修正UIWindow中用于记录UI隐藏的IsHide字段在HideUI时赋值又被覆盖的问题

This commit is contained in:
feng
2025-04-28 09:14:14 +08:00
parent 7c9393051c
commit c72ef8e197

View File

@@ -405,9 +405,9 @@ namespace GameLogic
return; return;
} }
window.CancelHideToCloseTimer();
window.Visible = false; window.Visible = false;
window.IsHide = true; window.IsHide = true;
window.CancelHideToCloseTimer();
window.HideTimerId = GameModule.Timer.AddTimer((arg) => window.HideTimerId = GameModule.Timer.AddTimer((arg) =>
{ {
CloseUI(type); CloseUI(type);