Update GameApp_RegisterSystem.cs

This commit is contained in:
ALEXTANG
2023-04-19 15:42:56 +08:00
parent 366ff5c127
commit d8ff81d61f

View File

@@ -3,11 +3,11 @@ using TEngine;
public partial class GameApp public partial class GameApp
{ {
private List<ILogicSys> m_listLogicMgr; private List<ILogicSys> _listLogicMgr;
private void Init() private void Init()
{ {
m_listLogicMgr = new List<ILogicSys>(); _listLogicMgr = new List<ILogicSys>();
RegisterAllSystem(); RegisterAllSystem();
InitSystemSetting(); InitSystemSetting();
} }
@@ -35,7 +35,7 @@ public partial class GameApp
/// <returns></returns> /// <returns></returns>
protected bool AddLogicSys(ILogicSys logicSys) protected bool AddLogicSys(ILogicSys logicSys)
{ {
if (m_listLogicMgr.Contains(logicSys)) if (_listLogicMgr.Contains(logicSys))
{ {
Log.Fatal("Repeat add logic system: {0}", logicSys.GetType().Name); Log.Fatal("Repeat add logic system: {0}", logicSys.GetType().Name);
return false; return false;
@@ -47,7 +47,7 @@ public partial class GameApp
return false; return false;
} }
m_listLogicMgr.Add(logicSys); _listLogicMgr.Add(logicSys);
return true; return true;
} }