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Update GameModule.cs
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@@ -10,32 +10,32 @@ public class GameModule:MonoBehaviour
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{
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{
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#region BaseComponents
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#region BaseComponents
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/// <summary>
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/// <summary>
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/// 获取游戏基础组件。
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/// 获取游戏基础模块。
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/// </summary>
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/// </summary>
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public static RootComponent Base { get; private set; }
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public static RootComponent Base { get; private set; }
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/// <summary>
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/// <summary>
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/// 获取调试组件。
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/// 获取调试模块。
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/// </summary>
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/// </summary>
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public static DebuggerComponent Debugger { get; private set; }
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public static DebuggerComponent Debugger { get; private set; }
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/// <summary>
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/// <summary>
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/// 获取有限状态机组件。
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/// 获取有限状态机模块。
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/// </summary>
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/// </summary>
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public static FsmComponent Fsm { get; private set; }
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public static FsmComponent Fsm { get; private set; }
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/// <summary>
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/// <summary>
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/// 获取对象池组件。
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/// 获取对象池模块。
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/// </summary>
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/// </summary>
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public static ObjectPoolComponent ObjectPool { get; private set; }
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public static ObjectPoolComponent ObjectPool { get; private set; }
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/// <summary>
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/// <summary>
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/// 获取资源组件。
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/// 获取资源模块。
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/// </summary>
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/// </summary>
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public static ResourceComponent Resource { get; private set; }
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public static ResourceComponent Resource { get; private set; }
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/// <summary>
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/// <summary>
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/// 获取配置组件。
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/// 获取配置模块。
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/// </summary>
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/// </summary>
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public static SettingComponent Setting { get; private set; }
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public static SettingComponent Setting { get; private set; }
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