Update TAudio.cs

This commit is contained in:
ALEXTANG
2022-05-26 00:46:32 +08:00
parent 9646627343
commit b7b7355b5d

View File

@@ -152,7 +152,7 @@ namespace TEngine
public void Init(AudioMixerGroup audioMixerGroup = null)
{
GameObject host = new GameObject("Audio");
host.transform.SetParent(AudioManager.Instance.transform);
host.transform.SetParent(AudioMgr.Instance.transform);
host.transform.localPosition = Vector3.zero;
_transform = host.transform;
_source = host.AddComponent<AudioSource>();
@@ -172,9 +172,9 @@ namespace TEngine
_duration = 0;
if (!string.IsNullOrEmpty(path))
{
if (AudioManager.Instance.AudioClipPool.ContainsKey(path))
if (AudioMgr.Instance.AudioClipPool.ContainsKey(path))
{
OnAssetLoadComplete(AudioManager.Instance.AudioClipPool[path]);
OnAssetLoadComplete(AudioMgr.Instance.AudioClipPool[path]);
return;
}
if (bAsync)
@@ -221,10 +221,10 @@ namespace TEngine
if (assetData != null)
{
assetData.OnAsyncLoadComplete -= OnAssetLoadComplete;
if (_inPool && !AudioManager.Instance.AudioClipPool.ContainsKey(assetData.Path))
if (_inPool && !AudioMgr.Instance.AudioClipPool.ContainsKey(assetData.Path))
{
assetData.AddRef();
AudioManager.Instance.AudioClipPool.Add(assetData.Path, assetData);
AudioMgr.Instance.AudioClipPool.Add(assetData.Path, assetData);
}
}