Update ResourceModule.cs

This commit is contained in:
ALEXTANG
2023-04-05 10:44:03 +08:00
parent 2dd29a1328
commit aa09ecd176

View File

@@ -152,7 +152,7 @@ namespace TEngine
if (playMode == EPlayMode.EditorSimulateMode) if (playMode == EPlayMode.EditorSimulateMode)
{ {
Log.Info("During this run, Game Framework will use editor resource files, which you should validate first."); Log.Info("During this run, TEngine will use editor resource files, which you should validate first.");
#if !UNITY_EDITOR #if !UNITY_EDITOR
playMode = EPlayMode.OfflinePlayMode; playMode = EPlayMode.OfflinePlayMode;
#endif #endif
@@ -427,7 +427,7 @@ namespace TEngine
/// <param name="assetName">要加载的游戏物体名称。</param> /// <param name="assetName">要加载的游戏物体名称。</param>
/// <param name="cancellationToken">取消操作Token。</param> /// <param name="cancellationToken">取消操作Token。</param>
/// <returns>异步游戏物体实例。</returns> /// <returns>异步游戏物体实例。</returns>
public UniTask<UnityEngine.GameObject> LoadGameObjectAsync(string assetName, CancellationToken cancellationToken) public UniTask<GameObject> LoadGameObjectAsync(string assetName, CancellationToken cancellationToken)
{ {
return m_ResourceManager.LoadAssetAsync<GameObject>(assetName, cancellationToken); return m_ResourceManager.LoadAssetAsync<GameObject>(assetName, cancellationToken);
} }