移除 重构

移除 重构
This commit is contained in:
ALEXTANG
2023-07-13 12:46:26 +08:00
parent 8757e1f550
commit a69f53592e
1165 changed files with 0 additions and 41317 deletions

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@@ -1,34 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net7.0</TargetFramework>
<RootNamespace>ET</RootNamespace>
<LangVersion>11</LangVersion>
<AssemblyName>App</AssemblyName>
</PropertyGroup>
<PropertyGroup>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DefineConstants>DOTNET</DefineConstants>
<OutputPath>..\..\Bin\</OutputPath>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DefineConstants>DOTNET</DefineConstants>
<OutputPath>..\..\Bin\</OutputPath>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Loader\DotNet.Loader.csproj" />
<ProjectReference Include="..\Model\DotNet.Model.csproj" />
</ItemGroup>
</Project>

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@@ -1,29 +0,0 @@
using System;
using System.Threading;
namespace ET
{
public static class Program
{
public static void Main()
{
Entry.Init();
Init init = new();
init.Start();
while (true)
{
Thread.Sleep(1);
try
{
init.Update();
init.LateUpdate();
}
catch (Exception e)
{
Log.Error(e);
}
}
// ReSharper disable once FunctionNeverReturns
}
}
}

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@@ -1,52 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<AssemblyName>Core</AssemblyName>
<RootNamespace>ET</RootNamespace>
</PropertyGroup>
<PropertyGroup>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefineConstants>DOTNET</DefineConstants>
<OutputPath>..\..\Bin\</OutputPath>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<Optimize>false</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefineConstants>DOTNET</DefineConstants>
<OutputPath>..\..\Bin\</OutputPath>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\..\Assets\GameScripts\DotNet\Core\**\*.cs">
<Link>Core\%(RecursiveDir)%(FileName)%(Extension)</Link>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Share\Analyzer\Share.Analyzer.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
<ProjectReference Include="..\..\Share\Share.SourceGenerator\Share.SourceGenerator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
<ProjectReference Include="..\ThirdParty\DotNet.ThirdParty.csproj" />
</ItemGroup>
<ItemGroup>
<Folder Include="..\..\Unity\Assets\Scripts\Core\Fiber\Module\Console\">
<Link>Core\Fiber\Module\Console</Link>
</Folder>
<Folder Include="..\..\Unity\Assets\Scripts\Core\World\Module\Console\">
<Link>Core\World\Module\Console</Link>
</Folder>
</ItemGroup>
</Project>

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@@ -1,48 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<RootNamespace>ET</RootNamespace>
<LangVersion>11</LangVersion>
<AssemblyName>Hotfix</AssemblyName>
</PropertyGroup>
<PropertyGroup>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DefineConstants>DOTNET</DefineConstants>
<OutputPath>..\..\Bin\</OutputPath>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DefineConstants>DOTNET</DefineConstants>
<OutputPath>..\..\Bin\</OutputPath>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<Optimize>false</Optimize>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\..\Assets\GameScripts\DotNet\Hotfix\Client\**\*.cs">
<Link>Client\%(RecursiveDir)%(FileName)%(Extension)</Link>
</Compile>
<Compile Include="..\..\Assets\GameScripts\DotNet\Hotfix\Server\**\*.cs">
<Link>Server\%(RecursiveDir)%(FileName)%(Extension)</Link>
</Compile>
<Compile Include="..\..\Assets\GameScripts\DotNet\Hotfix\Share\**\*.cs">
<Link>Share\%(RecursiveDir)%(FileName)%(Extension)</Link>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Share\Analyzer\Share.Analyzer.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
<ProjectReference Include="..\..\Share\Share.SourceGenerator\Share.SourceGenerator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
<ProjectReference Include="..\Loader\DotNet.Loader.csproj" />
<ProjectReference Include="..\Model\DotNet.Model.csproj" />
</ItemGroup>
<ItemGroup>
<Folder Include="Client\LockStep\" />
</ItemGroup>
</Project>

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@@ -1,49 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Runtime.Loader;
namespace ET
{
public class CodeLoader: Singleton<CodeLoader>, ISingletonAwake
{
private AssemblyLoadContext assemblyLoadContext;
private Assembly model;
public void Awake()
{
Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
foreach (Assembly assembly in assemblies)
{
if (assembly.GetName().Name == "Model")
{
this.model = assembly;
break;
}
}
this.LoadHotfix();
IStaticMethod start = new StaticMethod(this.model, "ET.Entry", "Start");
start.Run();
}
public void LoadHotfix()
{
assemblyLoadContext?.Unload();
GC.Collect();
assemblyLoadContext = new AssemblyLoadContext("Hotfix", true);
byte[] dllBytes = File.ReadAllBytes("./Hotfix.dll");
byte[] pdbBytes = File.ReadAllBytes("./Hotfix.pdb");
Assembly hotfixAssembly = assemblyLoadContext.LoadFromStream(new MemoryStream(dllBytes), new MemoryStream(pdbBytes));
Dictionary<string, Type> types = AssemblyHelper.GetAssemblyTypes(Assembly.GetEntryAssembly(), typeof(Init).Assembly, typeof (Fiber).Assembly, this.model, hotfixAssembly);
World.Instance.AddSingleton<EventSystem, Dictionary<string, Type>>(types);
World.Instance.Load();
}
}
}

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@@ -1,48 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
namespace ET
{
[Invoke]
public class GetAllConfigBytes: AInvokeHandler<ConfigComponent.GetAllConfigBytes, Dictionary<Type, byte[]>>
{
public override Dictionary<Type, byte[]> Handle(ConfigComponent.GetAllConfigBytes args)
{
Dictionary<Type, byte[]> output = new Dictionary<Type, byte[]>();
List<string> startConfigs = new List<string>()
{
"StartMachineConfigCategory",
"StartProcessConfigCategory",
"StartSceneConfigCategory",
"StartZoneConfigCategory",
};
HashSet<Type> configTypes = EventSystem.Instance.GetTypes(typeof (ConfigAttribute));
foreach (Type configType in configTypes)
{
string configFilePath;
if (startConfigs.Contains(configType.Name))
{
configFilePath = $"../Config/Excel/s/{Options.Instance.StartConfig}/{configType.Name}.bytes";
}
else
{
configFilePath = $"../Config/Excel/s/{configType.Name}.bytes";
}
output[configType] = File.ReadAllBytes(configFilePath);
}
return output;
}
}
[Invoke]
public class GetOneConfigBytes: AInvokeHandler<ConfigComponent.GetOneConfigBytes, byte[]>
{
public override byte[] Handle(ConfigComponent.GetOneConfigBytes args)
{
byte[] configBytes = File.ReadAllBytes($"../Config/Excel/s/{args.ConfigName}.bytes");
return configBytes;
}
}
}

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@@ -1,35 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<RootNamespace>ET</RootNamespace>
<LangVersion>11</LangVersion>
<AssemblyName>Loader</AssemblyName>
</PropertyGroup>
<PropertyGroup>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DefineConstants>DOTNET</DefineConstants>
<OutputPath>..\..\Bin\</OutputPath>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<Optimize>false</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DefineConstants>DOTNET</DefineConstants>
<OutputPath>..\..\Bin\</OutputPath>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<Optimize>true</Optimize>
</PropertyGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Share\Analyzer\Share.Analyzer.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
<ProjectReference Include="..\..\Share\Share.SourceGenerator\Share.SourceGenerator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
<ProjectReference Include="..\Core\DotNet.Core.csproj" />
<ProjectReference Include="..\ThirdParty\DotNet.ThirdParty.csproj" />
</ItemGroup>
</Project>

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@@ -1,42 +0,0 @@
using System;
using System.Threading;
using CommandLine;
namespace ET
{
public class Init
{
public void Start()
{
try
{
AppDomain.CurrentDomain.UnhandledException += (sender, e) =>
{
Log.Error(e.ExceptionObject.ToString());
};
// 命令行参数
Parser.Default.ParseArguments<Options>(System.Environment.GetCommandLineArgs())
.WithNotParsed(error => throw new Exception($"命令行格式错误! {error}"))
.WithParsed((o)=>World.Instance.AddSingleton(o));
World.Instance.AddSingleton<Logger>().ILog = new NLogger(Options.Instance.AppType.ToString(), Options.Instance.Process, "../Config/NLog/NLog.config");
ETTask.ExceptionHandler += Log.Error;
World.Instance.AddSingleton<CodeLoader>();
}
catch (Exception e)
{
Log.Error(e);
}
}
public void Update()
{
FiberManager.Instance.Update();
}
public void LateUpdate()
{
FiberManager.Instance.LateUpdate();
}
}
}

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@@ -1,13 +0,0 @@
using System.IO;
namespace ET
{
[Invoke]
public class RecastFileReader: AInvokeHandler<NavmeshComponent.RecastFileLoader, byte[]>
{
public override byte[] Handle(NavmeshComponent.RecastFileLoader args)
{
return File.ReadAllBytes(Path.Combine("../Config/Recast", args.Name));
}
}
}

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@@ -1,54 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<RootNamespace>ET</RootNamespace>
<LangVersion>11</LangVersion>
<AssemblyName>Model</AssemblyName>
</PropertyGroup>
<PropertyGroup>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DefineConstants>DOTNET</DefineConstants>
<OutputPath>..\..\Bin\</OutputPath>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<Optimize>false</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DefineConstants>DOTNET</DefineConstants>
<OutputPath>..\..\Bin\</OutputPath>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<Optimize>true</Optimize>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\..\Assets\GameScripts\DotNet\Model\Server\**\*.cs">
<Link>Server\%(RecursiveDir)%(FileName)%(Extension)</Link>
</Compile>
<Compile Include="..\..\Assets\GameScripts\DotNet\Model\Client\**\*.cs">
<Link>Client\%(RecursiveDir)%(FileName)%(Extension)</Link>
</Compile>
<Compile Include="..\..\Assets\GameScripts\DotNet\Model\Share\**\*.cs">
<Link>Share\%(RecursiveDir)%(FileName)%(Extension)</Link>
</Compile>
<Compile Include="..\..\Assets\GameScripts\DotNet\Model\Generate\Server\**\*.cs">
<Link>Generate\%(RecursiveDir)%(FileName)%(Extension)</Link>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Share\Analyzer\Share.Analyzer.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
<ProjectReference Include="..\..\Share\Share.SourceGenerator\Share.SourceGenerator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
<ProjectReference Include="..\Core\DotNet.Core.csproj" />
<ProjectReference Include="..\ThirdParty\DotNet.ThirdParty.csproj" />
</ItemGroup>
<ItemGroup>
<Folder Include="Client\LockStep\" />
</ItemGroup>
</Project>