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Update GameClient.cs
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@@ -77,7 +77,7 @@ namespace GameLogic
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GameEvent.AddEventListener<INetworkChannel>(NetworkEvent.NetworkClosedEvent,OnNetworkClosed);
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GameEvent.AddEventListener<INetworkChannel>(NetworkEvent.NetworkClosedEvent,OnNetworkClosed);
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GameEvent.AddEventListener<INetworkChannel,NetworkErrorCode,SocketError,string>(NetworkEvent.NetworkErrorEvent,OnNetworkError);
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GameEvent.AddEventListener<INetworkChannel,NetworkErrorCode,SocketError,string>(NetworkEvent.NetworkErrorEvent,OnNetworkError);
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GameEvent.AddEventListener<INetworkChannel,object>(NetworkEvent.NetworkCustomErrorEvent,OnNetworkCustomError);
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GameEvent.AddEventListener<INetworkChannel,object>(NetworkEvent.NetworkCustomErrorEvent,OnNetworkCustomError);
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Channel = TEngine.Network.CreateNetworkChannel("GameClient", ServiceType.Tcp, new NetworkChannelHelper());
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Channel = Network.Instance.CreateNetworkChannel("GameClient", ServiceType.Tcp, new NetworkChannelHelper());
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}
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}
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private void OnNetworkConnected(INetworkChannel channel, object userdata)
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private void OnNetworkConnected(INetworkChannel channel, object userdata)
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