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修正UIWindow中用于记录UI隐藏的IsHide字段在HideUI时赋值又被覆盖的问题
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@@ -405,9 +405,9 @@ namespace GameLogic
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return;
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}
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window.CancelHideToCloseTimer();
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window.Visible = false;
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window.IsHide = true;
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window.CancelHideToCloseTimer();
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window.HideTimerId = GameModule.Timer.AddTimer((arg) =>
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{
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CloseUI(type);
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