mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-07 16:45:10 +00:00
Merge pull request #36 from ALEXTANGXIAO/TEngine_v_3.0.0
[+] Update Procedure Path And asmdef
This commit is contained in:
@@ -1,5 +1,5 @@
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{
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"name": "Procedure",
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"name": "GameMain",
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"rootNamespace": "",
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"references": [
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"GUID:aa06d4cc755c979489c256c1bcca1dfb",
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@@ -111,11 +111,6 @@ namespace GameMain
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private void AllAssemblyLoadComplete()
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{
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if (GameModule.Resource.playMode == EPlayMode.EditorSimulateMode)
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{
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ChangeState<ProcedureStartGame>(m_procedureOwner);
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return;
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}
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if (m_MainLogicAssembly == null)
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{
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Log.Fatal($"Main logic assembly missing.");
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@@ -246,6 +246,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_InstanceRoot: {fileID: 88107082}
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m_dontDestroyUIRoot: 1
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m_enableErrorLog: 1
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m_UICamera: {fileID: 110205813}
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--- !u!1 &88107081
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GameObject:
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@@ -13,7 +13,7 @@ namespace TEngine.Editor
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"TEngine.Runtime",
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"Assembly-CSharp",
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"GameMain.Runtime",
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"GameMain",
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"GameBase",
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"GameLogic",
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"GameProto",
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@@ -26,7 +26,6 @@ namespace TEngine.Editor
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"Assembly-CSharp",
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"TEngine.Editor",
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"Assembly-CSharp-Editor",
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"GameMain.Runtime",
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"GameMain",
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"GameMain.Editor",
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"GameBase",
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@@ -35,7 +35,7 @@ namespace System.Net.Sockets.Kcp.Simple
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buffer.Dispose();
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}
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public async void SendAsync(byte[] datagram, int bytes)
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public void SendAsync(byte[] datagram, int bytes)
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{
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kcp.Send(datagram.AsSpan().Slice(0, bytes));
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}
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396
Assets/TEngine/Runtime/Utility/ZipWrapper.cs
Normal file
396
Assets/TEngine/Runtime/Utility/ZipWrapper.cs
Normal file
@@ -0,0 +1,396 @@
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using ICSharpCode.SharpZipLib.Zip;
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using System.IO;
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using ICSharpCode.SharpZipLib.Checksums;
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using UnityEngine;
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public class ZipWrapper : MonoBehaviour
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{
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#region ZipCallback
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public abstract class ZipCallback
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{
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/// <summary>
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/// 压缩单个文件或文件夹前执行的回调。
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/// </summary>
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/// <param name="entry">压缩实例。</param>
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/// <returns>如果返回true,则压缩文件或文件夹,反之则不压缩文件或文件夹。</returns>
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public virtual bool OnPreZip(ZipEntry entry)
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{
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return true;
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}
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/// <summary>
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/// 压缩单个文件或文件夹后执行的回调。
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/// </summary>
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/// <param name="entry">压缩实例。</param>
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public virtual void OnPostZip(ZipEntry entry)
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{
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}
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/// <summary>
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/// 压缩执行完毕后的回调。
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/// </summary>
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/// <param name="result">true表示压缩成功,false表示压缩失败。</param>
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public virtual void OnFinished(bool result)
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{
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}
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}
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#endregion
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#region UnzipCallback
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public abstract class UnzipCallback
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{
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/// <summary>
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/// 解压单个文件或文件夹前执行的回调。
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/// </summary>
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/// <param name="entry">压缩实例。</param>
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/// <returns>如果返回true,则压缩文件或文件夹,反之则不压缩文件或文件夹。</returns>
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public virtual bool OnPreUnzip(ZipEntry entry)
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{
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return true;
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}
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/// <summary>
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/// 解压单个文件或文件夹后执行的回调。
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/// </summary>
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/// <param name="entry">压缩实例。</param>
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public virtual void OnPostUnzip(ZipEntry entry)
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{
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}
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/// <summary>
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/// 解压执行完毕后的回调。
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/// </summary>
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/// <param name="result">true表示解压成功,false表示解压失败。</param>
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public virtual void OnFinished(bool result)
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{
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}
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}
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#endregion
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/// <summary>
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/// 压缩文件和文件夹。
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/// </summary>
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/// <param name="fileOrDirectoryArray">文件夹路径和文件名。</param>
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/// <param name="outputPathName">压缩后的输出路径文件名。</param>
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/// <param name="password">压缩密码。</param>
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/// <param name="zipCallback">ZipCallback对象,负责回调。</param>
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/// <returns></returns>
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public static bool Zip(string[] fileOrDirectoryArray, string outputPathName, string password = null, ZipCallback zipCallback = null)
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{
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if ((null == fileOrDirectoryArray) || string.IsNullOrEmpty(outputPathName))
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{
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if (null != zipCallback)
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zipCallback.OnFinished(false);
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return false;
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}
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ZipOutputStream zipOutputStream = new ZipOutputStream(File.Create(outputPathName));
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// 压缩质量和压缩速度的平衡点
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zipOutputStream.SetLevel(6);
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if (!string.IsNullOrEmpty(password))
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zipOutputStream.Password = password;
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for (int index = 0; index < fileOrDirectoryArray.Length; ++index)
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{
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bool result = false;
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string fileOrDirectory = fileOrDirectoryArray[index];
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if (Directory.Exists(fileOrDirectory))
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result = ZipDirectory(fileOrDirectory, string.Empty, zipOutputStream, zipCallback);
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else if (File.Exists(fileOrDirectory))
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result = ZipFile(fileOrDirectory, string.Empty, zipOutputStream, zipCallback);
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if (!result)
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{
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if (null != zipCallback)
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zipCallback.OnFinished(false);
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return false;
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}
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}
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zipOutputStream.Finish();
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zipOutputStream.Close();
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if (null != zipCallback)
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zipCallback.OnFinished(true);
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return true;
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}
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/// <summary>
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/// 解压Zip包。
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/// </summary>
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/// <param name="filePathName">Zip包的文件路径名。</param>
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/// <param name="outputPath">解压输出路径。</param>
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/// <param name="password">解压密码。</param>
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/// <param name="unzipCallback">UnzipCallback对象,负责回调。</param>
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/// <returns></returns>
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public static bool UnzipFile(string filePathName, string outputPath, string password = null, UnzipCallback unzipCallback = null)
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{
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if (string.IsNullOrEmpty(filePathName) || string.IsNullOrEmpty(outputPath))
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{
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if (null != unzipCallback)
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unzipCallback.OnFinished(false);
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return false;
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}
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try
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{
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return UnzipFile(File.OpenRead(filePathName), outputPath, password, unzipCallback);
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}
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catch (System.Exception exception)
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{
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Debug.LogError("[ZipUtility.UnzipFile]: " + exception);
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if (null != unzipCallback)
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unzipCallback.OnFinished(false);
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return false;
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}
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}
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/// <summary>
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/// 解压Zip包。
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/// </summary>
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/// <param name="fileBytes">Zip包字节数组。</param>
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/// <param name="outputPath">解压输出路径。</param>
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/// <param name="password">解压密码。</param>
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/// <param name="unzipCallback">UnzipCallback对象,负责回调。</param>
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/// <returns></returns>
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public static bool UnzipFile(byte[] fileBytes, string outputPath, string password = null, UnzipCallback unzipCallback = null)
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{
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if ((null == fileBytes) || string.IsNullOrEmpty(outputPath))
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{
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if (null != unzipCallback)
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unzipCallback.OnFinished(false);
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return false;
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}
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bool result = UnzipFile(new MemoryStream(fileBytes), outputPath, password, unzipCallback);
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if (!result)
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{
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if (null != unzipCallback)
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unzipCallback.OnFinished(false);
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}
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return result;
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}
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/// <summary>
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/// 解压Zip包
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/// </summary>
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/// <param name="inputStream">Zip包输入流。</param>
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/// <param name="outputPath">解压输出路径。</param>
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/// <param name="password">解压密码。</param>
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/// <param name="unzipCallback">UnzipCallback对象,负责回调。</param>
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/// <returns></returns>
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public static bool UnzipFile(Stream inputStream, string outputPath, string password = null, UnzipCallback unzipCallback = null)
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{
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if ((null == inputStream) || string.IsNullOrEmpty(outputPath))
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{
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if (null != unzipCallback)
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unzipCallback.OnFinished(false);
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return false;
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}
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// 创建文件目录
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if (!Directory.Exists(outputPath))
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Directory.CreateDirectory(outputPath);
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// 解压Zip包
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ZipEntry zipEntry = null;
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using (ZipInputStream zipInputStream = new ZipInputStream(inputStream))
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{
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if (!string.IsNullOrEmpty(password))
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zipInputStream.Password = password;
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while (null != (zipEntry = zipInputStream.GetNextEntry()))
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{
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if (string.IsNullOrEmpty(zipEntry.Name))
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continue;
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if ((null != unzipCallback) && !unzipCallback.OnPreUnzip(zipEntry))
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continue; // 过滤
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string filePathName = Path.Combine(outputPath, zipEntry.Name);
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// 创建文件目录
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if (zipEntry.IsDirectory)
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{
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Directory.CreateDirectory(filePathName);
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continue;
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}
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// 写入文件
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try
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{
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using (FileStream fileStream = File.Create(filePathName))
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{
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byte[] bytes = new byte[1024];
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while (true)
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{
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int count = zipInputStream.Read(bytes, 0, bytes.Length);
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if (count > 0)
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fileStream.Write(bytes, 0, count);
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else
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{
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if (null != unzipCallback)
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unzipCallback.OnPostUnzip(zipEntry);
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break;
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}
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}
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}
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}
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catch (System.Exception exception)
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{
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Debug.LogError($"[ZipUtility.UnzipFile]: {exception}");
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if (null != unzipCallback)
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unzipCallback.OnFinished(false);
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return false;
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}
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}
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}
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if (null != unzipCallback)
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{
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unzipCallback.OnFinished(true);
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}
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return true;
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}
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/// <summary>
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/// 压缩文件。
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/// </summary>
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/// <param name="filePathName">文件路径名。</param>
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/// <param name="parentRelPath">要压缩的文件的父相对文件夹。</param>
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/// <param name="zipOutputStream">压缩输出流。</param>
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/// <param name="zipCallback">ZipCallback对象,负责回调。</param>
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/// <param name="useCrc">是否使用Crc。</param>
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/// <returns></returns>
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private static bool ZipFile(string filePathName, string parentRelPath, ZipOutputStream zipOutputStream, ZipCallback zipCallback = null, bool useCrc = false)
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{
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ZipEntry entry = null;
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FileStream fileStream = null;
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try
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{
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string entryName = $"{parentRelPath}/{Path.GetFileName(filePathName)}";
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entry = new ZipEntry(entryName);
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entry.DateTime = System.DateTime.Now;
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if ((null != zipCallback) && !zipCallback.OnPreZip(entry))
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return true; // 过滤
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fileStream = File.OpenRead(filePathName);
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byte[] buffer = new byte[fileStream.Length];
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var read = fileStream.Read(buffer, 0, buffer.Length);
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fileStream.Close();
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entry.Size = buffer.Length;
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if (useCrc)
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{
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Crc32 crc32 = new Crc32();
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crc32.Reset();
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crc32.Update(buffer);
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entry.Crc = crc32.Value;
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}
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zipOutputStream.PutNextEntry(entry);
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zipOutputStream.Write(buffer, 0, buffer.Length);
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}
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catch (System.Exception exception)
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{
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Debug.LogError($"[ZipUtility.ZipFile]: {exception}");
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return false;
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}
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finally
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{
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if (null != fileStream)
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{
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fileStream.Close();
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fileStream.Dispose();
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}
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}
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if (null != zipCallback)
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zipCallback.OnPostZip(entry);
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return true;
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}
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/// <summary>
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/// 压缩文件夹。
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/// </summary>
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/// <param name="path">要压缩的文件夹。</param>
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/// <param name="parentRelPath">要压缩的文件夹的父相对文件夹。</param>
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/// <param name="zipOutputStream">压缩输出流。</param>
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/// <param name="zipCallback">ZipCallback对象,负责回调。</param>
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/// <returns></returns>
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private static bool ZipDirectory(string path, string parentRelPath, ZipOutputStream zipOutputStream, ZipCallback zipCallback = null)
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{
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ZipEntry entry = null;
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try
|
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{
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string entryName = Path.Combine(parentRelPath, Path.GetFileName(path) + '/');
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entry = new ZipEntry(entryName)
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{
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DateTime = System.DateTime.Now,
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Size = 0
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};
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||||
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||||
if ((null != zipCallback) && !zipCallback.OnPreZip(entry))
|
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{
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return true; // 过滤
|
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}
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||||
|
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zipOutputStream.PutNextEntry(entry);
|
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zipOutputStream.Flush();
|
||||
|
||||
string[] files = Directory.GetFiles(path);
|
||||
foreach (var file in files)
|
||||
{
|
||||
// 排除Unity中可能的 .meta 文件
|
||||
if (file.EndsWith(".meta") == true)
|
||||
{
|
||||
Debug.LogWarning(file + " not to zip");
|
||||
continue;
|
||||
}
|
||||
|
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ZipFile(file, Path.Combine(parentRelPath, Path.GetFileName(path)), zipOutputStream, zipCallback);
|
||||
}
|
||||
}
|
||||
catch (System.Exception exception)
|
||||
{
|
||||
Debug.LogError($"[ZipUtility.ZipDirectory]: {exception}");
|
||||
return false;
|
||||
}
|
||||
|
||||
string[] directories = Directory.GetDirectories(path);
|
||||
foreach (var directory in directories)
|
||||
{
|
||||
if (!ZipDirectory(directory, Path.Combine(parentRelPath, Path.GetFileName(path)), zipOutputStream, zipCallback))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (null != zipCallback)
|
||||
{
|
||||
zipCallback.OnPostZip(entry);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
11
Assets/TEngine/Runtime/Utility/ZipWrapper.cs.meta
Normal file
11
Assets/TEngine/Runtime/Utility/ZipWrapper.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6fe4e40c2c1a9ed41bc5fb538c4b09c7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1 +1 @@
|
||||
server
|
||||
server -p 8081 -cors
|
Reference in New Issue
Block a user