAMESPACE=il2cpp_baselib)
add_definitions(-DAARCH64)
add_definitions(-D__aarch64__)
add_definitions(-DIL2CPP_SUPPORT_THREADS)
add_definitions(-DIL2CPP_THREADS_PTHREAD)
#add_definitions(-DCMAKE_C_COMPILER=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang)
#add_definitions(-DCMAKE_CXX_COMPILER=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++)
#add_definitions(-DIL2CPP_TARGET_DARWIN)
add_definitions(-DIL2CPP_PLATFORM_SUPPORTS_TIMEZONEINFO)
add_definitions(-MMD)
add_definitions(-MT dependencies)
include_directories(${IL2CPP_SOURCE_DIR}/libil2cpp)
include_directories(${IL2CPP_SOURCE_DIR}/external)
include_directories(${IL2CPP_SOURCE_DIR}/external/baselib/Include/)
include_directories(${IL2CPP_SOURCE_DIR}/external/bdwgc/include/)
include_directories(${IL2CPP_SOURCE_DIR}/external/baselib/Platforms/OSX/Include/)
# 修改为本机对应SDK路径
include_directories(SYSTEM /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/usr/include/c++/v1)
include_directories(SYSTEM /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/usr/include)
get_filename_component(PARENT_PATH ${PROJECT_BINARY_DIR} PATH)
aux_source_directory(${PARENT_PATH}/lump_mm LUMP_SOURCE_LIST)
#find_library(zlib ${PROJECT_SOURCE_DIR}/external)
add_library(objective STATIC ${LUMP_SOURCE_LIST})

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@echo off
rem set default branch
set IL2CPP_BRANCH=2020.3.33
rd /s /q hybridclr_repo
rem git clone https://github.com/focus-creative-games/hybridclr
git clone --depth=1 https://gitee.com/focus-creative-games/hybridclr hybridclr_repo
rd /s /q il2cpp_plus_repo
rem git clone https://github.com/focus-creative-games/il2cpp_huatuo
git clone --depth=1 -b %IL2CPP_BRANCH% https://gitee.com/focus-creative-games/il2cpp_plus il2cpp_plus_repo
rem replace with right Unity Editor Install path
set IL2CPP_PATH=C:\Program Files\Unity\Hub\Editor\2020.3.33f1\Editor\Data\il2cpp
if not exist "%IL2CPP_PATH%" (
echo "please set correct IL2CPP_PATH value"
goto EXIT
)
set LOCAL_IL2CPP_DATA=LocalIl2CppData
if not exist %LOCAL_IL2CPP_DATA% (
mkdir %LOCAL_IL2CPP_DATA%
)
rem need copdy MonoBleedingEdge
set MBE=%LOCAL_IL2CPP_DATA%\MonoBleedingEdge
if not exist %MBE% (
xcopy /q /i /e "%IL2CPP_PATH%\..\MonoBleedingEdge" %MBE%
)
rem copy il2cpp
set IL2CPP=%LOCAL_IL2CPP_DATA%\il2cpp
if not exist %IL2CPP% (
xcopy /q /i /e "%IL2CPP_PATH%" %IL2CPP%
)
set HYBRIDCLR_REPO_DIR=hybridclr_repo
set IL2CPP_PLUS_REPO_DIR=il2cpp_plus_repo
set LIBIL2CPP_PATH=%LOCAL_IL2CPP_DATA%\il2cpp\libil2cpp
rd /s /q %LIBIL2CPP_PATH%
xcopy /q /i /e %IL2CPP_PLUS_REPO_DIR%\libil2cpp %LIBIL2CPP_PATH%
xcopy /q /i /e %HYBRIDCLR_REPO_DIR%\huatuo %LIBIL2CPP_PATH%\huatuo
rem clean il2cpp build cache
set IL2CPP_CACHE=..\Library\Il2cppBuildCache
echo clean %IL2CPP_CACHE%
if exist "%IL2CPP_CACHE%" rd /s /q "%IL2CPP_CACHE%"
echo succ
:EXIT
PAUSE

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#!/bin/bash
# 设置默认分支为2020.3.33,避免很多人忘了切分支
IL2CPP_BRANCH=2020.3.33
rm -rf hybridclr_repo
# clone huatuo仓库,国内推荐用 gitee
# git clone https://github.com/focus-creative-games/hybridclr
git clone --depth=1 https://gitee.com/focus-creative-games/hybridclr hybridclr_repo
rm -rf il2cpp_plus_repo
# git clone https://github.com/focus-creative-games/il2cpp_plus
git clone --depth=1 -b $IL2CPP_BRANCH https://gitee.com/focus-creative-games/il2cpp_plus il2cpp_plus_repo
# 请修改为你所用Unity的il2cpp目录
# 一般像这样
# C:\Program Files\Unity\Hub\Editor\2020.3.33f1c2\Editor\Data\il2cpp
# /Applications/Unity/Hub/Editor/2020.3.33f1/Unity.app/Contents/il2cpp
IL2CPP_PATH='/Applications/Unity/Hub/Editor/2020.3.33f1/Unity.app/Contents/il2cpp'
if [ ! -d "$IL2CPP_PATH" ] ; then
echo "你未指定正确的il2cpp路径"
exit 1
fi
LOCAL_IL2CPP_DATA=LocalIl2CppData
if [ ! -d "$LOCAL_IL2CPP_DATA" ]; then
mkdir $LOCAL_IL2CPP_DATA
fi
# Unity 打包时允许使用环境变量UNITY_IL2CPP_PATH自定义%IL2CPP_PATH%的位置
# 但同时又要求同级目录包含MonoBleedingEdge因此需要拷贝这两个目录
# 拷贝 MonoBleedingEdge 目录
MBE=$LOCAL_IL2CPP_DATA/MonoBleedingEdge
if [ ! -d "$MBE" ]; then
cp -r "$IL2CPP_PATH/../MonoBleedingEdge" $MBE
fi
# 拷贝il2cpp目录
IL2CPP=$LOCAL_IL2CPP_DATA/il2cpp
if [ ! -d "$IL2CPP" ]; then
cp -r "$IL2CPP_PATH" "$IL2CPP"
fi
# 接下来替换 il2cpp目录下的libil2cpp为 huatuo修改后的版本
# 需要使用 {https://gitee.com/focus-creative-games/il2cpp_plus}/libil2cpp 替换 il2cpp/libil2cpp目录
# 需要使用 {https://gitee.com/focus-creative-games/hybridclr}/huatuo 添加到 il2cpp/libil2cpp目录下即il2cpp/libil2cpp/huatuo
HYBRIDCLR_REPO_DIR=hybridclr_repo
IL2CPP_PLUS_REPO_DIR=il2cpp_plus_repo
LIBIL2CPP_PATH=$LOCAL_IL2CPP_DATA/il2cpp/libil2cpp
rm -rf "$LIBIL2CPP_PATH"
cp -r "$IL2CPP_PLUS_REPO_DIR/libil2cpp" "$LIBIL2CPP_PATH"
cp -r "$HYBRIDCLR_REPO_DIR/huatuo" "$LIBIL2CPP_PATH/huatuo"
# 务必清除缓存不然build仍然使用旧版本。
# 只影响直接build的情况不影响导出工程的情形。
echo 清除 Library/Il2cppBuildCache 缓存目录
rm -rf ../Library/Il2cppBuildCache
echo 初始化成功