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Update ResourceModule.cs
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@@ -413,6 +413,19 @@ namespace TEngine
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return m_ResourceManager.LoadAsset<T>(assetName, parent, out handle);
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return m_ResourceManager.LoadAsset<T>(assetName, parent, out handle);
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}
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}
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/// <summary>
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/// 异步加载资源。
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/// </summary>
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/// <param name="assetName">要加载资源的名称。</param>
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/// <param name="callback">回调函数。</param>
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/// <typeparam name="T">要加载资源的类型。</typeparam>
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public void LoadAssetAsync<T>(string assetName, Action<AssetOperationHandle> callback = null) where T : UnityEngine.Object
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{
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AssetOperationHandle handle = m_ResourceManager.LoadAssetAsyncHandle<T>(assetName);
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handle.Completed += callback;
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}
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/// <summary>
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/// <summary>
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/// 异步加载资源。
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/// 异步加载资源。
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/// </summary>
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/// </summary>
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