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Update ProcedureLoadAssembly.cs
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@@ -76,7 +76,7 @@ namespace GameMain
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if (SettingsUtils.HybridCLRCustomGlobalSettings.Enable)
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if (SettingsUtils.HybridCLRCustomGlobalSettings.Enable)
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{
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{
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#if UNITY_EDITOR
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#if !UNITY_EDITOR
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m_LoadMetadataAssemblyComplete = false;
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m_LoadMetadataAssemblyComplete = false;
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LoadMetadataForAOTAssembly();
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LoadMetadataForAOTAssembly();
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#else
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#else
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