From aa09ecd1761a3c71ecc49d48ca742b92dd4ac63c Mon Sep 17 00:00:00 2001
From: ALEXTANG <574809918@qq.com>
Date: Wed, 5 Apr 2023 10:44:03 +0800
Subject: [PATCH] Update ResourceModule.cs
---
.../TEngine/Runtime/GameFramework/Resource/ResourceModule.cs | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/Assets/TEngine/Runtime/GameFramework/Resource/ResourceModule.cs b/Assets/TEngine/Runtime/GameFramework/Resource/ResourceModule.cs
index 50e7d255..f95751cd 100644
--- a/Assets/TEngine/Runtime/GameFramework/Resource/ResourceModule.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Resource/ResourceModule.cs
@@ -152,7 +152,7 @@ namespace TEngine
if (playMode == EPlayMode.EditorSimulateMode)
{
- Log.Info("During this run, Game Framework will use editor resource files, which you should validate first.");
+ Log.Info("During this run, TEngine will use editor resource files, which you should validate first.");
#if !UNITY_EDITOR
playMode = EPlayMode.OfflinePlayMode;
#endif
@@ -427,7 +427,7 @@ namespace TEngine
/// 要加载的游戏物体名称。
/// 取消操作Token。
/// 异步游戏物体实例。
- public UniTask LoadGameObjectAsync(string assetName, CancellationToken cancellationToken)
+ public UniTask LoadGameObjectAsync(string assetName, CancellationToken cancellationToken)
{
return m_ResourceManager.LoadAssetAsync(assetName, cancellationToken);
}