Init TEngine4.0.0

Init TEngine4.0.0
This commit is contained in:
ALEXTANG
2023-10-08 15:21:33 +08:00
parent 4c8c37ffd8
commit 8c3d6308b9
3773 changed files with 49313 additions and 150734 deletions

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fileFormatVersion: 2
guid: 1fdecc5500229d44887425ce619352fc
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Linq;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class AssetBundleBuilder
{
private readonly BuildContext _buildContext = new BuildContext();
/// <summary>
/// 构建资源包
/// </summary>
public BuildResult Run(BuildParameters buildParameters, List<IBuildTask> buildPipeline)
{
// 检测构建参数是否为空
if (buildParameters == null)
throw new Exception($"{nameof(buildParameters)} is null !");
// 检测构建参数是否为空
if (buildPipeline.Count == 0)
throw new Exception($"Build pipeline is empty !");
// 清空旧数据
_buildContext.ClearAllContext();
// 构建参数
var buildParametersContext = new BuildParametersContext(buildParameters);
_buildContext.SetContextObject(buildParametersContext);
// 初始化日志
BuildLogger.InitLogger(buildParameters.EnableLog);
// 执行构建流程
var buildResult = BuildRunner.Run(buildPipeline, _buildContext);
if (buildResult.Success)
{
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
BuildLogger.Log($"{buildParameters.BuildMode} pipeline build succeed !");
}
else
{
BuildLogger.Warning($"{buildParameters.BuildMode} pipeline build failed !");
BuildLogger.Error($"Build task failed : {buildResult.FailedTask}");
BuildLogger.Error(buildResult.ErrorInfo);
}
return buildResult;
}
/// <summary>
/// 构建资源包
/// </summary>
public BuildResult Run(BuildParameters buildParameters)
{
var buildPipeline = GetDefaultBuildPipeline(buildParameters.BuildPipeline);
return Run(buildParameters, buildPipeline);
}
/// <summary>
/// 获取默认的构建流程
/// </summary>
private List<IBuildTask> GetDefaultBuildPipeline(EBuildPipeline buildPipeline)
{
// 获取任务节点的属性集合
if (buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
List<IBuildTask> pipeline = new List<IBuildTask>
{
new TaskPrepare(), //前期准备工作
new TaskGetBuildMap(), //获取构建列表
new TaskBuilding(), //开始执行构建
new TaskCopyRawFile(), //拷贝原生文件
new TaskVerifyBuildResult(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskUpdateBundleInfo(), //更新资源包信息
new TaskCreateManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePackage(), //制作包裹
new TaskCopyBuildinFiles(), //拷贝内置文件
};
return pipeline;
}
else if (buildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
List<IBuildTask> pipeline = new List<IBuildTask>
{
new TaskPrepare(), //前期准备工作
new TaskGetBuildMap(), //获取构建列表
new TaskBuilding_SBP(), //开始执行构建
new TaskCopyRawFile(), //拷贝原生文件
new TaskVerifyBuildResult_SBP(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskUpdateBundleInfo(), //更新补丁信息
new TaskCreateManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePackage(), //制作补丁包
new TaskCopyBuildinFiles(), //拷贝内置文件
};
return pipeline;
}
else
{
throw new NotImplementedException();
}
}
}
}

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fileFormatVersion: 2
guid: de7563040250b4e4a835d1fc90238e38
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public static class AssetBundleBuilderHelper
{
/// <summary>
/// 获取默认的输出根路录
/// </summary>
public static string GetDefaultBuildOutputRoot()
{
string projectPath = EditorTools.GetProjectPath();
return $"{projectPath}/Bundles";
}
/// <summary>
/// 获取流文件夹路径
/// </summary>
public static string GetDefaultStreamingAssetsRoot()
{
return $"{Application.dataPath}/StreamingAssets/{YooAssetSettingsData.Setting.DefaultYooFolderName}/";
}
}
}

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fileFormatVersion: 2
guid: f48abdec05f0dbe438a83e181fe6bc93
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using UnityEngine;
namespace YooAsset.Editor
{
[CreateAssetMenu(fileName = "AssetBundleBuilderSetting", menuName = "YooAsset/Create AssetBundle Builder Settings")]
public class AssetBundleBuilderSetting : ScriptableObject
{
/// <summary>
/// 构建管线
/// </summary>
public EBuildPipeline BuildPipeline = EBuildPipeline.BuiltinBuildPipeline;
/// <summary>
/// 构建模式
/// </summary>
public EBuildMode BuildMode = EBuildMode.ForceRebuild;
/// <summary>
/// 构建的包裹名称
/// </summary>
public string BuildPackage = string.Empty;
/// <summary>
/// 压缩方式
/// </summary>
public ECompressOption CompressOption = ECompressOption.LZ4;
/// <summary>
/// 输出文件名称样式
/// </summary>
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
/// <summary>
/// 首包资源文件的拷贝方式
/// </summary>
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
/// <summary>
/// 首包资源文件的标签集合
/// </summary>
public string CopyBuildinFileTags = string.Empty;
/// <summary>
/// 加密类名称
/// </summary>
public string EncyptionClassName = string.Empty;
}
}

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fileFormatVersion: 2
guid: 09788b4733bab2d4792fdd5d28e7653c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class AssetBundleBuilderSettingData
{
private static AssetBundleBuilderSetting _setting = null;
public static AssetBundleBuilderSetting Setting
{
get
{
if (_setting == null)
LoadSettingData();
return _setting;
}
}
/// <summary>
/// 配置数据是否被修改
/// </summary>
public static bool IsDirty { set; get; } = false;
/// <summary>
/// 加载配置文件
/// </summary>
private static void LoadSettingData()
{
_setting = SettingLoader.LoadSettingData<AssetBundleBuilderSetting>();
}
/// <summary>
/// 存储文件
/// </summary>
public static void SaveFile()
{
if (Setting != null)
{
IsDirty = false;
EditorUtility.SetDirty(Setting);
AssetDatabase.SaveAssets();
Debug.Log($"{nameof(AssetBundleBuilderSetting)}.asset is saved!");
}
}
}
}

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fileFormatVersion: 2
guid: 24698266f028e4a47bb88f091fd64547
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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#if UNITY_2019_4_OR_NEWER
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
public class AssetBundleBuilderWindow : EditorWindow
{
[MenuItem("YooAsset/AssetBundle Builder", false, 102)]
public static void OpenWindow()
{
AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, WindowsDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600);
}
private BuildTarget _buildTarget;
private List<Type> _encryptionServicesClassTypes;
private List<string> _encryptionServicesClassNames;
private List<string> _buildPackageNames;
private Button _saveButton;
private TextField _buildOutputField;
private EnumField _buildPipelineField;
private EnumField _buildModeField;
private TextField _buildVersionField;
private PopupField<string> _buildPackageField;
private PopupField<string> _encryptionField;
private EnumField _compressionField;
private EnumField _outputNameStyleField;
private EnumField _copyBuildinFileOptionField;
private TextField _copyBuildinFileTagsField;
public void CreateGUI()
{
try
{
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleBuilderWindow>();
if (visualAsset == null)
return;
visualAsset.CloneTree(root);
// 配置保存按钮
_saveButton = root.Q<Button>("SaveButton");
_saveButton.clicked += SaveBtn_clicked;
// 构建平台
_buildTarget = EditorUserBuildSettings.activeBuildTarget;
// 包裹名称列表
_buildPackageNames = GetBuildPackageNames();
// 加密服务类
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.Name).ToList();
// 输出目录
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
_buildOutputField = root.Q<TextField>("BuildOutput");
_buildOutputField.SetValueWithoutNotify(defaultOutputRoot);
_buildOutputField.SetEnabled(false);
// 构建管线
_buildPipelineField = root.Q<EnumField>("BuildPipeline");
_buildPipelineField.Init(AssetBundleBuilderSettingData.Setting.BuildPipeline);
_buildPipelineField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildPipeline);
_buildPipelineField.style.width = 350;
_buildPipelineField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.BuildPipeline = (EBuildPipeline)_buildPipelineField.value;
RefreshWindow();
});
// 构建模式
_buildModeField = root.Q<EnumField>("BuildMode");
_buildModeField.Init(AssetBundleBuilderSettingData.Setting.BuildMode);
_buildModeField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildMode);
_buildModeField.style.width = 350;
_buildModeField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.BuildMode = (EBuildMode)_buildModeField.value;
RefreshWindow();
});
// 构建版本
_buildVersionField = root.Q<TextField>("BuildVersion");
_buildVersionField.SetValueWithoutNotify(GetBuildPackageVersion());
// 构建包裹
var buildPackageContainer = root.Q("BuildPackageContainer");
if (_buildPackageNames.Count > 0)
{
int defaultIndex = GetDefaultPackageIndex(AssetBundleBuilderSettingData.Setting.BuildPackage);
_buildPackageField = new PopupField<string>(_buildPackageNames, defaultIndex);
_buildPackageField.label = "Build Package";
_buildPackageField.style.width = 350;
_buildPackageField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.BuildPackage = _buildPackageField.value;
});
buildPackageContainer.Add(_buildPackageField);
}
else
{
_buildPackageField = new PopupField<string>();
_buildPackageField.label = "Build Package";
_buildPackageField.style.width = 350;
buildPackageContainer.Add(_buildPackageField);
}
// 加密方法
var encryptionContainer = root.Q("EncryptionContainer");
if (_encryptionServicesClassNames.Count > 0)
{
int defaultIndex = GetDefaultEncryptionIndex(AssetBundleBuilderSettingData.Setting.EncyptionClassName);
_encryptionField = new PopupField<string>(_encryptionServicesClassNames, defaultIndex);
_encryptionField.label = "Encryption";
_encryptionField.style.width = 350;
_encryptionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionField.value;
});
encryptionContainer.Add(_encryptionField);
}
else
{
_encryptionField = new PopupField<string>();
_encryptionField.label = "Encryption";
_encryptionField.style.width = 350;
encryptionContainer.Add(_encryptionField);
}
// 压缩方式选项
_compressionField = root.Q<EnumField>("Compression");
_compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
_compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
_compressionField.style.width = 350;
_compressionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.CompressOption = (ECompressOption)_compressionField.value;
});
// 输出文件名称样式
_outputNameStyleField = root.Q<EnumField>("OutputNameStyle");
_outputNameStyleField.Init(AssetBundleBuilderSettingData.Setting.OutputNameStyle);
_outputNameStyleField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.OutputNameStyle);
_outputNameStyleField.style.width = 350;
_outputNameStyleField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.OutputNameStyle = (EOutputNameStyle)_outputNameStyleField.value;
});
// 首包文件拷贝选项
_copyBuildinFileOptionField = root.Q<EnumField>("CopyBuildinFileOption");
_copyBuildinFileOptionField.Init(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
_copyBuildinFileOptionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
_copyBuildinFileOptionField.style.width = 350;
_copyBuildinFileOptionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption = (ECopyBuildinFileOption)_copyBuildinFileOptionField.value;
RefreshWindow();
});
// 首包文件的资源标签
_copyBuildinFileTagsField = root.Q<TextField>("CopyBuildinFileTags");
_copyBuildinFileTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags);
_copyBuildinFileTagsField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags = _copyBuildinFileTagsField.value;
});
// 构建按钮
var buildButton = root.Q<Button>("Build");
buildButton.clicked += BuildButton_clicked; ;
RefreshWindow();
}
catch (Exception e)
{
Debug.LogError(e.ToString());
}
}
public void OnDestroy()
{
if (AssetBundleBuilderSettingData.IsDirty)
AssetBundleBuilderSettingData.SaveFile();
}
public void Update()
{
if (_saveButton != null)
{
if (AssetBundleBuilderSettingData.IsDirty)
{
if (_saveButton.enabledSelf == false)
_saveButton.SetEnabled(true);
}
else
{
if (_saveButton.enabledSelf)
_saveButton.SetEnabled(false);
}
}
}
private void RefreshWindow()
{
var buildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
var copyOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
bool enableElement = buildMode == EBuildMode.ForceRebuild;
bool tagsFiledVisible = copyOption == ECopyBuildinFileOption.ClearAndCopyByTags || copyOption == ECopyBuildinFileOption.OnlyCopyByTags;
if (buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
_compressionField.SetEnabled(enableElement);
_outputNameStyleField.SetEnabled(enableElement);
_copyBuildinFileOptionField.SetEnabled(enableElement);
_copyBuildinFileTagsField.SetEnabled(enableElement);
}
else
{
_compressionField.SetEnabled(true);
_outputNameStyleField.SetEnabled(true);
_copyBuildinFileOptionField.SetEnabled(true);
_copyBuildinFileTagsField.SetEnabled(true);
}
_copyBuildinFileTagsField.visible = tagsFiledVisible;
}
private void SaveBtn_clicked()
{
AssetBundleBuilderSettingData.SaveFile();
}
private void BuildButton_clicked()
{
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
if (EditorUtility.DisplayDialog("提示", $"通过构建模式【{buildMode}】来构建!", "Yes", "No"))
{
EditorTools.ClearUnityConsole();
EditorApplication.delayCall += ExecuteBuild;
}
else
{
Debug.LogWarning("[Build] 打包已经取消");
}
}
/// <summary>
/// 执行构建
/// </summary>
private void ExecuteBuild()
{
BuildParameters buildParameters = new BuildParameters();
buildParameters.StreamingAssetsRoot = AssetBundleBuilderHelper.GetDefaultStreamingAssetsRoot();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildTarget = _buildTarget;
buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
buildParameters.PackageName = AssetBundleBuilderSettingData.Setting.BuildPackage;
buildParameters.PackageVersion = _buildVersionField.value;
buildParameters.VerifyBuildingResult = true;
buildParameters.SharedPackRule = new ZeroRedundancySharedPackRule();
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle;
buildParameters.CopyBuildinFileOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
buildParameters.CopyBuildinFileTags = AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags;
if (AssetBundleBuilderSettingData.Setting.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
buildParameters.SBPParameters = new BuildParameters.SBPBuildParameters();
buildParameters.SBPParameters.WriteLinkXML = true;
}
var builder = new AssetBundleBuilder();
var buildResult = builder.Run(buildParameters);
if (buildResult.Success)
{
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
}
}
// 构建版本相关
private string GetBuildPackageVersion()
{
int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute;
return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;
}
// 构建包裹相关
private int GetDefaultPackageIndex(string packageName)
{
for (int index = 0; index < _buildPackageNames.Count; index++)
{
if (_buildPackageNames[index] == packageName)
{
return index;
}
}
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.BuildPackage = _buildPackageNames[0];
return 0;
}
private List<string> GetBuildPackageNames()
{
List<string> result = new List<string>();
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
{
result.Add(package.PackageName);
}
return result;
}
// 加密类相关
private int GetDefaultEncryptionIndex(string className)
{
for (int index = 0; index < _encryptionServicesClassNames.Count; index++)
{
if (_encryptionServicesClassNames[index] == className)
{
return index;
}
}
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionServicesClassNames[0];
return 0;
}
private List<Type> GetEncryptionServicesClassTypes()
{
return EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
}
private IEncryptionServices CreateEncryptionServicesInstance()
{
if (_encryptionField.index < 0)
return null;
var classType = _encryptionServicesClassTypes[_encryptionField.index];
return (IEncryptionServices)Activator.CreateInstance(classType);
}
}
}
#endif

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fileFormatVersion: 2
guid: 66e43420e95cd0b4bae8803a31e9817b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="background-color: rgb(56, 147, 58);" />
</uie:Toolbar>
<ui:VisualElement name="BuildContainer">
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
<uie:EnumField label="Build Pipeline" name="BuildPipeline" />
<uie:EnumField label="Build Mode" name="BuildMode" />
<ui:TextField picking-mode="Ignore" label="Build Version" name="BuildVersion" style="width: 350px;" />
<ui:VisualElement name="BuildPackageContainer" style="height: 24px;" />
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
<uie:EnumField label="Compression" value="Center" name="Compression" />
<uie:EnumField label="Output Name Style" value="Center" name="OutputNameStyle" />
<uie:EnumField label="Copy Buildin File Option" value="Center" name="CopyBuildinFileOption" />
<ui:TextField picking-mode="Ignore" label="Copy Buildin File Tags" name="CopyBuildinFileTags" />
<ui:Button text="构建" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
</ui:VisualElement>
</ui:UXML>

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fileFormatVersion: 2
guid: 28ba29adb4949284e8c48893218b0d9a
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

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using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
public static class AssetBundleSimulateBuilder
{
/// <summary>
/// 模拟构建
/// </summary>
public static string SimulateBuild(string packageName)
{
Debug.Log($"Begin to create simulate package : {packageName}");
BuildParameters buildParameters = new BuildParameters();
buildParameters.StreamingAssetsRoot = AssetBundleBuilderHelper.GetDefaultStreamingAssetsRoot();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "Simulate";
buildParameters.EnableLog = false;
AssetBundleBuilder builder = new AssetBundleBuilder();
var buildResult = builder.Run(buildParameters);
if (buildResult.Success)
{
string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
return manifestFilePath;
}
else
{
return null;
}
}
}
}

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fileFormatVersion: 2
guid: f94918fa1ea63c34fa0e49fdad4119cf
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace YooAsset.Editor
{
public class BuildAssetInfo
{
private bool _isAddAssetTags = false;
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
/// <summary>
/// 收集器类型
/// </summary>
public ECollectorType CollectorType { private set; get; }
/// <summary>
/// 资源包完整名称
/// </summary>
public string BundleName { private set; get; }
/// <summary>
/// 可寻址地址
/// </summary>
public string Address { private set; get; }
/// <summary>
/// 资源路径
/// </summary>
public string AssetPath { private set; get; }
/// <summary>
/// 资源GUID
/// </summary>
public string AssetGUID { private set; get; }
/// <summary>
/// 是否为原生资源
/// </summary>
public bool IsRawAsset { private set; get; }
/// <summary>
/// 是否为着色器资源
/// </summary>
public bool IsShaderAsset { private set; get; }
/// <summary>
/// 资源的分类标签
/// </summary>
public readonly List<string> AssetTags = new List<string>();
/// <summary>
/// 资源包的分类标签
/// </summary>
public readonly List<string> BundleTags = new List<string>();
/// <summary>
/// 依赖的所有资源
/// 注意:包括零依赖资源和冗余资源(资源包名无效)
/// </summary>
public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
public BuildAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, bool isRawAsset)
{
CollectorType = collectorType;
BundleName = bundleName;
Address = address;
AssetPath = assetPath;
IsRawAsset = isRawAsset;
AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
IsShaderAsset = true;
else
IsShaderAsset = false;
}
public BuildAssetInfo(string assetPath)
{
CollectorType = ECollectorType.None;
Address = string.Empty;
AssetPath = assetPath;
IsRawAsset = false;
AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
IsShaderAsset = true;
else
IsShaderAsset = false;
}
/// <summary>
/// 设置所有依赖的资源
/// </summary>
public void SetAllDependAssetInfos(List<BuildAssetInfo> dependAssetInfos)
{
if (AllDependAssetInfos != null)
throw new System.Exception("Should never get here !");
AllDependAssetInfos = dependAssetInfos;
}
/// <summary>
/// 添加资源的分类标签
/// 说明:原始定义的资源分类标签
/// </summary>
public void AddAssetTags(List<string> tags)
{
if (_isAddAssetTags)
throw new Exception("Should never get here !");
_isAddAssetTags = true;
foreach (var tag in tags)
{
if (AssetTags.Contains(tag) == false)
{
AssetTags.Add(tag);
}
}
}
/// <summary>
/// 添加资源包的分类标签
/// 说明:传染算法统计到的分类标签
/// </summary>
public void AddBundleTags(List<string> tags)
{
foreach (var tag in tags)
{
if (BundleTags.Contains(tag) == false)
{
BundleTags.Add(tag);
}
}
}
/// <summary>
/// 资源包名是否存在
/// </summary>
public bool HasBundleName()
{
if (string.IsNullOrEmpty(BundleName))
return false;
else
return true;
}
/// <summary>
/// 添加关联的资源包名称
/// </summary>
public void AddReferenceBundleName(string bundleName)
{
if (string.IsNullOrEmpty(bundleName))
throw new Exception("Should never get here !");
if (_referenceBundleNames.Contains(bundleName) == false)
_referenceBundleNames.Add(bundleName);
}
/// <summary>
/// 计算共享资源包的完整包名
/// </summary>
public void CalculateShareBundleName(ISharedPackRule sharedPackRule, bool uniqueBundleName, string packageName, string shadersBundleName)
{
if (CollectorType != ECollectorType.None)
return;
if (IsRawAsset)
throw new Exception("Should never get here !");
if (IsShaderAsset)
{
BundleName = shadersBundleName;
}
else
{
if (_referenceBundleNames.Count > 1)
{
PackRuleResult packRuleResult = sharedPackRule.GetPackRuleResult(AssetPath);
BundleName = packRuleResult.GetShareBundleName(packageName, uniqueBundleName);
}
else
{
// 注意被引用次数小于1的资源不需要设置资源包名称
BundleName = string.Empty;
}
}
}
/// <summary>
/// 判断是否为冗余资源
/// </summary>
public bool IsRedundancyAsset()
{
if (HasBundleName())
return false;
return _referenceBundleNames.Count > 1;
}
/// <summary>
/// 获取关联资源包的数量
/// </summary>
public int GetReferenceBundleCount()
{
return _referenceBundleNames.Count;
}
}
}

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fileFormatVersion: 2
guid: 447008dd110b8d746aafbe88c78bee5d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
public class BuildBundleInfo
{
#region
/// <summary>
/// Unity引擎生成的哈希值构建内容的哈希值
/// </summary>
public string PackageUnityHash { set; get; }
/// <summary>
/// Unity引擎生成的CRC
/// </summary>
public uint PackageUnityCRC { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string PackageFileHash { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string PackageFileCRC { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public long PackageFileSize { set; get; }
/// <summary>
/// 构建输出的文件路径
/// </summary>
public string BuildOutputFilePath { set; get; }
/// <summary>
/// 补丁包的源文件路径
/// </summary>
public string PackageSourceFilePath { set; get; }
/// <summary>
/// 补丁包的目标文件路径
/// </summary>
public string PackageDestFilePath { set; get; }
/// <summary>
/// 加密生成文件的路径
/// 注意:如果未加密该路径为空
/// </summary>
public string EncryptedFilePath { set; get; }
#endregion
/// <summary>
/// 资源包名称
/// </summary>
public string BundleName { private set; get; }
/// <summary>
/// 参与构建的资源列表
/// 注意:不包含零依赖资源和冗余资源
/// </summary>
public readonly List<BuildAssetInfo> AllMainAssets = new List<BuildAssetInfo>();
/// <summary>
/// Bundle文件的加载方法
/// </summary>
public EBundleLoadMethod LoadMethod { set; get; }
/// <summary>
/// 是否为原生文件
/// </summary>
public bool IsRawFile
{
get
{
foreach (var assetInfo in AllMainAssets)
{
if (assetInfo.IsRawAsset)
return true;
}
return false;
}
}
/// <summary>
/// 是否为加密文件
/// </summary>
public bool IsEncryptedFile
{
get
{
if (string.IsNullOrEmpty(EncryptedFilePath))
return false;
else
return true;
}
}
public BuildBundleInfo(string bundleName)
{
BundleName = bundleName;
}
/// <summary>
/// 添加一个打包资源
/// </summary>
public void PackAsset(BuildAssetInfo assetInfo)
{
if (IsContainsAsset(assetInfo.AssetPath))
throw new System.Exception($"Asset is existed : {assetInfo.AssetPath}");
AllMainAssets.Add(assetInfo);
}
/// <summary>
/// 是否包含指定资源
/// </summary>
public bool IsContainsAsset(string assetPath)
{
foreach (var assetInfo in AllMainAssets)
{
if (assetInfo.AssetPath == assetPath)
{
return true;
}
}
return false;
}
/// <summary>
/// 获取资源包的分类标签列表
/// </summary>
public string[] GetBundleTags()
{
List<string> result = new List<string>(AllMainAssets.Count);
foreach (var assetInfo in AllMainAssets)
{
foreach (var assetTag in assetInfo.BundleTags)
{
if (result.Contains(assetTag) == false)
result.Add(assetTag);
}
}
return result.ToArray();
}
/// <summary>
/// 获取构建的资源路径列表
/// </summary>
public string[] GetAllMainAssetPaths()
{
return AllMainAssets.Select(t => t.AssetPath).ToArray();
}
/// <summary>
/// 获取该资源包内的所有资源(包括零依赖资源和冗余资源)
/// </summary>
public List<string> GetAllBuiltinAssetPaths()
{
var packAssets = GetAllMainAssetPaths();
List<string> result = new List<string>(packAssets);
foreach (var assetInfo in AllMainAssets)
{
if (assetInfo.AllDependAssetInfos == null)
continue;
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
{
// 注意:依赖资源里只添加零依赖资源和冗余资源
if (dependAssetInfo.HasBundleName() == false)
{
if (result.Contains(dependAssetInfo.AssetPath) == false)
result.Add(dependAssetInfo.AssetPath);
}
}
}
return result;
}
/// <summary>
/// 创建AssetBundleBuild类
/// </summary>
public UnityEditor.AssetBundleBuild CreatePipelineBuild()
{
// 注意我们不在支持AssetBundle的变种机制
AssetBundleBuild build = new AssetBundleBuild();
build.assetBundleName = BundleName;
build.assetBundleVariant = string.Empty;
build.assetNames = GetAllMainAssetPaths();
return build;
}
/// <summary>
/// 获取所有写入补丁清单的资源
/// </summary>
public BuildAssetInfo[] GetAllManifestAssetInfos()
{
return AllMainAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
}
/// <summary>
/// 创建PackageBundle类
/// </summary>
internal PackageBundle CreatePackageBundle()
{
PackageBundle packageBundle = new PackageBundle();
packageBundle.BundleName = BundleName;
packageBundle.FileHash = PackageFileHash;
packageBundle.FileCRC = PackageFileCRC;
packageBundle.FileSize = PackageFileSize;
packageBundle.UnityCRC = PackageUnityCRC;
packageBundle.IsRawFile = IsRawFile;
packageBundle.LoadMethod = (byte)LoadMethod;
packageBundle.Tags = GetBundleTags();
return packageBundle;
}
}
}

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fileFormatVersion: 2
guid: 826a9d7b4de0eba40b5c39b33747c011
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
public class BuildMapContext : IContextObject
{
private readonly Dictionary<string, BuildBundleInfo> _bundleInfoDic = new Dictionary<string, BuildBundleInfo>(10000);
/// <summary>
/// 冗余的资源列表
/// </summary>
public readonly List<ReportRedundancyInfo> RedundancyInfos= new List<ReportRedundancyInfo>(1000);
/// <summary>
/// 参与构建的资源总数
/// 说明:包括主动收集的资源以及其依赖的所有资源
/// </summary>
public int AssetFileCount;
/// <summary>
/// 收集命令
/// </summary>
public CollectCommand Command { set; get; }
/// <summary>
/// 资源包信息列表
/// </summary>
public Dictionary<string, BuildBundleInfo>.ValueCollection Collection
{
get
{
return _bundleInfoDic.Values;
}
}
/// <summary>
/// 添加一个打包资源
/// </summary>
public void PackAsset(BuildAssetInfo assetInfo)
{
string bundleName = assetInfo.BundleName;
if (string.IsNullOrEmpty(bundleName))
throw new Exception("Should never get here !");
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo bundleInfo))
{
bundleInfo.PackAsset(assetInfo);
}
else
{
BuildBundleInfo newBundleInfo = new BuildBundleInfo(bundleName);
newBundleInfo.PackAsset(assetInfo);
_bundleInfoDic.Add(bundleName, newBundleInfo);
}
}
/// <summary>
/// 是否包含资源包
/// </summary>
public bool IsContainsBundle(string bundleName)
{
return _bundleInfoDic.ContainsKey(bundleName);
}
/// <summary>
/// 获取资源包信息如果没找到返回NULL
/// </summary>
public BuildBundleInfo GetBundleInfo(string bundleName)
{
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo result))
{
return result;
}
throw new Exception($"Not found bundle : {bundleName}");
}
/// <summary>
/// 获取构建管线里需要的数据
/// </summary>
public UnityEditor.AssetBundleBuild[] GetPipelineBuilds()
{
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(_bundleInfoDic.Count);
foreach (var bundleInfo in _bundleInfoDic.Values)
{
if (bundleInfo.IsRawFile == false)
builds.Add(bundleInfo.CreatePipelineBuild());
}
return builds.ToArray();
}
/// <summary>
/// 创建着色器信息类
/// </summary>
public void CreateShadersBundleInfo(string shadersBundleName)
{
if (IsContainsBundle(shadersBundleName) == false)
{
var shaderBundleInfo = new BuildBundleInfo(shadersBundleName);
_bundleInfoDic.Add(shadersBundleName, shaderBundleInfo);
}
}
}
}

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fileFormatVersion: 2
guid: 8229aa3f8a369204db5c368715191e2f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
/// <summary>
/// 构建参数
/// </summary>
public class BuildParameters
{
/// <summary>
/// SBP构建参数
/// </summary>
public class SBPBuildParameters
{
/// <summary>
/// 生成代码防裁剪配置
/// </summary>
public bool WriteLinkXML = true;
/// <summary>
/// 缓存服务器地址
/// </summary>
public string CacheServerHost;
/// <summary>
/// 缓存服务器端口
/// </summary>
public int CacheServerPort;
/// <summary>
/// 修复图集资源冗余问题
/// </summary>
public bool FixSpriteAtlasRedundancy = false;
}
/// <summary>
/// 可编程构建管线的参数
/// </summary>
public SBPBuildParameters SBPParameters;
/// <summary>
/// 内置资源的根目录
/// </summary>
public string StreamingAssetsRoot;
/// <summary>
/// 构建输出的根目录
/// </summary>
public string BuildOutputRoot;
/// <summary>
/// 构建的平台
/// </summary>
public BuildTarget BuildTarget;
/// <summary>
/// 构建管线
/// </summary>
public EBuildPipeline BuildPipeline;
/// <summary>
/// 构建模式
/// </summary>
public EBuildMode BuildMode;
/// <summary>
/// 构建的包裹名称
/// </summary>
public string PackageName;
/// <summary>
/// 构建的包裹版本
/// </summary>
public string PackageVersion;
/// <summary>
/// 是否显示普通日志
/// </summary>
public bool EnableLog = true;
/// <summary>
/// 验证构建结果
/// </summary>
public bool VerifyBuildingResult = false;
/// <summary>
/// 共享资源的打包规则
/// </summary>
public ISharedPackRule SharedPackRule = null;
/// <summary>
/// 资源的加密接口
/// </summary>
public IEncryptionServices EncryptionServices = null;
/// <summary>
/// 补丁文件名称的样式
/// </summary>
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
/// <summary>
/// 拷贝内置资源选项
/// </summary>
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
/// <summary>
/// 拷贝内置资源的标签
/// </summary>
public string CopyBuildinFileTags = string.Empty;
/// <summary>
/// 压缩选项
/// </summary>
public ECompressOption CompressOption = ECompressOption.Uncompressed;
/// <summary>
/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
/// </summary>
public bool DisableWriteTypeTree = false;
/// <summary>
/// 忽略类型树变化
/// </summary>
public bool IgnoreTypeTreeChanges = true;
}
}

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fileFormatVersion: 2
guid: 98bb314dc26ba184fbb9e9fdcdb58a1d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
public class BuildParametersContext : IContextObject
{
private string _pipelineOutputDirectory = string.Empty;
private string _packageOutputDirectory = string.Empty;
private string _packageRootDirectory = string.Empty;
private string _streamingAssetsDirectory = string.Empty;
/// <summary>
/// 构建参数
/// </summary>
public BuildParameters Parameters { private set; get; }
public BuildParametersContext(BuildParameters parameters)
{
Parameters = parameters;
}
/// <summary>
/// 获取构建管线的输出目录
/// </summary>
/// <returns></returns>
public string GetPipelineOutputDirectory()
{
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
{
_pipelineOutputDirectory = $"{Parameters.BuildOutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{YooAssetSettings.OutputFolderName}";
}
return _pipelineOutputDirectory;
}
/// <summary>
/// 获取本次构建的补丁输出目录
/// </summary>
public string GetPackageOutputDirectory()
{
if (string.IsNullOrEmpty(_packageOutputDirectory))
{
_packageOutputDirectory = $"{Parameters.BuildOutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{Parameters.PackageVersion}";
}
return _packageOutputDirectory;
}
/// <summary>
/// 获取本次构建的补丁根目录
/// </summary>
public string GetPackageRootDirectory()
{
if (string.IsNullOrEmpty(_packageRootDirectory))
{
_packageRootDirectory = $"{Parameters.BuildOutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}";
}
return _packageRootDirectory;
}
/// <summary>
/// 获取内置资源的目录
/// </summary>
public string GetStreamingAssetsDirectory()
{
if (string.IsNullOrEmpty(_streamingAssetsDirectory))
{
_streamingAssetsDirectory = $"{Parameters.StreamingAssetsRoot}/{Parameters.PackageName}";
}
return _streamingAssetsDirectory;
}
/// <summary>
/// 获取内置构建管线的构建选项
/// </summary>
public BuildAssetBundleOptions GetPipelineBuildOptions()
{
// For the new build system, unity always need BuildAssetBundleOptions.CollectDependencies and BuildAssetBundleOptions.DeterministicAssetBundle
// 除非设置ForceRebuildAssetBundle标记否则会进行增量打包
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
throw new Exception("Should never get here !");
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
{
opt |= BuildAssetBundleOptions.DryRunBuild;
return opt;
}
if (Parameters.CompressOption == ECompressOption.Uncompressed)
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
else if (Parameters.CompressOption == ECompressOption.LZ4)
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
if (Parameters.BuildMode == EBuildMode.ForceRebuild)
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
if (Parameters.DisableWriteTypeTree)
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
if (Parameters.IgnoreTypeTreeChanges)
opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
return opt;
}
/// <summary>
/// 获取可编程构建管线的构建参数
/// </summary>
public UnityEditor.Build.Pipeline.BundleBuildParameters GetSBPBuildParameters()
{
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
throw new Exception("Should never get here !");
var targetGroup = BuildPipeline.GetBuildTargetGroup(Parameters.BuildTarget);
var pipelineOutputDirectory = GetPipelineOutputDirectory();
var buildParams = new UnityEditor.Build.Pipeline.BundleBuildParameters(Parameters.BuildTarget, targetGroup, pipelineOutputDirectory);
if (Parameters.CompressOption == ECompressOption.Uncompressed)
buildParams.BundleCompression = UnityEngine.BuildCompression.Uncompressed;
else if (Parameters.CompressOption == ECompressOption.LZMA)
buildParams.BundleCompression = UnityEngine.BuildCompression.LZMA;
else if (Parameters.CompressOption == ECompressOption.LZ4)
buildParams.BundleCompression = UnityEngine.BuildCompression.LZ4;
else
throw new System.NotImplementedException(Parameters.CompressOption.ToString());
if (Parameters.DisableWriteTypeTree)
buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree;
buildParams.UseCache = true;
buildParams.CacheServerHost = Parameters.SBPParameters.CacheServerHost;
buildParams.CacheServerPort = Parameters.SBPParameters.CacheServerPort;
buildParams.WriteLinkXML = Parameters.SBPParameters.WriteLinkXML;
return buildParams;
}
}
}

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fileFormatVersion: 2
guid: b84510feab7cbe44a9b6d8ef0b3f559c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: 2875232ad7f87c148b752d432f3a54f2
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
public class BuildContext
{
private readonly Dictionary<System.Type, IContextObject> _contextObjects = new Dictionary<System.Type, IContextObject>();
/// <summary>
/// 清空所有情景对象
/// </summary>
public void ClearAllContext()
{
_contextObjects.Clear();
}
/// <summary>
/// 设置情景对象
/// </summary>
public void SetContextObject(IContextObject contextObject)
{
if (contextObject == null)
throw new ArgumentNullException("contextObject");
var type = contextObject.GetType();
if (_contextObjects.ContainsKey(type))
throw new Exception($"Context object {type} is already existed.");
_contextObjects.Add(type, contextObject);
}
/// <summary>
/// 获取情景对象
/// </summary>
public T GetContextObject<T>() where T : IContextObject
{
var type = typeof(T);
if (_contextObjects.TryGetValue(type, out IContextObject contextObject))
{
return (T)contextObject;
}
else
{
throw new Exception($"Not found context object : {type}");
}
}
}
}

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fileFormatVersion: 2
guid: 6a232601f99c4634ea17fca4979f80ab
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.IO;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset.Editor
{
public static class BuildLogger
{
private static bool _enableLog = true;
public static void InitLogger(bool enableLog)
{
_enableLog = enableLog;
}
public static void Log(string message)
{
if (_enableLog)
{
Debug.Log(message);
}
}
public static void Warning(string message)
{
Debug.LogWarning(message);
}
public static void Error(string message)
{
Debug.LogError(message);
}
}
}

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fileFormatVersion: 2
guid: 2bc82466a51f50141975e4424095aa09
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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namespace YooAsset.Editor
{
/// <summary>
/// 构建结果
/// </summary>
public class BuildResult
{
/// <summary>
/// 构建是否成功
/// </summary>
public bool Success;
/// <summary>
/// 构建失败的任务
/// </summary>
public string FailedTask;
/// <summary>
/// 构建失败的信息
/// </summary>
public string ErrorInfo;
/// <summary>
/// 输出的补丁包目录
/// </summary>
public string OutputPackageDirectory;
}
}

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fileFormatVersion: 2
guid: e0855c4b5eaa26942bd7ad177fe3c288
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Diagnostics;
using UnityEngine;
namespace YooAsset.Editor
{
public class BuildRunner
{
private static Stopwatch _buildWatch;
/// <summary>
/// 总耗时
/// </summary>
public static int TotalSeconds = 0;
/// <summary>
/// 执行构建流程
/// </summary>
/// <returns>如果成功返回TRUE否则返回FALSE</returns>
public static BuildResult Run(List<IBuildTask> pipeline, BuildContext context)
{
if (pipeline == null)
throw new ArgumentNullException("pipeline");
if (context == null)
throw new ArgumentNullException("context");
BuildResult buildResult = new BuildResult();
buildResult.Success = true;
TotalSeconds = 0;
for (int i = 0; i < pipeline.Count; i++)
{
IBuildTask task = pipeline[i];
try
{
_buildWatch = Stopwatch.StartNew();
var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
if (taskAttribute != null)
BuildLogger.Log($"---------------------------------------->{taskAttribute.TaskDesc}<---------------------------------------");
task.Run(context);
_buildWatch.Stop();
// 统计耗时
int seconds = GetBuildSeconds();
TotalSeconds += seconds;
if (taskAttribute != null)
BuildLogger.Log($"{taskAttribute.TaskDesc}耗时:{seconds}秒");
}
catch (Exception e)
{
EditorTools.ClearProgressBar();
buildResult.FailedTask = task.GetType().Name;
buildResult.ErrorInfo = e.ToString();
buildResult.Success = false;
break;
}
}
// 返回运行结果
BuildLogger.Log($"构建过程总计耗时:{TotalSeconds}秒");
return buildResult;
}
private static int GetBuildSeconds()
{
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
return (int)seconds;
}
}
}

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fileFormatVersion: 2
guid: 79014124da678684388454d6ea892722
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,8 @@

namespace YooAsset.Editor
{
public interface IBuildTask
{
void Run(BuildContext context);
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8888657c45e12c646a8349bac6bf0326
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,7 @@

namespace YooAsset.Editor
{
public interface IContextObject
{
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 151a4acd5ad1c2046be20e080f9bdad4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,18 @@
using System;
namespace YooAsset.Editor
{
[AttributeUsage(AttributeTargets.Class)]
public class TaskAttribute : Attribute
{
/// <summary>
/// 任务说明
/// </summary>
public string TaskDesc;
public TaskAttribute(string taskDesc)
{
TaskDesc = taskDesc;
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 35749e57d9a3da84aa60c348bc6bbe9d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 254f430e0264bd84387878f8d7280e44
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,68 @@
using System.Collections.Generic;
using UnityEditor.Build.Content;
using UnityEngine.U2D;
using UnityEditor.Build.Pipeline.Injector;
using UnityEditor.Build.Pipeline.Interfaces;
using UnityEngine;
using System.Linq;
namespace UnityEditor.Build.Pipeline.Tasks
{
/// <summary>
/// Ref https://zhuanlan.zhihu.com/p/586918159
/// </summary>
public class RemoveSpriteAtlasRedundancy : IBuildTask
{
public int Version => 1;
[InjectContext]
IBundleWriteData writeDataParam;
public ReturnCode Run()
{
#if UNITY_2020_3_OR_NEWER
BundleWriteData writeData = (BundleWriteData)writeDataParam;
// 图集引用的精灵图片集合
HashSet<GUID> spriteGuids = new HashSet<GUID>();
foreach (var pair in writeData.FileToObjects)
{
foreach (ObjectIdentifier objectIdentifier in pair.Value)
{
var assetPath = AssetDatabase.GUIDToAssetPath(objectIdentifier.guid);
var assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(SpriteAtlas))
{
var spritePaths = AssetDatabase.GetDependencies(assetPath, false);
foreach (string spritePath in spritePaths)
{
GUID spriteGuild = AssetDatabase.GUIDFromAssetPath(spritePath);
spriteGuids.Add(spriteGuild);
}
}
}
}
// 移除图集引用的精力图片对象
foreach (var pair in writeData.FileToObjects)
{
List<ObjectIdentifier> objectIdentifiers = pair.Value;
for (int i = objectIdentifiers.Count - 1; i >= 0; i--)
{
ObjectIdentifier objectIdentifier = objectIdentifiers[i];
if (spriteGuids.Contains(objectIdentifier.guid))
{
if (objectIdentifier.localIdentifierInFile == 2800000)
{
// 删除图集散图的冗余纹理
objectIdentifiers.RemoveAt(i);
}
}
}
}
#endif
return ReturnCode.Success;
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f01d5c82be95c8f4b93aeefc0454ae5c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,54 @@
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEditor.Build.Pipeline;
using UnityEditor.Build.Pipeline.Interfaces;
namespace UnityEditor.Build.Pipeline.Tasks
{
public static class SBPBuildTasks
{
public static IList<IBuildTask> Create(bool fixSpriteAtlasRedundancy, string builtInShaderBundleName)
{
var buildTasks = new List<IBuildTask>();
// Setup
buildTasks.Add(new SwitchToBuildPlatform());
buildTasks.Add(new RebuildSpriteAtlasCache());
// Player Scripts
buildTasks.Add(new BuildPlayerScripts());
buildTasks.Add(new PostScriptsCallback());
// Dependency
buildTasks.Add(new CalculateSceneDependencyData());
#if UNITY_2019_3_OR_NEWER
buildTasks.Add(new CalculateCustomDependencyData());
#endif
buildTasks.Add(new CalculateAssetDependencyData());
buildTasks.Add(new StripUnusedSpriteSources());
buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
buildTasks.Add(new PostDependencyCallback());
// Packing
buildTasks.Add(new GenerateBundlePacking());
if (fixSpriteAtlasRedundancy)
buildTasks.Add(new RemoveSpriteAtlasRedundancy());
buildTasks.Add(new UpdateBundleObjectLayout());
buildTasks.Add(new GenerateBundleCommands());
buildTasks.Add(new GenerateSubAssetPathMaps());
buildTasks.Add(new GenerateBundleMaps());
buildTasks.Add(new PostPackingCallback());
// Writing
buildTasks.Add(new WriteSerializedFiles());
buildTasks.Add(new ArchiveAndCompressBundles());
buildTasks.Add(new AppendBundleHash());
buildTasks.Add(new GenerateLinkXml());
buildTasks.Add(new PostWritingCallback());
return buildTasks;
}
}
}

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fileFormatVersion: 2
guid: f38422f6a64300243af6b4fbf84644ba
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,50 @@
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
[TaskAttribute("资源构建内容打包")]
public class TaskBuilding : IBuildTask
{
public class BuildResultContext : IContextObject
{
public AssetBundleManifest UnityManifest;
}
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
// 模拟构建模式下跳过引擎构建
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return;
// 开始构建
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
BuildAssetBundleOptions buildOptions = buildParametersContext.GetPipelineBuildOptions();
AssetBundleManifest buildResults = BuildPipeline.BuildAssetBundles(pipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), buildOptions, buildParametersContext.Parameters.BuildTarget);
if (buildResults == null)
{
throw new Exception("构建过程中发生错误!");
}
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
throw new Exception("构建过程中发生严重错误!请查阅上下文日志!");
}
BuildLogger.Log("Unity引擎打包成功");
BuildResultContext buildResultContext = new BuildResultContext();
buildResultContext.UnityManifest = buildResults;
context.SetContextObject(buildResultContext);
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 9466e826c135e994c84961e4b921ca5f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,58 @@
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEditor.Build.Pipeline;
using UnityEditor.Build.Pipeline.Interfaces;
using UnityEditor.Build.Pipeline.Tasks;
namespace YooAsset.Editor
{
[TaskAttribute("资源构建内容打包")]
public class TaskBuilding_SBP : IBuildTask
{
public class BuildResultContext : IContextObject
{
public IBundleBuildResults Results;
}
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
// 模拟构建模式下跳过引擎构建
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return;
// 构建内容
var buildContent = new BundleBuildContent(buildMapContext.GetPipelineBuilds());
// 开始构建
IBundleBuildResults buildResults;
var buildParameters = buildParametersContext.GetSBPBuildParameters();
var taskList = SBPBuildTasks.Create(buildParametersContext.Parameters.SBPParameters.FixSpriteAtlasRedundancy, buildMapContext.Command.ShadersBundleName);
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
if (exitCode < 0)
{
throw new Exception($"构建过程中发生错误 : {exitCode}");
}
// 创建着色器信息
// 说明:解决因为着色器资源包导致验证失败。
// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
string shadersBundleName = buildMapContext.Command.ShadersBundleName;
if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
{
buildMapContext.CreateShadersBundleInfo(shadersBundleName);
}
BuildLogger.Log("Unity引擎打包成功");
BuildResultContext buildResultContext = new BuildResultContext();
buildResultContext.Results = buildResults;
context.SetContextObject(buildResultContext);
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1af5fed7e9f83174d868c12b41c4a79e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,100 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
[TaskAttribute("拷贝内置文件到流目录")]
public class TaskCopyBuildinFiles : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext);
}
}
}
/// <summary>
/// 拷贝首包资源文件
/// </summary>
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, ManifestContext manifestContext)
{
ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
string streamingAssetsDirectory = buildParametersContext.GetStreamingAssetsDirectory();
string buildPackageName = buildParametersContext.Parameters.PackageName;
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
// 加载补丁清单
PackageManifest manifest = manifestContext.Manifest;
// 清空流目录
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags)
{
EditorTools.ClearFolder(streamingAssetsDirectory);
}
// 拷贝补丁清单文件
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildPackageName, buildPackageVersion);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝补丁清单哈希文件
{
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildPackageName, buildPackageVersion);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝补丁清单版本文件
{
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildPackageName);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝文件列表(所有文件)
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.OnlyCopyAll)
{
foreach (var packageBundle in manifest.BundleList)
{
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{packageBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
// 拷贝文件列表(带标签的文件)
if (option == ECopyBuildinFileOption.ClearAndCopyByTags || option == ECopyBuildinFileOption.OnlyCopyByTags)
{
string[] tags = buildParametersContext.Parameters.CopyBuildinFileTags.Split(';');
foreach (var packageBundle in manifest.BundleList)
{
if (packageBundle.HasTag(tags) == false)
continue;
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{packageBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
// 刷新目录
AssetDatabase.Refresh();
BuildLogger.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
}
}
}

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fileFormatVersion: 2
guid: 5c77e17c3a3a57548a218f1cd26f5a55
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,44 @@
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[TaskAttribute("拷贝原生文件")]
public class TaskCopyRawFile : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
}
}
/// <summary>
/// 拷贝原生文件
/// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.Collection)
{
if (bundleInfo.IsRawFile)
{
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var assetInfo in bundleInfo.AllMainAssets)
{
if (assetInfo.IsRawAsset)
EditorTools.CopyFile(assetInfo.AssetPath, dest, true);
}
}
}
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3625d4b8b5b79324ebf7ec19a87677e7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,384 @@
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEditor.Build.Pipeline;
using UnityEditor.Build.Pipeline.Interfaces;
namespace YooAsset.Editor
{
public class ManifestContext : IContextObject
{
internal PackageManifest Manifest;
}
[TaskAttribute("创建清单文件")]
public class TaskCreateManifest : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
CreateManifestFile(context);
}
/// <summary>
/// 创建补丁清单文件到输出目录
/// </summary>
private void CreateManifestFile(BuildContext context)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
// 创建新补丁清单
PackageManifest manifest = new PackageManifest();
manifest.FileVersion = YooAssetSettings.ManifestFileVersion;
manifest.EnableAddressable = buildMapContext.Command.EnableAddressable;
manifest.LocationToLower = buildMapContext.Command.LocationToLower;
manifest.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
manifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
manifest.PackageName = buildParameters.PackageName;
manifest.PackageVersion = buildParameters.PackageVersion;
// 填充资源包集合
manifest.BundleList = GetAllPackageBundle(context);
CacheBundleIDs(manifest);
// 填充主资源集合
manifest.AssetList = GetAllPackageAsset(context, manifest);
// 更新Unity内置资源包的引用关系
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateBuiltInBundleReference(manifest, buildResultContext, buildMapContext.Command.ShadersBundleName);
}
}
// 更新资源包之间的引用关系
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateScriptPipelineReference(manifest, buildResultContext);
}
}
// 更新资源包之间的引用关系
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding.BuildResultContext>();
UpdateBuiltinPipelineReference(manifest, buildResultContext);
}
}
// 创建补丁清单文本文件
{
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
ManifestTools.SerializeToJson(filePath, manifest);
BuildLogger.Log($"创建补丁清单文件:{filePath}");
}
// 创建补丁清单二进制文件
string packageHash;
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
ManifestTools.SerializeToBinary(filePath, manifest);
packageHash = HashUtility.FileMD5(filePath);
BuildLogger.Log($"创建补丁清单文件:{filePath}");
ManifestContext manifestContext = new ManifestContext();
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
manifestContext.Manifest = ManifestTools.DeserializeFromBinary(bytesData);
context.SetContextObject(manifestContext);
}
// 创建补丁清单哈希文件
{
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.WriteAllText(filePath, packageHash);
BuildLogger.Log($"创建补丁清单哈希文件:{filePath}");
}
// 创建补丁清单版本文件
{
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.WriteAllText(filePath, buildParameters.PackageVersion);
BuildLogger.Log($"创建补丁清单版本文件:{filePath}");
}
}
/// <summary>
/// 获取资源包列表
/// </summary>
private List<PackageBundle> GetAllPackageBundle(BuildContext context)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<PackageBundle> result = new List<PackageBundle>(1000);
foreach (var bundleInfo in buildMapContext.Collection)
{
var packageBundle = bundleInfo.CreatePackageBundle();
result.Add(packageBundle);
}
return result;
}
/// <summary>
/// 获取资源列表
/// </summary>
private List<PackageAsset> GetAllPackageAsset(BuildContext context, PackageManifest manifest)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<PackageAsset> result = new List<PackageAsset>(1000);
foreach (var bundleInfo in buildMapContext.Collection)
{
var assetInfos = bundleInfo.GetAllManifestAssetInfos();
foreach (var assetInfo in assetInfos)
{
PackageAsset packageAsset = new PackageAsset();
packageAsset.Address = buildMapContext.Command.EnableAddressable ? assetInfo.Address : string.Empty;
packageAsset.AssetPath = assetInfo.AssetPath;
packageAsset.AssetGUID = buildMapContext.Command.IncludeAssetGUID ? assetInfo.AssetGUID : string.Empty;
packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
packageAsset.BundleID = GetCachedBundleID(assetInfo.BundleName);
packageAsset.DependIDs = GetAssetBundleDependIDs(packageAsset.BundleID, assetInfo, manifest);
result.Add(packageAsset);
}
}
return result;
}
private int[] GetAssetBundleDependIDs(int mainBundleID, BuildAssetInfo assetInfo, PackageManifest manifest)
{
HashSet<int> result = new HashSet<int>();
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
{
if (dependAssetInfo.HasBundleName())
{
int bundleID = GetCachedBundleID(dependAssetInfo.BundleName);
if (mainBundleID != bundleID)
{
if (result.Contains(bundleID) == false)
result.Add(bundleID);
}
}
}
return result.ToArray();
}
/// <summary>
/// 更新Unity内置资源包的引用关系
/// </summary>
private void UpdateBuiltInBundleReference(PackageManifest manifest, TaskBuilding_SBP.BuildResultContext buildResultContext, string shadersBunldeName)
{
// 获取所有依赖着色器资源包的资源包列表
List<string> shaderBundleReferenceList = new List<string>();
foreach (var valuePair in buildResultContext.Results.BundleInfos)
{
if (valuePair.Value.Dependencies.Any(t => t == shadersBunldeName))
shaderBundleReferenceList.Add(valuePair.Key);
}
// 注意:没有任何资源依赖着色器
if (shaderBundleReferenceList.Count == 0)
return;
// 获取着色器资源包索引
Predicate<PackageBundle> predicate = new Predicate<PackageBundle>(s => s.BundleName == shadersBunldeName);
int shaderBundleId = manifest.BundleList.FindIndex(predicate);
if (shaderBundleId == -1)
throw new Exception("没有发现着色器资源包!");
// 检测依赖交集并更新依赖ID
HashSet<string> tagTemps = new HashSet<string>();
foreach (var packageAsset in manifest.AssetList)
{
List<string> dependBundles = GetPackageAssetAllDependBundles(manifest, packageAsset);
List<string> conflictAssetPathList = dependBundles.Intersect(shaderBundleReferenceList).ToList();
if (conflictAssetPathList.Count > 0)
{
HashSet<int> newDependIDs = new HashSet<int>(packageAsset.DependIDs);
if (newDependIDs.Contains(shaderBundleId) == false)
newDependIDs.Add(shaderBundleId);
packageAsset.DependIDs = newDependIDs.ToArray();
foreach (var tag in packageAsset.AssetTags)
{
if (tagTemps.Contains(tag) == false)
tagTemps.Add(tag);
}
}
}
// 更新资源包标签
var packageBundle = manifest.BundleList[shaderBundleId];
HashSet<string> newTags = new HashSet<string>(packageBundle.Tags);
foreach (var tag in tagTemps)
{
if (newTags.Contains(tag) == false)
newTags.Add(tag);
}
packageBundle.Tags = newTags.ToArray();
}
private List<string> GetPackageAssetAllDependBundles(PackageManifest manifest, PackageAsset packageAsset)
{
List<string> result = new List<string>();
string mainBundle = manifest.BundleList[packageAsset.BundleID].BundleName;
result.Add(mainBundle);
foreach (var dependID in packageAsset.DependIDs)
{
string dependBundle = manifest.BundleList[dependID].BundleName;
result.Add(dependBundle);
}
return result;
}
#region
private readonly Dictionary<string, int> _cachedBundleID = new Dictionary<string, int>(10000);
private readonly Dictionary<string, string[]> _cachedBundleDepends = new Dictionary<string, string[]>(10000);
private void CacheBundleIDs(PackageManifest manifest)
{
UnityEngine.Debug.Assert(manifest.BundleList.Count != 0, "Manifest bundle list is empty !");
for (int index = 0; index < manifest.BundleList.Count; index++)
{
string bundleName = manifest.BundleList[index].BundleName;
_cachedBundleID.Add(bundleName, index);
}
}
private void UpdateScriptPipelineReference(PackageManifest manifest, TaskBuilding_SBP.BuildResultContext buildResultContext)
{
int progressValue;
int totalCount = manifest.BundleList.Count;
// 缓存资源包依赖
_cachedBundleDepends.Clear();
progressValue = 0;
foreach (var packageBundle in manifest.BundleList)
{
if (packageBundle.IsRawFile)
{
_cachedBundleDepends.Add(packageBundle.BundleName, new string[] { });
continue;
}
if (buildResultContext.Results.BundleInfos.ContainsKey(packageBundle.BundleName) == false)
throw new Exception($"Not found bundle in SBP build results : {packageBundle.BundleName}");
var depends = buildResultContext.Results.BundleInfos[packageBundle.BundleName].Dependencies;
_cachedBundleDepends.Add(packageBundle.BundleName, depends);
int pro = ++progressValue;
if (pro % 100 == 0)
{
EditorTools.DisplayProgressBar("缓存资源包依赖列表", pro, totalCount);
}
}
EditorTools.ClearProgressBar();
// 计算资源包引用列表
foreach (var packageBundle in manifest.BundleList)
{
packageBundle.ReferenceIDs = GetBundleRefrenceIDs(manifest, packageBundle);
int pro = ++progressValue;
if (pro % 100 == 0)
{
EditorTools.DisplayProgressBar("计算资源包引用关系", pro, totalCount);
}
}
EditorTools.ClearProgressBar();
}
private void UpdateBuiltinPipelineReference(PackageManifest manifest, TaskBuilding.BuildResultContext buildResultContext)
{
int progressValue;
int totalCount = manifest.BundleList.Count;
// 缓存资源包依赖
_cachedBundleDepends.Clear();
progressValue = 0;
foreach (var packageBundle in manifest.BundleList)
{
if (packageBundle.IsRawFile)
{
_cachedBundleDepends.Add(packageBundle.BundleName, new string[] { });
continue;
}
var depends = buildResultContext.UnityManifest.GetDirectDependencies(packageBundle.BundleName);
_cachedBundleDepends.Add(packageBundle.BundleName, depends);
int pro = ++progressValue;
if (pro % 100 == 0)
{
EditorTools.DisplayProgressBar("缓存资源包依赖列表", pro, totalCount);
}
}
EditorTools.ClearProgressBar();
// 计算资源包引用列表
progressValue = 0;
foreach (var packageBundle in manifest.BundleList)
{
packageBundle.ReferenceIDs = GetBundleRefrenceIDs(manifest, packageBundle);
int pro = ++progressValue;
if (pro % 100 == 0)
{
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
}
}
EditorTools.ClearProgressBar();
}
private int[] GetBundleRefrenceIDs(PackageManifest manifest, PackageBundle targetBundle)
{
List<string> referenceList = new List<string>();
foreach (var packageBundle in manifest.BundleList)
{
string bundleName = packageBundle.BundleName;
if (bundleName == targetBundle.BundleName)
continue;
string[] dependencies = GetCachedBundleDepends(bundleName);
if (dependencies.Contains(targetBundle.BundleName))
{
referenceList.Add(bundleName);
}
}
HashSet<int> result = new HashSet<int>();
foreach (var bundleName in referenceList)
{
int bundleID = GetCachedBundleID(bundleName);
if (result.Contains(bundleID) == false)
result.Add(bundleID);
}
return result.ToArray();
}
private int GetCachedBundleID(string bundleName)
{
if (_cachedBundleID.TryGetValue(bundleName, out int value) == false)
{
throw new Exception($"Not found cached bundle ID : {bundleName}");
}
return value;
}
private string[] GetCachedBundleDepends(string bundleName)
{
if (_cachedBundleDepends.TryGetValue(bundleName, out string[] value) == false)
{
throw new Exception($"Not found cached bundle depends : {bundleName}");
}
return value;
}
#endregion
}
}

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fileFormatVersion: 2
guid: 566c37f5a59f2e84397a9527981a7310
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[TaskAttribute("制作包裹")]
public class TaskCreatePackage : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyPackageFiles(buildParameters, buildMapContext);
}
}
/// <summary>
/// 拷贝补丁文件到补丁包目录
/// </summary>
private void CopyPackageFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
var buildParameters = buildParametersContext.Parameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
BuildLogger.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
// 拷贝构建日志
{
string sourcePath = $"{pipelineOutputDirectory}/buildlogtep.json";
string destPath = $"{packageOutputDirectory}/buildlogtep.json";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝代码防裁剪配置
if (buildParameters.SBPParameters.WriteLinkXML)
{
string sourcePath = $"{pipelineOutputDirectory}/link.xml";
string destPath = $"{packageOutputDirectory}/link.xml";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
else if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
// 拷贝UnityManifest序列化文件
{
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝UnityManifest文本文件
{
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
else
{
throw new System.NotImplementedException();
}
// 拷贝所有补丁文件
int progressValue = 0;
int fileTotalCount = buildMapContext.Collection.Count;
foreach (var bundleInfo in buildMapContext.Collection)
{
EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, fileTotalCount);
}
EditorTools.ClearProgressBar();
}
}
}

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fileFormatVersion: 2
guid: d110092f543e3fe40a4d3882e1a718e8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
namespace YooAsset.Editor
{
[TaskAttribute("创建构建报告文件")]
public class TaskCreateReport : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreateReportFile(buildParameters, buildMapContext, manifestContext);
}
}
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, ManifestContext manifestContext)
{
var buildParameters = buildParametersContext.Parameters;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
PackageManifest manifest = manifestContext.Manifest;
BuildReport buildReport = new BuildReport();
// 概述信息
{
#if UNITY_2019_4_OR_NEWER
UnityEditor.PackageManager.PackageInfo packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssembly(typeof(BuildReport).Assembly);
if (packageInfo != null)
buildReport.Summary.YooVersion = packageInfo.version;
#endif
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
buildReport.Summary.BuildDate = DateTime.Now.ToString();
buildReport.Summary.BuildSeconds = BuildRunner.TotalSeconds;
buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
buildReport.Summary.BuildMode = buildParameters.BuildMode;
buildReport.Summary.BuildPackageName = buildParameters.PackageName;
buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
buildReport.Summary.EnableAddressable = buildMapContext.Command.EnableAddressable;
buildReport.Summary.LocationToLower = buildMapContext.Command.LocationToLower;
buildReport.Summary.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
buildReport.Summary.UniqueBundleName = buildMapContext.Command.UniqueBundleName;
buildReport.Summary.SharedPackRuleClassName = buildParameters.SharedPackRule == null ?
"null" : buildParameters.SharedPackRule.GetType().FullName;
buildReport.Summary.EncryptionServicesClassName = buildParameters.EncryptionServices == null ?
"null" : buildParameters.EncryptionServices.GetType().FullName;
// 构建参数
buildReport.Summary.OutputNameStyle = buildParameters.OutputNameStyle;
buildReport.Summary.CompressOption = buildParameters.CompressOption;
buildReport.Summary.DisableWriteTypeTree = buildParameters.DisableWriteTypeTree;
buildReport.Summary.IgnoreTypeTreeChanges = buildParameters.IgnoreTypeTreeChanges;
// 构建结果
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(manifest);
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(manifest);
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(manifest);
buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(manifest);
buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(manifest);
buildReport.Summary.RawBundleTotalCount = GetRawBundleCount(manifest);
buildReport.Summary.RawBundleTotalSize = GetRawBundleSize(manifest);
}
// 资源对象列表
buildReport.AssetInfos = new List<ReportAssetInfo>(manifest.AssetList.Count);
foreach (var packageAsset in manifest.AssetList)
{
var mainBundle = manifest.BundleList[packageAsset.BundleID];
ReportAssetInfo reportAssetInfo = new ReportAssetInfo();
reportAssetInfo.Address = packageAsset.Address;
reportAssetInfo.AssetPath = packageAsset.AssetPath;
reportAssetInfo.AssetTags = packageAsset.AssetTags;
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(packageAsset.AssetPath);
reportAssetInfo.MainBundleName = mainBundle.BundleName;
reportAssetInfo.MainBundleSize = mainBundle.FileSize;
reportAssetInfo.DependBundles = GetDependBundles(manifest, packageAsset);
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, packageAsset.AssetPath);
buildReport.AssetInfos.Add(reportAssetInfo);
}
// 资源包列表
buildReport.BundleInfos = new List<ReportBundleInfo>(manifest.BundleList.Count);
foreach (var packageBundle in manifest.BundleList)
{
ReportBundleInfo reportBundleInfo = new ReportBundleInfo();
reportBundleInfo.BundleName = packageBundle.BundleName;
reportBundleInfo.FileName = packageBundle.FileName;
reportBundleInfo.FileHash = packageBundle.FileHash;
reportBundleInfo.FileCRC = packageBundle.FileCRC;
reportBundleInfo.FileSize = packageBundle.FileSize;
reportBundleInfo.IsRawFile = packageBundle.IsRawFile;
reportBundleInfo.LoadMethod = (EBundleLoadMethod)packageBundle.LoadMethod;
reportBundleInfo.Tags = packageBundle.Tags;
reportBundleInfo.ReferenceIDs = packageBundle.ReferenceIDs;
reportBundleInfo.AllBuiltinAssets = GetAllBuiltinAssets(buildMapContext, packageBundle.BundleName);
buildReport.BundleInfos.Add(reportBundleInfo);
}
// 冗余资源列表
buildReport.RedundancyInfos = new List<ReportRedundancyInfo>(buildMapContext.RedundancyInfos);
// 序列化文件
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
BuildReport.Serialize(filePath, buildReport);
BuildLogger.Log($"资源构建报告文件创建完成:{filePath}");
}
/// <summary>
/// 获取资源对象依赖的所有资源包
/// </summary>
private List<string> GetDependBundles(PackageManifest manifest, PackageAsset packageAsset)
{
List<string> dependBundles = new List<string>(packageAsset.DependIDs.Length);
foreach (int index in packageAsset.DependIDs)
{
string dependBundleName = manifest.BundleList[index].BundleName;
dependBundles.Add(dependBundleName);
}
return dependBundles;
}
/// <summary>
/// 获取资源对象依赖的其它所有资源
/// </summary>
private List<string> GetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath)
{
List<string> result = new List<string>();
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
{
BuildAssetInfo findAssetInfo = null;
foreach (var assetInfo in bundleInfo.AllMainAssets)
{
if (assetInfo.AssetPath == assetPath)
{
findAssetInfo = assetInfo;
break;
}
}
if (findAssetInfo == null)
{
throw new Exception($"Not found asset {assetPath} in bunlde {bundleName}");
}
foreach (var dependAssetInfo in findAssetInfo.AllDependAssetInfos)
{
result.Add(dependAssetInfo.AssetPath);
}
}
return result;
}
/// <summary>
/// 获取该资源包内的所有资源
/// </summary>
private List<string> GetAllBuiltinAssets(BuildMapContext buildMapContext, string bundleName)
{
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
return bundleInfo.GetAllBuiltinAssetPaths();
}
private int GetMainAssetCount(PackageManifest manifest)
{
return manifest.AssetList.Count;
}
private int GetAllBundleCount(PackageManifest manifest)
{
return manifest.BundleList.Count;
}
private long GetAllBundleSize(PackageManifest manifest)
{
long fileBytes = 0;
foreach (var packageBundle in manifest.BundleList)
{
fileBytes += packageBundle.FileSize;
}
return fileBytes;
}
private int GetEncryptedBundleCount(PackageManifest manifest)
{
int fileCount = 0;
foreach (var packageBundle in manifest.BundleList)
{
if (packageBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
fileCount++;
}
return fileCount;
}
private long GetEncryptedBundleSize(PackageManifest manifest)
{
long fileBytes = 0;
foreach (var packageBundle in manifest.BundleList)
{
if (packageBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
fileBytes += packageBundle.FileSize;
}
return fileBytes;
}
private int GetRawBundleCount(PackageManifest manifest)
{
int fileCount = 0;
foreach (var packageBundle in manifest.BundleList)
{
if (packageBundle.IsRawFile)
fileCount++;
}
return fileCount;
}
private long GetRawBundleSize(PackageManifest manifest)
{
long fileBytes = 0;
foreach (var packageBundle in manifest.BundleList)
{
if (packageBundle.IsRawFile)
fileBytes += packageBundle.FileSize;
}
return fileBytes;
}
}
}

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fileFormatVersion: 2
guid: bd12814185b4c7044b0afd59f9c1c948
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Linq;
using System.IO;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[TaskAttribute("资源包加密")]
public class TaskEncryption : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
EncryptingBundleFiles(buildParameters, buildMapContext);
}
}
/// <summary>
/// 加密文件
/// </summary>
private void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
if (encryptionServices == null)
return;
if (encryptionServices.GetType() == typeof(EncryptionNone))
return;
int progressValue = 0;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.Collection)
{
EncryptFileInfo fileInfo = new EncryptFileInfo();
fileInfo.BundleName = bundleInfo.BundleName;
fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
var encryptResult = encryptionServices.Encrypt(fileInfo);
if (encryptResult.LoadMethod != EBundleLoadMethod.Normal)
{
// 注意:原生文件不支持加密
if (bundleInfo.IsRawFile)
{
BuildLogger.Warning($"Encryption not support raw file : {bundleInfo.BundleName}");
continue;
}
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}.encrypt";
FileUtility.WriteAllBytes(filePath, encryptResult.EncryptedData);
bundleInfo.EncryptedFilePath = filePath;
bundleInfo.LoadMethod = encryptResult.LoadMethod;
BuildLogger.Log($"Bundle文件加密完成{filePath}");
}
// 进度条
EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.Collection.Count);
}
EditorTools.ClearProgressBar();
}
}
}

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fileFormatVersion: 2
guid: c78d471226b9c8d429a2d962370f480b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.IO;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
[TaskAttribute("获取资源构建内容")]
public class TaskGetBuildMap : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
context.SetContextObject(buildMapContext);
BuildLogger.Log("构建内容准备完毕!");
// 检测构建结果
CheckBuildMapContent(buildMapContext);
}
/// <summary>
/// 资源构建上下文
/// </summary>
public BuildMapContext CreateBuildMap(BuildParameters buildParameters)
{
var buildMode = buildParameters.BuildMode;
var packageName = buildParameters.PackageName;
var sharedPackRule = buildParameters.SharedPackRule;
Dictionary<string, BuildAssetInfo> allBuildAssetInfoDic = new Dictionary<string, BuildAssetInfo>(1000);
// 1. 检测配置合法性
AssetBundleCollectorSettingData.Setting.CheckPackageConfigError(packageName);
// 2. 获取所有收集器收集的资源
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
List<CollectAssetInfo> allCollectAssetInfos = collectResult.CollectAssets;
// 3. 剔除未被引用的依赖项资源
RemoveZeroReferenceAssets(allCollectAssetInfos);
// 4. 录入所有收集器收集的资源
foreach (var collectAssetInfo in allCollectAssetInfos)
{
if (allBuildAssetInfoDic.ContainsKey(collectAssetInfo.AssetPath) == false)
{
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
allBuildAssetInfoDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
}
else
{
throw new Exception($"Should never get here !");
}
}
// 5. 录入所有收集资源的依赖资源
foreach (var collectAssetInfo in allCollectAssetInfos)
{
string collectAssetBundleName = collectAssetInfo.BundleName;
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{
if (allBuildAssetInfoDic.ContainsKey(dependAssetPath))
{
allBuildAssetInfoDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
allBuildAssetInfoDic[dependAssetPath].AddReferenceBundleName(collectAssetBundleName);
}
else
{
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddReferenceBundleName(collectAssetBundleName);
allBuildAssetInfoDic.Add(dependAssetPath, buildAssetInfo);
}
}
}
// 6. 填充所有收集资源的依赖列表
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{
if (allBuildAssetInfoDic.TryGetValue(dependAssetPath, out BuildAssetInfo value))
dependAssetInfos.Add(value);
else
throw new Exception("Should never get here !");
}
allBuildAssetInfoDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
}
// 7. 记录关键信息
BuildMapContext context = new BuildMapContext();
context.AssetFileCount = allBuildAssetInfoDic.Count;
context.Command = collectResult.Command;
// 8. 计算共享资源的包名
var command = collectResult.Command;
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
{
buildAssetInfo.CalculateShareBundleName(sharedPackRule, command.UniqueBundleName, command.PackageName, command.ShadersBundleName);
}
// 9. 记录冗余资源
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
{
if (buildAssetInfo.IsRedundancyAsset())
{
var redundancyInfo = new ReportRedundancyInfo();
redundancyInfo.AssetPath = buildAssetInfo.AssetPath;
redundancyInfo.AssetType = AssetDatabase.GetMainAssetTypeAtPath(buildAssetInfo.AssetPath).Name;
redundancyInfo.AssetGUID = AssetDatabase.AssetPathToGUID(buildAssetInfo.AssetPath);
redundancyInfo.FileSize = FileUtility.GetFileSize(buildAssetInfo.AssetPath);
redundancyInfo.Number = buildAssetInfo.GetReferenceBundleCount();
context.RedundancyInfos.Add(redundancyInfo);
}
}
// 10. 移除不参与构建的资源
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
{
if (buildAssetInfo.HasBundleName() == false)
removeBuildList.Add(buildAssetInfo);
}
foreach (var removeValue in removeBuildList)
{
allBuildAssetInfoDic.Remove(removeValue.AssetPath);
}
// 11. 构建资源列表
var allPackAssets = allBuildAssetInfoDic.Values.ToList();
if (allPackAssets.Count == 0)
throw new Exception("构建的资源列表不能为空");
foreach (var assetInfo in allPackAssets)
{
context.PackAsset(assetInfo);
}
return context;
}
private void RemoveZeroReferenceAssets(List<CollectAssetInfo> allCollectAssetInfos)
{
// 1. 检测是否任何存在依赖资源
bool hasAnyDependCollector = false;
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.DependAssetCollector)
{
hasAnyDependCollector = true;
break;
}
}
if (hasAnyDependCollector == false)
return;
// 2. 获取所有主资源的依赖资源集合
HashSet<string> allDependAsset = new HashSet<string>();
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
{
foreach (var dependAsset in collectAssetInfo.DependAssets)
{
if (allDependAsset.Contains(dependAsset) == false)
allDependAsset.Add(dependAsset);
}
}
}
// 3. 找出所有零引用的依赖资源集合
List<CollectAssetInfo> removeList = new List<CollectAssetInfo>();
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.DependAssetCollector)
{
if (allDependAsset.Contains(collectAssetInfo.AssetPath) == false)
removeList.Add(collectAssetInfo);
}
}
// 4. 移除所有零引用的依赖资源
foreach (var removeValue in removeList)
{
BuildLogger.Log($"发现未被依赖的资源并自动移除 : {removeValue.AssetPath}");
allCollectAssetInfos.Remove(removeValue);
}
}
/// <summary>
/// 检测构建结果
/// </summary>
private void CheckBuildMapContent(BuildMapContext buildMapContext)
{
foreach (var bundleInfo in buildMapContext.Collection)
{
// 注意:原生文件资源包只能包含一个原生文件
bool isRawFile = bundleInfo.IsRawFile;
if (isRawFile)
{
if (bundleInfo.AllMainAssets.Count != 1)
throw new Exception($"The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
continue;
}
// 注意:原生文件不能被其它资源文件依赖
foreach (var assetInfo in bundleInfo.AllMainAssets)
{
if (assetInfo.AllDependAssetInfos != null)
{
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
{
if (dependAssetInfo.IsRawAsset)
throw new Exception($"{assetInfo.AssetPath} can not depend raw asset : {dependAssetInfo.AssetPath}");
}
}
}
}
}
}
}

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fileFormatVersion: 2
guid: baee18c5c7b76584b90413bf20fdae9a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
[TaskAttribute("资源构建准备工作")]
public class TaskPrepare : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
// 检测构建参数合法性
if (buildParameters.BuildTarget == BuildTarget.NoTarget)
throw new Exception("请选择目标平台!");
if (string.IsNullOrEmpty(buildParameters.PackageName))
throw new Exception("包裹名称不能为空!");
if (string.IsNullOrEmpty(buildParameters.PackageVersion))
throw new Exception("包裹版本不能为空!");
if (string.IsNullOrEmpty(buildParameters.BuildOutputRoot))
throw new Exception("构建输出的根目录为空!");
if (string.IsNullOrEmpty(buildParameters.StreamingAssetsRoot))
throw new Exception("内置资源根目录为空!");
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
if (buildParameters.SBPParameters == null)
throw new Exception($"{nameof(BuildParameters.SBPParameters)} is null !");
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
}
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
{
#if UNITY_2021_3_OR_NEWER
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
BuildLogger.Warning("推荐使用可编程构建管线SBP");
}
#endif
// 检测当前是否正在构建资源包
if (BuildPipeline.isBuildingPlayer)
throw new Exception("当前正在构建资源包,请结束后再试");
// 检测是否有未保存场景
if (EditorTools.HasDirtyScenes())
throw new Exception("检测到未保存的场景文件");
// 检测首包资源标签
if (buildParameters.CopyBuildinFileOption == ECopyBuildinFileOption.ClearAndCopyByTags
|| buildParameters.CopyBuildinFileOption == ECopyBuildinFileOption.OnlyCopyByTags)
{
if (string.IsNullOrEmpty(buildParameters.CopyBuildinFileTags))
throw new Exception("首包资源标签不能为空!");
}
// 检测共享资源打包规则
if (buildParameters.SharedPackRule == null)
throw new Exception("共享资源打包规则不能为空!");
#if UNITY_WEBGL
if (buildParameters.EncryptionServices != null)
{
if (buildParameters.EncryptionServices.GetType() != typeof(EncryptionNone))
{
throw new Exception("WebGL平台不支持加密");
}
}
#endif
// 检测包裹输出目录是否存在
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
if (Directory.Exists(packageOutputDirectory))
throw new Exception($"本次构建的补丁目录已经存在:{packageOutputDirectory}");
// 保存改动的资源
AssetDatabase.SaveAssets();
}
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
{
string packageRootDirectory = buildParametersContext.GetPackageRootDirectory();
if (EditorTools.DeleteDirectory(packageRootDirectory))
{
BuildLogger.Log($"删除包裹目录:{packageRootDirectory}");
}
}
// 如果输出目录不存在
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
{
BuildLogger.Log($"创建输出目录:{pipelineOutputDirectory}");
}
}
}
}

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fileFormatVersion: 2
guid: 0dee755cccd608d48b6581ec33c99b39
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,154 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
[TaskAttribute("更新资源包信息")]
public class TaskUpdateBundleInfo : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
int outputNameStyle = (int)buildParametersContext.Parameters.OutputNameStyle;
// 1.检测文件名长度
foreach (var bundleInfo in buildMapContext.Collection)
{
// NOTE检测文件名长度不要超过260字符。
string fileName = bundleInfo.BundleName;
if (fileName.Length >= 260)
throw new Exception($"The output bundle name is too long {fileName.Length} chars : {fileName}");
}
// 2.更新构建输出的文件路径
foreach (var bundleInfo in buildMapContext.Collection)
{
bundleInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
if (bundleInfo.IsEncryptedFile)
bundleInfo.PackageSourceFilePath = bundleInfo.EncryptedFilePath;
else
bundleInfo.PackageSourceFilePath = bundleInfo.BuildOutputFilePath;
}
// 3.更新文件其它信息
foreach (var bundleInfo in buildMapContext.Collection)
{
bundleInfo.PackageUnityHash = GetUnityHash(bundleInfo, context);
bundleInfo.PackageUnityCRC = GetUnityCRC(bundleInfo, context);
bundleInfo.PackageFileHash = GetBundleFileHash(bundleInfo.PackageSourceFilePath, buildParametersContext);
bundleInfo.PackageFileCRC = GetBundleFileCRC(bundleInfo.PackageSourceFilePath, buildParametersContext);
bundleInfo.PackageFileSize = GetBundleFileSize(bundleInfo.PackageSourceFilePath, buildParametersContext);
}
// 4.更新补丁包输出的文件路径
foreach (var bundleInfo in buildMapContext.Collection)
{
string bundleName = bundleInfo.BundleName;
string fileHash = bundleInfo.PackageFileHash;
string fileExtension = ManifestTools.GetRemoteBundleFileExtension(bundleName);
string fileName = ManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleName, fileExtension, fileHash);
bundleInfo.PackageDestFilePath = $"{packageOutputDirectory}/{fileName}";
}
}
private string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000000000000000000000000000"; //32位
if (bundleInfo.IsRawFile)
{
string filePath = bundleInfo.PackageSourceFilePath;
return HashUtility.FileMD5(filePath);
}
if (parameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
var buildResult = context.GetContextObject<TaskBuilding.BuildResultContext>();
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
if (hash.isValid)
return hash.ToString();
else
throw new Exception($"Not found bundle hash in build result : {bundleInfo.BundleName}");
}
else if (parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
// 注意当资源包的依赖列表发生变化的时候ContentHash也会发生变化
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
return value.Hash.ToString();
else
throw new Exception($"Not found bundle hash in build result : {bundleInfo.BundleName}");
}
else
{
throw new System.NotImplementedException();
}
}
private uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return 0;
if (bundleInfo.IsRawFile)
return 0;
if (parameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
string filePath = bundleInfo.BuildOutputFilePath;
if (BuildPipeline.GetCRCForAssetBundle(filePath, out uint crc))
return crc;
else
throw new Exception($"Not found bundle crc in build result : {bundleInfo.BundleName}");
}
else if (parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
return value.Crc;
else
throw new Exception($"Not found bundle crc in build result : {bundleInfo.BundleName}");
}
else
{
throw new System.NotImplementedException();
}
}
private string GetBundleFileHash(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000000000000000000000000000"; //32位
else
return HashUtility.FileMD5(filePath);
}
private string GetBundleFileCRC(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
}
private long GetBundleFileSize(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return 0;
else
return FileUtility.GetFileSize(filePath);
}
}
}

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fileFormatVersion: 2
guid: 4882f54fbf0bcb04680fb581deae4889
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

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using System;
using System.Linq;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
[TaskAttribute("验证构建结果")]
public class TaskVerifyBuildResult : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
// 模拟构建模式下跳过验证
if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild)
return;
// 验证构建结果
if (buildParametersContext.Parameters.VerifyBuildingResult)
{
var buildResultContext = context.GetContextObject<TaskBuilding.BuildResultContext>();
VerifyingBuildingResult(context, buildResultContext.UnityManifest);
}
}
/// <summary>
/// 验证构建结果
/// </summary>
private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
string[] unityCreateBundles = unityManifest.GetAllAssetBundles();
// 1. 过滤掉原生Bundle
string[] mapBundles = buildMapContext.Collection.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
// 2. 验证Bundle
List<string> exceptBundleList1 = unityCreateBundles.Except(mapBundles).ToList();
if (exceptBundleList1.Count > 0)
{
foreach (var exceptBundle in exceptBundleList1)
{
BuildLogger.Warning($"差异资源包: {exceptBundle}");
}
throw new System.Exception("存在差异资源包!请查看警告信息!");
}
// 3. 验证Bundle
List<string> exceptBundleList2 = mapBundles.Except(unityCreateBundles).ToList();
if (exceptBundleList2.Count > 0)
{
foreach (var exceptBundle in exceptBundleList2)
{
BuildLogger.Warning($"差异资源包: {exceptBundle}");
}
throw new System.Exception("存在差异资源包!请查看警告信息!");
}
// 4. 验证Asset
/*
bool isPass = true;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
int progressValue = 0;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var buildedBundle in buildedBundles)
{
string filePath = $"{pipelineOutputDirectory}/{buildedBundle}";
string[] buildedAssetPaths = GetAssetBundleAllAssets(filePath);
string[] mapAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
if (mapAssetPaths.Length != buildedAssetPaths.Length)
{
BuildLogger.Warning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
var exceptAssetList1 = mapAssetPaths.Except(buildedAssetPaths).ToList();
foreach (var excpetAsset in exceptAssetList1)
{
BuildLogger.Warning($"构建失败的资源对象路径为 : {excpetAsset}");
}
var exceptAssetList2 = buildedAssetPaths.Except(mapAssetPaths).ToList();
foreach (var excpetAsset in exceptAssetList2)
{
BuildLogger.Warning($"构建失败的资源对象路径为 : {excpetAsset}");
}
isPass = false;
continue;
}
EditorTools.DisplayProgressBar("验证构建结果", ++progressValue, buildedBundles.Length);
}
EditorTools.ClearProgressBar();
if (isPass == false)
{
throw new Exception("构建结果验证没有通过,请参考警告日志!");
}
}
*/
BuildLogger.Log("构建结果验证成功!");
}
/// <summary>
/// 解析.manifest文件并获取资源列表
/// </summary>
private string[] GetAssetBundleAllAssets(string filePath)
{
string manifestFilePath = $"{filePath}.manifest";
List<string> assetLines = new List<string>();
using (StreamReader reader = File.OpenText(manifestFilePath))
{
string content;
bool findTarget = false;
while (null != (content = reader.ReadLine()))
{
if (content.StartsWith("Dependencies:"))
break;
if (findTarget == false && content.StartsWith("Assets:"))
findTarget = true;
if (findTarget)
{
if (content.StartsWith("- "))
{
string assetPath = content.TrimStart("- ".ToCharArray());
assetLines.Add(assetPath);
}
}
}
}
return assetLines.ToArray();
}
}
}

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fileFormatVersion: 2
guid: b883ac0c3c25e8143847a9326e2961cf
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Linq;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.Build.Pipeline.Interfaces;
namespace YooAsset.Editor
{
[TaskAttribute("验证构建结果")]
public class TaskVerifyBuildResult_SBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
// 模拟构建模式下跳过验证
if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild)
return;
// 验证构建结果
if (buildParametersContext.Parameters.VerifyBuildingResult)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
VerifyingBuildingResult(context, buildResultContext.Results);
}
}
/// <summary>
/// 验证构建结果
/// </summary>
private void VerifyingBuildingResult(BuildContext context, IBundleBuildResults buildResults)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<string> unityCreateBundles = buildResults.BundleInfos.Keys.ToList();
// 1. 过滤掉原生Bundle
List<string> expectBundles = buildMapContext.Collection.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList();
// 2. 验证Bundle
List<string> exceptBundleList1 = unityCreateBundles.Except(expectBundles).ToList();
if (exceptBundleList1.Count > 0)
{
foreach (var exceptBundle in exceptBundleList1)
{
BuildLogger.Warning($"差异资源包: {exceptBundle}");
}
throw new System.Exception("存在差异资源包!请查看警告信息!");
}
// 3. 验证Bundle
List<string> exceptBundleList2 = expectBundles.Except(unityCreateBundles).ToList();
if (exceptBundleList2.Count > 0)
{
foreach (var exceptBundle in exceptBundleList2)
{
BuildLogger.Warning($"差异资源包: {exceptBundle}");
}
throw new System.Exception("存在差异资源包!请查看警告信息!");
}
BuildLogger.Log("构建结果验证成功!");
}
}
}

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fileFormatVersion: 2
guid: 16aa7c2c37209a043b4f33d7854047c6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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namespace YooAsset.Editor
{
public class EncryptionNone : IEncryptionServices
{
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
{
throw new System.NotImplementedException();
}
}
}

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fileFormatVersion: 2
guid: 46b8b200b841799498896403d9d427c2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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namespace YooAsset.Editor
{
/// <summary>
/// 资源包流水线的构建模式
/// </summary>
public enum EBuildMode
{
/// <summary>
/// 强制重建模式
/// </summary>
ForceRebuild,
/// <summary>
/// 增量构建模式
/// </summary>
IncrementalBuild,
/// <summary>
/// 演练构建模式
/// </summary>
DryRunBuild,
/// <summary>
/// 模拟构建模式
/// </summary>
SimulateBuild,
}
}

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fileFormatVersion: 2
guid: 0b6f2523a865e454d8fa3f48a2852d5a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,19 @@

namespace YooAsset.Editor
{
/// <summary>
/// 构建管线类型
/// </summary>
public enum EBuildPipeline
{
/// <summary>
/// 传统内置构建管线
/// </summary>
BuiltinBuildPipeline,
/// <summary>
/// 可编程构建管线
/// </summary>
ScriptableBuildPipeline,
}
}

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fileFormatVersion: 2
guid: e53e56a0f6b01dd4c933249d2bda8d78
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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namespace YooAsset.Editor
{
/// <summary>
/// AssetBundle压缩选项
/// </summary>
public enum ECompressOption
{
Uncompressed = 0,
LZMA,
LZ4,
}
}

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fileFormatVersion: 2
guid: 1e8ac0dfc77bd1b4697db63d52ab4c6e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

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namespace YooAsset.Editor
{
/// <summary>
/// 首包资源文件的拷贝方式
/// </summary>
public enum ECopyBuildinFileOption
{
/// <summary>
/// 不拷贝任何文件
/// </summary>
None = 0,
/// <summary>
/// 先清空已有文件,然后拷贝所有文件
/// </summary>
ClearAndCopyAll,
/// <summary>
/// 先清空已有文件,然后按照资源标签拷贝文件
/// </summary>
ClearAndCopyByTags,
/// <summary>
/// 不清空已有文件,直接拷贝所有文件
/// </summary>
OnlyCopyAll,
/// <summary>
/// 不清空已有文件,直接按照资源标签拷贝文件
/// </summary>
OnlyCopyByTags,
}
}

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fileFormatVersion: 2
guid: 4defd475b635cdf4b87108140d3a0ad1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,19 @@

namespace YooAsset.Editor
{
/// <summary>
/// 输出文件名称的样式
/// </summary>
public enum EOutputNameStyle
{
/// <summary>
/// 哈希值名称
/// </summary>
HashName = 1,
/// <summary>
/// 资源包名称 + 哈希值名称
/// </summary>
BundleName_HashName = 4,
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 84c5eff5dedf53343897e83f6b10eea6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b19f23ac31124274d942d32bec434450
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
[Serializable]
public class AssetBundleCollector
{
/// <summary>
/// 收集路径
/// 注意:支持文件夹或单个资源文件
/// </summary>
public string CollectPath = string.Empty;
/// <summary>
/// 收集器的GUID
/// </summary>
public string CollectorGUID = string.Empty;
/// <summary>
/// 收集器类型
/// </summary>
public ECollectorType CollectorType = ECollectorType.MainAssetCollector;
/// <summary>
/// 寻址规则类名
/// </summary>
public string AddressRuleName = nameof(AddressByFileName);
/// <summary>
/// 打包规则类名
/// </summary>
public string PackRuleName = nameof(PackDirectory);
/// <summary>
/// 过滤规则类名
/// </summary>
public string FilterRuleName = nameof(CollectAll);
/// <summary>
/// 资源分类标签
/// </summary>
public string AssetTags = string.Empty;
/// <summary>
/// 用户自定义数据
/// </summary>
public string UserData = string.Empty;
/// <summary>
/// 收集器是否有效
/// </summary>
public bool IsValid()
{
if (AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(CollectPath) == null)
return false;
if (CollectorType == ECollectorType.None)
return false;
if (AssetBundleCollectorSettingData.HasAddressRuleName(AddressRuleName) == false)
return false;
if (AssetBundleCollectorSettingData.HasPackRuleName(PackRuleName) == false)
return false;
if (AssetBundleCollectorSettingData.HasFilterRuleName(FilterRuleName) == false)
return false;
return true;
}
/// <summary>
/// 检测配置错误
/// </summary>
public void CheckConfigError()
{
string assetGUID = AssetDatabase.AssetPathToGUID(CollectPath);
if (string.IsNullOrEmpty(assetGUID))
throw new Exception($"Invalid collect path : {CollectPath}");
if (CollectorType == ECollectorType.None)
throw new Exception($"{nameof(ECollectorType)}.{ECollectorType.None} is invalid in collector : {CollectPath}");
if (AssetBundleCollectorSettingData.HasPackRuleName(PackRuleName) == false)
throw new Exception($"Invalid {nameof(IPackRule)} class type : {PackRuleName} in collector : {CollectPath}");
if (AssetBundleCollectorSettingData.HasFilterRuleName(FilterRuleName) == false)
throw new Exception($"Invalid {nameof(IFilterRule)} class type : {FilterRuleName} in collector : {CollectPath}");
if (AssetBundleCollectorSettingData.HasAddressRuleName(AddressRuleName) == false)
throw new Exception($"Invalid {nameof(IAddressRule)} class type : {AddressRuleName} in collector : {CollectPath}");
}
/// <summary>
/// 修复配置错误
/// </summary>
public bool FixConfigError()
{
bool isFixed = false;
if (string.IsNullOrEmpty(CollectorGUID) == false)
{
string convertAssetPath = AssetDatabase.GUIDToAssetPath(CollectorGUID);
if (string.IsNullOrEmpty(convertAssetPath))
{
Debug.LogWarning($"Collector GUID {CollectorGUID} is invalid and has been auto removed !");
CollectorGUID = string.Empty;
isFixed = true;
}
else
{
if (CollectPath != convertAssetPath)
{
CollectPath = convertAssetPath;
isFixed = true;
Debug.LogWarning($"Fix collect path : {CollectPath} -> {convertAssetPath}");
}
}
}
/*
string convertGUID = AssetDatabase.AssetPathToGUID(CollectPath);
if(string.IsNullOrEmpty(convertGUID) == false)
{
CollectorGUID = convertGUID;
}
*/
return isFixed;
}
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command, AssetBundleCollectorGroup group)
{
// 注意:模拟构建模式下只收集主资源
if (command.BuildMode == EBuildMode.SimulateBuild)
{
if (CollectorType != ECollectorType.MainAssetCollector)
return new List<CollectAssetInfo>();
}
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
// 检测是否为原生资源打包规则
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
bool isRawFilePackRule = packRuleInstance.IsRawFilePackRule();
// 检测原生资源包的收集器类型
if (isRawFilePackRule && CollectorType != ECollectorType.MainAssetCollector)
throw new Exception($"The raw file pack rule must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
if (string.IsNullOrEmpty(CollectPath))
throw new Exception($"The collect path is null or empty in group : {group.GroupName}");
// 收集打包资源
if (AssetDatabase.IsValidFolder(CollectPath))
{
string collectDirectory = CollectPath;
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory);
foreach (string assetPath in findAssets)
{
if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(group, assetPath))
{
if (result.ContainsKey(assetPath) == false)
{
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
result.Add(assetPath, collectAssetInfo);
}
else
{
throw new Exception($"The collecting asset file is existed : {assetPath} in collector : {CollectPath}");
}
}
}
}
else
{
string assetPath = CollectPath;
if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(group, assetPath))
{
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
result.Add(assetPath, collectAssetInfo);
}
else
{
throw new Exception($"The collecting single asset file is invalid : {assetPath} in collector : {CollectPath}");
}
}
// 检测可寻址地址是否重复
if (command.EnableAddressable)
{
var addressTemper = new Dictionary<string, string>();
foreach (var collectInfoPair in result)
{
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{
string address = collectInfoPair.Value.Address;
string assetPath = collectInfoPair.Value.AssetPath;
if (string.IsNullOrEmpty(address))
continue;
if (address.StartsWith("Assets/") || address.StartsWith("assets/"))
throw new Exception($"The address can not set asset path in collector : {CollectPath} \nAssetPath: {assetPath}");
if (addressTemper.TryGetValue(address, out var existed) == false)
addressTemper.Add(address, assetPath);
else
throw new Exception($"The address is existed : {address} in collector : {CollectPath} \nAssetPath:\n {existed}\n {assetPath}");
}
}
}
// 返回列表
return result.Values.ToList();
}
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawFilePackRule)
{
string address = GetAddress(command, group, assetPath);
string bundleName = GetBundleName(command, group, assetPath);
List<string> assetTags = GetAssetTags(group);
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, isRawFilePackRule, assetTags);
// 注意:模拟构建模式下不需要收集依赖资源
if (command.BuildMode == EBuildMode.SimulateBuild)
collectAssetInfo.DependAssets = new List<string>();
else
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
return collectAssetInfo;
}
private bool IsValidateAsset(string assetPath, bool isRawFilePackRule)
{
if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
{
UnityEngine.Debug.LogError($"Invalid asset path : {assetPath}");
return false;
}
// 忽略文件夹
if (AssetDatabase.IsValidFolder(assetPath))
return false;
// 忽略编辑器下的类型资源
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(LightingDataAsset))
return false;
// 检测原生文件是否合规
if (isRawFilePackRule)
{
string extension = EditorTools.RemoveFirstChar(System.IO.Path.GetExtension(assetPath));
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.mat.ToString() ||
extension == EAssetFileExtension.controller.ToString() || extension == EAssetFileExtension.anim.ToString() ||
extension == EAssetFileExtension.ttf.ToString() || extension == EAssetFileExtension.shader.ToString())
{
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support file estension : {extension}");
return false;
}
// 注意:原生文件只支持无依赖关系的资源
/*
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
if (depends.Length != 1)
{
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support estension : {extension}");
return false;
}
*/
}
else
{
// 忽略Unity无法识别的无效文件
// 注意:只对非原生文件收集器处理
if (assetType == typeof(UnityEditor.DefaultAsset))
{
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
return false;
}
}
string fileExtension = System.IO.Path.GetExtension(assetPath);
if (DefaultFilterRule.IsIgnoreFile(fileExtension))
return false;
return true;
}
private bool IsCollectAsset(AssetBundleCollectorGroup group, string assetPath)
{
// 根据规则设置过滤资源文件
IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath, CollectPath, group.GroupName, UserData));
}
private string GetAddress(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
{
if (command.EnableAddressable == false)
return string.Empty;
if (CollectorType != ECollectorType.MainAssetCollector)
return string.Empty;
IAddressRule addressRuleInstance = AssetBundleCollectorSettingData.GetAddressRuleInstance(AddressRuleName);
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName, UserData));
return adressValue;
}
private string GetBundleName(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
{
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
{
// 获取着色器打包规则结果
PackRuleResult packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
}
else
{
// 获取其它资源打包规则结果
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
PackRuleResult packRuleResult = packRuleInstance.GetPackRuleResult(new PackRuleData(assetPath, CollectPath, group.GroupName, UserData));
return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
}
}
private List<string> GetAssetTags(AssetBundleCollectorGroup group)
{
List<string> tags = EditorTools.StringToStringList(group.AssetTags, ';');
List<string> temper = EditorTools.StringToStringList(AssetTags, ';');
tags.AddRange(temper);
return tags;
}
private List<string> GetAllDependencies(string mainAssetPath)
{
string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
List<string> result = new List<string>(depends.Length);
foreach (string assetPath in depends)
{
// 注意:排除主资源对象
if (assetPath == mainAssetPath)
continue;
if (IsValidateAsset(assetPath, false))
{
result.Add(assetPath);
}
}
return result;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f79866c315d53ef4480d6fa4083c09ad
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,388 @@
using System;
using System.IO;
using System.Xml;
using System.Text;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
public class AssetBundleCollectorConfig
{
public const string ConfigVersion = "2.4";
public const string XmlVersion = "Version";
public const string XmlCommon = "Common";
public const string XmlEnableAddressable = "AutoAddressable";
public const string XmlLocationToLower = "LocationToLower";
public const string XmlIncludeAssetGUID = "IncludeAssetGUID";
public const string XmlUniqueBundleName = "UniqueBundleName";
public const string XmlShowPackageView = "ShowPackageView";
public const string XmlShowEditorAlias = "ShowEditorAlias";
public const string XmlPackage = "Package";
public const string XmlPackageName = "PackageName";
public const string XmlPackageDesc = "PackageDesc";
public const string XmlGroup = "Group";
public const string XmlGroupActiveRule = "GroupActiveRule";
public const string XmlGroupName = "GroupName";
public const string XmlGroupDesc = "GroupDesc";
public const string XmlCollector = "Collector";
public const string XmlCollectPath = "CollectPath";
public const string XmlCollectorGUID = "CollectGUID";
public const string XmlCollectorType = "CollectType";
public const string XmlAddressRule = "AddressRule";
public const string XmlPackRule = "PackRule";
public const string XmlFilterRule = "FilterRule";
public const string XmlUserData = "UserData";
public const string XmlAssetTags = "AssetTags";
/// <summary>
/// 导入XML配置表
/// </summary>
public static void ImportXmlConfig(string filePath)
{
if (File.Exists(filePath) == false)
throw new FileNotFoundException(filePath);
if (Path.GetExtension(filePath) != ".xml")
throw new Exception($"Only support xml : {filePath}");
// 加载配置文件
XmlDocument xmlDoc = new XmlDocument();
xmlDoc.Load(filePath);
XmlElement root = xmlDoc.DocumentElement;
// 读取配置版本
string configVersion = root.GetAttribute(XmlVersion);
if (configVersion != ConfigVersion)
{
if (UpdateXmlConfig(xmlDoc) == false)
throw new Exception($"The config version update failed : {configVersion} -> {ConfigVersion}");
else
Debug.Log($"The config version update succeed : {configVersion} -> {ConfigVersion}");
}
// 读取公共配置
bool enableAddressable = false;
bool locationToLower = false;
bool includeAssetGUID = false;
bool uniqueBundleName = false;
bool showPackageView = false;
bool showEditorAlias = false;
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
{
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlEnableAddressable))
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
if (commonElement.HasAttribute(XmlLocationToLower))
locationToLower = commonElement.GetAttribute(XmlLocationToLower) == "True" ? true : false;
if (commonElement.HasAttribute(XmlIncludeAssetGUID))
includeAssetGUID = commonElement.GetAttribute(XmlIncludeAssetGUID) == "True" ? true : false;
if (commonElement.HasAttribute(XmlUniqueBundleName))
uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
if (commonElement.HasAttribute(XmlShowPackageView))
showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
if (commonElement.HasAttribute(XmlShowEditorAlias))
showEditorAlias = commonElement.GetAttribute(XmlShowEditorAlias) == "True" ? true : false;
}
// 读取包裹配置
List<AssetBundleCollectorPackage> packages = new List<AssetBundleCollectorPackage>();
var packageNodeList = root.GetElementsByTagName(XmlPackage);
foreach (var packageNode in packageNodeList)
{
XmlElement packageElement = packageNode as XmlElement;
if (packageElement.HasAttribute(XmlPackageName) == false)
throw new Exception($"Not found attribute {XmlPackageName} in {XmlPackage}");
if (packageElement.HasAttribute(XmlPackageDesc) == false)
throw new Exception($"Not found attribute {XmlPackageDesc} in {XmlPackage}");
AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
package.PackageName = packageElement.GetAttribute(XmlPackageName);
package.PackageDesc = packageElement.GetAttribute(XmlPackageDesc);
packages.Add(package);
// 读取分组配置
var groupNodeList = packageElement.GetElementsByTagName(XmlGroup);
foreach (var groupNode in groupNodeList)
{
XmlElement groupElement = groupNode as XmlElement;
if (groupElement.HasAttribute(XmlGroupActiveRule) == false)
throw new Exception($"Not found attribute {XmlGroupActiveRule} in {XmlGroup}");
if (groupElement.HasAttribute(XmlGroupName) == false)
throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}");
if (groupElement.HasAttribute(XmlGroupDesc) == false)
throw new Exception($"Not found attribute {XmlGroupDesc} in {XmlGroup}");
if (groupElement.HasAttribute(XmlAssetTags) == false)
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}");
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
group.ActiveRuleName = groupElement.GetAttribute(XmlGroupActiveRule);
group.GroupName = groupElement.GetAttribute(XmlGroupName);
group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc);
group.AssetTags = groupElement.GetAttribute(XmlAssetTags);
package.Groups.Add(group);
// 读取收集器配置
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
foreach (var collectorNode in collectorNodeList)
{
XmlElement collectorElement = collectorNode as XmlElement;
if (collectorElement.HasAttribute(XmlCollectPath) == false)
throw new Exception($"Not found attribute {XmlCollectPath} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlCollectorGUID) == false)
throw new Exception($"Not found attribute {XmlCollectorGUID} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlCollectorType) == false)
throw new Exception($"Not found attribute {XmlCollectorType} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlAddressRule) == false)
throw new Exception($"Not found attribute {XmlAddressRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlPackRule) == false)
throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlFilterRule) == false)
throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlUserData) == false)
throw new Exception($"Not found attribute {XmlUserData} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlAssetTags) == false)
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
AssetBundleCollector collector = new AssetBundleCollector();
collector.CollectPath = collectorElement.GetAttribute(XmlCollectPath);
collector.CollectorGUID = collectorElement.GetAttribute(XmlCollectorGUID);
collector.CollectorType = EditorTools.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule);
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
collector.UserData = collectorElement.GetAttribute(XmlUserData);
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags);
group.Collectors.Add(collector);
}
}
}
// 检测配置错误
foreach (var package in packages)
{
package.CheckConfigError();
}
// 保存配置数据
AssetBundleCollectorSettingData.ClearAll();
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
AssetBundleCollectorSettingData.Setting.LocationToLower = locationToLower;
AssetBundleCollectorSettingData.Setting.IncludeAssetGUID = includeAssetGUID;
AssetBundleCollectorSettingData.Setting.UniqueBundleName = uniqueBundleName;
AssetBundleCollectorSettingData.Setting.ShowPackageView = showPackageView;
AssetBundleCollectorSettingData.Setting.ShowEditorAlias = showEditorAlias;
AssetBundleCollectorSettingData.Setting.Packages.AddRange(packages);
AssetBundleCollectorSettingData.SaveFile();
Debug.Log($"导入配置完毕!");
}
/// <summary>
/// 导出XML配置表
/// </summary>
public static void ExportXmlConfig(string savePath)
{
if (File.Exists(savePath))
File.Delete(savePath);
StringBuilder sb = new StringBuilder();
sb.AppendLine("<?xml version=\"1.0\" encoding=\"utf-8\"?>");
sb.AppendLine("<root>");
sb.AppendLine("</root>");
XmlDocument xmlDoc = new XmlDocument();
xmlDoc.LoadXml(sb.ToString());
XmlElement root = xmlDoc.DocumentElement;
// 设置配置版本
root.SetAttribute(XmlVersion, ConfigVersion);
// 设置公共配置
var commonElement = xmlDoc.CreateElement(XmlCommon);
commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString());
commonElement.SetAttribute(XmlLocationToLower, AssetBundleCollectorSettingData.Setting.LocationToLower.ToString());
commonElement.SetAttribute(XmlIncludeAssetGUID, AssetBundleCollectorSettingData.Setting.IncludeAssetGUID.ToString());
commonElement.SetAttribute(XmlUniqueBundleName, AssetBundleCollectorSettingData.Setting.UniqueBundleName.ToString());
commonElement.SetAttribute(XmlShowPackageView, AssetBundleCollectorSettingData.Setting.ShowPackageView.ToString());
commonElement.SetAttribute(XmlShowEditorAlias, AssetBundleCollectorSettingData.Setting.ShowEditorAlias.ToString());
root.AppendChild(commonElement);
// 设置Package配置
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
{
var packageElement = xmlDoc.CreateElement(XmlPackage);
packageElement.SetAttribute(XmlPackageName, package.PackageName);
packageElement.SetAttribute(XmlPackageDesc, package.PackageDesc);
root.AppendChild(packageElement);
// 设置分组配置
foreach (var group in package.Groups)
{
var groupElement = xmlDoc.CreateElement(XmlGroup);
groupElement.SetAttribute(XmlGroupActiveRule, group.ActiveRuleName);
groupElement.SetAttribute(XmlGroupName, group.GroupName);
groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc);
groupElement.SetAttribute(XmlAssetTags, group.AssetTags);
packageElement.AppendChild(groupElement);
// 设置收集器配置
foreach (var collector in group.Collectors)
{
var collectorElement = xmlDoc.CreateElement(XmlCollector);
collectorElement.SetAttribute(XmlCollectPath, collector.CollectPath);
collectorElement.SetAttribute(XmlCollectorGUID, collector.CollectorGUID);
collectorElement.SetAttribute(XmlCollectorType, collector.CollectorType.ToString());
collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName);
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
collectorElement.SetAttribute(XmlUserData, collector.UserData);
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
groupElement.AppendChild(collectorElement);
}
}
}
// 生成配置文件
xmlDoc.Save(savePath);
Debug.Log($"导出配置完毕!");
}
/// <summary>
/// 升级XML配置表
/// </summary>
private static bool UpdateXmlConfig(XmlDocument xmlDoc)
{
XmlElement root = xmlDoc.DocumentElement;
string configVersion = root.GetAttribute(XmlVersion);
if (configVersion == ConfigVersion)
return true;
// 1.0 -> 2.0
if (configVersion == "1.0")
{
// 添加公共元素属性
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
{
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlShowPackageView) == false)
commonElement.SetAttribute(XmlShowPackageView, "False");
}
// 添加包裹元素
var packageElement = xmlDoc.CreateElement(XmlPackage);
packageElement.SetAttribute(XmlPackageName, "DefaultPackage");
packageElement.SetAttribute(XmlPackageDesc, string.Empty);
root.AppendChild(packageElement);
// 获取所有分组元素
var groupNodeList = root.GetElementsByTagName(XmlGroup);
List<XmlElement> temper = new List<XmlElement>(groupNodeList.Count);
foreach (var groupNode in groupNodeList)
{
XmlElement groupElement = groupNode as XmlElement;
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
foreach (var collectorNode in collectorNodeList)
{
XmlElement collectorElement = collectorNode as XmlElement;
if (collectorElement.HasAttribute(XmlCollectorGUID) == false)
collectorElement.SetAttribute(XmlCollectorGUID, string.Empty);
}
temper.Add(groupElement);
}
// 将分组元素转移至包裹元素下
foreach (var groupElement in temper)
{
root.RemoveChild(groupElement);
packageElement.AppendChild(groupElement);
}
// 更新版本
root.SetAttribute(XmlVersion, "2.0");
return UpdateXmlConfig(xmlDoc);
}
// 2.0 -> 2.1
if (configVersion == "2.0")
{
// 添加公共元素属性
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
{
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlUniqueBundleName) == false)
commonElement.SetAttribute(XmlUniqueBundleName, "False");
}
// 更新版本
root.SetAttribute(XmlVersion, "2.1");
return UpdateXmlConfig(xmlDoc);
}
// 2.1 -> 2.2
if (configVersion == "2.1")
{
// 添加公共元素属性
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
{
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlShowEditorAlias) == false)
commonElement.SetAttribute(XmlShowEditorAlias, "False");
}
// 更新版本
root.SetAttribute(XmlVersion, "2.2");
return UpdateXmlConfig(xmlDoc);
}
// 2.2 -> 2.3
if (configVersion == "2.2")
{
// 获取所有分组元素
var groupNodeList = root.GetElementsByTagName(XmlGroup);
foreach (var groupNode in groupNodeList)
{
XmlElement groupElement = groupNode as XmlElement;
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
foreach (var collectorNode in collectorNodeList)
{
XmlElement collectorElement = collectorNode as XmlElement;
if (collectorElement.HasAttribute(XmlUserData) == false)
collectorElement.SetAttribute(XmlUserData, string.Empty);
}
}
// 更新版本
root.SetAttribute(XmlVersion, "2.3");
return UpdateXmlConfig(xmlDoc);
}
// 2.3 -> 2.4
if (configVersion == "2.3")
{
// 获取所有分组元素
var groupNodeList = root.GetElementsByTagName(XmlGroup);
foreach (var groupNode in groupNodeList)
{
XmlElement groupElement = groupNode as XmlElement;
if (groupElement.HasAttribute(XmlGroupActiveRule) == false)
groupElement.SetAttribute(XmlGroupActiveRule, $"{nameof(EnableGroup)}");
}
// 更新版本
root.SetAttribute(XmlVersion, "2.4");
return UpdateXmlConfig(xmlDoc);
}
return false;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f9a030381c5944145a285c3212153ceb
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,124 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
[Serializable]
public class AssetBundleCollectorGroup
{
/// <summary>
/// 分组名称
/// </summary>
public string GroupName = string.Empty;
/// <summary>
/// 分组描述
/// </summary>
public string GroupDesc = string.Empty;
/// <summary>
/// 资源分类标签
/// </summary>
public string AssetTags = string.Empty;
/// <summary>
/// 分组激活规则
/// </summary>
public string ActiveRuleName = nameof(EnableGroup);
/// <summary>
/// 分组的收集器列表
/// </summary>
public List<AssetBundleCollector> Collectors = new List<AssetBundleCollector>();
/// <summary>
/// 检测配置错误
/// </summary>
public void CheckConfigError()
{
if (AssetBundleCollectorSettingData.HasActiveRuleName(ActiveRuleName) == false)
throw new Exception($"Invalid {nameof(IActiveRule)} class type : {ActiveRuleName} in group : {GroupName}");
// 当分组不是激活状态时,直接不进行检测
if (ActiveRuleName == nameof(DisableGroup)) return;
foreach (var collector in Collectors)
{
collector.CheckConfigError();
}
}
/// <summary>
/// 修复配置错误
/// </summary>
public bool FixConfigError()
{
bool isFixed = false;
foreach (var collector in Collectors)
{
if (collector.FixConfigError())
{
isFixed = true;
}
}
return isFixed;
}
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
{
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
// 检测分组是否激活
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(ActiveRuleName);
if (activeRule.IsActiveGroup() == false)
{
return new List<CollectAssetInfo>();
}
// 收集打包资源
foreach (var collector in Collectors)
{
var temper = collector.GetAllCollectAssets(command, this);
foreach (var assetInfo in temper)
{
if (result.ContainsKey(assetInfo.AssetPath) == false)
result.Add(assetInfo.AssetPath, assetInfo);
else
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath} in group : {GroupName}");
}
}
// 检测可寻址地址是否重复
if (command.EnableAddressable)
{
var addressTemper = new Dictionary<string, string>();
foreach (var collectInfoPair in result)
{
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{
string address = collectInfoPair.Value.Address;
string assetPath = collectInfoPair.Value.AssetPath;
if (string.IsNullOrEmpty(address))
continue;
if (addressTemper.TryGetValue(address, out var existed) == false)
addressTemper.Add(address, assetPath);
else
throw new Exception($"The address is existed : {address} in group : {GroupName} \nAssetPath:\n {existed}\n {assetPath}");
}
}
}
// 返回列表
return result.Values.ToList();
}
}
}

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fileFormatVersion: 2
guid: e9f7615a761107d4ebf96d66be2f6b45
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
[Serializable]
public class AssetBundleCollectorPackage
{
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName = string.Empty;
/// <summary>
/// 包裹描述
/// </summary>
public string PackageDesc = string.Empty;
/// <summary>
/// 分组列表
/// </summary>
public List<AssetBundleCollectorGroup> Groups = new List<AssetBundleCollectorGroup>();
/// <summary>
/// 检测配置错误
/// </summary>
public void CheckConfigError()
{
foreach (var group in Groups)
{
group.CheckConfigError();
}
}
/// <summary>
/// 修复配置错误
/// </summary>
public bool FixConfigError()
{
bool isFixed = false;
foreach (var group in Groups)
{
if (group.FixConfigError())
{
isFixed = true;
}
}
return isFixed;
}
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
{
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
// 收集打包资源
foreach (var group in Groups)
{
var temper = group.GetAllCollectAssets(command);
foreach (var assetInfo in temper)
{
if (result.ContainsKey(assetInfo.AssetPath) == false)
result.Add(assetInfo.AssetPath, assetInfo);
else
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath}");
}
}
// 检测可寻址地址是否重复
if (command.EnableAddressable)
{
var addressTemper = new Dictionary<string, string>();
foreach (var collectInfoPair in result)
{
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{
string address = collectInfoPair.Value.Address;
string assetPath = collectInfoPair.Value.AssetPath;
if (string.IsNullOrEmpty(address))
continue;
if (addressTemper.TryGetValue(address, out var existed) == false)
addressTemper.Add(address, assetPath);
else
throw new Exception($"The address is existed : {address} \nAssetPath:\n {existed}\n {assetPath}");
}
}
}
// 返回列表
return result.Values.ToList();
}
/// <summary>
/// 获取所有的资源标签
/// </summary>
public List<string> GetAllTags()
{
HashSet<string> result = new HashSet<string>();
foreach (var group in Groups)
{
List<string> groupTags = EditorTools.StringToStringList(group.AssetTags, ';');
foreach (var tag in groupTags)
{
if (result.Contains(tag) == false)
result.Add(tag);
}
foreach (var collector in group.Collectors)
{
List<string> collectorTags = EditorTools.StringToStringList(collector.AssetTags, ';');
foreach (var tag in collectorTags)
{
if (result.Contains(tag) == false)
result.Add(tag);
}
}
}
return result.ToList();
}
}
}

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fileFormatVersion: 2
guid: 154d1124b6089254895b0f2b672394d5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace YooAsset.Editor
{
[CreateAssetMenu(fileName = "AssetBundleCollectorSetting", menuName = "YooAsset/Create AssetBundle Collector Settings")]
public class AssetBundleCollectorSetting : ScriptableObject
{
/// <summary>
/// 显示包裹列表视图
/// </summary>
public bool ShowPackageView = false;
/// <summary>
/// 启用可寻址资源定位
/// </summary>
public bool EnableAddressable = false;
/// <summary>
/// 资源定位地址大小写不敏感
/// </summary>
public bool LocationToLower = false;
/// <summary>
/// 包含资源GUID数据
/// </summary>
public bool IncludeAssetGUID = false;
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName = false;
/// <summary>
/// 是否显示编辑器别名
/// </summary>
public bool ShowEditorAlias = false;
/// <summary>
/// 包裹列表
/// </summary>
public List<AssetBundleCollectorPackage> Packages = new List<AssetBundleCollectorPackage>();
/// <summary>
/// 清空所有数据
/// </summary>
public void ClearAll()
{
ShowPackageView = false;
EnableAddressable = false;
LocationToLower = false;
IncludeAssetGUID = false;
UniqueBundleName = false;
ShowEditorAlias = false;
Packages.Clear();
}
/// <summary>
/// 检测包裹配置错误
/// </summary>
public void CheckPackageConfigError(string packageName)
{
var package = GetPackage(packageName);
package.CheckConfigError();
}
/// <summary>
/// 检测所有配置错误
/// </summary>
public void CheckAllPackageConfigError()
{
foreach (var package in Packages)
{
package.CheckConfigError();
}
}
/// <summary>
/// 修复所有配置错误
/// </summary>
public bool FixAllPackageConfigError()
{
bool isFixed = false;
foreach (var package in Packages)
{
if (package.FixConfigError())
{
isFixed = true;
}
}
return isFixed;
}
/// <summary>
/// 获取所有的资源标签
/// </summary>
public List<string> GetPackageAllTags(string packageName)
{
var package = GetPackage(packageName);
return package.GetAllTags();
}
/// <summary>
/// 获取包裹收集的资源文件
/// </summary>
public CollectResult GetPackageAssets(EBuildMode buildMode, string packageName)
{
if (string.IsNullOrEmpty(packageName))
throw new Exception("Build package name is null or empty !");
var package = GetPackage(packageName);
CollectCommand command = new CollectCommand(buildMode, packageName,
EnableAddressable, LocationToLower, IncludeAssetGUID, UniqueBundleName);
CollectResult collectResult = new CollectResult(command);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
return collectResult;
}
/// <summary>
/// 获取包裹类
/// </summary>
public AssetBundleCollectorPackage GetPackage(string packageName)
{
foreach (var package in Packages)
{
if (package.PackageName == packageName)
return package;
}
throw new Exception($"Not found package : {packageName}");
}
}
}

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fileFormatVersion: 2
guid: 185f6993d5150494d98da50e26cb1c25
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class AssetBundleCollectorSettingData
{
private static readonly Dictionary<string, System.Type> _cacheActiveRuleTypes = new Dictionary<string, Type>();
private static readonly Dictionary<string, IActiveRule> _cacheActiveRuleInstance = new Dictionary<string, IActiveRule>();
private static readonly Dictionary<string, System.Type> _cacheAddressRuleTypes = new Dictionary<string, System.Type>();
private static readonly Dictionary<string, IAddressRule> _cacheAddressRuleInstance = new Dictionary<string, IAddressRule>();
private static readonly Dictionary<string, System.Type> _cachePackRuleTypes = new Dictionary<string, System.Type>();
private static readonly Dictionary<string, IPackRule> _cachePackRuleInstance = new Dictionary<string, IPackRule>();
private static readonly Dictionary<string, System.Type> _cacheFilterRuleTypes = new Dictionary<string, System.Type>();
private static readonly Dictionary<string, IFilterRule> _cacheFilterRuleInstance = new Dictionary<string, IFilterRule>();
/// <summary>
/// 配置数据是否被修改
/// </summary>
public static bool IsDirty { private set; get; } = false;
static AssetBundleCollectorSettingData()
{
// IPackRule
{
// 清空缓存集合
_cachePackRuleTypes.Clear();
_cachePackRuleInstance.Clear();
// 获取所有类型
List<Type> types = new List<Type>(100)
{
typeof(PackSeparately),
typeof(PackDirectory),
typeof(PackTopDirectory),
typeof(PackCollector),
typeof(PackGroup),
typeof(PackRawFile),
typeof(PackShaderVariants)
};
var customTypes = EditorTools.GetAssignableTypes(typeof(IPackRule));
types.AddRange(customTypes);
for (int i = 0; i < types.Count; i++)
{
Type type = types[i];
if (_cachePackRuleTypes.ContainsKey(type.Name) == false)
_cachePackRuleTypes.Add(type.Name, type);
}
}
// IFilterRule
{
// 清空缓存集合
_cacheFilterRuleTypes.Clear();
_cacheFilterRuleInstance.Clear();
// 获取所有类型
List<Type> types = new List<Type>(100)
{
typeof(CollectAll),
typeof(CollectScene),
typeof(CollectPrefab),
typeof(CollectSprite)
};
var customTypes = EditorTools.GetAssignableTypes(typeof(IFilterRule));
types.AddRange(customTypes);
for (int i = 0; i < types.Count; i++)
{
Type type = types[i];
if (_cacheFilterRuleTypes.ContainsKey(type.Name) == false)
_cacheFilterRuleTypes.Add(type.Name, type);
}
}
// IAddressRule
{
// 清空缓存集合
_cacheAddressRuleTypes.Clear();
_cacheAddressRuleInstance.Clear();
// 获取所有类型
List<Type> types = new List<Type>(100)
{
typeof(AddressByFileName),
typeof(AddressByFilePath),
typeof(AddressByFolderAndFileName),
typeof(AddressByGroupAndFileName),
typeof(AddressDisable)
};
var customTypes = EditorTools.GetAssignableTypes(typeof(IAddressRule));
types.AddRange(customTypes);
for (int i = 0; i < types.Count; i++)
{
Type type = types[i];
if (_cacheAddressRuleTypes.ContainsKey(type.Name) == false)
_cacheAddressRuleTypes.Add(type.Name, type);
}
}
// IActiveRule
{
// 清空缓存集合
_cacheActiveRuleTypes.Clear();
_cacheActiveRuleInstance.Clear();
// 获取所有类型
List<Type> types = new List<Type>(100)
{
typeof(EnableGroup),
typeof(DisableGroup),
};
var customTypes = EditorTools.GetAssignableTypes(typeof(IActiveRule));
types.AddRange(customTypes);
for (int i = 0; i < types.Count; i++)
{
Type type = types[i];
if (_cacheActiveRuleTypes.ContainsKey(type.Name) == false)
_cacheActiveRuleTypes.Add(type.Name, type);
}
}
}
private static AssetBundleCollectorSetting _setting = null;
public static AssetBundleCollectorSetting Setting
{
get
{
if (_setting == null)
_setting = SettingLoader.LoadSettingData<AssetBundleCollectorSetting>();
return _setting;
}
}
/// <summary>
/// 存储配置文件
/// </summary>
public static void SaveFile()
{
if (Setting != null)
{
IsDirty = false;
EditorUtility.SetDirty(Setting);
AssetDatabase.SaveAssets();
Debug.Log($"{nameof(AssetBundleCollectorSetting)}.asset is saved!");
}
}
/// <summary>
/// 修复配置文件
/// </summary>
public static void FixFile()
{
bool isFixed = Setting.FixAllPackageConfigError();
if (isFixed)
{
IsDirty = true;
}
}
/// <summary>
/// 清空所有数据
/// </summary>
public static void ClearAll()
{
Setting.ClearAll();
SaveFile();
}
public static List<RuleDisplayName> GetActiveRuleNames()
{
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheActiveRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
public static List<RuleDisplayName> GetAddressRuleNames()
{
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheAddressRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
public static List<RuleDisplayName> GetPackRuleNames()
{
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cachePackRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
public static List<RuleDisplayName> GetFilterRuleNames()
{
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheFilterRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
private static string GetRuleDisplayName(string name, Type type)
{
var attribute = DisplayNameAttributeHelper.GetAttribute<DisplayNameAttribute>(type);
if (attribute != null && string.IsNullOrEmpty(attribute.DisplayName) == false)
return attribute.DisplayName;
else
return name;
}
public static bool HasActiveRuleName(string ruleName)
{
return _cacheActiveRuleTypes.Keys.Contains(ruleName);
}
public static bool HasAddressRuleName(string ruleName)
{
return _cacheAddressRuleTypes.Keys.Contains(ruleName);
}
public static bool HasPackRuleName(string ruleName)
{
return _cachePackRuleTypes.Keys.Contains(ruleName);
}
public static bool HasFilterRuleName(string ruleName)
{
return _cacheFilterRuleTypes.Keys.Contains(ruleName);
}
public static IActiveRule GetActiveRuleInstance(string ruleName)
{
if (_cacheActiveRuleInstance.TryGetValue(ruleName, out IActiveRule instance))
return instance;
// 如果不存在创建类的实例
if (_cacheActiveRuleTypes.TryGetValue(ruleName, out Type type))
{
instance = (IActiveRule)Activator.CreateInstance(type);
_cacheActiveRuleInstance.Add(ruleName, instance);
return instance;
}
else
{
throw new Exception($"{nameof(IActiveRule)}类型无效:{ruleName}");
}
}
public static IAddressRule GetAddressRuleInstance(string ruleName)
{
if (_cacheAddressRuleInstance.TryGetValue(ruleName, out IAddressRule instance))
return instance;
// 如果不存在创建类的实例
if (_cacheAddressRuleTypes.TryGetValue(ruleName, out Type type))
{
instance = (IAddressRule)Activator.CreateInstance(type);
_cacheAddressRuleInstance.Add(ruleName, instance);
return instance;
}
else
{
throw new Exception($"{nameof(IAddressRule)}类型无效:{ruleName}");
}
}
public static IPackRule GetPackRuleInstance(string ruleName)
{
if (_cachePackRuleInstance.TryGetValue(ruleName, out IPackRule instance))
return instance;
// 如果不存在创建类的实例
if (_cachePackRuleTypes.TryGetValue(ruleName, out Type type))
{
instance = (IPackRule)Activator.CreateInstance(type);
_cachePackRuleInstance.Add(ruleName, instance);
return instance;
}
else
{
throw new Exception($"{nameof(IPackRule)}类型无效:{ruleName}");
}
}
public static IFilterRule GetFilterRuleInstance(string ruleName)
{
if (_cacheFilterRuleInstance.TryGetValue(ruleName, out IFilterRule instance))
return instance;
// 如果不存在创建类的实例
if (_cacheFilterRuleTypes.TryGetValue(ruleName, out Type type))
{
instance = (IFilterRule)Activator.CreateInstance(type);
_cacheFilterRuleInstance.Add(ruleName, instance);
return instance;
}
else
{
throw new Exception($"{nameof(IFilterRule)}类型无效:{ruleName}");
}
}
// 公共参数编辑相关
public static void ModifyPackageView(bool showPackageView)
{
Setting.ShowPackageView = showPackageView;
IsDirty = true;
}
public static void ModifyAddressable(bool enableAddressable)
{
Setting.EnableAddressable = enableAddressable;
IsDirty = true;
}
public static void ModifyLocationToLower(bool locationToLower)
{
Setting.LocationToLower = locationToLower;
IsDirty = true;
}
public static void ModifyIncludeAssetGUID(bool includeAssetGUID)
{
Setting.IncludeAssetGUID = includeAssetGUID;
IsDirty = true;
}
public static void ModifyUniqueBundleName(bool uniqueBundleName)
{
Setting.UniqueBundleName = uniqueBundleName;
IsDirty = true;
}
public static void ModifyShowEditorAlias(bool showAlias)
{
Setting.ShowEditorAlias = showAlias;
IsDirty = true;
}
// 资源包裹编辑相关
public static AssetBundleCollectorPackage CreatePackage(string packageName)
{
AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
package.PackageName = packageName;
Setting.Packages.Add(package);
IsDirty = true;
return package;
}
public static void RemovePackage(AssetBundleCollectorPackage package)
{
if (Setting.Packages.Remove(package))
{
IsDirty = true;
}
else
{
Debug.LogWarning($"Failed remove package : {package.PackageName}");
}
}
public static void ModifyPackage(AssetBundleCollectorPackage package)
{
if (package != null)
{
IsDirty = true;
}
}
// 资源分组编辑相关
public static AssetBundleCollectorGroup CreateGroup(AssetBundleCollectorPackage package, string groupName)
{
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
group.GroupName = groupName;
package.Groups.Add(group);
IsDirty = true;
return group;
}
public static void RemoveGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
{
if (package.Groups.Remove(group))
{
IsDirty = true;
}
else
{
Debug.LogWarning($"Failed remove group : {group.GroupName}");
}
}
public static void ModifyGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
{
if (package != null && group != null)
{
IsDirty = true;
}
}
// 资源收集器编辑相关
public static void CreateCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
{
group.Collectors.Add(collector);
IsDirty = true;
}
public static void RemoveCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
{
if (group.Collectors.Remove(collector))
{
IsDirty = true;
}
else
{
Debug.LogWarning($"Failed remove collector : {collector.CollectPath}");
}
}
public static void ModifyCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
{
if (group != null && collector != null)
{
IsDirty = true;
}
}
/// <summary>
/// 获取所有的资源标签
/// </summary>
public static string GetPackageAllTags(string packageName)
{
var allTags = Setting.GetPackageAllTags(packageName);
return string.Join(";", allTags);
}
}
}

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fileFormatVersion: 2
guid: 2fa91f25d246411459816310b09480a5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

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#if UNITY_2019_4_OR_NEWER
using System.IO;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
public class AssetBundleCollectorWindow : EditorWindow
{
[MenuItem("YooAsset/AssetBundle Collector", false, 101)]
public static void OpenWindow()
{
AssetBundleCollectorWindow window = GetWindow<AssetBundleCollectorWindow>("资源包收集工具", true, WindowsDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600);
}
private Button _saveButton;
private List<string> _collectorTypeList;
private List<RuleDisplayName> _activeRuleList;
private List<RuleDisplayName> _addressRuleList;
private List<RuleDisplayName> _packRuleList;
private List<RuleDisplayName> _filterRuleList;
private Button _settingsButton;
private VisualElement _helpBoxContainer;
private VisualElement _setting1Container;
private VisualElement _setting2Container;
private Toggle _showPackageToogle;
private Toggle _enableAddressableToogle;
private Toggle _locationToLowerToogle;
private Toggle _includeAssetGUIDToogle;
private Toggle _uniqueBundleNameToogle;
private Toggle _showEditorAliasToggle;
private VisualElement _packageContainer;
private ListView _packageListView;
private TextField _packageNameTxt;
private TextField _packageDescTxt;
private VisualElement _groupContainer;
private ListView _groupListView;
private TextField _groupNameTxt;
private TextField _groupDescTxt;
private TextField _groupAssetTagsTxt;
private VisualElement _collectorContainer;
private ScrollView _collectorScrollView;
private PopupField<RuleDisplayName> _activeRulePopupField;
private int _lastModifyPackageIndex = 0;
private int _lastModifyGroupIndex = 0;
private bool _showSettings = false;
public void CreateGUI()
{
Undo.undoRedoPerformed -= RefreshWindow;
Undo.undoRedoPerformed += RefreshWindow;
try
{
_collectorTypeList = new List<string>()
{
$"{nameof(ECollectorType.MainAssetCollector)}",
$"{nameof(ECollectorType.StaticAssetCollector)}",
$"{nameof(ECollectorType.DependAssetCollector)}"
};
_activeRuleList = AssetBundleCollectorSettingData.GetActiveRuleNames();
_addressRuleList = AssetBundleCollectorSettingData.GetAddressRuleNames();
_packRuleList = AssetBundleCollectorSettingData.GetPackRuleNames();
_filterRuleList = AssetBundleCollectorSettingData.GetFilterRuleNames();
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleCollectorWindow>();
if (visualAsset == null)
return;
visualAsset.CloneTree(root);
// 警示栏
_helpBoxContainer = root.Q("HelpBoxContainer");
// 公共设置相关
_settingsButton = root.Q<Button>("SettingsButton");
_settingsButton.clicked += SettingsBtn_clicked;
_setting1Container = root.Q("PublicContainer1");
_setting2Container = root.Q("PublicContainer2");
_showPackageToogle = root.Q<Toggle>("ShowPackages");
_showPackageToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyPackageView(evt.newValue);
RefreshWindow();
});
_enableAddressableToogle = root.Q<Toggle>("EnableAddressable");
_enableAddressableToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue);
RefreshWindow();
});
_locationToLowerToogle = root.Q<Toggle>("LocationToLower");
_locationToLowerToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyLocationToLower(evt.newValue);
RefreshWindow();
});
_includeAssetGUIDToogle = root.Q<Toggle>("IncludeAssetGUID");
_includeAssetGUIDToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyIncludeAssetGUID(evt.newValue);
RefreshWindow();
});
_uniqueBundleNameToogle = root.Q<Toggle>("UniqueBundleName");
_uniqueBundleNameToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyUniqueBundleName(evt.newValue);
RefreshWindow();
});
_showEditorAliasToggle = root.Q<Toggle>("ShowEditorAlias");
_showEditorAliasToggle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyShowEditorAlias(evt.newValue);
RefreshWindow();
});
// 配置修复按钮
var fixBtn = root.Q<Button>("FixButton");
fixBtn.clicked += FixBtn_clicked;
// 导入导出按钮
var exportBtn = root.Q<Button>("ExportButton");
exportBtn.clicked += ExportBtn_clicked;
var importBtn = root.Q<Button>("ImportButton");
importBtn.clicked += ImportBtn_clicked;
// 配置保存按钮
_saveButton = root.Q<Button>("SaveButton");
_saveButton.clicked += SaveBtn_clicked;
// 包裹容器
_packageContainer = root.Q("PackageContainer");
// 包裹列表相关
_packageListView = root.Q<ListView>("PackageListView");
_packageListView.makeItem = MakePackageListViewItem;
_packageListView.bindItem = BindPackageListViewItem;
#if UNITY_2020_1_OR_NEWER
_packageListView.onSelectionChange += PackageListView_onSelectionChange;
#else
_packageListView.onSelectionChanged += PackageListView_onSelectionChange;
#endif
// 包裹添加删除按钮
var packageAddContainer = root.Q("PackageAddContainer");
{
var addBtn = packageAddContainer.Q<Button>("AddBtn");
addBtn.clicked += AddPackageBtn_clicked;
var removeBtn = packageAddContainer.Q<Button>("RemoveBtn");
removeBtn.clicked += RemovePackageBtn_clicked;
}
// 包裹名称
_packageNameTxt = root.Q<TextField>("PackageName");
_packageNameTxt.RegisterValueChangedCallback(evt =>
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage != null)
{
selectPackage.PackageName = evt.newValue;
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
FillPackageViewData();
}
});
// 包裹备注
_packageDescTxt = root.Q<TextField>("PackageDesc");
_packageDescTxt.RegisterValueChangedCallback(evt =>
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage != null)
{
selectPackage.PackageDesc = evt.newValue;
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
FillPackageViewData();
}
});
// 分组列表相关
_groupListView = root.Q<ListView>("GroupListView");
_groupListView.makeItem = MakeGroupListViewItem;
_groupListView.bindItem = BindGroupListViewItem;
#if UNITY_2020_1_OR_NEWER
_groupListView.onSelectionChange += GroupListView_onSelectionChange;
#else
_groupListView.onSelectionChanged += GroupListView_onSelectionChange;
#endif
// 分组添加删除按钮
var groupAddContainer = root.Q("GroupAddContainer");
{
var addBtn = groupAddContainer.Q<Button>("AddBtn");
addBtn.clicked += AddGroupBtn_clicked;
var removeBtn = groupAddContainer.Q<Button>("RemoveBtn");
removeBtn.clicked += RemoveGroupBtn_clicked;
}
// 分组容器
_groupContainer = root.Q("GroupContainer");
// 分组名称
_groupNameTxt = root.Q<TextField>("GroupName");
_groupNameTxt.RegisterValueChangedCallback(evt =>
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectPackage != null && selectGroup != null)
{
selectGroup.GroupName = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
FillGroupViewData();
}
});
// 分组备注
_groupDescTxt = root.Q<TextField>("GroupDesc");
_groupDescTxt.RegisterValueChangedCallback(evt =>
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectPackage != null && selectGroup != null)
{
selectGroup.GroupDesc = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
FillGroupViewData();
}
});
// 分组的资源标签
_groupAssetTagsTxt = root.Q<TextField>("GroupAssetTags");
_groupAssetTagsTxt.RegisterValueChangedCallback(evt =>
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectPackage != null && selectGroup != null)
{
selectGroup.AssetTags = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
}
});
// 收集列表容器
_collectorContainer = root.Q("CollectorContainer");
// 收集列表相关
_collectorScrollView = root.Q<ScrollView>("CollectorScrollView");
_collectorScrollView.style.height = new Length(100, LengthUnit.Percent);
_collectorScrollView.viewDataKey = "scrollView";
// 收集器创建按钮
var collectorAddContainer = root.Q("CollectorAddContainer");
{
var addBtn = collectorAddContainer.Q<Button>("AddBtn");
addBtn.clicked += AddCollectorBtn_clicked;
}
// 分组激活规则
var activeRuleContainer = root.Q("ActiveRuleContainer");
{
_activeRulePopupField = new PopupField<RuleDisplayName>("Active Rule", _activeRuleList, 0);
_activeRulePopupField.name = "ActiveRuleMaskField";
_activeRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft;
_activeRulePopupField.formatListItemCallback = FormatListItemCallback;
_activeRulePopupField.formatSelectedValueCallback = FormatSelectedValueCallback;
_activeRulePopupField.RegisterValueChangedCallback(evt =>
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectPackage != null && selectGroup != null)
{
selectGroup.ActiveRuleName = evt.newValue.ClassName;
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
FillGroupViewData();
}
});
activeRuleContainer.Add(_activeRulePopupField);
}
// 刷新窗体
RefreshWindow();
}
catch (System.Exception e)
{
Debug.LogError(e.ToString());
}
}
public void OnDestroy()
{
// 注意:清空所有撤销操作
Undo.ClearAll();
if (AssetBundleCollectorSettingData.IsDirty)
AssetBundleCollectorSettingData.SaveFile();
}
public void Update()
{
if (_saveButton != null)
{
if (AssetBundleCollectorSettingData.IsDirty)
{
if (_saveButton.enabledSelf == false)
_saveButton.SetEnabled(true);
}
else
{
if (_saveButton.enabledSelf)
_saveButton.SetEnabled(false);
}
}
}
private void RefreshWindow()
{
_showPackageToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowPackageView);
_enableAddressableToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.EnableAddressable);
_locationToLowerToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.LocationToLower);
_includeAssetGUIDToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.IncludeAssetGUID);
_uniqueBundleNameToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.UniqueBundleName);
_showEditorAliasToggle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowEditorAlias);
// 警示框
#if UNITY_2020_3_OR_NEWER
_helpBoxContainer.Clear();
if (_enableAddressableToogle.value && _locationToLowerToogle.value)
{
var helpBox = new HelpBox("无法同时开启[Enable Addressable]选项和[Location To Lower]选项", HelpBoxMessageType.Error);
_helpBoxContainer.Add(helpBox);
}
if (AssetBundleCollectorSettingData.Setting.Packages.Count > 1 && _uniqueBundleNameToogle.value == false)
{
var helpBox = new HelpBox("检测到当前配置存在多个Package建议开启[Unique Bundle Name]选项", HelpBoxMessageType.Warning);
_helpBoxContainer.Add(helpBox);
}
if (_helpBoxContainer.childCount > 0)
_helpBoxContainer.style.display = DisplayStyle.Flex;
else
_helpBoxContainer.style.display = DisplayStyle.None;
#endif
// 设置栏
if (_showSettings)
{
_setting1Container.style.display = DisplayStyle.Flex;
_setting2Container.style.display = DisplayStyle.Flex;
}
else
{
_setting1Container.style.display = DisplayStyle.None;
_setting2Container.style.display = DisplayStyle.None;
}
_groupContainer.visible = false;
_collectorContainer.visible = false;
FillPackageViewData();
}
private void FixBtn_clicked()
{
AssetBundleCollectorSettingData.FixFile();
RefreshWindow();
}
private void ExportBtn_clicked()
{
string resultPath = EditorTools.OpenFolderPanel("Export XML", "Assets/");
if (resultPath != null)
{
AssetBundleCollectorConfig.ExportXmlConfig($"{resultPath}/{nameof(AssetBundleCollectorConfig)}.xml");
}
}
private void ImportBtn_clicked()
{
string resultPath = EditorTools.OpenFilePath("Import XML", "Assets/", "xml");
if (resultPath != null)
{
AssetBundleCollectorConfig.ImportXmlConfig(resultPath);
RefreshWindow();
}
}
private void SaveBtn_clicked()
{
AssetBundleCollectorSettingData.SaveFile();
}
private void SettingsBtn_clicked()
{
_showSettings = !_showSettings;
RefreshWindow();
}
private string FormatListItemCallback(RuleDisplayName ruleDisplayName)
{
if (_showEditorAliasToggle.value)
return ruleDisplayName.DisplayName;
else
return ruleDisplayName.ClassName;
}
private string FormatSelectedValueCallback(RuleDisplayName ruleDisplayName)
{
if (_showEditorAliasToggle.value)
return ruleDisplayName.DisplayName;
else
return ruleDisplayName.ClassName;
}
// 包裹列表相关
private void FillPackageViewData()
{
_packageListView.Clear();
_packageListView.ClearSelection();
_packageListView.itemsSource = AssetBundleCollectorSettingData.Setting.Packages;
_packageListView.Rebuild();
if (_lastModifyPackageIndex >= 0 && _lastModifyPackageIndex < _packageListView.itemsSource.Count)
{
_packageListView.selectedIndex = _lastModifyPackageIndex;
}
if (_showPackageToogle.value)
_packageContainer.style.display = DisplayStyle.Flex;
else
_packageContainer.style.display = DisplayStyle.None;
}
private VisualElement MakePackageListViewItem()
{
VisualElement element = new VisualElement();
{
var label = new Label();
label.name = "Label1";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.flexGrow = 1f;
label.style.height = 20f;
element.Add(label);
}
return element;
}
private void BindPackageListViewItem(VisualElement element, int index)
{
var package = AssetBundleCollectorSettingData.Setting.Packages[index];
var textField1 = element.Q<Label>("Label1");
if (string.IsNullOrEmpty(package.PackageDesc))
textField1.text = package.PackageName;
else
textField1.text = $"{package.PackageName} ({package.PackageDesc})";
}
private void PackageListView_onSelectionChange(IEnumerable<object> objs)
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
{
_groupContainer.visible = false;
_collectorContainer.visible = false;
return;
}
_groupContainer.visible = true;
_lastModifyPackageIndex = _packageListView.selectedIndex;
_packageNameTxt.SetValueWithoutNotify(selectPackage.PackageName);
_packageDescTxt.SetValueWithoutNotify(selectPackage.PackageDesc);
FillGroupViewData();
}
private void AddPackageBtn_clicked()
{
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddPackage");
AssetBundleCollectorSettingData.CreatePackage("DefaultPackage");
FillPackageViewData();
}
private void RemovePackageBtn_clicked()
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
return;
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemovePackage");
AssetBundleCollectorSettingData.RemovePackage(selectPackage);
FillPackageViewData();
}
// 分组列表相关
private void FillGroupViewData()
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
return;
_groupListView.Clear();
_groupListView.ClearSelection();
_groupListView.itemsSource = selectPackage.Groups;
_groupListView.Rebuild();
if (_lastModifyGroupIndex >= 0 && _lastModifyGroupIndex < _groupListView.itemsSource.Count)
{
_groupListView.selectedIndex = _lastModifyGroupIndex;
}
}
private VisualElement MakeGroupListViewItem()
{
VisualElement element = new VisualElement();
{
var label = new Label();
label.name = "Label1";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.flexGrow = 1f;
label.style.height = 20f;
element.Add(label);
}
return element;
}
private void BindGroupListViewItem(VisualElement element, int index)
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
return;
var group = selectPackage.Groups[index];
var textField1 = element.Q<Label>("Label1");
if (string.IsNullOrEmpty(group.GroupDesc))
textField1.text = group.GroupName;
else
textField1.text = $"{group.GroupName} ({group.GroupDesc})";
// 激活状态
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(group.ActiveRuleName);
bool isActive = activeRule.IsActiveGroup();
textField1.SetEnabled(isActive);
}
private void GroupListView_onSelectionChange(IEnumerable<object> objs)
{
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup == null)
{
_collectorContainer.visible = false;
return;
}
_collectorContainer.visible = true;
_lastModifyGroupIndex = _groupListView.selectedIndex;
_activeRulePopupField.SetValueWithoutNotify(GetActiveRuleIndex(selectGroup.ActiveRuleName));
_groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName);
_groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc);
_groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags);
FillCollectorViewData();
}
private void AddGroupBtn_clicked()
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
return;
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddGroup");
AssetBundleCollectorSettingData.CreateGroup(selectPackage, "Default Group");
FillGroupViewData();
}
private void RemoveGroupBtn_clicked()
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
return;
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup == null)
return;
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveGroup");
AssetBundleCollectorSettingData.RemoveGroup(selectPackage, selectGroup);
FillGroupViewData();
}
// 收集列表相关
private void FillCollectorViewData()
{
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup == null)
return;
// 填充数据
_collectorScrollView.Clear();
for (int i = 0; i < selectGroup.Collectors.Count; i++)
{
VisualElement element = MakeCollectorListViewItem();
BindCollectorListViewItem(element, i);
_collectorScrollView.Add(element);
}
}
private VisualElement MakeCollectorListViewItem()
{
VisualElement element = new VisualElement();
VisualElement elementTop = new VisualElement();
elementTop.style.flexDirection = FlexDirection.Row;
element.Add(elementTop);
VisualElement elementBottom = new VisualElement();
elementBottom.style.flexDirection = FlexDirection.Row;
element.Add(elementBottom);
VisualElement elementFoldout = new VisualElement();
elementFoldout.style.flexDirection = FlexDirection.Row;
element.Add(elementFoldout);
VisualElement elementSpace = new VisualElement();
elementSpace.style.flexDirection = FlexDirection.Column;
element.Add(elementSpace);
// Top VisualElement
{
var button = new Button();
button.name = "Button1";
button.text = "-";
button.style.unityTextAlign = TextAnchor.MiddleCenter;
button.style.flexGrow = 0f;
elementTop.Add(button);
}
{
var objectField = new ObjectField();
objectField.name = "ObjectField1";
objectField.label = "Collector";
objectField.objectType = typeof(UnityEngine.Object);
objectField.style.unityTextAlign = TextAnchor.MiddleLeft;
objectField.style.flexGrow = 1f;
elementTop.Add(objectField);
var label = objectField.Q<Label>();
label.style.minWidth = 63;
}
// Bottom VisualElement
{
var label = new Label();
label.style.width = 90;
elementBottom.Add(label);
}
{
var popupField = new PopupField<string>(_collectorTypeList, 0);
popupField.name = "PopupField0";
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
popupField.style.width = 150;
elementBottom.Add(popupField);
}
if (_enableAddressableToogle.value)
{
var popupField = new PopupField<RuleDisplayName>(_addressRuleList, 0);
popupField.name = "PopupField1";
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
popupField.style.width = 220;
elementBottom.Add(popupField);
}
{
var popupField = new PopupField<RuleDisplayName>(_packRuleList, 0);
popupField.name = "PopupField2";
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
popupField.style.width = 220;
elementBottom.Add(popupField);
}
{
var popupField = new PopupField<RuleDisplayName>(_filterRuleList, 0);
popupField.name = "PopupField3";
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
popupField.style.width = 150;
elementBottom.Add(popupField);
}
{
var textField = new TextField();
textField.name = "TextField0";
textField.label = "UserData";
textField.style.width = 200;
elementBottom.Add(textField);
var label = textField.Q<Label>();
label.style.minWidth = 63;
}
{
var textField = new TextField();
textField.name = "TextField1";
textField.label = "Tags";
textField.style.width = 100;
textField.style.marginLeft = 20;
textField.style.flexGrow = 1;
elementBottom.Add(textField);
var label = textField.Q<Label>();
label.style.minWidth = 40;
}
// Foldout VisualElement
{
var label = new Label();
label.style.width = 90;
elementFoldout.Add(label);
}
{
var foldout = new Foldout();
foldout.name = "Foldout1";
foldout.value = false;
foldout.text = "Main Assets";
elementFoldout.Add(foldout);
}
// Space VisualElement
{
var label = new Label();
label.style.height = 10;
elementSpace.Add(label);
}
return element;
}
private void BindCollectorListViewItem(VisualElement element, int index)
{
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup == null)
return;
var collector = selectGroup.Collectors[index];
var collectObject = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(collector.CollectPath);
if (collectObject != null)
collectObject.name = collector.CollectPath;
// Foldout
var foldout = element.Q<Foldout>("Foldout1");
foldout.RegisterValueChangedCallback(evt =>
{
if (evt.newValue)
RefreshFoldout(foldout, selectGroup, collector);
else
foldout.Clear();
});
// Remove Button
var removeBtn = element.Q<Button>("Button1");
removeBtn.clicked += () =>
{
RemoveCollectorBtn_clicked(collector);
};
// Collector Path
var objectField1 = element.Q<ObjectField>("ObjectField1");
objectField1.SetValueWithoutNotify(collectObject);
objectField1.RegisterValueChangedCallback(evt =>
{
collector.CollectPath = AssetDatabase.GetAssetPath(evt.newValue);
collector.CollectorGUID = AssetDatabase.AssetPathToGUID(collector.CollectPath);
objectField1.value.name = collector.CollectPath;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value)
{
RefreshFoldout(foldout, selectGroup, collector);
}
});
// Collector Type
var popupField0 = element.Q<PopupField<string>>("PopupField0");
popupField0.index = GetCollectorTypeIndex(collector.CollectorType.ToString());
popupField0.RegisterValueChangedCallback(evt =>
{
collector.CollectorType = EditorTools.NameToEnum<ECollectorType>(evt.newValue);
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value)
{
RefreshFoldout(foldout, selectGroup, collector);
}
});
// Address Rule
var popupField1 = element.Q<PopupField<RuleDisplayName>>("PopupField1");
if (popupField1 != null)
{
popupField1.index = GetAddressRuleIndex(collector.AddressRuleName);
popupField1.formatListItemCallback = FormatListItemCallback;
popupField1.formatSelectedValueCallback = FormatSelectedValueCallback;
popupField1.RegisterValueChangedCallback(evt =>
{
collector.AddressRuleName = evt.newValue.ClassName;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value)
{
RefreshFoldout(foldout, selectGroup, collector);
}
});
}
// Pack Rule
var popupField2 = element.Q<PopupField<RuleDisplayName>>("PopupField2");
popupField2.index = GetPackRuleIndex(collector.PackRuleName);
popupField2.formatListItemCallback = FormatListItemCallback;
popupField2.formatSelectedValueCallback = FormatSelectedValueCallback;
popupField2.RegisterValueChangedCallback(evt =>
{
collector.PackRuleName = evt.newValue.ClassName;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value)
{
RefreshFoldout(foldout, selectGroup, collector);
}
});
// Filter Rule
var popupField3 = element.Q<PopupField<RuleDisplayName>>("PopupField3");
popupField3.index = GetFilterRuleIndex(collector.FilterRuleName);
popupField3.formatListItemCallback = FormatListItemCallback;
popupField3.formatSelectedValueCallback = FormatSelectedValueCallback;
popupField3.RegisterValueChangedCallback(evt =>
{
collector.FilterRuleName = evt.newValue.ClassName;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value)
{
RefreshFoldout(foldout, selectGroup, collector);
}
});
// UserData
var textFiled0 = element.Q<TextField>("TextField0");
textFiled0.SetValueWithoutNotify(collector.UserData);
textFiled0.RegisterValueChangedCallback(evt =>
{
collector.UserData = evt.newValue;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
});
// Tags
var textFiled1 = element.Q<TextField>("TextField1");
textFiled1.SetValueWithoutNotify(collector.AssetTags);
textFiled1.RegisterValueChangedCallback(evt =>
{
collector.AssetTags = evt.newValue;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
});
}
private void RefreshFoldout(Foldout foldout, AssetBundleCollectorGroup group, AssetBundleCollector collector)
{
// 清空旧元素
foldout.Clear();
if (collector.IsValid() == false)
{
Debug.LogWarning($"The collector is invalid : {collector.CollectPath} in group : {group.GroupName}");
return;
}
if (collector.CollectorType == ECollectorType.MainAssetCollector || collector.CollectorType == ECollectorType.StaticAssetCollector)
{
List<CollectAssetInfo> collectAssetInfos = null;
try
{
CollectCommand command = new CollectCommand(EBuildMode.SimulateBuild, _packageNameTxt.value,
_enableAddressableToogle.value, _locationToLowerToogle.value, _includeAssetGUIDToogle.value, _uniqueBundleNameToogle.value);
collectAssetInfos = collector.GetAllCollectAssets(command, group);
}
catch (System.Exception e)
{
Debug.LogError(e.ToString());
}
if (collectAssetInfos != null)
{
foreach (var collectAssetInfo in collectAssetInfos)
{
VisualElement elementRow = new VisualElement();
elementRow.style.flexDirection = FlexDirection.Row;
foldout.Add(elementRow);
string showInfo = collectAssetInfo.AssetPath;
if (_enableAddressableToogle.value)
showInfo = $"[{collectAssetInfo.Address}] {collectAssetInfo.AssetPath}";
var label = new Label();
label.text = showInfo;
label.style.width = 300;
label.style.marginLeft = 0;
label.style.flexGrow = 1;
elementRow.Add(label);
}
}
}
}
private void AddCollectorBtn_clicked()
{
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup == null)
return;
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddCollector");
AssetBundleCollector collector = new AssetBundleCollector();
AssetBundleCollectorSettingData.CreateCollector(selectGroup, collector);
FillCollectorViewData();
}
private void RemoveCollectorBtn_clicked(AssetBundleCollector selectCollector)
{
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup == null)
return;
if (selectCollector == null)
return;
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveCollector");
AssetBundleCollectorSettingData.RemoveCollector(selectGroup, selectCollector);
FillCollectorViewData();
}
private int GetCollectorTypeIndex(string typeName)
{
for (int i = 0; i < _collectorTypeList.Count; i++)
{
if (_collectorTypeList[i] == typeName)
return i;
}
return 0;
}
private int GetAddressRuleIndex(string ruleName)
{
for (int i = 0; i < _addressRuleList.Count; i++)
{
if (_addressRuleList[i].ClassName == ruleName)
return i;
}
return 0;
}
private int GetPackRuleIndex(string ruleName)
{
for (int i = 0; i < _packRuleList.Count; i++)
{
if (_packRuleList[i].ClassName == ruleName)
return i;
}
return 0;
}
private int GetFilterRuleIndex(string ruleName)
{
for (int i = 0; i < _filterRuleList.Count; i++)
{
if (_filterRuleList[i].ClassName == ruleName)
return i;
}
return 0;
}
private RuleDisplayName GetActiveRuleIndex(string ruleName)
{
for (int i = 0; i < _activeRuleList.Count; i++)
{
if (_activeRuleList[i].ClassName == ruleName)
return _activeRuleList[i];
}
return _activeRuleList[0];
}
}
}
#endif

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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="True">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="导入" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="修复" display-tooltip-when-elided="true" name="FixButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
</uie:Toolbar>
<ui:VisualElement name="PublicContainer" style="background-color: rgb(79, 79, 79); flex-direction: column; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:VisualElement name="HelpBoxContainer" style="flex-grow: 1;" />
<ui:Button text="Settings" display-tooltip-when-elided="true" name="SettingsButton" />
<ui:VisualElement name="PublicContainer1" style="flex-direction: row; flex-wrap: nowrap; height: 28px;">
<ui:Toggle label="Show Packages" name="ShowPackages" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Show Editor Alias" name="ShowEditorAlias" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Unique Bundle Name" name="UniqueBundleName" style="width: 196px; -unity-text-align: middle-left;" />
</ui:VisualElement>
<ui:VisualElement name="PublicContainer2" style="flex-direction: row; flex-wrap: nowrap; height: 28px;">
<ui:Toggle label="Location To Lower" name="LocationToLower" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Include Asset GUID" name="IncludeAssetGUID" style="width: 196px; -unity-text-align: middle-left;" />
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
<ui:VisualElement name="PackageContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Label text="Packages" display-tooltip-when-elided="true" name="PackageTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
<ui:ListView focusable="true" name="PackageListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
<ui:VisualElement name="PackageAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement name="GroupContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Label text="Groups" display-tooltip-when-elided="true" name="GroupTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
<ui:TextField picking-mode="Ignore" label="Package Name" value="filler text" name="PackageName" style="flex-direction: column;" />
<ui:TextField picking-mode="Ignore" label="Package Desc" value="filler text" name="PackageDesc" style="flex-direction: column;" />
<ui:ListView focusable="true" name="GroupListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
<ui:VisualElement name="GroupAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement name="CollectorContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Label text="Collectors" display-tooltip-when-elided="true" name="CollectorTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
<ui:VisualElement name="ActiveRuleContainer" style="height: 20px;" />
<ui:TextField picking-mode="Ignore" label="Group Name" name="GroupName" />
<ui:TextField picking-mode="Ignore" label="Group Desc" name="GroupDesc" />
<ui:TextField picking-mode="Ignore" label="Group Asset Tags" name="GroupAssetTags" />
<ui:VisualElement name="CollectorAddContainer" style="height: 20px; flex-direction: row-reverse;">
<ui:Button text="[ + ]" display-tooltip-when-elided="true" name="AddBtn" />
</ui:VisualElement>
<ui:ScrollView name="CollectorScrollView" style="flex-grow: 1;" />
</ui:VisualElement>
</ui:VisualElement>
</ui:UXML>

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