Files
TEngine/Assets/GameScripts/HotFix/GameProto/ConfigLoader.cs
ALEXTANG bf73ce333b 拓展自定义鲁班加载配置,支持UniTask异步 默认使用同步加载
拓展自定义鲁班加载配置,支持UniTask异步 默认使用同步加载
2023-08-17 22:00:55 +08:00

65 lines
1.3 KiB
C#

using Bright.Serialization;
using GameBase;
using GameConfig;
using TEngine;
using UnityEngine;
/// <summary>
/// 配置加载器。
/// </summary>
public class ConfigLoader:Singleton<ConfigLoader>
{
private bool _init = false;
private Tables _tables;
public Tables Tables
{
get
{
if (!_init)
{
Load();
}
return _tables;
}
}
/// <summary>
/// 加载配置。
/// </summary>
public void Load()
{
_tables = new Tables(LoadByteBuf);
_init = true;
}
/// <summary>
/// 加载二进制配置。
/// </summary>
/// <param name="file">FileName</param>
/// <returns>ByteBuf</returns>
private ByteBuf LoadByteBuf(string file)
{
var textAssets = GameModule.Resource.LoadAsset<TextAsset>($"{SettingsUtils.FrameworkGlobalSettings.ConfigFolderName}{file}.bytes");
byte[] ret = textAssets.bytes;
return new ByteBuf(ret);
}
}
public class ConfigSystem : BaseLogicSys<ConfigSystem>
{
public override bool OnInit()
{
Log.Warning("ConfigSystem OnInit");
InitConfig();
return base.OnInit();
}
private void InitConfig()
{
ConfigLoader.Instance.Load();
}
}