Update GameClient.cs

This commit is contained in:
ALEXTANG
2023-05-20 11:10:41 +08:00
parent 98bcaef6b7
commit da12bd7cab

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@@ -77,7 +77,7 @@ namespace GameLogic
GameEvent.AddEventListener<INetworkChannel>(NetworkEvent.NetworkClosedEvent,OnNetworkClosed); GameEvent.AddEventListener<INetworkChannel>(NetworkEvent.NetworkClosedEvent,OnNetworkClosed);
GameEvent.AddEventListener<INetworkChannel,NetworkErrorCode,SocketError,string>(NetworkEvent.NetworkErrorEvent,OnNetworkError); GameEvent.AddEventListener<INetworkChannel,NetworkErrorCode,SocketError,string>(NetworkEvent.NetworkErrorEvent,OnNetworkError);
GameEvent.AddEventListener<INetworkChannel,object>(NetworkEvent.NetworkCustomErrorEvent,OnNetworkCustomError); GameEvent.AddEventListener<INetworkChannel,object>(NetworkEvent.NetworkCustomErrorEvent,OnNetworkCustomError);
Channel = TEngine.Network.CreateNetworkChannel("GameClient", ServiceType.Tcp, new NetworkChannelHelper()); Channel = Network.Instance.CreateNetworkChannel("GameClient", ServiceType.Tcp, new NetworkChannelHelper());
} }
private void OnNetworkConnected(INetworkChannel channel, object userdata) private void OnNetworkConnected(INetworkChannel channel, object userdata)