From aa09ecd1761a3c71ecc49d48ca742b92dd4ac63c Mon Sep 17 00:00:00 2001 From: ALEXTANG <574809918@qq.com> Date: Wed, 5 Apr 2023 10:44:03 +0800 Subject: [PATCH] Update ResourceModule.cs --- .../TEngine/Runtime/GameFramework/Resource/ResourceModule.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/TEngine/Runtime/GameFramework/Resource/ResourceModule.cs b/Assets/TEngine/Runtime/GameFramework/Resource/ResourceModule.cs index 50e7d255..f95751cd 100644 --- a/Assets/TEngine/Runtime/GameFramework/Resource/ResourceModule.cs +++ b/Assets/TEngine/Runtime/GameFramework/Resource/ResourceModule.cs @@ -152,7 +152,7 @@ namespace TEngine if (playMode == EPlayMode.EditorSimulateMode) { - Log.Info("During this run, Game Framework will use editor resource files, which you should validate first."); + Log.Info("During this run, TEngine will use editor resource files, which you should validate first."); #if !UNITY_EDITOR playMode = EPlayMode.OfflinePlayMode; #endif @@ -427,7 +427,7 @@ namespace TEngine /// 要加载的游戏物体名称。 /// 取消操作Token。 /// 异步游戏物体实例。 - public UniTask LoadGameObjectAsync(string assetName, CancellationToken cancellationToken) + public UniTask LoadGameObjectAsync(string assetName, CancellationToken cancellationToken) { return m_ResourceManager.LoadAssetAsync(assetName, cancellationToken); }