Init TEngine4.0.0

Init TEngine4.0.0
This commit is contained in:
ALEXTANG
2023-10-08 15:21:33 +08:00
parent 4c8c37ffd8
commit 8c3d6308b9
3773 changed files with 49313 additions and 150734 deletions

View File

@@ -0,0 +1,49 @@
using System;
using UnityEngine;
namespace YooAsset.Editor
{
[CreateAssetMenu(fileName = "AssetBundleBuilderSetting", menuName = "YooAsset/Create AssetBundle Builder Settings")]
public class AssetBundleBuilderSetting : ScriptableObject
{
/// <summary>
/// 构建管线
/// </summary>
public EBuildPipeline BuildPipeline = EBuildPipeline.BuiltinBuildPipeline;
/// <summary>
/// 构建模式
/// </summary>
public EBuildMode BuildMode = EBuildMode.ForceRebuild;
/// <summary>
/// 构建的包裹名称
/// </summary>
public string BuildPackage = string.Empty;
/// <summary>
/// 压缩方式
/// </summary>
public ECompressOption CompressOption = ECompressOption.LZ4;
/// <summary>
/// 输出文件名称样式
/// </summary>
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
/// <summary>
/// 首包资源文件的拷贝方式
/// </summary>
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
/// <summary>
/// 首包资源文件的标签集合
/// </summary>
public string CopyBuildinFileTags = string.Empty;
/// <summary>
/// 加密类名称
/// </summary>
public string EncyptionClassName = string.Empty;
}
}