This commit is contained in:
Alex-Rachel
2025-03-13 10:27:22 +08:00

View File

@@ -38,19 +38,18 @@ public class SpritePostprocessor : AssetPostprocessor
public static class EditorSpriteSaveInfo
{
private const string NORMAL_ATLAS_DIR = "Assets/AssetArt/Atlas";
private const string UI_SPRITE_PATH = "Assets/AssetRaw/UIRaw";
private const string UI_ATLAS_PATH = "Assets/AssetRaw/UIRaw/Atlas";
private const string UI_RAW_PATH = "Assets/AssetRaw/UIRaw/UIRaw";
private const string NormalAtlasDir = "Assets/AssetArt/Atlas";
private const string UISpritePath = "Assets/AssetRaw/UIRaw";
private const string UIAtlasPath = "Assets/AssetRaw/UIRaw/Atlas";
private static readonly List<string> _dirtyAtlasList = new List<string>();
private static readonly Dictionary<string, List<string>> _allASprites = new Dictionary<string, List<string>>();
private static readonly Dictionary<string, string> _uiAtlasMap = new Dictionary<string, string>();
private static bool _inited = false;
private static bool _isInit = false;
private static bool m_dirty = false;
public static void Init()
{
if (_inited)
if (_isInit)
{
return;
}
@@ -58,7 +57,7 @@ public static class EditorSpriteSaveInfo
EditorApplication.update += CheckDirty;
//读取所有图集信息
string[] findAssets = AssetDatabase.FindAssets("t:SpriteAtlas", new[] { NORMAL_ATLAS_DIR });
string[] findAssets = AssetDatabase.FindAssets("t:SpriteAtlas", new[] { NormalAtlasDir });
foreach (var findAsset in findAssets)
{
var path = AssetDatabase.GUIDToAssetPath(findAsset);
@@ -83,7 +82,7 @@ public static class EditorSpriteSaveInfo
}
}
_inited = true;
_isInit = true;
}
public static void CheckDirty()
@@ -123,7 +122,7 @@ public static class EditorSpriteSaveInfo
public static void OnImportSprite(string assetPath)
{
if (!assetPath.StartsWith(UI_SPRITE_PATH))
if (!assetPath.StartsWith(UISpritePath))
{
return;
}
@@ -134,7 +133,7 @@ public static class EditorSpriteSaveInfo
{
var modify = false;
if (assetPath.StartsWith(UI_SPRITE_PATH))
if (assetPath.StartsWith(UISpritePath))
{
if (ti.textureType != TextureImporterType.Sprite)
{
@@ -170,6 +169,7 @@ public static class EditorSpriteSaveInfo
if (andPlatformSettings.format != TextureImporterFormat.ASTC_6x6)
{
andPlatformSettings.format = TextureImporterFormat.ASTC_6x6;
andPlatformSettings.compressionQuality = 50;
ti.SetPlatformTextureSettings(andPlatformSettings);
modify = true;
}
@@ -189,6 +189,22 @@ public static class EditorSpriteSaveInfo
ti.SetPlatformTextureSettings(iosPlatformSettings);
modify = true;
}
//调整WebGL格式
var webglSettings = ti.GetPlatformTextureSettings("WebGL");
if (!webglSettings.overridden)
{
webglSettings.overridden = true;
modify = true;
}
if (webglSettings.format != TextureImporterFormat.ASTC_6x6)
{
webglSettings.format = TextureImporterFormat.ASTC_6x6;
webglSettings.compressionQuality = 50;
ti.SetPlatformTextureSettings(webglSettings);
modify = true;
}
}
}
@@ -314,7 +330,7 @@ public static class EditorSpriteSaveInfo
return;
}
if (!assetPath.StartsWith(UI_SPRITE_PATH))
if (!assetPath.StartsWith(UISpritePath))
{
return;
}
@@ -332,7 +348,7 @@ public static class EditorSpriteSaveInfo
return;
}
if (assetPath.StartsWith(UI_SPRITE_PATH))
if (assetPath.StartsWith(UISpritePath))
{
var spriteName = Path.GetFileNameWithoutExtension(assetPath);
if (_uiAtlasMap.ContainsKey(spriteName))
@@ -369,8 +385,7 @@ public static class EditorSpriteSaveInfo
}
}
var pathv2 = $"{NORMAL_ATLAS_DIR}/{atlasName}.spriteatlasv2";
var path = $"{NORMAL_ATLAS_DIR}/{atlasName}.asset";
var path = $"{NormalAtlasDir}/{atlasName}.spriteatlas";
if (spriteList.Count == 0)
{
@@ -379,15 +394,11 @@ public static class EditorSpriteSaveInfo
AssetDatabase.DeleteAsset(path);
}
if (File.Exists(pathv2))
{
AssetDatabase.DeleteAsset(pathv2);
}
return;
}
var atlas = new SpriteAtlasAsset();
var atlas = new SpriteAtlas();
// var atlas = new SpriteAtlasAsset();
var setting = new SpriteAtlasPackingSettings
{
blockOffset = 1,
@@ -409,30 +420,34 @@ public static class EditorSpriteSaveInfo
if (!iphonePlatformSetting.overridden)
{
iphonePlatformSetting.overridden = true;
iphonePlatformSetting.format = isOpaque ? TextureImporterFormat.ASTC_5x5 : TextureImporterFormat.ASTC_6x6;
iphonePlatformSetting.format = TextureImporterFormat.ASTC_5x5;
iphonePlatformSetting.compressionQuality = 100;
atlas.SetPlatformSettings(iphonePlatformSetting);
}
var androidPlatformSetting = atlas.GetPlatformSettings("Android");
if (isOpaque && !androidPlatformSetting.overridden)
if (!androidPlatformSetting.overridden)
{
androidPlatformSetting.overridden = true;
androidPlatformSetting.format = TextureImporterFormat.ETC_RGB4;
androidPlatformSetting.format = TextureImporterFormat.ASTC_6x6;
androidPlatformSetting.compressionQuality = 100;
atlas.SetPlatformSettings(androidPlatformSetting);
}
var webglSettings = atlas.GetPlatformSettings("WebGL");
if (!webglSettings.overridden)
{
webglSettings.overridden = true;
webglSettings.format = TextureImporterFormat.ASTC_6x6;
webglSettings.compressionQuality = 50;
atlas.SetPlatformSettings(webglSettings);
}
atlas.SetPackingSettings(setting);
atlas.Add(spriteList.ToArray());
AssetDatabase.CreateAsset(atlas, path);
if (File.Exists(pathv2))
{
AssetDatabase.DeleteAsset(pathv2);
}
File.Move(path, pathv2);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
@@ -440,16 +455,16 @@ public static class EditorSpriteSaveInfo
#region
private static Dictionary<string, List<string>> m_tempAllASprites = new Dictionary<string, List<string>>();
private static readonly Dictionary<string, List<string>> m_tempAllASprites = new Dictionary<string, List<string>>();
[MenuItem("TEngine/图集/重新生成UI图集")]
[MenuItem("TEngine/Atlas/重新生成UI图集", false, 90)]
static void ForceGenAtlas()
{
Init();
List<string> needSaveAtlas = new List<string>();
m_tempAllASprites.Clear();
_allASprites.Clear();
var findAssets = AssetDatabase.FindAssets("t:sprite", new[] { UI_ATLAS_PATH });
var findAssets = AssetDatabase.FindAssets("t:sprite", new[] { UIAtlasPath });
foreach (var findAsset in findAssets)
{
var path = AssetDatabase.GUIDToAssetPath(findAsset);