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https://github.com/Alex-Rachel/TEngine.git
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Update YooAsset
Update YooAsset
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@@ -11,7 +11,7 @@ namespace YooAsset.Editor
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void IBuildTask.Run(BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var buildParameters = buildParametersContext.Parameters;
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var buildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
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// 检测基础构建参数
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buildParametersContext.CheckBuildParameters();
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@@ -50,6 +50,13 @@ namespace YooAsset.Editor
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{
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BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
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}
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// 检测内置着色器资源包名称
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if (string.IsNullOrEmpty(buildParameters.BuiltinShadersBundleName))
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{
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string warning = BuildLogger.GetErrorMessage(ErrorCode.BuiltinShadersBundleNameIsNull, $"Builtin shaders bundle name is null. It will cause resource redundancy !");
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BuildLogger.Warning(warning);
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}
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}
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}
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}
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@@ -14,6 +14,11 @@ namespace YooAsset.Editor
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/// </summary>
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public ECompressOption CompressOption = ECompressOption.Uncompressed;
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/// <summary>
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/// 从AssetBundle文件头里剥离Unity版本信息
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/// </summary>
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public bool StripUnityVersion = false;
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/// <summary>
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/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
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/// </summary>
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@@ -70,6 +75,9 @@ namespace YooAsset.Editor
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else
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throw new System.NotImplementedException(CompressOption.ToString());
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if (StripUnityVersion)
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buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.StripUnityVersion;
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if (DisableWriteTypeTree)
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buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree;
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