Update ProcedureLoadAssembly.cs

This commit is contained in:
ALEXTANG
2023-04-25 11:32:33 +08:00
parent b79fe23229
commit d1fdedaaac

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@@ -76,7 +76,7 @@ namespace GameMain
if (SettingsUtils.HybridCLRCustomGlobalSettings.Enable)
{
#if UNITY_EDITOR
#if !UNITY_EDITOR
m_LoadMetadataAssemblyComplete = false;
LoadMetadataForAOTAssembly();
#else