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拓展自定义鲁班加载配置,支持UniTask异步 默认使用同步加载
拓展自定义鲁班加载配置,支持UniTask异步 默认使用同步加载
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@@ -1,14 +1,11 @@
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using System.Collections.Generic;
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using System.Threading;
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using Bright.Serialization;
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using Cysharp.Threading.Tasks;
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using GameBase;
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using GameConfig;
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using TEngine;
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using UnityEngine;
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/// <summary>
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/// 配置加载器
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/// 配置加载器。
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/// </summary>
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public class ConfigLoader:Singleton<ConfigLoader>
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{
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@@ -22,84 +19,46 @@ public class ConfigLoader:Singleton<ConfigLoader>
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{
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if (!_init)
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{
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Log.Error("Config not loaded. You need Take LoadAsync at first.");
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Load();
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}
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return _tables;
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}
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}
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private readonly Dictionary<string, TextAsset> _configs = new Dictionary<string, TextAsset>();
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/// <summary>
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/// 异步加载配置。
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/// 加载配置。
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/// </summary>
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public async UniTask LoadAsync()
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public void Load()
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{
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_tables = new Tables();
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await _tables.LoadAsync(LoadByteBufAsync);
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_tables = new Tables(LoadByteBuf);
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_init = true;
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}
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/// <summary>
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/// 异步加载二进制配置。
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/// 加载二进制配置。
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/// </summary>
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/// <param name="file">FileName</param>
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/// <returns>ByteBuf</returns>
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private async UniTask<ByteBuf> LoadByteBufAsync(string file)
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private ByteBuf LoadByteBuf(string file)
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{
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#if false
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GameTickWatcher gameTickWatcher = new GameTickWatcher();
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#endif
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byte[] ret;
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var location = file;
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if (_configs.TryGetValue(location, out var config))
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{
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ret = config.bytes;
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}
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else
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{
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var textAssets = await GameModule.Resource.LoadAssetAsync<TextAsset>(location,CancellationToken.None);
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ret = textAssets.bytes;
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RegisterTextAssets(file, textAssets);
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}
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#if false
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Log.Warning($"LoadByteBuf {file} used time {gameTickWatcher.ElapseTime()}");
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#endif
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var textAssets = GameModule.Resource.LoadAsset<TextAsset>($"{SettingsUtils.FrameworkGlobalSettings.ConfigFolderName}{file}.bytes");
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byte[] ret = textAssets.bytes;
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return new ByteBuf(ret);
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}
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/// <summary>
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/// 注册配置资源。
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/// </summary>
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/// <param name="key">资源Key。</param>
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/// <param name="value">资源实例。</param>
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/// <returns>注册成功。</returns>
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private bool RegisterTextAssets(string key, TextAsset value)
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{
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if (string.IsNullOrEmpty(key))
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{
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return false;
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}
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if (value == null)
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{
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return false;
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}
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_configs[key] = value;
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return true;
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}
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}
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public class ConfigSystem : BaseLogicSys<ConfigSystem>
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{
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public override bool OnInit()
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{
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InitConfig().Forget();
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Log.Warning("ConfigSystem OnInit");
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InitConfig();
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return base.OnInit();
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}
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private async UniTaskVoid InitConfig()
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private void InitConfig()
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{
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await ConfigLoader.Instance.LoadAsync();
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ConfigLoader.Instance.Load();
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}
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}
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}
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@@ -6,53 +6,36 @@
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using Cysharp.Threading.Tasks;
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using System.Collections.Generic;
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namespace GameConfig
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{
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public partial class Tables
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{
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public sealed class Tables
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{
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public item.TbItem TbItem {get; private set; }
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public Battle.TbSkill TbSkill {get; private set; }
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public Battle.TbBuff TbBuff {get; private set; }
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public Battle.TbBuffAttr TbBuffAttr {get; private set; }
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public item.TbItem TbItem {get; }
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public Battle.TbSkill TbSkill {get; }
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public Battle.TbBuff TbBuff {get; }
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public Battle.TbBuffAttr TbBuffAttr {get; }
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public Tables() { }
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public async UniTask LoadAsync(System.Func<string, UniTask<ByteBuf>> loader)
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public Tables(System.Func<string, ByteBuf> loader)
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{
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var tables = new System.Collections.Generic.Dictionary<string, object>();
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List<UniTask> list = new List<UniTask>();
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list.Add(UniTask.Create(async () =>
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{
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TbItem = new item.TbItem(await loader("item_tbitem"));
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tables.Add("item.TbItem", TbItem);
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}));
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list.Add(UniTask.Create(async () =>
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{
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TbSkill = new Battle.TbSkill(await loader("battle_tbskill"));
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tables.Add("Battle.TbSkill", TbSkill);
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}));
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list.Add(UniTask.Create(async () =>
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{
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TbBuff = new Battle.TbBuff(await loader("battle_tbbuff"));
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tables.Add("Battle.TbBuff", TbBuff);
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}));
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list.Add(UniTask.Create(async () =>
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{
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TbBuffAttr = new Battle.TbBuffAttr(await loader("battle_tbbuffattr"));
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tables.Add("Battle.TbBuffAttr", TbBuffAttr);
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}));
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await UniTask.WhenAll(list);
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TbItem = new item.TbItem(loader("item_tbitem"));
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tables.Add("item.TbItem", TbItem);
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TbSkill = new Battle.TbSkill(loader("battle_tbskill"));
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tables.Add("Battle.TbSkill", TbSkill);
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TbBuff = new Battle.TbBuff(loader("battle_tbbuff"));
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tables.Add("Battle.TbBuff", TbBuff);
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TbBuffAttr = new Battle.TbBuffAttr(loader("battle_tbbuffattr"));
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tables.Add("Battle.TbBuffAttr", TbBuffAttr);
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PostInit();
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TbItem.Resolve(tables);
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TbSkill.Resolve(tables);
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TbBuff.Resolve(tables);
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TbBuffAttr.Resolve(tables);
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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@@ -62,6 +45,9 @@ public sealed class Tables
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TbBuff.TranslateText(translator);
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TbBuffAttr.TranslateText(translator);
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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@@ -22,6 +22,7 @@ public sealed partial class Item : Bright.Config.BeanBase
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UpgradeToItemId = _buf.ReadInt();
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if(_buf.ReadBool()){ ExpireTime = _buf.ReadInt(); } else { ExpireTime = null; }
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BatchUseable = _buf.ReadBool();
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Quality = (item.EQuality)_buf.ReadInt();
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ExchangeStream = item.ItemExchange.DeserializeItemExchange(_buf);
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{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);ExchangeList = new System.Collections.Generic.List<item.ItemExchange>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { item.ItemExchange _e0; _e0 = item.ItemExchange.DeserializeItemExchange(_buf); ExchangeList.Add(_e0);}}
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ExchangeColumn = item.ItemExchange.DeserializeItemExchange(_buf);
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@@ -63,6 +64,10 @@ public sealed partial class Item : Bright.Config.BeanBase
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/// </summary>
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public bool BatchUseable { get; private set; }
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/// <summary>
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/// 品质
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/// </summary>
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public item.EQuality Quality { get; private set; }
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/// <summary>
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/// 道具兑换配置
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/// </summary>
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public item.ItemExchange ExchangeStream { get; private set; }
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@@ -101,6 +106,7 @@ public sealed partial class Item : Bright.Config.BeanBase
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+ "UpgradeToItemId:" + UpgradeToItemId + ","
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+ "ExpireTime:" + ExpireTime + ","
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+ "BatchUseable:" + BatchUseable + ","
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+ "Quality:" + Quality + ","
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+ "ExchangeStream:" + ExchangeStream + ","
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+ "ExchangeList:" + Bright.Common.StringUtil.CollectionToString(ExchangeList) + ","
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+ "ExchangeColumn:" + ExchangeColumn + ","
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