Update ResourceModule.cs

This commit is contained in:
ALEXTANG
2023-04-11 11:08:19 +08:00
parent 5a663298a6
commit aa694767af

View File

@@ -413,6 +413,19 @@ namespace TEngine
return m_ResourceManager.LoadAsset<T>(assetName, parent, out handle);
}
/// <summary>
/// 异步加载资源。
/// </summary>
/// <param name="assetName">要加载资源的名称。</param>
/// <param name="callback">回调函数。</param>
/// <typeparam name="T">要加载资源的类型。</typeparam>
public void LoadAssetAsync<T>(string assetName, Action<AssetOperationHandle> callback = null) where T : UnityEngine.Object
{
AssetOperationHandle handle = m_ResourceManager.LoadAssetAsyncHandle<T>(assetName);
handle.Completed += callback;
}
/// <summary>
/// 异步加载资源。
/// </summary>