Update GameModule.cs

This commit is contained in:
ALEXTANG
2023-04-04 11:54:54 +08:00
parent 9b041b2dc7
commit a6069af417

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@@ -10,32 +10,32 @@ public class GameModule:MonoBehaviour
{ {
#region BaseComponents #region BaseComponents
/// <summary> /// <summary>
/// 获取游戏基础组件 /// 获取游戏基础模块
/// </summary> /// </summary>
public static RootComponent Base { get; private set; } public static RootComponent Base { get; private set; }
/// <summary> /// <summary>
/// 获取调试组件 /// 获取调试模块
/// </summary> /// </summary>
public static DebuggerComponent Debugger { get; private set; } public static DebuggerComponent Debugger { get; private set; }
/// <summary> /// <summary>
/// 获取有限状态机组件 /// 获取有限状态机模块
/// </summary> /// </summary>
public static FsmComponent Fsm { get; private set; } public static FsmComponent Fsm { get; private set; }
/// <summary> /// <summary>
/// 获取对象池组件 /// 获取对象池模块
/// </summary> /// </summary>
public static ObjectPoolComponent ObjectPool { get; private set; } public static ObjectPoolComponent ObjectPool { get; private set; }
/// <summary> /// <summary>
/// 获取资源组件 /// 获取资源模块
/// </summary> /// </summary>
public static ResourceComponent Resource { get; private set; } public static ResourceComponent Resource { get; private set; }
/// <summary> /// <summary>
/// 获取配置组件 /// 获取配置模块
/// </summary> /// </summary>
public static SettingComponent Setting { get; private set; } public static SettingComponent Setting { get; private set; }