支持Unity6

This commit is contained in:
ALEXTANGXIAO
2024-07-14 14:37:43 +08:00
parent 98cb74537a
commit c38d3b7cfa

View File

@@ -25,7 +25,7 @@ namespace TEngine
/// </summary> /// </summary>
internal static readonly float DefaultWindowScale = 1.5f; internal static readonly float DefaultWindowScale = 1.5f;
private static readonly TextEditor s_TextEditor = new TextEditor(); private static TextEditor s_TextEditor = null;
private IDebuggerManager _debuggerManager = null; private IDebuggerManager _debuggerManager = null;
private Rect m_DragRect = new Rect(0f, 0f, float.MaxValue, 25f); private Rect m_DragRect = new Rect(0f, 0f, float.MaxValue, 25f);
private Rect m_IconRect = DefaultIconRect; private Rect m_IconRect = DefaultIconRect;
@@ -146,6 +146,7 @@ namespace TEngine
protected override void Awake() protected override void Awake()
{ {
base.Awake(); base.Awake();
s_TextEditor = new TextEditor();
_eventSystem = GameObject.Find("UIRoot/EventSystem"); _eventSystem = GameObject.Find("UIRoot/EventSystem");
_debuggerManager = ModuleImpSystem.GetModule<IDebuggerManager>(); _debuggerManager = ModuleImpSystem.GetModule<IDebuggerManager>();
if (_debuggerManager == null) if (_debuggerManager == null)