mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-07 16:45:10 +00:00
Init TEngine4.0.0
Init TEngine4.0.0
This commit is contained in:
1576
UnityProject/Packages/YooAsset/CHANGELOG.md
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1576
UnityProject/Packages/YooAsset/CHANGELOG.md
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7
UnityProject/Packages/YooAsset/CHANGELOG.md.meta
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7
UnityProject/Packages/YooAsset/CHANGELOG.md.meta
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@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: db680274cf006c548abff57b7e1894b4
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
UnityProject/Packages/YooAsset/Editor.meta
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8
UnityProject/Packages/YooAsset/Editor.meta
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@@ -0,0 +1,8 @@
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||||
fileFormatVersion: 2
|
||||
guid: ac093515ae764b94aa07be91d4ba978b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1fdecc5500229d44887425ce619352fc
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,112 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleBuilder
|
||||
{
|
||||
private readonly BuildContext _buildContext = new BuildContext();
|
||||
|
||||
/// <summary>
|
||||
/// 构建资源包
|
||||
/// </summary>
|
||||
public BuildResult Run(BuildParameters buildParameters, List<IBuildTask> buildPipeline)
|
||||
{
|
||||
// 检测构建参数是否为空
|
||||
if (buildParameters == null)
|
||||
throw new Exception($"{nameof(buildParameters)} is null !");
|
||||
|
||||
// 检测构建参数是否为空
|
||||
if (buildPipeline.Count == 0)
|
||||
throw new Exception($"Build pipeline is empty !");
|
||||
|
||||
// 清空旧数据
|
||||
_buildContext.ClearAllContext();
|
||||
|
||||
// 构建参数
|
||||
var buildParametersContext = new BuildParametersContext(buildParameters);
|
||||
_buildContext.SetContextObject(buildParametersContext);
|
||||
|
||||
// 初始化日志
|
||||
BuildLogger.InitLogger(buildParameters.EnableLog);
|
||||
|
||||
// 执行构建流程
|
||||
var buildResult = BuildRunner.Run(buildPipeline, _buildContext);
|
||||
if (buildResult.Success)
|
||||
{
|
||||
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
BuildLogger.Log($"{buildParameters.BuildMode} pipeline build succeed !");
|
||||
}
|
||||
else
|
||||
{
|
||||
BuildLogger.Warning($"{buildParameters.BuildMode} pipeline build failed !");
|
||||
BuildLogger.Error($"Build task failed : {buildResult.FailedTask}");
|
||||
BuildLogger.Error(buildResult.ErrorInfo);
|
||||
}
|
||||
|
||||
return buildResult;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 构建资源包
|
||||
/// </summary>
|
||||
public BuildResult Run(BuildParameters buildParameters)
|
||||
{
|
||||
var buildPipeline = GetDefaultBuildPipeline(buildParameters.BuildPipeline);
|
||||
return Run(buildParameters, buildPipeline);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取默认的构建流程
|
||||
/// </summary>
|
||||
private List<IBuildTask> GetDefaultBuildPipeline(EBuildPipeline buildPipeline)
|
||||
{
|
||||
// 获取任务节点的属性集合
|
||||
if (buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||
{
|
||||
List<IBuildTask> pipeline = new List<IBuildTask>
|
||||
{
|
||||
new TaskPrepare(), //前期准备工作
|
||||
new TaskGetBuildMap(), //获取构建列表
|
||||
new TaskBuilding(), //开始执行构建
|
||||
new TaskCopyRawFile(), //拷贝原生文件
|
||||
new TaskVerifyBuildResult(), //验证构建结果
|
||||
new TaskEncryption(), //加密资源文件
|
||||
new TaskUpdateBundleInfo(), //更新资源包信息
|
||||
new TaskCreateManifest(), //创建清单文件
|
||||
new TaskCreateReport(), //创建报告文件
|
||||
new TaskCreatePackage(), //制作包裹
|
||||
new TaskCopyBuildinFiles(), //拷贝内置文件
|
||||
};
|
||||
return pipeline;
|
||||
}
|
||||
else if (buildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
List<IBuildTask> pipeline = new List<IBuildTask>
|
||||
{
|
||||
new TaskPrepare(), //前期准备工作
|
||||
new TaskGetBuildMap(), //获取构建列表
|
||||
new TaskBuilding_SBP(), //开始执行构建
|
||||
new TaskCopyRawFile(), //拷贝原生文件
|
||||
new TaskVerifyBuildResult_SBP(), //验证构建结果
|
||||
new TaskEncryption(), //加密资源文件
|
||||
new TaskUpdateBundleInfo(), //更新补丁信息
|
||||
new TaskCreateManifest(), //创建清单文件
|
||||
new TaskCreateReport(), //创建报告文件
|
||||
new TaskCreatePackage(), //制作补丁包
|
||||
new TaskCopyBuildinFiles(), //拷贝内置文件
|
||||
};
|
||||
return pipeline;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: de7563040250b4e4a835d1fc90238e38
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,28 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public static class AssetBundleBuilderHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取默认的输出根路录
|
||||
/// </summary>
|
||||
public static string GetDefaultBuildOutputRoot()
|
||||
{
|
||||
string projectPath = EditorTools.GetProjectPath();
|
||||
return $"{projectPath}/Bundles";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取流文件夹路径
|
||||
/// </summary>
|
||||
public static string GetDefaultStreamingAssetsRoot()
|
||||
{
|
||||
return $"{Application.dataPath}/StreamingAssets/{YooAssetSettingsData.Setting.DefaultYooFolderName}/";
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f48abdec05f0dbe438a83e181fe6bc93
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[CreateAssetMenu(fileName = "AssetBundleBuilderSetting", menuName = "YooAsset/Create AssetBundle Builder Settings")]
|
||||
public class AssetBundleBuilderSetting : ScriptableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建管线
|
||||
/// </summary>
|
||||
public EBuildPipeline BuildPipeline = EBuildPipeline.BuiltinBuildPipeline;
|
||||
|
||||
/// <summary>
|
||||
/// 构建模式
|
||||
/// </summary>
|
||||
public EBuildMode BuildMode = EBuildMode.ForceRebuild;
|
||||
|
||||
/// <summary>
|
||||
/// 构建的包裹名称
|
||||
/// </summary>
|
||||
public string BuildPackage = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 压缩方式
|
||||
/// </summary>
|
||||
public ECompressOption CompressOption = ECompressOption.LZ4;
|
||||
|
||||
/// <summary>
|
||||
/// 输出文件名称样式
|
||||
/// </summary>
|
||||
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
|
||||
|
||||
/// <summary>
|
||||
/// 首包资源文件的拷贝方式
|
||||
/// </summary>
|
||||
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
|
||||
|
||||
/// <summary>
|
||||
/// 首包资源文件的标签集合
|
||||
/// </summary>
|
||||
public string CopyBuildinFileTags = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 加密类名称
|
||||
/// </summary>
|
||||
public string EncyptionClassName = string.Empty;
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 09788b4733bab2d4792fdd5d28e7653c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleBuilderSettingData
|
||||
{
|
||||
private static AssetBundleBuilderSetting _setting = null;
|
||||
public static AssetBundleBuilderSetting Setting
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_setting == null)
|
||||
LoadSettingData();
|
||||
return _setting;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 配置数据是否被修改
|
||||
/// </summary>
|
||||
public static bool IsDirty { set; get; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 加载配置文件
|
||||
/// </summary>
|
||||
private static void LoadSettingData()
|
||||
{
|
||||
_setting = SettingLoader.LoadSettingData<AssetBundleBuilderSetting>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 存储文件
|
||||
/// </summary>
|
||||
public static void SaveFile()
|
||||
{
|
||||
if (Setting != null)
|
||||
{
|
||||
IsDirty = false;
|
||||
EditorUtility.SetDirty(Setting);
|
||||
AssetDatabase.SaveAssets();
|
||||
Debug.Log($"{nameof(AssetBundleBuilderSetting)}.asset is saved!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 24698266f028e4a47bb88f091fd64547
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,359 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleBuilderWindow : EditorWindow
|
||||
{
|
||||
[MenuItem("YooAsset/AssetBundle Builder", false, 102)]
|
||||
public static void OpenWindow()
|
||||
{
|
||||
AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, WindowsDefine.DockedWindowTypes);
|
||||
window.minSize = new Vector2(800, 600);
|
||||
}
|
||||
|
||||
private BuildTarget _buildTarget;
|
||||
private List<Type> _encryptionServicesClassTypes;
|
||||
private List<string> _encryptionServicesClassNames;
|
||||
private List<string> _buildPackageNames;
|
||||
|
||||
private Button _saveButton;
|
||||
private TextField _buildOutputField;
|
||||
private EnumField _buildPipelineField;
|
||||
private EnumField _buildModeField;
|
||||
private TextField _buildVersionField;
|
||||
private PopupField<string> _buildPackageField;
|
||||
private PopupField<string> _encryptionField;
|
||||
private EnumField _compressionField;
|
||||
private EnumField _outputNameStyleField;
|
||||
private EnumField _copyBuildinFileOptionField;
|
||||
private TextField _copyBuildinFileTagsField;
|
||||
|
||||
public void CreateGUI()
|
||||
{
|
||||
try
|
||||
{
|
||||
VisualElement root = this.rootVisualElement;
|
||||
|
||||
// 加载布局文件
|
||||
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleBuilderWindow>();
|
||||
if (visualAsset == null)
|
||||
return;
|
||||
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
// 配置保存按钮
|
||||
_saveButton = root.Q<Button>("SaveButton");
|
||||
_saveButton.clicked += SaveBtn_clicked;
|
||||
|
||||
// 构建平台
|
||||
_buildTarget = EditorUserBuildSettings.activeBuildTarget;
|
||||
|
||||
// 包裹名称列表
|
||||
_buildPackageNames = GetBuildPackageNames();
|
||||
|
||||
// 加密服务类
|
||||
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
|
||||
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.Name).ToList();
|
||||
|
||||
// 输出目录
|
||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||
_buildOutputField = root.Q<TextField>("BuildOutput");
|
||||
_buildOutputField.SetValueWithoutNotify(defaultOutputRoot);
|
||||
_buildOutputField.SetEnabled(false);
|
||||
|
||||
// 构建管线
|
||||
_buildPipelineField = root.Q<EnumField>("BuildPipeline");
|
||||
_buildPipelineField.Init(AssetBundleBuilderSettingData.Setting.BuildPipeline);
|
||||
_buildPipelineField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildPipeline);
|
||||
_buildPipelineField.style.width = 350;
|
||||
_buildPipelineField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.BuildPipeline = (EBuildPipeline)_buildPipelineField.value;
|
||||
RefreshWindow();
|
||||
});
|
||||
|
||||
// 构建模式
|
||||
_buildModeField = root.Q<EnumField>("BuildMode");
|
||||
_buildModeField.Init(AssetBundleBuilderSettingData.Setting.BuildMode);
|
||||
_buildModeField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildMode);
|
||||
_buildModeField.style.width = 350;
|
||||
_buildModeField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.BuildMode = (EBuildMode)_buildModeField.value;
|
||||
RefreshWindow();
|
||||
});
|
||||
|
||||
// 构建版本
|
||||
_buildVersionField = root.Q<TextField>("BuildVersion");
|
||||
_buildVersionField.SetValueWithoutNotify(GetBuildPackageVersion());
|
||||
|
||||
// 构建包裹
|
||||
var buildPackageContainer = root.Q("BuildPackageContainer");
|
||||
if (_buildPackageNames.Count > 0)
|
||||
{
|
||||
int defaultIndex = GetDefaultPackageIndex(AssetBundleBuilderSettingData.Setting.BuildPackage);
|
||||
_buildPackageField = new PopupField<string>(_buildPackageNames, defaultIndex);
|
||||
_buildPackageField.label = "Build Package";
|
||||
_buildPackageField.style.width = 350;
|
||||
_buildPackageField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.BuildPackage = _buildPackageField.value;
|
||||
});
|
||||
buildPackageContainer.Add(_buildPackageField);
|
||||
}
|
||||
else
|
||||
{
|
||||
_buildPackageField = new PopupField<string>();
|
||||
_buildPackageField.label = "Build Package";
|
||||
_buildPackageField.style.width = 350;
|
||||
buildPackageContainer.Add(_buildPackageField);
|
||||
}
|
||||
|
||||
// 加密方法
|
||||
var encryptionContainer = root.Q("EncryptionContainer");
|
||||
if (_encryptionServicesClassNames.Count > 0)
|
||||
{
|
||||
int defaultIndex = GetDefaultEncryptionIndex(AssetBundleBuilderSettingData.Setting.EncyptionClassName);
|
||||
_encryptionField = new PopupField<string>(_encryptionServicesClassNames, defaultIndex);
|
||||
_encryptionField.label = "Encryption";
|
||||
_encryptionField.style.width = 350;
|
||||
_encryptionField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionField.value;
|
||||
});
|
||||
encryptionContainer.Add(_encryptionField);
|
||||
}
|
||||
else
|
||||
{
|
||||
_encryptionField = new PopupField<string>();
|
||||
_encryptionField.label = "Encryption";
|
||||
_encryptionField.style.width = 350;
|
||||
encryptionContainer.Add(_encryptionField);
|
||||
}
|
||||
|
||||
// 压缩方式选项
|
||||
_compressionField = root.Q<EnumField>("Compression");
|
||||
_compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
|
||||
_compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
|
||||
_compressionField.style.width = 350;
|
||||
_compressionField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.CompressOption = (ECompressOption)_compressionField.value;
|
||||
});
|
||||
|
||||
// 输出文件名称样式
|
||||
_outputNameStyleField = root.Q<EnumField>("OutputNameStyle");
|
||||
_outputNameStyleField.Init(AssetBundleBuilderSettingData.Setting.OutputNameStyle);
|
||||
_outputNameStyleField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.OutputNameStyle);
|
||||
_outputNameStyleField.style.width = 350;
|
||||
_outputNameStyleField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.OutputNameStyle = (EOutputNameStyle)_outputNameStyleField.value;
|
||||
});
|
||||
|
||||
// 首包文件拷贝选项
|
||||
_copyBuildinFileOptionField = root.Q<EnumField>("CopyBuildinFileOption");
|
||||
_copyBuildinFileOptionField.Init(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
|
||||
_copyBuildinFileOptionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
|
||||
_copyBuildinFileOptionField.style.width = 350;
|
||||
_copyBuildinFileOptionField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption = (ECopyBuildinFileOption)_copyBuildinFileOptionField.value;
|
||||
RefreshWindow();
|
||||
});
|
||||
|
||||
// 首包文件的资源标签
|
||||
_copyBuildinFileTagsField = root.Q<TextField>("CopyBuildinFileTags");
|
||||
_copyBuildinFileTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags);
|
||||
_copyBuildinFileTagsField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags = _copyBuildinFileTagsField.value;
|
||||
});
|
||||
|
||||
// 构建按钮
|
||||
var buildButton = root.Q<Button>("Build");
|
||||
buildButton.clicked += BuildButton_clicked; ;
|
||||
|
||||
RefreshWindow();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError(e.ToString());
|
||||
}
|
||||
}
|
||||
public void OnDestroy()
|
||||
{
|
||||
if (AssetBundleBuilderSettingData.IsDirty)
|
||||
AssetBundleBuilderSettingData.SaveFile();
|
||||
}
|
||||
public void Update()
|
||||
{
|
||||
if (_saveButton != null)
|
||||
{
|
||||
if (AssetBundleBuilderSettingData.IsDirty)
|
||||
{
|
||||
if (_saveButton.enabledSelf == false)
|
||||
_saveButton.SetEnabled(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_saveButton.enabledSelf)
|
||||
_saveButton.SetEnabled(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshWindow()
|
||||
{
|
||||
var buildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
|
||||
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
||||
var copyOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
|
||||
bool enableElement = buildMode == EBuildMode.ForceRebuild;
|
||||
bool tagsFiledVisible = copyOption == ECopyBuildinFileOption.ClearAndCopyByTags || copyOption == ECopyBuildinFileOption.OnlyCopyByTags;
|
||||
|
||||
if (buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||
{
|
||||
_compressionField.SetEnabled(enableElement);
|
||||
_outputNameStyleField.SetEnabled(enableElement);
|
||||
_copyBuildinFileOptionField.SetEnabled(enableElement);
|
||||
_copyBuildinFileTagsField.SetEnabled(enableElement);
|
||||
}
|
||||
else
|
||||
{
|
||||
_compressionField.SetEnabled(true);
|
||||
_outputNameStyleField.SetEnabled(true);
|
||||
_copyBuildinFileOptionField.SetEnabled(true);
|
||||
_copyBuildinFileTagsField.SetEnabled(true);
|
||||
}
|
||||
|
||||
_copyBuildinFileTagsField.visible = tagsFiledVisible;
|
||||
}
|
||||
private void SaveBtn_clicked()
|
||||
{
|
||||
AssetBundleBuilderSettingData.SaveFile();
|
||||
}
|
||||
private void BuildButton_clicked()
|
||||
{
|
||||
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
||||
if (EditorUtility.DisplayDialog("提示", $"通过构建模式【{buildMode}】来构建!", "Yes", "No"))
|
||||
{
|
||||
EditorTools.ClearUnityConsole();
|
||||
EditorApplication.delayCall += ExecuteBuild;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("[Build] 打包已经取消");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 执行构建
|
||||
/// </summary>
|
||||
private void ExecuteBuild()
|
||||
{
|
||||
BuildParameters buildParameters = new BuildParameters();
|
||||
buildParameters.StreamingAssetsRoot = AssetBundleBuilderHelper.GetDefaultStreamingAssetsRoot();
|
||||
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||
buildParameters.BuildTarget = _buildTarget;
|
||||
buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
|
||||
buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
||||
buildParameters.PackageName = AssetBundleBuilderSettingData.Setting.BuildPackage;
|
||||
buildParameters.PackageVersion = _buildVersionField.value;
|
||||
buildParameters.VerifyBuildingResult = true;
|
||||
buildParameters.SharedPackRule = new ZeroRedundancySharedPackRule();
|
||||
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
|
||||
buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
|
||||
buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle;
|
||||
buildParameters.CopyBuildinFileOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
|
||||
buildParameters.CopyBuildinFileTags = AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags;
|
||||
|
||||
if (AssetBundleBuilderSettingData.Setting.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
buildParameters.SBPParameters = new BuildParameters.SBPBuildParameters();
|
||||
buildParameters.SBPParameters.WriteLinkXML = true;
|
||||
}
|
||||
|
||||
var builder = new AssetBundleBuilder();
|
||||
var buildResult = builder.Run(buildParameters);
|
||||
if (buildResult.Success)
|
||||
{
|
||||
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
|
||||
}
|
||||
}
|
||||
|
||||
// 构建版本相关
|
||||
private string GetBuildPackageVersion()
|
||||
{
|
||||
int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute;
|
||||
return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;
|
||||
}
|
||||
|
||||
// 构建包裹相关
|
||||
private int GetDefaultPackageIndex(string packageName)
|
||||
{
|
||||
for (int index = 0; index < _buildPackageNames.Count; index++)
|
||||
{
|
||||
if (_buildPackageNames[index] == packageName)
|
||||
{
|
||||
return index;
|
||||
}
|
||||
}
|
||||
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.BuildPackage = _buildPackageNames[0];
|
||||
return 0;
|
||||
}
|
||||
private List<string> GetBuildPackageNames()
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
|
||||
{
|
||||
result.Add(package.PackageName);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// 加密类相关
|
||||
private int GetDefaultEncryptionIndex(string className)
|
||||
{
|
||||
for (int index = 0; index < _encryptionServicesClassNames.Count; index++)
|
||||
{
|
||||
if (_encryptionServicesClassNames[index] == className)
|
||||
{
|
||||
return index;
|
||||
}
|
||||
}
|
||||
|
||||
AssetBundleBuilderSettingData.IsDirty = true;
|
||||
AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionServicesClassNames[0];
|
||||
return 0;
|
||||
}
|
||||
private List<Type> GetEncryptionServicesClassTypes()
|
||||
{
|
||||
return EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
|
||||
}
|
||||
private IEncryptionServices CreateEncryptionServicesInstance()
|
||||
{
|
||||
if (_encryptionField.index < 0)
|
||||
return null;
|
||||
var classType = _encryptionServicesClassTypes[_encryptionField.index];
|
||||
return (IEncryptionServices)Activator.CreateInstance(classType);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 66e43420e95cd0b4bae8803a31e9817b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,18 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
|
||||
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="background-color: rgb(56, 147, 58);" />
|
||||
</uie:Toolbar>
|
||||
<ui:VisualElement name="BuildContainer">
|
||||
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
|
||||
<uie:EnumField label="Build Pipeline" name="BuildPipeline" />
|
||||
<uie:EnumField label="Build Mode" name="BuildMode" />
|
||||
<ui:TextField picking-mode="Ignore" label="Build Version" name="BuildVersion" style="width: 350px;" />
|
||||
<ui:VisualElement name="BuildPackageContainer" style="height: 24px;" />
|
||||
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
|
||||
<uie:EnumField label="Compression" value="Center" name="Compression" />
|
||||
<uie:EnumField label="Output Name Style" value="Center" name="OutputNameStyle" />
|
||||
<uie:EnumField label="Copy Buildin File Option" value="Center" name="CopyBuildinFileOption" />
|
||||
<ui:TextField picking-mode="Ignore" label="Copy Buildin File Tags" name="CopyBuildinFileTags" />
|
||||
<ui:Button text="构建" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 28ba29adb4949284e8c48893218b0d9a
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
@@ -0,0 +1,37 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public static class AssetBundleSimulateBuilder
|
||||
{
|
||||
/// <summary>
|
||||
/// 模拟构建
|
||||
/// </summary>
|
||||
public static string SimulateBuild(string packageName)
|
||||
{
|
||||
Debug.Log($"Begin to create simulate package : {packageName}");
|
||||
BuildParameters buildParameters = new BuildParameters();
|
||||
buildParameters.StreamingAssetsRoot = AssetBundleBuilderHelper.GetDefaultStreamingAssetsRoot();
|
||||
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
|
||||
buildParameters.BuildMode = EBuildMode.SimulateBuild;
|
||||
buildParameters.PackageName = packageName;
|
||||
buildParameters.PackageVersion = "Simulate";
|
||||
buildParameters.EnableLog = false;
|
||||
|
||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||
var buildResult = builder.Run(buildParameters);
|
||||
if (buildResult.Success)
|
||||
{
|
||||
string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
|
||||
return manifestFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f94918fa1ea63c34fa0e49fdad4119cf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,213 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class BuildAssetInfo
|
||||
{
|
||||
private bool _isAddAssetTags = false;
|
||||
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
|
||||
|
||||
/// <summary>
|
||||
/// 收集器类型
|
||||
/// </summary>
|
||||
public ECollectorType CollectorType { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源包完整名称
|
||||
/// </summary>
|
||||
public string BundleName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 可寻址地址
|
||||
/// </summary>
|
||||
public string Address { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源路径
|
||||
/// </summary>
|
||||
public string AssetPath { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源GUID
|
||||
/// </summary>
|
||||
public string AssetGUID { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否为原生资源
|
||||
/// </summary>
|
||||
public bool IsRawAsset { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否为着色器资源
|
||||
/// </summary>
|
||||
public bool IsShaderAsset { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源的分类标签
|
||||
/// </summary>
|
||||
public readonly List<string> AssetTags = new List<string>();
|
||||
|
||||
/// <summary>
|
||||
/// 资源包的分类标签
|
||||
/// </summary>
|
||||
public readonly List<string> BundleTags = new List<string>();
|
||||
|
||||
/// <summary>
|
||||
/// 依赖的所有资源
|
||||
/// 注意:包括零依赖资源和冗余资源(资源包名无效)
|
||||
/// </summary>
|
||||
public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
|
||||
|
||||
|
||||
public BuildAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, bool isRawAsset)
|
||||
{
|
||||
CollectorType = collectorType;
|
||||
BundleName = bundleName;
|
||||
Address = address;
|
||||
AssetPath = assetPath;
|
||||
IsRawAsset = isRawAsset;
|
||||
|
||||
AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
|
||||
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
|
||||
IsShaderAsset = true;
|
||||
else
|
||||
IsShaderAsset = false;
|
||||
}
|
||||
public BuildAssetInfo(string assetPath)
|
||||
{
|
||||
CollectorType = ECollectorType.None;
|
||||
Address = string.Empty;
|
||||
AssetPath = assetPath;
|
||||
IsRawAsset = false;
|
||||
|
||||
AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
|
||||
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
|
||||
IsShaderAsset = true;
|
||||
else
|
||||
IsShaderAsset = false;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 设置所有依赖的资源
|
||||
/// </summary>
|
||||
public void SetAllDependAssetInfos(List<BuildAssetInfo> dependAssetInfos)
|
||||
{
|
||||
if (AllDependAssetInfos != null)
|
||||
throw new System.Exception("Should never get here !");
|
||||
|
||||
AllDependAssetInfos = dependAssetInfos;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加资源的分类标签
|
||||
/// 说明:原始定义的资源分类标签
|
||||
/// </summary>
|
||||
public void AddAssetTags(List<string> tags)
|
||||
{
|
||||
if (_isAddAssetTags)
|
||||
throw new Exception("Should never get here !");
|
||||
_isAddAssetTags = true;
|
||||
|
||||
foreach (var tag in tags)
|
||||
{
|
||||
if (AssetTags.Contains(tag) == false)
|
||||
{
|
||||
AssetTags.Add(tag);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加资源包的分类标签
|
||||
/// 说明:传染算法统计到的分类标签
|
||||
/// </summary>
|
||||
public void AddBundleTags(List<string> tags)
|
||||
{
|
||||
foreach (var tag in tags)
|
||||
{
|
||||
if (BundleTags.Contains(tag) == false)
|
||||
{
|
||||
BundleTags.Add(tag);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名是否存在
|
||||
/// </summary>
|
||||
public bool HasBundleName()
|
||||
{
|
||||
if (string.IsNullOrEmpty(BundleName))
|
||||
return false;
|
||||
else
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加关联的资源包名称
|
||||
/// </summary>
|
||||
public void AddReferenceBundleName(string bundleName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(bundleName))
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
if (_referenceBundleNames.Contains(bundleName) == false)
|
||||
_referenceBundleNames.Add(bundleName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 计算共享资源包的完整包名
|
||||
/// </summary>
|
||||
public void CalculateShareBundleName(ISharedPackRule sharedPackRule, bool uniqueBundleName, string packageName, string shadersBundleName)
|
||||
{
|
||||
if (CollectorType != ECollectorType.None)
|
||||
return;
|
||||
|
||||
if (IsRawAsset)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
if (IsShaderAsset)
|
||||
{
|
||||
BundleName = shadersBundleName;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_referenceBundleNames.Count > 1)
|
||||
{
|
||||
PackRuleResult packRuleResult = sharedPackRule.GetPackRuleResult(AssetPath);
|
||||
BundleName = packRuleResult.GetShareBundleName(packageName, uniqueBundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 注意:被引用次数小于1的资源不需要设置资源包名称
|
||||
BundleName = string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 判断是否为冗余资源
|
||||
/// </summary>
|
||||
public bool IsRedundancyAsset()
|
||||
{
|
||||
if (HasBundleName())
|
||||
return false;
|
||||
|
||||
return _referenceBundleNames.Count > 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取关联资源包的数量
|
||||
/// </summary>
|
||||
public int GetReferenceBundleCount()
|
||||
{
|
||||
return _referenceBundleNames.Count;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 447008dd110b8d746aafbe88c78bee5d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,225 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class BuildBundleInfo
|
||||
{
|
||||
#region 补丁文件的关键信息
|
||||
/// <summary>
|
||||
/// Unity引擎生成的哈希值(构建内容的哈希值)
|
||||
/// </summary>
|
||||
public string PackageUnityHash { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// Unity引擎生成的CRC
|
||||
/// </summary>
|
||||
public uint PackageUnityCRC { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件哈希值
|
||||
/// </summary>
|
||||
public string PackageFileHash { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件哈希值
|
||||
/// </summary>
|
||||
public string PackageFileCRC { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件哈希值
|
||||
/// </summary>
|
||||
public long PackageFileSize { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 构建输出的文件路径
|
||||
/// </summary>
|
||||
public string BuildOutputFilePath { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 补丁包的源文件路径
|
||||
/// </summary>
|
||||
public string PackageSourceFilePath { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 补丁包的目标文件路径
|
||||
/// </summary>
|
||||
public string PackageDestFilePath { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 加密生成文件的路径
|
||||
/// 注意:如果未加密该路径为空
|
||||
/// </summary>
|
||||
public string EncryptedFilePath { set; get; }
|
||||
#endregion
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名称
|
||||
/// </summary>
|
||||
public string BundleName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 参与构建的资源列表
|
||||
/// 注意:不包含零依赖资源和冗余资源
|
||||
/// </summary>
|
||||
public readonly List<BuildAssetInfo> AllMainAssets = new List<BuildAssetInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// Bundle文件的加载方法
|
||||
/// </summary>
|
||||
public EBundleLoadMethod LoadMethod { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否为原生文件
|
||||
/// </summary>
|
||||
public bool IsRawFile
|
||||
{
|
||||
get
|
||||
{
|
||||
foreach (var assetInfo in AllMainAssets)
|
||||
{
|
||||
if (assetInfo.IsRawAsset)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否为加密文件
|
||||
/// </summary>
|
||||
public bool IsEncryptedFile
|
||||
{
|
||||
get
|
||||
{
|
||||
if (string.IsNullOrEmpty(EncryptedFilePath))
|
||||
return false;
|
||||
else
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public BuildBundleInfo(string bundleName)
|
||||
{
|
||||
BundleName = bundleName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个打包资源
|
||||
/// </summary>
|
||||
public void PackAsset(BuildAssetInfo assetInfo)
|
||||
{
|
||||
if (IsContainsAsset(assetInfo.AssetPath))
|
||||
throw new System.Exception($"Asset is existed : {assetInfo.AssetPath}");
|
||||
|
||||
AllMainAssets.Add(assetInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否包含指定资源
|
||||
/// </summary>
|
||||
public bool IsContainsAsset(string assetPath)
|
||||
{
|
||||
foreach (var assetInfo in AllMainAssets)
|
||||
{
|
||||
if (assetInfo.AssetPath == assetPath)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包的分类标签列表
|
||||
/// </summary>
|
||||
public string[] GetBundleTags()
|
||||
{
|
||||
List<string> result = new List<string>(AllMainAssets.Count);
|
||||
foreach (var assetInfo in AllMainAssets)
|
||||
{
|
||||
foreach (var assetTag in assetInfo.BundleTags)
|
||||
{
|
||||
if (result.Contains(assetTag) == false)
|
||||
result.Add(assetTag);
|
||||
}
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建的资源路径列表
|
||||
/// </summary>
|
||||
public string[] GetAllMainAssetPaths()
|
||||
{
|
||||
return AllMainAssets.Select(t => t.AssetPath).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取该资源包内的所有资源(包括零依赖资源和冗余资源)
|
||||
/// </summary>
|
||||
public List<string> GetAllBuiltinAssetPaths()
|
||||
{
|
||||
var packAssets = GetAllMainAssetPaths();
|
||||
List<string> result = new List<string>(packAssets);
|
||||
foreach (var assetInfo in AllMainAssets)
|
||||
{
|
||||
if (assetInfo.AllDependAssetInfos == null)
|
||||
continue;
|
||||
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
|
||||
{
|
||||
// 注意:依赖资源里只添加零依赖资源和冗余资源
|
||||
if (dependAssetInfo.HasBundleName() == false)
|
||||
{
|
||||
if (result.Contains(dependAssetInfo.AssetPath) == false)
|
||||
result.Add(dependAssetInfo.AssetPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建AssetBundleBuild类
|
||||
/// </summary>
|
||||
public UnityEditor.AssetBundleBuild CreatePipelineBuild()
|
||||
{
|
||||
// 注意:我们不在支持AssetBundle的变种机制
|
||||
AssetBundleBuild build = new AssetBundleBuild();
|
||||
build.assetBundleName = BundleName;
|
||||
build.assetBundleVariant = string.Empty;
|
||||
build.assetNames = GetAllMainAssetPaths();
|
||||
return build;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有写入补丁清单的资源
|
||||
/// </summary>
|
||||
public BuildAssetInfo[] GetAllManifestAssetInfos()
|
||||
{
|
||||
return AllMainAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建PackageBundle类
|
||||
/// </summary>
|
||||
internal PackageBundle CreatePackageBundle()
|
||||
{
|
||||
PackageBundle packageBundle = new PackageBundle();
|
||||
packageBundle.BundleName = BundleName;
|
||||
packageBundle.FileHash = PackageFileHash;
|
||||
packageBundle.FileCRC = PackageFileCRC;
|
||||
packageBundle.FileSize = PackageFileSize;
|
||||
packageBundle.UnityCRC = PackageUnityCRC;
|
||||
packageBundle.IsRawFile = IsRawFile;
|
||||
packageBundle.LoadMethod = (byte)LoadMethod;
|
||||
packageBundle.Tags = GetBundleTags();
|
||||
return packageBundle;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 826a9d7b4de0eba40b5c39b33747c011
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,108 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class BuildMapContext : IContextObject
|
||||
{
|
||||
private readonly Dictionary<string, BuildBundleInfo> _bundleInfoDic = new Dictionary<string, BuildBundleInfo>(10000);
|
||||
|
||||
/// <summary>
|
||||
/// 冗余的资源列表
|
||||
/// </summary>
|
||||
public readonly List<ReportRedundancyInfo> RedundancyInfos= new List<ReportRedundancyInfo>(1000);
|
||||
|
||||
/// <summary>
|
||||
/// 参与构建的资源总数
|
||||
/// 说明:包括主动收集的资源以及其依赖的所有资源
|
||||
/// </summary>
|
||||
public int AssetFileCount;
|
||||
|
||||
/// <summary>
|
||||
/// 收集命令
|
||||
/// </summary>
|
||||
public CollectCommand Command { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源包信息列表
|
||||
/// </summary>
|
||||
public Dictionary<string, BuildBundleInfo>.ValueCollection Collection
|
||||
{
|
||||
get
|
||||
{
|
||||
return _bundleInfoDic.Values;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个打包资源
|
||||
/// </summary>
|
||||
public void PackAsset(BuildAssetInfo assetInfo)
|
||||
{
|
||||
string bundleName = assetInfo.BundleName;
|
||||
if (string.IsNullOrEmpty(bundleName))
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo bundleInfo))
|
||||
{
|
||||
bundleInfo.PackAsset(assetInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
BuildBundleInfo newBundleInfo = new BuildBundleInfo(bundleName);
|
||||
newBundleInfo.PackAsset(assetInfo);
|
||||
_bundleInfoDic.Add(bundleName, newBundleInfo);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否包含资源包
|
||||
/// </summary>
|
||||
public bool IsContainsBundle(string bundleName)
|
||||
{
|
||||
return _bundleInfoDic.ContainsKey(bundleName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包信息,如果没找到返回NULL
|
||||
/// </summary>
|
||||
public BuildBundleInfo GetBundleInfo(string bundleName)
|
||||
{
|
||||
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo result))
|
||||
{
|
||||
return result;
|
||||
}
|
||||
throw new Exception($"Not found bundle : {bundleName}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建管线里需要的数据
|
||||
/// </summary>
|
||||
public UnityEditor.AssetBundleBuild[] GetPipelineBuilds()
|
||||
{
|
||||
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(_bundleInfoDic.Count);
|
||||
foreach (var bundleInfo in _bundleInfoDic.Values)
|
||||
{
|
||||
if (bundleInfo.IsRawFile == false)
|
||||
builds.Add(bundleInfo.CreatePipelineBuild());
|
||||
}
|
||||
return builds.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建着色器信息类
|
||||
/// </summary>
|
||||
public void CreateShadersBundleInfo(string shadersBundleName)
|
||||
{
|
||||
if (IsContainsBundle(shadersBundleName) == false)
|
||||
{
|
||||
var shaderBundleInfo = new BuildBundleInfo(shadersBundleName);
|
||||
_bundleInfoDic.Add(shadersBundleName, shaderBundleInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8229aa3f8a369204db5c368715191e2f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,130 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建参数
|
||||
/// </summary>
|
||||
public class BuildParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// SBP构建参数
|
||||
/// </summary>
|
||||
public class SBPBuildParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 生成代码防裁剪配置
|
||||
/// </summary>
|
||||
public bool WriteLinkXML = true;
|
||||
|
||||
/// <summary>
|
||||
/// 缓存服务器地址
|
||||
/// </summary>
|
||||
public string CacheServerHost;
|
||||
|
||||
/// <summary>
|
||||
/// 缓存服务器端口
|
||||
/// </summary>
|
||||
public int CacheServerPort;
|
||||
|
||||
/// <summary>
|
||||
/// 修复图集资源冗余问题
|
||||
/// </summary>
|
||||
public bool FixSpriteAtlasRedundancy = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 可编程构建管线的参数
|
||||
/// </summary>
|
||||
public SBPBuildParameters SBPParameters;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 内置资源的根目录
|
||||
/// </summary>
|
||||
public string StreamingAssetsRoot;
|
||||
|
||||
/// <summary>
|
||||
/// 构建输出的根目录
|
||||
/// </summary>
|
||||
public string BuildOutputRoot;
|
||||
|
||||
/// <summary>
|
||||
/// 构建的平台
|
||||
/// </summary>
|
||||
public BuildTarget BuildTarget;
|
||||
|
||||
/// <summary>
|
||||
/// 构建管线
|
||||
/// </summary>
|
||||
public EBuildPipeline BuildPipeline;
|
||||
|
||||
/// <summary>
|
||||
/// 构建模式
|
||||
/// </summary>
|
||||
public EBuildMode BuildMode;
|
||||
|
||||
/// <summary>
|
||||
/// 构建的包裹名称
|
||||
/// </summary>
|
||||
public string PackageName;
|
||||
|
||||
/// <summary>
|
||||
/// 构建的包裹版本
|
||||
/// </summary>
|
||||
public string PackageVersion;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 是否显示普通日志
|
||||
/// </summary>
|
||||
public bool EnableLog = true;
|
||||
|
||||
/// <summary>
|
||||
/// 验证构建结果
|
||||
/// </summary>
|
||||
public bool VerifyBuildingResult = false;
|
||||
|
||||
/// <summary>
|
||||
/// 共享资源的打包规则
|
||||
/// </summary>
|
||||
public ISharedPackRule SharedPackRule = null;
|
||||
|
||||
/// <summary>
|
||||
/// 资源的加密接口
|
||||
/// </summary>
|
||||
public IEncryptionServices EncryptionServices = null;
|
||||
|
||||
/// <summary>
|
||||
/// 补丁文件名称的样式
|
||||
/// </summary>
|
||||
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝内置资源选项
|
||||
/// </summary>
|
||||
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝内置资源的标签
|
||||
/// </summary>
|
||||
public string CopyBuildinFileTags = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 压缩选项
|
||||
/// </summary>
|
||||
public ECompressOption CompressOption = ECompressOption.Uncompressed;
|
||||
|
||||
/// <summary>
|
||||
/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
|
||||
/// </summary>
|
||||
public bool DisableWriteTypeTree = false;
|
||||
|
||||
/// <summary>
|
||||
/// 忽略类型树变化
|
||||
/// </summary>
|
||||
public bool IgnoreTypeTreeChanges = true;
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 98bb314dc26ba184fbb9e9fdcdb58a1d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,145 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class BuildParametersContext : IContextObject
|
||||
{
|
||||
private string _pipelineOutputDirectory = string.Empty;
|
||||
private string _packageOutputDirectory = string.Empty;
|
||||
private string _packageRootDirectory = string.Empty;
|
||||
private string _streamingAssetsDirectory = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 构建参数
|
||||
/// </summary>
|
||||
public BuildParameters Parameters { private set; get; }
|
||||
|
||||
|
||||
public BuildParametersContext(BuildParameters parameters)
|
||||
{
|
||||
Parameters = parameters;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建管线的输出目录
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public string GetPipelineOutputDirectory()
|
||||
{
|
||||
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
|
||||
{
|
||||
_pipelineOutputDirectory = $"{Parameters.BuildOutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{YooAssetSettings.OutputFolderName}";
|
||||
}
|
||||
return _pipelineOutputDirectory;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取本次构建的补丁输出目录
|
||||
/// </summary>
|
||||
public string GetPackageOutputDirectory()
|
||||
{
|
||||
if (string.IsNullOrEmpty(_packageOutputDirectory))
|
||||
{
|
||||
_packageOutputDirectory = $"{Parameters.BuildOutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{Parameters.PackageVersion}";
|
||||
}
|
||||
return _packageOutputDirectory;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取本次构建的补丁根目录
|
||||
/// </summary>
|
||||
public string GetPackageRootDirectory()
|
||||
{
|
||||
if (string.IsNullOrEmpty(_packageRootDirectory))
|
||||
{
|
||||
_packageRootDirectory = $"{Parameters.BuildOutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}";
|
||||
}
|
||||
return _packageRootDirectory;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取内置资源的目录
|
||||
/// </summary>
|
||||
public string GetStreamingAssetsDirectory()
|
||||
{
|
||||
if (string.IsNullOrEmpty(_streamingAssetsDirectory))
|
||||
{
|
||||
_streamingAssetsDirectory = $"{Parameters.StreamingAssetsRoot}/{Parameters.PackageName}";
|
||||
}
|
||||
return _streamingAssetsDirectory;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取内置构建管线的构建选项
|
||||
/// </summary>
|
||||
public BuildAssetBundleOptions GetPipelineBuildOptions()
|
||||
{
|
||||
// For the new build system, unity always need BuildAssetBundleOptions.CollectDependencies and BuildAssetBundleOptions.DeterministicAssetBundle
|
||||
// 除非设置ForceRebuildAssetBundle标记,否则会进行增量打包
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
|
||||
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
{
|
||||
opt |= BuildAssetBundleOptions.DryRunBuild;
|
||||
return opt;
|
||||
}
|
||||
|
||||
if (Parameters.CompressOption == ECompressOption.Uncompressed)
|
||||
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
|
||||
else if (Parameters.CompressOption == ECompressOption.LZ4)
|
||||
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
|
||||
|
||||
if (Parameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
|
||||
if (Parameters.DisableWriteTypeTree)
|
||||
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
|
||||
if (Parameters.IgnoreTypeTreeChanges)
|
||||
opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
|
||||
|
||||
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
|
||||
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
|
||||
|
||||
return opt;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取可编程构建管线的构建参数
|
||||
/// </summary>
|
||||
public UnityEditor.Build.Pipeline.BundleBuildParameters GetSBPBuildParameters()
|
||||
{
|
||||
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
var targetGroup = BuildPipeline.GetBuildTargetGroup(Parameters.BuildTarget);
|
||||
var pipelineOutputDirectory = GetPipelineOutputDirectory();
|
||||
var buildParams = new UnityEditor.Build.Pipeline.BundleBuildParameters(Parameters.BuildTarget, targetGroup, pipelineOutputDirectory);
|
||||
|
||||
if (Parameters.CompressOption == ECompressOption.Uncompressed)
|
||||
buildParams.BundleCompression = UnityEngine.BuildCompression.Uncompressed;
|
||||
else if (Parameters.CompressOption == ECompressOption.LZMA)
|
||||
buildParams.BundleCompression = UnityEngine.BuildCompression.LZMA;
|
||||
else if (Parameters.CompressOption == ECompressOption.LZ4)
|
||||
buildParams.BundleCompression = UnityEngine.BuildCompression.LZ4;
|
||||
else
|
||||
throw new System.NotImplementedException(Parameters.CompressOption.ToString());
|
||||
|
||||
if (Parameters.DisableWriteTypeTree)
|
||||
buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree;
|
||||
|
||||
buildParams.UseCache = true;
|
||||
buildParams.CacheServerHost = Parameters.SBPParameters.CacheServerHost;
|
||||
buildParams.CacheServerPort = Parameters.SBPParameters.CacheServerPort;
|
||||
buildParams.WriteLinkXML = Parameters.SBPParameters.WriteLinkXML;
|
||||
|
||||
return buildParams;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b84510feab7cbe44a9b6d8ef0b3f559c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2875232ad7f87c148b752d432f3a54f2
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class BuildContext
|
||||
{
|
||||
private readonly Dictionary<System.Type, IContextObject> _contextObjects = new Dictionary<System.Type, IContextObject>();
|
||||
|
||||
/// <summary>
|
||||
/// 清空所有情景对象
|
||||
/// </summary>
|
||||
public void ClearAllContext()
|
||||
{
|
||||
_contextObjects.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置情景对象
|
||||
/// </summary>
|
||||
public void SetContextObject(IContextObject contextObject)
|
||||
{
|
||||
if (contextObject == null)
|
||||
throw new ArgumentNullException("contextObject");
|
||||
|
||||
var type = contextObject.GetType();
|
||||
if (_contextObjects.ContainsKey(type))
|
||||
throw new Exception($"Context object {type} is already existed.");
|
||||
|
||||
_contextObjects.Add(type, contextObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取情景对象
|
||||
/// </summary>
|
||||
public T GetContextObject<T>() where T : IContextObject
|
||||
{
|
||||
var type = typeof(T);
|
||||
if (_contextObjects.TryGetValue(type, out IContextObject contextObject))
|
||||
{
|
||||
return (T)contextObject;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Not found context object : {type}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6a232601f99c4634ea17fca4979f80ab
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public static class BuildLogger
|
||||
{
|
||||
private static bool _enableLog = true;
|
||||
|
||||
public static void InitLogger(bool enableLog)
|
||||
{
|
||||
_enableLog = enableLog;
|
||||
}
|
||||
|
||||
public static void Log(string message)
|
||||
{
|
||||
if (_enableLog)
|
||||
{
|
||||
Debug.Log(message);
|
||||
}
|
||||
}
|
||||
public static void Warning(string message)
|
||||
{
|
||||
Debug.LogWarning(message);
|
||||
}
|
||||
public static void Error(string message)
|
||||
{
|
||||
Debug.LogError(message);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2bc82466a51f50141975e4424095aa09
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,29 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建结果
|
||||
/// </summary>
|
||||
public class BuildResult
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建是否成功
|
||||
/// </summary>
|
||||
public bool Success;
|
||||
|
||||
/// <summary>
|
||||
/// 构建失败的任务
|
||||
/// </summary>
|
||||
public string FailedTask;
|
||||
|
||||
/// <summary>
|
||||
/// 构建失败的信息
|
||||
/// </summary>
|
||||
public string ErrorInfo;
|
||||
|
||||
/// <summary>
|
||||
/// 输出的补丁包目录
|
||||
/// </summary>
|
||||
public string OutputPackageDirectory;
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e0855c4b5eaa26942bd7ad177fe3c288
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,72 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Diagnostics;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class BuildRunner
|
||||
{
|
||||
private static Stopwatch _buildWatch;
|
||||
|
||||
/// <summary>
|
||||
/// 总耗时
|
||||
/// </summary>
|
||||
public static int TotalSeconds = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 执行构建流程
|
||||
/// </summary>
|
||||
/// <returns>如果成功返回TRUE,否则返回FALSE</returns>
|
||||
public static BuildResult Run(List<IBuildTask> pipeline, BuildContext context)
|
||||
{
|
||||
if (pipeline == null)
|
||||
throw new ArgumentNullException("pipeline");
|
||||
if (context == null)
|
||||
throw new ArgumentNullException("context");
|
||||
|
||||
BuildResult buildResult = new BuildResult();
|
||||
buildResult.Success = true;
|
||||
TotalSeconds = 0;
|
||||
for (int i = 0; i < pipeline.Count; i++)
|
||||
{
|
||||
IBuildTask task = pipeline[i];
|
||||
try
|
||||
{
|
||||
_buildWatch = Stopwatch.StartNew();
|
||||
var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
|
||||
if (taskAttribute != null)
|
||||
BuildLogger.Log($"---------------------------------------->{taskAttribute.TaskDesc}<---------------------------------------");
|
||||
task.Run(context);
|
||||
_buildWatch.Stop();
|
||||
|
||||
// 统计耗时
|
||||
int seconds = GetBuildSeconds();
|
||||
TotalSeconds += seconds;
|
||||
if (taskAttribute != null)
|
||||
BuildLogger.Log($"{taskAttribute.TaskDesc}耗时:{seconds}秒");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
EditorTools.ClearProgressBar();
|
||||
buildResult.FailedTask = task.GetType().Name;
|
||||
buildResult.ErrorInfo = e.ToString();
|
||||
buildResult.Success = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// 返回运行结果
|
||||
BuildLogger.Log($"构建过程总计耗时:{TotalSeconds}秒");
|
||||
return buildResult;
|
||||
}
|
||||
|
||||
private static int GetBuildSeconds()
|
||||
{
|
||||
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
|
||||
return (int)seconds;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 79014124da678684388454d6ea892722
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,8 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public interface IBuildTask
|
||||
{
|
||||
void Run(BuildContext context);
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8888657c45e12c646a8349bac6bf0326
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,7 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public interface IContextObject
|
||||
{
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 151a4acd5ad1c2046be20e080f9bdad4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Class)]
|
||||
public class TaskAttribute : Attribute
|
||||
{
|
||||
/// <summary>
|
||||
/// 任务说明
|
||||
/// </summary>
|
||||
public string TaskDesc;
|
||||
|
||||
public TaskAttribute(string taskDesc)
|
||||
{
|
||||
TaskDesc = taskDesc;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 35749e57d9a3da84aa60c348bc6bbe9d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 254f430e0264bd84387878f8d7280e44
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,68 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor.Build.Content;
|
||||
using UnityEngine.U2D;
|
||||
using UnityEditor.Build.Pipeline.Injector;
|
||||
using UnityEditor.Build.Pipeline.Interfaces;
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
|
||||
namespace UnityEditor.Build.Pipeline.Tasks
|
||||
{
|
||||
/// <summary>
|
||||
/// Ref https://zhuanlan.zhihu.com/p/586918159
|
||||
/// </summary>
|
||||
public class RemoveSpriteAtlasRedundancy : IBuildTask
|
||||
{
|
||||
public int Version => 1;
|
||||
|
||||
[InjectContext]
|
||||
IBundleWriteData writeDataParam;
|
||||
|
||||
public ReturnCode Run()
|
||||
{
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
BundleWriteData writeData = (BundleWriteData)writeDataParam;
|
||||
|
||||
// 图集引用的精灵图片集合
|
||||
HashSet<GUID> spriteGuids = new HashSet<GUID>();
|
||||
foreach (var pair in writeData.FileToObjects)
|
||||
{
|
||||
foreach (ObjectIdentifier objectIdentifier in pair.Value)
|
||||
{
|
||||
var assetPath = AssetDatabase.GUIDToAssetPath(objectIdentifier.guid);
|
||||
var assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(SpriteAtlas))
|
||||
{
|
||||
var spritePaths = AssetDatabase.GetDependencies(assetPath, false);
|
||||
foreach (string spritePath in spritePaths)
|
||||
{
|
||||
GUID spriteGuild = AssetDatabase.GUIDFromAssetPath(spritePath);
|
||||
spriteGuids.Add(spriteGuild);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 移除图集引用的精力图片对象
|
||||
foreach (var pair in writeData.FileToObjects)
|
||||
{
|
||||
List<ObjectIdentifier> objectIdentifiers = pair.Value;
|
||||
for (int i = objectIdentifiers.Count - 1; i >= 0; i--)
|
||||
{
|
||||
ObjectIdentifier objectIdentifier = objectIdentifiers[i];
|
||||
if (spriteGuids.Contains(objectIdentifier.guid))
|
||||
{
|
||||
if (objectIdentifier.localIdentifierInFile == 2800000)
|
||||
{
|
||||
// 删除图集散图的冗余纹理
|
||||
objectIdentifiers.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
return ReturnCode.Success;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f01d5c82be95c8f4b93aeefc0454ae5c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,54 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor.Build.Pipeline;
|
||||
using UnityEditor.Build.Pipeline.Interfaces;
|
||||
|
||||
namespace UnityEditor.Build.Pipeline.Tasks
|
||||
{
|
||||
public static class SBPBuildTasks
|
||||
{
|
||||
public static IList<IBuildTask> Create(bool fixSpriteAtlasRedundancy, string builtInShaderBundleName)
|
||||
{
|
||||
var buildTasks = new List<IBuildTask>();
|
||||
|
||||
// Setup
|
||||
buildTasks.Add(new SwitchToBuildPlatform());
|
||||
buildTasks.Add(new RebuildSpriteAtlasCache());
|
||||
|
||||
// Player Scripts
|
||||
buildTasks.Add(new BuildPlayerScripts());
|
||||
buildTasks.Add(new PostScriptsCallback());
|
||||
|
||||
// Dependency
|
||||
buildTasks.Add(new CalculateSceneDependencyData());
|
||||
#if UNITY_2019_3_OR_NEWER
|
||||
buildTasks.Add(new CalculateCustomDependencyData());
|
||||
#endif
|
||||
buildTasks.Add(new CalculateAssetDependencyData());
|
||||
buildTasks.Add(new StripUnusedSpriteSources());
|
||||
buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
|
||||
buildTasks.Add(new PostDependencyCallback());
|
||||
|
||||
// Packing
|
||||
buildTasks.Add(new GenerateBundlePacking());
|
||||
if (fixSpriteAtlasRedundancy)
|
||||
buildTasks.Add(new RemoveSpriteAtlasRedundancy());
|
||||
buildTasks.Add(new UpdateBundleObjectLayout());
|
||||
buildTasks.Add(new GenerateBundleCommands());
|
||||
buildTasks.Add(new GenerateSubAssetPathMaps());
|
||||
buildTasks.Add(new GenerateBundleMaps());
|
||||
buildTasks.Add(new PostPackingCallback());
|
||||
|
||||
// Writing
|
||||
buildTasks.Add(new WriteSerializedFiles());
|
||||
buildTasks.Add(new ArchiveAndCompressBundles());
|
||||
buildTasks.Add(new AppendBundleHash());
|
||||
buildTasks.Add(new GenerateLinkXml());
|
||||
buildTasks.Add(new PostWritingCallback());
|
||||
|
||||
return buildTasks;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f38422f6a64300243af6b4fbf84644ba
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("资源构建内容打包")]
|
||||
public class TaskBuilding : IBuildTask
|
||||
{
|
||||
public class BuildResultContext : IContextObject
|
||||
{
|
||||
public AssetBundleManifest UnityManifest;
|
||||
}
|
||||
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
// 模拟构建模式下跳过引擎构建
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return;
|
||||
|
||||
// 开始构建
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
BuildAssetBundleOptions buildOptions = buildParametersContext.GetPipelineBuildOptions();
|
||||
AssetBundleManifest buildResults = BuildPipeline.BuildAssetBundles(pipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), buildOptions, buildParametersContext.Parameters.BuildTarget);
|
||||
if (buildResults == null)
|
||||
{
|
||||
throw new Exception("构建过程中发生错误!");
|
||||
}
|
||||
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||
if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
|
||||
throw new Exception("构建过程中发生严重错误!请查阅上下文日志!");
|
||||
}
|
||||
|
||||
BuildLogger.Log("Unity引擎打包成功!");
|
||||
BuildResultContext buildResultContext = new BuildResultContext();
|
||||
buildResultContext.UnityManifest = buildResults;
|
||||
context.SetContextObject(buildResultContext);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9466e826c135e994c84961e4b921ca5f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,58 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using UnityEditor.Build.Pipeline;
|
||||
using UnityEditor.Build.Pipeline.Interfaces;
|
||||
using UnityEditor.Build.Pipeline.Tasks;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("资源构建内容打包")]
|
||||
public class TaskBuilding_SBP : IBuildTask
|
||||
{
|
||||
public class BuildResultContext : IContextObject
|
||||
{
|
||||
public IBundleBuildResults Results;
|
||||
}
|
||||
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
// 模拟构建模式下跳过引擎构建
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return;
|
||||
|
||||
// 构建内容
|
||||
var buildContent = new BundleBuildContent(buildMapContext.GetPipelineBuilds());
|
||||
|
||||
// 开始构建
|
||||
IBundleBuildResults buildResults;
|
||||
var buildParameters = buildParametersContext.GetSBPBuildParameters();
|
||||
var taskList = SBPBuildTasks.Create(buildParametersContext.Parameters.SBPParameters.FixSpriteAtlasRedundancy, buildMapContext.Command.ShadersBundleName);
|
||||
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
|
||||
if (exitCode < 0)
|
||||
{
|
||||
throw new Exception($"构建过程中发生错误 : {exitCode}");
|
||||
}
|
||||
|
||||
// 创建着色器信息
|
||||
// 说明:解决因为着色器资源包导致验证失败。
|
||||
// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
|
||||
string shadersBundleName = buildMapContext.Command.ShadersBundleName;
|
||||
if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
|
||||
{
|
||||
buildMapContext.CreateShadersBundleInfo(shadersBundleName);
|
||||
}
|
||||
|
||||
BuildLogger.Log("Unity引擎打包成功!");
|
||||
BuildResultContext buildResultContext = new BuildResultContext();
|
||||
buildResultContext.Results = buildResults;
|
||||
context.SetContextObject(buildResultContext);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1af5fed7e9f83174d868c12b41c4a79e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,100 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("拷贝内置文件到流目录")]
|
||||
public class TaskCopyBuildinFiles : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var manifestContext = context.GetContextObject<ManifestContext>();
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None)
|
||||
{
|
||||
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝首包资源文件
|
||||
/// </summary>
|
||||
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, ManifestContext manifestContext)
|
||||
{
|
||||
ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
string streamingAssetsDirectory = buildParametersContext.GetStreamingAssetsDirectory();
|
||||
string buildPackageName = buildParametersContext.Parameters.PackageName;
|
||||
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
|
||||
|
||||
// 加载补丁清单
|
||||
PackageManifest manifest = manifestContext.Manifest;
|
||||
|
||||
// 清空流目录
|
||||
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags)
|
||||
{
|
||||
EditorTools.ClearFolder(streamingAssetsDirectory);
|
||||
}
|
||||
|
||||
// 拷贝补丁清单文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildPackageName, buildPackageVersion);
|
||||
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||
string destPath = $"{streamingAssetsDirectory}/{fileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝补丁清单哈希文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildPackageName, buildPackageVersion);
|
||||
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||
string destPath = $"{streamingAssetsDirectory}/{fileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝补丁清单版本文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildPackageName);
|
||||
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||
string destPath = $"{streamingAssetsDirectory}/{fileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝文件列表(所有文件)
|
||||
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.OnlyCopyAll)
|
||||
{
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
|
||||
string destPath = $"{streamingAssetsDirectory}/{packageBundle.FileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
}
|
||||
|
||||
// 拷贝文件列表(带标签的文件)
|
||||
if (option == ECopyBuildinFileOption.ClearAndCopyByTags || option == ECopyBuildinFileOption.OnlyCopyByTags)
|
||||
{
|
||||
string[] tags = buildParametersContext.Parameters.CopyBuildinFileTags.Split(';');
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
if (packageBundle.HasTag(tags) == false)
|
||||
continue;
|
||||
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
|
||||
string destPath = $"{streamingAssetsDirectory}/{packageBundle.FileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
}
|
||||
|
||||
// 刷新目录
|
||||
AssetDatabase.Refresh();
|
||||
BuildLogger.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5c77e17c3a3a57548a218f1cd26f5a55
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("拷贝原生文件")]
|
||||
public class TaskCopyRawFile : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
CopyRawBundle(buildMapContext, buildParametersContext);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝原生文件
|
||||
/// </summary>
|
||||
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
foreach (var assetInfo in bundleInfo.AllMainAssets)
|
||||
{
|
||||
if (assetInfo.IsRawAsset)
|
||||
EditorTools.CopyFile(assetInfo.AssetPath, dest, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3625d4b8b5b79324ebf7ec19a87677e7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,384 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using UnityEditor.Build.Pipeline;
|
||||
using UnityEditor.Build.Pipeline.Interfaces;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class ManifestContext : IContextObject
|
||||
{
|
||||
internal PackageManifest Manifest;
|
||||
}
|
||||
|
||||
[TaskAttribute("创建清单文件")]
|
||||
public class TaskCreateManifest : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
CreateManifestFile(context);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建补丁清单文件到输出目录
|
||||
/// </summary>
|
||||
private void CreateManifestFile(BuildContext context)
|
||||
{
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
|
||||
// 创建新补丁清单
|
||||
PackageManifest manifest = new PackageManifest();
|
||||
manifest.FileVersion = YooAssetSettings.ManifestFileVersion;
|
||||
manifest.EnableAddressable = buildMapContext.Command.EnableAddressable;
|
||||
manifest.LocationToLower = buildMapContext.Command.LocationToLower;
|
||||
manifest.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
|
||||
manifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
|
||||
manifest.PackageName = buildParameters.PackageName;
|
||||
manifest.PackageVersion = buildParameters.PackageVersion;
|
||||
|
||||
// 填充资源包集合
|
||||
manifest.BundleList = GetAllPackageBundle(context);
|
||||
CacheBundleIDs(manifest);
|
||||
|
||||
// 填充主资源集合
|
||||
manifest.AssetList = GetAllPackageAsset(context, manifest);
|
||||
|
||||
// 更新Unity内置资源包的引用关系
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
UpdateBuiltInBundleReference(manifest, buildResultContext, buildMapContext.Command.ShadersBundleName);
|
||||
}
|
||||
}
|
||||
|
||||
// 更新资源包之间的引用关系
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
UpdateScriptPipelineReference(manifest, buildResultContext);
|
||||
}
|
||||
}
|
||||
|
||||
// 更新资源包之间的引用关系
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||
{
|
||||
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding.BuildResultContext>();
|
||||
UpdateBuiltinPipelineReference(manifest, buildResultContext);
|
||||
}
|
||||
}
|
||||
|
||||
// 创建补丁清单文本文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
ManifestTools.SerializeToJson(filePath, manifest);
|
||||
BuildLogger.Log($"创建补丁清单文件:{filePath}");
|
||||
}
|
||||
|
||||
// 创建补丁清单二进制文件
|
||||
string packageHash;
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
ManifestTools.SerializeToBinary(filePath, manifest);
|
||||
packageHash = HashUtility.FileMD5(filePath);
|
||||
BuildLogger.Log($"创建补丁清单文件:{filePath}");
|
||||
|
||||
ManifestContext manifestContext = new ManifestContext();
|
||||
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
|
||||
manifestContext.Manifest = ManifestTools.DeserializeFromBinary(bytesData);
|
||||
context.SetContextObject(manifestContext);
|
||||
}
|
||||
|
||||
// 创建补丁清单哈希文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
FileUtility.WriteAllText(filePath, packageHash);
|
||||
BuildLogger.Log($"创建补丁清单哈希文件:{filePath}");
|
||||
}
|
||||
|
||||
// 创建补丁清单版本文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
FileUtility.WriteAllText(filePath, buildParameters.PackageVersion);
|
||||
BuildLogger.Log($"创建补丁清单版本文件:{filePath}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包列表
|
||||
/// </summary>
|
||||
private List<PackageBundle> GetAllPackageBundle(BuildContext context)
|
||||
{
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
List<PackageBundle> result = new List<PackageBundle>(1000);
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
var packageBundle = bundleInfo.CreatePackageBundle();
|
||||
result.Add(packageBundle);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源列表
|
||||
/// </summary>
|
||||
private List<PackageAsset> GetAllPackageAsset(BuildContext context, PackageManifest manifest)
|
||||
{
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
List<PackageAsset> result = new List<PackageAsset>(1000);
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
var assetInfos = bundleInfo.GetAllManifestAssetInfos();
|
||||
foreach (var assetInfo in assetInfos)
|
||||
{
|
||||
PackageAsset packageAsset = new PackageAsset();
|
||||
packageAsset.Address = buildMapContext.Command.EnableAddressable ? assetInfo.Address : string.Empty;
|
||||
packageAsset.AssetPath = assetInfo.AssetPath;
|
||||
packageAsset.AssetGUID = buildMapContext.Command.IncludeAssetGUID ? assetInfo.AssetGUID : string.Empty;
|
||||
packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
|
||||
packageAsset.BundleID = GetCachedBundleID(assetInfo.BundleName);
|
||||
packageAsset.DependIDs = GetAssetBundleDependIDs(packageAsset.BundleID, assetInfo, manifest);
|
||||
result.Add(packageAsset);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
private int[] GetAssetBundleDependIDs(int mainBundleID, BuildAssetInfo assetInfo, PackageManifest manifest)
|
||||
{
|
||||
HashSet<int> result = new HashSet<int>();
|
||||
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
|
||||
{
|
||||
if (dependAssetInfo.HasBundleName())
|
||||
{
|
||||
int bundleID = GetCachedBundleID(dependAssetInfo.BundleName);
|
||||
if (mainBundleID != bundleID)
|
||||
{
|
||||
if (result.Contains(bundleID) == false)
|
||||
result.Add(bundleID);
|
||||
}
|
||||
}
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新Unity内置资源包的引用关系
|
||||
/// </summary>
|
||||
private void UpdateBuiltInBundleReference(PackageManifest manifest, TaskBuilding_SBP.BuildResultContext buildResultContext, string shadersBunldeName)
|
||||
{
|
||||
// 获取所有依赖着色器资源包的资源包列表
|
||||
List<string> shaderBundleReferenceList = new List<string>();
|
||||
foreach (var valuePair in buildResultContext.Results.BundleInfos)
|
||||
{
|
||||
if (valuePair.Value.Dependencies.Any(t => t == shadersBunldeName))
|
||||
shaderBundleReferenceList.Add(valuePair.Key);
|
||||
}
|
||||
|
||||
// 注意:没有任何资源依赖着色器
|
||||
if (shaderBundleReferenceList.Count == 0)
|
||||
return;
|
||||
|
||||
// 获取着色器资源包索引
|
||||
Predicate<PackageBundle> predicate = new Predicate<PackageBundle>(s => s.BundleName == shadersBunldeName);
|
||||
int shaderBundleId = manifest.BundleList.FindIndex(predicate);
|
||||
if (shaderBundleId == -1)
|
||||
throw new Exception("没有发现着色器资源包!");
|
||||
|
||||
// 检测依赖交集并更新依赖ID
|
||||
HashSet<string> tagTemps = new HashSet<string>();
|
||||
foreach (var packageAsset in manifest.AssetList)
|
||||
{
|
||||
List<string> dependBundles = GetPackageAssetAllDependBundles(manifest, packageAsset);
|
||||
List<string> conflictAssetPathList = dependBundles.Intersect(shaderBundleReferenceList).ToList();
|
||||
if (conflictAssetPathList.Count > 0)
|
||||
{
|
||||
HashSet<int> newDependIDs = new HashSet<int>(packageAsset.DependIDs);
|
||||
if (newDependIDs.Contains(shaderBundleId) == false)
|
||||
newDependIDs.Add(shaderBundleId);
|
||||
packageAsset.DependIDs = newDependIDs.ToArray();
|
||||
foreach (var tag in packageAsset.AssetTags)
|
||||
{
|
||||
if (tagTemps.Contains(tag) == false)
|
||||
tagTemps.Add(tag);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 更新资源包标签
|
||||
var packageBundle = manifest.BundleList[shaderBundleId];
|
||||
HashSet<string> newTags = new HashSet<string>(packageBundle.Tags);
|
||||
foreach (var tag in tagTemps)
|
||||
{
|
||||
if (newTags.Contains(tag) == false)
|
||||
newTags.Add(tag);
|
||||
}
|
||||
packageBundle.Tags = newTags.ToArray();
|
||||
}
|
||||
private List<string> GetPackageAssetAllDependBundles(PackageManifest manifest, PackageAsset packageAsset)
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
string mainBundle = manifest.BundleList[packageAsset.BundleID].BundleName;
|
||||
result.Add(mainBundle);
|
||||
foreach (var dependID in packageAsset.DependIDs)
|
||||
{
|
||||
string dependBundle = manifest.BundleList[dependID].BundleName;
|
||||
result.Add(dependBundle);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
#region 资源包引用关系相关
|
||||
private readonly Dictionary<string, int> _cachedBundleID = new Dictionary<string, int>(10000);
|
||||
private readonly Dictionary<string, string[]> _cachedBundleDepends = new Dictionary<string, string[]>(10000);
|
||||
|
||||
private void CacheBundleIDs(PackageManifest manifest)
|
||||
{
|
||||
UnityEngine.Debug.Assert(manifest.BundleList.Count != 0, "Manifest bundle list is empty !");
|
||||
for (int index = 0; index < manifest.BundleList.Count; index++)
|
||||
{
|
||||
string bundleName = manifest.BundleList[index].BundleName;
|
||||
_cachedBundleID.Add(bundleName, index);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateScriptPipelineReference(PackageManifest manifest, TaskBuilding_SBP.BuildResultContext buildResultContext)
|
||||
{
|
||||
int progressValue;
|
||||
int totalCount = manifest.BundleList.Count;
|
||||
|
||||
// 缓存资源包依赖
|
||||
_cachedBundleDepends.Clear();
|
||||
progressValue = 0;
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
if (packageBundle.IsRawFile)
|
||||
{
|
||||
_cachedBundleDepends.Add(packageBundle.BundleName, new string[] { });
|
||||
continue;
|
||||
}
|
||||
|
||||
if (buildResultContext.Results.BundleInfos.ContainsKey(packageBundle.BundleName) == false)
|
||||
throw new Exception($"Not found bundle in SBP build results : {packageBundle.BundleName}");
|
||||
|
||||
var depends = buildResultContext.Results.BundleInfos[packageBundle.BundleName].Dependencies;
|
||||
_cachedBundleDepends.Add(packageBundle.BundleName, depends);
|
||||
int pro = ++progressValue;
|
||||
if (pro % 100 == 0)
|
||||
{
|
||||
EditorTools.DisplayProgressBar("缓存资源包依赖列表", pro, totalCount);
|
||||
}
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
|
||||
// 计算资源包引用列表
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
packageBundle.ReferenceIDs = GetBundleRefrenceIDs(manifest, packageBundle);
|
||||
int pro = ++progressValue;
|
||||
if (pro % 100 == 0)
|
||||
{
|
||||
EditorTools.DisplayProgressBar("计算资源包引用关系", pro, totalCount);
|
||||
}
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
||||
private void UpdateBuiltinPipelineReference(PackageManifest manifest, TaskBuilding.BuildResultContext buildResultContext)
|
||||
{
|
||||
int progressValue;
|
||||
int totalCount = manifest.BundleList.Count;
|
||||
|
||||
// 缓存资源包依赖
|
||||
_cachedBundleDepends.Clear();
|
||||
progressValue = 0;
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
if (packageBundle.IsRawFile)
|
||||
{
|
||||
_cachedBundleDepends.Add(packageBundle.BundleName, new string[] { });
|
||||
continue;
|
||||
}
|
||||
|
||||
var depends = buildResultContext.UnityManifest.GetDirectDependencies(packageBundle.BundleName);
|
||||
_cachedBundleDepends.Add(packageBundle.BundleName, depends);
|
||||
int pro = ++progressValue;
|
||||
if (pro % 100 == 0)
|
||||
{
|
||||
EditorTools.DisplayProgressBar("缓存资源包依赖列表", pro, totalCount);
|
||||
}
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
|
||||
// 计算资源包引用列表
|
||||
progressValue = 0;
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
packageBundle.ReferenceIDs = GetBundleRefrenceIDs(manifest, packageBundle);
|
||||
int pro = ++progressValue;
|
||||
if (pro % 100 == 0)
|
||||
{
|
||||
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
|
||||
}
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
||||
|
||||
private int[] GetBundleRefrenceIDs(PackageManifest manifest, PackageBundle targetBundle)
|
||||
{
|
||||
List<string> referenceList = new List<string>();
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
string bundleName = packageBundle.BundleName;
|
||||
if (bundleName == targetBundle.BundleName)
|
||||
continue;
|
||||
|
||||
string[] dependencies = GetCachedBundleDepends(bundleName);
|
||||
if (dependencies.Contains(targetBundle.BundleName))
|
||||
{
|
||||
referenceList.Add(bundleName);
|
||||
}
|
||||
}
|
||||
|
||||
HashSet<int> result = new HashSet<int>();
|
||||
foreach (var bundleName in referenceList)
|
||||
{
|
||||
int bundleID = GetCachedBundleID(bundleName);
|
||||
if (result.Contains(bundleID) == false)
|
||||
result.Add(bundleID);
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
private int GetCachedBundleID(string bundleName)
|
||||
{
|
||||
if (_cachedBundleID.TryGetValue(bundleName, out int value) == false)
|
||||
{
|
||||
throw new Exception($"Not found cached bundle ID : {bundleName}");
|
||||
}
|
||||
return value;
|
||||
}
|
||||
private string[] GetCachedBundleDepends(string bundleName)
|
||||
{
|
||||
if (_cachedBundleDepends.TryGetValue(bundleName, out string[] value) == false)
|
||||
{
|
||||
throw new Exception($"Not found cached bundle depends : {bundleName}");
|
||||
}
|
||||
return value;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 566c37f5a59f2e84397a9527981a7310
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,79 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("制作包裹")]
|
||||
public class TaskCreatePackage : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
CopyPackageFiles(buildParameters, buildMapContext);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝补丁文件到补丁包目录
|
||||
/// </summary>
|
||||
private void CopyPackageFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
{
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
BuildLogger.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
|
||||
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
// 拷贝构建日志
|
||||
{
|
||||
string sourcePath = $"{pipelineOutputDirectory}/buildlogtep.json";
|
||||
string destPath = $"{packageOutputDirectory}/buildlogtep.json";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝代码防裁剪配置
|
||||
if (buildParameters.SBPParameters.WriteLinkXML)
|
||||
{
|
||||
string sourcePath = $"{pipelineOutputDirectory}/link.xml";
|
||||
string destPath = $"{packageOutputDirectory}/link.xml";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
}
|
||||
else if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||
{
|
||||
// 拷贝UnityManifest序列化文件
|
||||
{
|
||||
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝UnityManifest文本文件
|
||||
{
|
||||
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
|
||||
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
// 拷贝所有补丁文件
|
||||
int progressValue = 0;
|
||||
int fileTotalCount = buildMapContext.Collection.Count;
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
|
||||
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, fileTotalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d110092f543e3fe40a4d3882e1a718e8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,229 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("创建构建报告文件")]
|
||||
public class TaskCreateReport : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var manifestContext = context.GetContextObject<ManifestContext>();
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
CreateReportFile(buildParameters, buildMapContext, manifestContext);
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, ManifestContext manifestContext)
|
||||
{
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
PackageManifest manifest = manifestContext.Manifest;
|
||||
BuildReport buildReport = new BuildReport();
|
||||
|
||||
// 概述信息
|
||||
{
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
UnityEditor.PackageManager.PackageInfo packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssembly(typeof(BuildReport).Assembly);
|
||||
if (packageInfo != null)
|
||||
buildReport.Summary.YooVersion = packageInfo.version;
|
||||
#endif
|
||||
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
|
||||
buildReport.Summary.BuildDate = DateTime.Now.ToString();
|
||||
buildReport.Summary.BuildSeconds = BuildRunner.TotalSeconds;
|
||||
buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
|
||||
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
|
||||
buildReport.Summary.BuildMode = buildParameters.BuildMode;
|
||||
buildReport.Summary.BuildPackageName = buildParameters.PackageName;
|
||||
buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
|
||||
buildReport.Summary.EnableAddressable = buildMapContext.Command.EnableAddressable;
|
||||
buildReport.Summary.LocationToLower = buildMapContext.Command.LocationToLower;
|
||||
buildReport.Summary.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
|
||||
buildReport.Summary.UniqueBundleName = buildMapContext.Command.UniqueBundleName;
|
||||
buildReport.Summary.SharedPackRuleClassName = buildParameters.SharedPackRule == null ?
|
||||
"null" : buildParameters.SharedPackRule.GetType().FullName;
|
||||
buildReport.Summary.EncryptionServicesClassName = buildParameters.EncryptionServices == null ?
|
||||
"null" : buildParameters.EncryptionServices.GetType().FullName;
|
||||
|
||||
// 构建参数
|
||||
buildReport.Summary.OutputNameStyle = buildParameters.OutputNameStyle;
|
||||
buildReport.Summary.CompressOption = buildParameters.CompressOption;
|
||||
buildReport.Summary.DisableWriteTypeTree = buildParameters.DisableWriteTypeTree;
|
||||
buildReport.Summary.IgnoreTypeTreeChanges = buildParameters.IgnoreTypeTreeChanges;
|
||||
|
||||
// 构建结果
|
||||
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;
|
||||
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(manifest);
|
||||
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(manifest);
|
||||
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(manifest);
|
||||
buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(manifest);
|
||||
buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(manifest);
|
||||
buildReport.Summary.RawBundleTotalCount = GetRawBundleCount(manifest);
|
||||
buildReport.Summary.RawBundleTotalSize = GetRawBundleSize(manifest);
|
||||
}
|
||||
|
||||
// 资源对象列表
|
||||
buildReport.AssetInfos = new List<ReportAssetInfo>(manifest.AssetList.Count);
|
||||
foreach (var packageAsset in manifest.AssetList)
|
||||
{
|
||||
var mainBundle = manifest.BundleList[packageAsset.BundleID];
|
||||
ReportAssetInfo reportAssetInfo = new ReportAssetInfo();
|
||||
reportAssetInfo.Address = packageAsset.Address;
|
||||
reportAssetInfo.AssetPath = packageAsset.AssetPath;
|
||||
reportAssetInfo.AssetTags = packageAsset.AssetTags;
|
||||
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(packageAsset.AssetPath);
|
||||
reportAssetInfo.MainBundleName = mainBundle.BundleName;
|
||||
reportAssetInfo.MainBundleSize = mainBundle.FileSize;
|
||||
reportAssetInfo.DependBundles = GetDependBundles(manifest, packageAsset);
|
||||
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, packageAsset.AssetPath);
|
||||
buildReport.AssetInfos.Add(reportAssetInfo);
|
||||
}
|
||||
|
||||
// 资源包列表
|
||||
buildReport.BundleInfos = new List<ReportBundleInfo>(manifest.BundleList.Count);
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
ReportBundleInfo reportBundleInfo = new ReportBundleInfo();
|
||||
reportBundleInfo.BundleName = packageBundle.BundleName;
|
||||
reportBundleInfo.FileName = packageBundle.FileName;
|
||||
reportBundleInfo.FileHash = packageBundle.FileHash;
|
||||
reportBundleInfo.FileCRC = packageBundle.FileCRC;
|
||||
reportBundleInfo.FileSize = packageBundle.FileSize;
|
||||
reportBundleInfo.IsRawFile = packageBundle.IsRawFile;
|
||||
reportBundleInfo.LoadMethod = (EBundleLoadMethod)packageBundle.LoadMethod;
|
||||
reportBundleInfo.Tags = packageBundle.Tags;
|
||||
reportBundleInfo.ReferenceIDs = packageBundle.ReferenceIDs;
|
||||
reportBundleInfo.AllBuiltinAssets = GetAllBuiltinAssets(buildMapContext, packageBundle.BundleName);
|
||||
buildReport.BundleInfos.Add(reportBundleInfo);
|
||||
}
|
||||
|
||||
// 冗余资源列表
|
||||
buildReport.RedundancyInfos = new List<ReportRedundancyInfo>(buildMapContext.RedundancyInfos);
|
||||
|
||||
// 序列化文件
|
||||
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
BuildReport.Serialize(filePath, buildReport);
|
||||
BuildLogger.Log($"资源构建报告文件创建完成:{filePath}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源对象依赖的所有资源包
|
||||
/// </summary>
|
||||
private List<string> GetDependBundles(PackageManifest manifest, PackageAsset packageAsset)
|
||||
{
|
||||
List<string> dependBundles = new List<string>(packageAsset.DependIDs.Length);
|
||||
foreach (int index in packageAsset.DependIDs)
|
||||
{
|
||||
string dependBundleName = manifest.BundleList[index].BundleName;
|
||||
dependBundles.Add(dependBundleName);
|
||||
}
|
||||
return dependBundles;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源对象依赖的其它所有资源
|
||||
/// </summary>
|
||||
private List<string> GetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath)
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
|
||||
{
|
||||
BuildAssetInfo findAssetInfo = null;
|
||||
foreach (var assetInfo in bundleInfo.AllMainAssets)
|
||||
{
|
||||
if (assetInfo.AssetPath == assetPath)
|
||||
{
|
||||
findAssetInfo = assetInfo;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (findAssetInfo == null)
|
||||
{
|
||||
throw new Exception($"Not found asset {assetPath} in bunlde {bundleName}");
|
||||
}
|
||||
foreach (var dependAssetInfo in findAssetInfo.AllDependAssetInfos)
|
||||
{
|
||||
result.Add(dependAssetInfo.AssetPath);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取该资源包内的所有资源
|
||||
/// </summary>
|
||||
private List<string> GetAllBuiltinAssets(BuildMapContext buildMapContext, string bundleName)
|
||||
{
|
||||
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
|
||||
return bundleInfo.GetAllBuiltinAssetPaths();
|
||||
}
|
||||
|
||||
private int GetMainAssetCount(PackageManifest manifest)
|
||||
{
|
||||
return manifest.AssetList.Count;
|
||||
}
|
||||
private int GetAllBundleCount(PackageManifest manifest)
|
||||
{
|
||||
return manifest.BundleList.Count;
|
||||
}
|
||||
private long GetAllBundleSize(PackageManifest manifest)
|
||||
{
|
||||
long fileBytes = 0;
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
fileBytes += packageBundle.FileSize;
|
||||
}
|
||||
return fileBytes;
|
||||
}
|
||||
private int GetEncryptedBundleCount(PackageManifest manifest)
|
||||
{
|
||||
int fileCount = 0;
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
if (packageBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
|
||||
fileCount++;
|
||||
}
|
||||
return fileCount;
|
||||
}
|
||||
private long GetEncryptedBundleSize(PackageManifest manifest)
|
||||
{
|
||||
long fileBytes = 0;
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
if (packageBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
|
||||
fileBytes += packageBundle.FileSize;
|
||||
}
|
||||
return fileBytes;
|
||||
}
|
||||
private int GetRawBundleCount(PackageManifest manifest)
|
||||
{
|
||||
int fileCount = 0;
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
if (packageBundle.IsRawFile)
|
||||
fileCount++;
|
||||
}
|
||||
return fileCount;
|
||||
}
|
||||
private long GetRawBundleSize(PackageManifest manifest)
|
||||
{
|
||||
long fileBytes = 0;
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
if (packageBundle.IsRawFile)
|
||||
fileBytes += packageBundle.FileSize;
|
||||
}
|
||||
return fileBytes;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bd12814185b4c7044b0afd59f9c1c948
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,67 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("资源包加密")]
|
||||
public class TaskEncryption : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
EncryptingBundleFiles(buildParameters, buildMapContext);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加密文件
|
||||
/// </summary>
|
||||
private void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
{
|
||||
var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
|
||||
if (encryptionServices == null)
|
||||
return;
|
||||
|
||||
if (encryptionServices.GetType() == typeof(EncryptionNone))
|
||||
return;
|
||||
|
||||
int progressValue = 0;
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
EncryptFileInfo fileInfo = new EncryptFileInfo();
|
||||
fileInfo.BundleName = bundleInfo.BundleName;
|
||||
fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
|
||||
var encryptResult = encryptionServices.Encrypt(fileInfo);
|
||||
if (encryptResult.LoadMethod != EBundleLoadMethod.Normal)
|
||||
{
|
||||
// 注意:原生文件不支持加密
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
BuildLogger.Warning($"Encryption not support raw file : {bundleInfo.BundleName}");
|
||||
continue;
|
||||
}
|
||||
|
||||
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}.encrypt";
|
||||
FileUtility.WriteAllBytes(filePath, encryptResult.EncryptedData);
|
||||
bundleInfo.EncryptedFilePath = filePath;
|
||||
bundleInfo.LoadMethod = encryptResult.LoadMethod;
|
||||
BuildLogger.Log($"Bundle文件加密完成:{filePath}");
|
||||
}
|
||||
|
||||
// 进度条
|
||||
EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.Collection.Count);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c78d471226b9c8d429a2d962370f480b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,229 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("获取资源构建内容")]
|
||||
public class TaskGetBuildMap : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
|
||||
context.SetContextObject(buildMapContext);
|
||||
BuildLogger.Log("构建内容准备完毕!");
|
||||
|
||||
// 检测构建结果
|
||||
CheckBuildMapContent(buildMapContext);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源构建上下文
|
||||
/// </summary>
|
||||
public BuildMapContext CreateBuildMap(BuildParameters buildParameters)
|
||||
{
|
||||
var buildMode = buildParameters.BuildMode;
|
||||
var packageName = buildParameters.PackageName;
|
||||
var sharedPackRule = buildParameters.SharedPackRule;
|
||||
|
||||
Dictionary<string, BuildAssetInfo> allBuildAssetInfoDic = new Dictionary<string, BuildAssetInfo>(1000);
|
||||
|
||||
// 1. 检测配置合法性
|
||||
AssetBundleCollectorSettingData.Setting.CheckPackageConfigError(packageName);
|
||||
|
||||
// 2. 获取所有收集器收集的资源
|
||||
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
|
||||
List<CollectAssetInfo> allCollectAssetInfos = collectResult.CollectAssets;
|
||||
|
||||
// 3. 剔除未被引用的依赖项资源
|
||||
RemoveZeroReferenceAssets(allCollectAssetInfos);
|
||||
|
||||
// 4. 录入所有收集器收集的资源
|
||||
foreach (var collectAssetInfo in allCollectAssetInfos)
|
||||
{
|
||||
if (allBuildAssetInfoDic.ContainsKey(collectAssetInfo.AssetPath) == false)
|
||||
{
|
||||
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
|
||||
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
|
||||
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
|
||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
||||
allBuildAssetInfoDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Should never get here !");
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 录入所有收集资源的依赖资源
|
||||
foreach (var collectAssetInfo in allCollectAssetInfos)
|
||||
{
|
||||
string collectAssetBundleName = collectAssetInfo.BundleName;
|
||||
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
|
||||
{
|
||||
if (allBuildAssetInfoDic.ContainsKey(dependAssetPath))
|
||||
{
|
||||
allBuildAssetInfoDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
|
||||
allBuildAssetInfoDic[dependAssetPath].AddReferenceBundleName(collectAssetBundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
|
||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
||||
buildAssetInfo.AddReferenceBundleName(collectAssetBundleName);
|
||||
allBuildAssetInfoDic.Add(dependAssetPath, buildAssetInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 6. 填充所有收集资源的依赖列表
|
||||
foreach (var collectAssetInfo in allCollectAssetInfos)
|
||||
{
|
||||
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
|
||||
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
|
||||
{
|
||||
if (allBuildAssetInfoDic.TryGetValue(dependAssetPath, out BuildAssetInfo value))
|
||||
dependAssetInfos.Add(value);
|
||||
else
|
||||
throw new Exception("Should never get here !");
|
||||
}
|
||||
allBuildAssetInfoDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
|
||||
}
|
||||
|
||||
// 7. 记录关键信息
|
||||
BuildMapContext context = new BuildMapContext();
|
||||
context.AssetFileCount = allBuildAssetInfoDic.Count;
|
||||
context.Command = collectResult.Command;
|
||||
|
||||
// 8. 计算共享资源的包名
|
||||
var command = collectResult.Command;
|
||||
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
|
||||
{
|
||||
buildAssetInfo.CalculateShareBundleName(sharedPackRule, command.UniqueBundleName, command.PackageName, command.ShadersBundleName);
|
||||
}
|
||||
|
||||
// 9. 记录冗余资源
|
||||
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
|
||||
{
|
||||
if (buildAssetInfo.IsRedundancyAsset())
|
||||
{
|
||||
var redundancyInfo = new ReportRedundancyInfo();
|
||||
redundancyInfo.AssetPath = buildAssetInfo.AssetPath;
|
||||
redundancyInfo.AssetType = AssetDatabase.GetMainAssetTypeAtPath(buildAssetInfo.AssetPath).Name;
|
||||
redundancyInfo.AssetGUID = AssetDatabase.AssetPathToGUID(buildAssetInfo.AssetPath);
|
||||
redundancyInfo.FileSize = FileUtility.GetFileSize(buildAssetInfo.AssetPath);
|
||||
redundancyInfo.Number = buildAssetInfo.GetReferenceBundleCount();
|
||||
context.RedundancyInfos.Add(redundancyInfo);
|
||||
}
|
||||
}
|
||||
|
||||
// 10. 移除不参与构建的资源
|
||||
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
|
||||
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
|
||||
{
|
||||
if (buildAssetInfo.HasBundleName() == false)
|
||||
removeBuildList.Add(buildAssetInfo);
|
||||
}
|
||||
foreach (var removeValue in removeBuildList)
|
||||
{
|
||||
allBuildAssetInfoDic.Remove(removeValue.AssetPath);
|
||||
}
|
||||
|
||||
// 11. 构建资源列表
|
||||
var allPackAssets = allBuildAssetInfoDic.Values.ToList();
|
||||
if (allPackAssets.Count == 0)
|
||||
throw new Exception("构建的资源列表不能为空");
|
||||
foreach (var assetInfo in allPackAssets)
|
||||
{
|
||||
context.PackAsset(assetInfo);
|
||||
}
|
||||
|
||||
return context;
|
||||
}
|
||||
private void RemoveZeroReferenceAssets(List<CollectAssetInfo> allCollectAssetInfos)
|
||||
{
|
||||
// 1. 检测是否任何存在依赖资源
|
||||
bool hasAnyDependCollector = false;
|
||||
foreach (var collectAssetInfo in allCollectAssetInfos)
|
||||
{
|
||||
var collectorType = collectAssetInfo.CollectorType;
|
||||
if (collectorType == ECollectorType.DependAssetCollector)
|
||||
{
|
||||
hasAnyDependCollector = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (hasAnyDependCollector == false)
|
||||
return;
|
||||
|
||||
// 2. 获取所有主资源的依赖资源集合
|
||||
HashSet<string> allDependAsset = new HashSet<string>();
|
||||
foreach (var collectAssetInfo in allCollectAssetInfos)
|
||||
{
|
||||
var collectorType = collectAssetInfo.CollectorType;
|
||||
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
|
||||
{
|
||||
foreach (var dependAsset in collectAssetInfo.DependAssets)
|
||||
{
|
||||
if (allDependAsset.Contains(dependAsset) == false)
|
||||
allDependAsset.Add(dependAsset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 3. 找出所有零引用的依赖资源集合
|
||||
List<CollectAssetInfo> removeList = new List<CollectAssetInfo>();
|
||||
foreach (var collectAssetInfo in allCollectAssetInfos)
|
||||
{
|
||||
var collectorType = collectAssetInfo.CollectorType;
|
||||
if (collectorType == ECollectorType.DependAssetCollector)
|
||||
{
|
||||
if (allDependAsset.Contains(collectAssetInfo.AssetPath) == false)
|
||||
removeList.Add(collectAssetInfo);
|
||||
}
|
||||
}
|
||||
|
||||
// 4. 移除所有零引用的依赖资源
|
||||
foreach (var removeValue in removeList)
|
||||
{
|
||||
BuildLogger.Log($"发现未被依赖的资源并自动移除 : {removeValue.AssetPath}");
|
||||
allCollectAssetInfos.Remove(removeValue);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检测构建结果
|
||||
/// </summary>
|
||||
private void CheckBuildMapContent(BuildMapContext buildMapContext)
|
||||
{
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
// 注意:原生文件资源包只能包含一个原生文件
|
||||
bool isRawFile = bundleInfo.IsRawFile;
|
||||
if (isRawFile)
|
||||
{
|
||||
if (bundleInfo.AllMainAssets.Count != 1)
|
||||
throw new Exception($"The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
|
||||
continue;
|
||||
}
|
||||
|
||||
// 注意:原生文件不能被其它资源文件依赖
|
||||
foreach (var assetInfo in bundleInfo.AllMainAssets)
|
||||
{
|
||||
if (assetInfo.AllDependAssetInfos != null)
|
||||
{
|
||||
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
|
||||
{
|
||||
if (dependAssetInfo.IsRawAsset)
|
||||
throw new Exception($"{assetInfo.AssetPath} can not depend raw asset : {dependAssetInfo.AssetPath}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: baee18c5c7b76584b90413bf20fdae9a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,106 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("资源构建准备工作")]
|
||||
public class TaskPrepare : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
|
||||
// 检测构建参数合法性
|
||||
if (buildParameters.BuildTarget == BuildTarget.NoTarget)
|
||||
throw new Exception("请选择目标平台!");
|
||||
if (string.IsNullOrEmpty(buildParameters.PackageName))
|
||||
throw new Exception("包裹名称不能为空!");
|
||||
if (string.IsNullOrEmpty(buildParameters.PackageVersion))
|
||||
throw new Exception("包裹版本不能为空!");
|
||||
if (string.IsNullOrEmpty(buildParameters.BuildOutputRoot))
|
||||
throw new Exception("构建输出的根目录为空!");
|
||||
if (string.IsNullOrEmpty(buildParameters.StreamingAssetsRoot))
|
||||
throw new Exception("内置资源根目录为空!");
|
||||
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
if (buildParameters.SBPParameters == null)
|
||||
throw new Exception($"{nameof(BuildParameters.SBPParameters)} is null !");
|
||||
|
||||
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
|
||||
|
||||
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
|
||||
}
|
||||
|
||||
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
#if UNITY_2021_3_OR_NEWER
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||
{
|
||||
BuildLogger.Warning("推荐使用可编程构建管线(SBP)!");
|
||||
}
|
||||
#endif
|
||||
|
||||
// 检测当前是否正在构建资源包
|
||||
if (BuildPipeline.isBuildingPlayer)
|
||||
throw new Exception("当前正在构建资源包,请结束后再试");
|
||||
|
||||
// 检测是否有未保存场景
|
||||
if (EditorTools.HasDirtyScenes())
|
||||
throw new Exception("检测到未保存的场景文件");
|
||||
|
||||
// 检测首包资源标签
|
||||
if (buildParameters.CopyBuildinFileOption == ECopyBuildinFileOption.ClearAndCopyByTags
|
||||
|| buildParameters.CopyBuildinFileOption == ECopyBuildinFileOption.OnlyCopyByTags)
|
||||
{
|
||||
if (string.IsNullOrEmpty(buildParameters.CopyBuildinFileTags))
|
||||
throw new Exception("首包资源标签不能为空!");
|
||||
}
|
||||
|
||||
// 检测共享资源打包规则
|
||||
if (buildParameters.SharedPackRule == null)
|
||||
throw new Exception("共享资源打包规则不能为空!");
|
||||
|
||||
#if UNITY_WEBGL
|
||||
if (buildParameters.EncryptionServices != null)
|
||||
{
|
||||
if (buildParameters.EncryptionServices.GetType() != typeof(EncryptionNone))
|
||||
{
|
||||
throw new Exception("WebGL平台不支持加密!");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// 检测包裹输出目录是否存在
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
if (Directory.Exists(packageOutputDirectory))
|
||||
throw new Exception($"本次构建的补丁目录已经存在:{packageOutputDirectory}");
|
||||
|
||||
// 保存改动的资源
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
|
||||
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
{
|
||||
string packageRootDirectory = buildParametersContext.GetPackageRootDirectory();
|
||||
if (EditorTools.DeleteDirectory(packageRootDirectory))
|
||||
{
|
||||
BuildLogger.Log($"删除包裹目录:{packageRootDirectory}");
|
||||
}
|
||||
}
|
||||
|
||||
// 如果输出目录不存在
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
|
||||
{
|
||||
BuildLogger.Log($"创建输出目录:{pipelineOutputDirectory}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0dee755cccd608d48b6581ec33c99b39
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,154 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("更新资源包信息")]
|
||||
public class TaskUpdateBundleInfo : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
int outputNameStyle = (int)buildParametersContext.Parameters.OutputNameStyle;
|
||||
|
||||
// 1.检测文件名长度
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
// NOTE:检测文件名长度不要超过260字符。
|
||||
string fileName = bundleInfo.BundleName;
|
||||
if (fileName.Length >= 260)
|
||||
throw new Exception($"The output bundle name is too long {fileName.Length} chars : {fileName}");
|
||||
}
|
||||
|
||||
// 2.更新构建输出的文件路径
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
bundleInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
if (bundleInfo.IsEncryptedFile)
|
||||
bundleInfo.PackageSourceFilePath = bundleInfo.EncryptedFilePath;
|
||||
else
|
||||
bundleInfo.PackageSourceFilePath = bundleInfo.BuildOutputFilePath;
|
||||
}
|
||||
|
||||
// 3.更新文件其它信息
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
bundleInfo.PackageUnityHash = GetUnityHash(bundleInfo, context);
|
||||
bundleInfo.PackageUnityCRC = GetUnityCRC(bundleInfo, context);
|
||||
bundleInfo.PackageFileHash = GetBundleFileHash(bundleInfo.PackageSourceFilePath, buildParametersContext);
|
||||
bundleInfo.PackageFileCRC = GetBundleFileCRC(bundleInfo.PackageSourceFilePath, buildParametersContext);
|
||||
bundleInfo.PackageFileSize = GetBundleFileSize(bundleInfo.PackageSourceFilePath, buildParametersContext);
|
||||
}
|
||||
|
||||
// 4.更新补丁包输出的文件路径
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
string bundleName = bundleInfo.BundleName;
|
||||
string fileHash = bundleInfo.PackageFileHash;
|
||||
string fileExtension = ManifestTools.GetRemoteBundleFileExtension(bundleName);
|
||||
string fileName = ManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleName, fileExtension, fileHash);
|
||||
bundleInfo.PackageDestFilePath = $"{packageOutputDirectory}/{fileName}";
|
||||
}
|
||||
}
|
||||
|
||||
private string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var parameters = buildParametersContext.Parameters;
|
||||
var buildMode = parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||
return "00000000000000000000000000000000"; //32位
|
||||
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return HashUtility.FileMD5(filePath);
|
||||
}
|
||||
|
||||
if (parameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||
{
|
||||
var buildResult = context.GetContextObject<TaskBuilding.BuildResultContext>();
|
||||
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
|
||||
if (hash.isValid)
|
||||
return hash.ToString();
|
||||
else
|
||||
throw new Exception($"Not found bundle hash in build result : {bundleInfo.BundleName}");
|
||||
}
|
||||
else if (parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
// 注意:当资源包的依赖列表发生变化的时候,ContentHash也会发生变化!
|
||||
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||
return value.Hash.ToString();
|
||||
else
|
||||
throw new Exception($"Not found bundle hash in build result : {bundleInfo.BundleName}");
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
private uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var parameters = buildParametersContext.Parameters;
|
||||
var buildMode = parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||
return 0;
|
||||
|
||||
if (bundleInfo.IsRawFile)
|
||||
return 0;
|
||||
|
||||
if (parameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||
{
|
||||
string filePath = bundleInfo.BuildOutputFilePath;
|
||||
if (BuildPipeline.GetCRCForAssetBundle(filePath, out uint crc))
|
||||
return crc;
|
||||
else
|
||||
throw new Exception($"Not found bundle crc in build result : {bundleInfo.BundleName}");
|
||||
}
|
||||
else if (parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||
return value.Crc;
|
||||
else
|
||||
throw new Exception($"Not found bundle crc in build result : {bundleInfo.BundleName}");
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
private string GetBundleFileHash(string filePath, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||
return "00000000000000000000000000000000"; //32位
|
||||
else
|
||||
return HashUtility.FileMD5(filePath);
|
||||
}
|
||||
private string GetBundleFileCRC(string filePath, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||
return "00000000"; //8位
|
||||
else
|
||||
return HashUtility.FileCRC32(filePath);
|
||||
}
|
||||
private long GetBundleFileSize(string filePath, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||
return 0;
|
||||
else
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4882f54fbf0bcb04680fb581deae4889
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,137 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("验证构建结果")]
|
||||
public class TaskVerifyBuildResult : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
|
||||
// 模拟构建模式下跳过验证
|
||||
if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
return;
|
||||
|
||||
// 验证构建结果
|
||||
if (buildParametersContext.Parameters.VerifyBuildingResult)
|
||||
{
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding.BuildResultContext>();
|
||||
VerifyingBuildingResult(context, buildResultContext.UnityManifest);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 验证构建结果
|
||||
/// </summary>
|
||||
private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
string[] unityCreateBundles = unityManifest.GetAllAssetBundles();
|
||||
|
||||
// 1. 过滤掉原生Bundle
|
||||
string[] mapBundles = buildMapContext.Collection.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
|
||||
|
||||
// 2. 验证Bundle
|
||||
List<string> exceptBundleList1 = unityCreateBundles.Except(mapBundles).ToList();
|
||||
if (exceptBundleList1.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList1)
|
||||
{
|
||||
BuildLogger.Warning($"差异资源包: {exceptBundle}");
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
}
|
||||
|
||||
// 3. 验证Bundle
|
||||
List<string> exceptBundleList2 = mapBundles.Except(unityCreateBundles).ToList();
|
||||
if (exceptBundleList2.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList2)
|
||||
{
|
||||
BuildLogger.Warning($"差异资源包: {exceptBundle}");
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
}
|
||||
|
||||
// 4. 验证Asset
|
||||
/*
|
||||
bool isPass = true;
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
int progressValue = 0;
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
foreach (var buildedBundle in buildedBundles)
|
||||
{
|
||||
string filePath = $"{pipelineOutputDirectory}/{buildedBundle}";
|
||||
string[] buildedAssetPaths = GetAssetBundleAllAssets(filePath);
|
||||
string[] mapAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
|
||||
if (mapAssetPaths.Length != buildedAssetPaths.Length)
|
||||
{
|
||||
BuildLogger.Warning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
|
||||
var exceptAssetList1 = mapAssetPaths.Except(buildedAssetPaths).ToList();
|
||||
foreach (var excpetAsset in exceptAssetList1)
|
||||
{
|
||||
BuildLogger.Warning($"构建失败的资源对象路径为 : {excpetAsset}");
|
||||
}
|
||||
var exceptAssetList2 = buildedAssetPaths.Except(mapAssetPaths).ToList();
|
||||
foreach (var excpetAsset in exceptAssetList2)
|
||||
{
|
||||
BuildLogger.Warning($"构建失败的资源对象路径为 : {excpetAsset}");
|
||||
}
|
||||
isPass = false;
|
||||
continue;
|
||||
}
|
||||
EditorTools.DisplayProgressBar("验证构建结果", ++progressValue, buildedBundles.Length);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
|
||||
if (isPass == false)
|
||||
{
|
||||
throw new Exception("构建结果验证没有通过,请参考警告日志!");
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
BuildLogger.Log("构建结果验证成功!");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 解析.manifest文件并获取资源列表
|
||||
/// </summary>
|
||||
private string[] GetAssetBundleAllAssets(string filePath)
|
||||
{
|
||||
string manifestFilePath = $"{filePath}.manifest";
|
||||
List<string> assetLines = new List<string>();
|
||||
using (StreamReader reader = File.OpenText(manifestFilePath))
|
||||
{
|
||||
string content;
|
||||
bool findTarget = false;
|
||||
while (null != (content = reader.ReadLine()))
|
||||
{
|
||||
if (content.StartsWith("Dependencies:"))
|
||||
break;
|
||||
if (findTarget == false && content.StartsWith("Assets:"))
|
||||
findTarget = true;
|
||||
if (findTarget)
|
||||
{
|
||||
if (content.StartsWith("- "))
|
||||
{
|
||||
string assetPath = content.TrimStart("- ".ToCharArray());
|
||||
assetLines.Add(assetPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return assetLines.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b883ac0c3c25e8143847a9326e2961cf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,68 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.Build.Pipeline.Interfaces;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("验证构建结果")]
|
||||
public class TaskVerifyBuildResult_SBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
|
||||
// 模拟构建模式下跳过验证
|
||||
if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
return;
|
||||
|
||||
// 验证构建结果
|
||||
if (buildParametersContext.Parameters.VerifyBuildingResult)
|
||||
{
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
VerifyingBuildingResult(context, buildResultContext.Results);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 验证构建结果
|
||||
/// </summary>
|
||||
private void VerifyingBuildingResult(BuildContext context, IBundleBuildResults buildResults)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
List<string> unityCreateBundles = buildResults.BundleInfos.Keys.ToList();
|
||||
|
||||
// 1. 过滤掉原生Bundle
|
||||
List<string> expectBundles = buildMapContext.Collection.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList();
|
||||
|
||||
// 2. 验证Bundle
|
||||
List<string> exceptBundleList1 = unityCreateBundles.Except(expectBundles).ToList();
|
||||
if (exceptBundleList1.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList1)
|
||||
{
|
||||
BuildLogger.Warning($"差异资源包: {exceptBundle}");
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
}
|
||||
|
||||
// 3. 验证Bundle
|
||||
List<string> exceptBundleList2 = expectBundles.Except(unityCreateBundles).ToList();
|
||||
if (exceptBundleList2.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList2)
|
||||
{
|
||||
BuildLogger.Warning($"差异资源包: {exceptBundle}");
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
}
|
||||
|
||||
BuildLogger.Log("构建结果验证成功!");
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 16aa7c2c37209a043b4f33d7854047c6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,11 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class EncryptionNone : IEncryptionServices
|
||||
{
|
||||
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 46b8b200b841799498896403d9d427c2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,29 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源包流水线的构建模式
|
||||
/// </summary>
|
||||
public enum EBuildMode
|
||||
{
|
||||
/// <summary>
|
||||
/// 强制重建模式
|
||||
/// </summary>
|
||||
ForceRebuild,
|
||||
|
||||
/// <summary>
|
||||
/// 增量构建模式
|
||||
/// </summary>
|
||||
IncrementalBuild,
|
||||
|
||||
/// <summary>
|
||||
/// 演练构建模式
|
||||
/// </summary>
|
||||
DryRunBuild,
|
||||
|
||||
/// <summary>
|
||||
/// 模拟构建模式
|
||||
/// </summary>
|
||||
SimulateBuild,
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0b6f2523a865e454d8fa3f48a2852d5a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,19 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建管线类型
|
||||
/// </summary>
|
||||
public enum EBuildPipeline
|
||||
{
|
||||
/// <summary>
|
||||
/// 传统内置构建管线
|
||||
/// </summary>
|
||||
BuiltinBuildPipeline,
|
||||
|
||||
/// <summary>
|
||||
/// 可编程构建管线
|
||||
/// </summary>
|
||||
ScriptableBuildPipeline,
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e53e56a0f6b01dd4c933249d2bda8d78
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,13 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// AssetBundle压缩选项
|
||||
/// </summary>
|
||||
public enum ECompressOption
|
||||
{
|
||||
Uncompressed = 0,
|
||||
LZMA,
|
||||
LZ4,
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1e8ac0dfc77bd1b4697db63d52ab4c6e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,34 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 首包资源文件的拷贝方式
|
||||
/// </summary>
|
||||
public enum ECopyBuildinFileOption
|
||||
{
|
||||
/// <summary>
|
||||
/// 不拷贝任何文件
|
||||
/// </summary>
|
||||
None = 0,
|
||||
|
||||
/// <summary>
|
||||
/// 先清空已有文件,然后拷贝所有文件
|
||||
/// </summary>
|
||||
ClearAndCopyAll,
|
||||
|
||||
/// <summary>
|
||||
/// 先清空已有文件,然后按照资源标签拷贝文件
|
||||
/// </summary>
|
||||
ClearAndCopyByTags,
|
||||
|
||||
/// <summary>
|
||||
/// 不清空已有文件,直接拷贝所有文件
|
||||
/// </summary>
|
||||
OnlyCopyAll,
|
||||
|
||||
/// <summary>
|
||||
/// 不清空已有文件,直接按照资源标签拷贝文件
|
||||
/// </summary>
|
||||
OnlyCopyByTags,
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4defd475b635cdf4b87108140d3a0ad1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,19 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 输出文件名称的样式
|
||||
/// </summary>
|
||||
public enum EOutputNameStyle
|
||||
{
|
||||
/// <summary>
|
||||
/// 哈希值名称
|
||||
/// </summary>
|
||||
HashName = 1,
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名称 + 哈希值名称
|
||||
/// </summary>
|
||||
BundleName_HashName = 4,
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 84c5eff5dedf53343897e83f6b10eea6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b19f23ac31124274d942d32bec434450
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,357 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[Serializable]
|
||||
public class AssetBundleCollector
|
||||
{
|
||||
/// <summary>
|
||||
/// 收集路径
|
||||
/// 注意:支持文件夹或单个资源文件
|
||||
/// </summary>
|
||||
public string CollectPath = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 收集器的GUID
|
||||
/// </summary>
|
||||
public string CollectorGUID = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 收集器类型
|
||||
/// </summary>
|
||||
public ECollectorType CollectorType = ECollectorType.MainAssetCollector;
|
||||
|
||||
/// <summary>
|
||||
/// 寻址规则类名
|
||||
/// </summary>
|
||||
public string AddressRuleName = nameof(AddressByFileName);
|
||||
|
||||
/// <summary>
|
||||
/// 打包规则类名
|
||||
/// </summary>
|
||||
public string PackRuleName = nameof(PackDirectory);
|
||||
|
||||
/// <summary>
|
||||
/// 过滤规则类名
|
||||
/// </summary>
|
||||
public string FilterRuleName = nameof(CollectAll);
|
||||
|
||||
/// <summary>
|
||||
/// 资源分类标签
|
||||
/// </summary>
|
||||
public string AssetTags = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 用户自定义数据
|
||||
/// </summary>
|
||||
public string UserData = string.Empty;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 收集器是否有效
|
||||
/// </summary>
|
||||
public bool IsValid()
|
||||
{
|
||||
if (AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(CollectPath) == null)
|
||||
return false;
|
||||
|
||||
if (CollectorType == ECollectorType.None)
|
||||
return false;
|
||||
|
||||
if (AssetBundleCollectorSettingData.HasAddressRuleName(AddressRuleName) == false)
|
||||
return false;
|
||||
|
||||
if (AssetBundleCollectorSettingData.HasPackRuleName(PackRuleName) == false)
|
||||
return false;
|
||||
|
||||
if (AssetBundleCollectorSettingData.HasFilterRuleName(FilterRuleName) == false)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检测配置错误
|
||||
/// </summary>
|
||||
public void CheckConfigError()
|
||||
{
|
||||
string assetGUID = AssetDatabase.AssetPathToGUID(CollectPath);
|
||||
if (string.IsNullOrEmpty(assetGUID))
|
||||
throw new Exception($"Invalid collect path : {CollectPath}");
|
||||
|
||||
if (CollectorType == ECollectorType.None)
|
||||
throw new Exception($"{nameof(ECollectorType)}.{ECollectorType.None} is invalid in collector : {CollectPath}");
|
||||
|
||||
if (AssetBundleCollectorSettingData.HasPackRuleName(PackRuleName) == false)
|
||||
throw new Exception($"Invalid {nameof(IPackRule)} class type : {PackRuleName} in collector : {CollectPath}");
|
||||
|
||||
if (AssetBundleCollectorSettingData.HasFilterRuleName(FilterRuleName) == false)
|
||||
throw new Exception($"Invalid {nameof(IFilterRule)} class type : {FilterRuleName} in collector : {CollectPath}");
|
||||
|
||||
if (AssetBundleCollectorSettingData.HasAddressRuleName(AddressRuleName) == false)
|
||||
throw new Exception($"Invalid {nameof(IAddressRule)} class type : {AddressRuleName} in collector : {CollectPath}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 修复配置错误
|
||||
/// </summary>
|
||||
public bool FixConfigError()
|
||||
{
|
||||
bool isFixed = false;
|
||||
|
||||
if (string.IsNullOrEmpty(CollectorGUID) == false)
|
||||
{
|
||||
string convertAssetPath = AssetDatabase.GUIDToAssetPath(CollectorGUID);
|
||||
if (string.IsNullOrEmpty(convertAssetPath))
|
||||
{
|
||||
Debug.LogWarning($"Collector GUID {CollectorGUID} is invalid and has been auto removed !");
|
||||
CollectorGUID = string.Empty;
|
||||
isFixed = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (CollectPath != convertAssetPath)
|
||||
{
|
||||
CollectPath = convertAssetPath;
|
||||
isFixed = true;
|
||||
Debug.LogWarning($"Fix collect path : {CollectPath} -> {convertAssetPath}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
string convertGUID = AssetDatabase.AssetPathToGUID(CollectPath);
|
||||
if(string.IsNullOrEmpty(convertGUID) == false)
|
||||
{
|
||||
CollectorGUID = convertGUID;
|
||||
}
|
||||
*/
|
||||
|
||||
return isFixed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取打包收集的资源文件
|
||||
/// </summary>
|
||||
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command, AssetBundleCollectorGroup group)
|
||||
{
|
||||
// 注意:模拟构建模式下只收集主资源
|
||||
if (command.BuildMode == EBuildMode.SimulateBuild)
|
||||
{
|
||||
if (CollectorType != ECollectorType.MainAssetCollector)
|
||||
return new List<CollectAssetInfo>();
|
||||
}
|
||||
|
||||
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
|
||||
|
||||
// 检测是否为原生资源打包规则
|
||||
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
|
||||
bool isRawFilePackRule = packRuleInstance.IsRawFilePackRule();
|
||||
|
||||
// 检测原生资源包的收集器类型
|
||||
if (isRawFilePackRule && CollectorType != ECollectorType.MainAssetCollector)
|
||||
throw new Exception($"The raw file pack rule must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
|
||||
|
||||
if (string.IsNullOrEmpty(CollectPath))
|
||||
throw new Exception($"The collect path is null or empty in group : {group.GroupName}");
|
||||
|
||||
// 收集打包资源
|
||||
if (AssetDatabase.IsValidFolder(CollectPath))
|
||||
{
|
||||
string collectDirectory = CollectPath;
|
||||
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory);
|
||||
foreach (string assetPath in findAssets)
|
||||
{
|
||||
if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(group, assetPath))
|
||||
{
|
||||
if (result.ContainsKey(assetPath) == false)
|
||||
{
|
||||
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
|
||||
result.Add(assetPath, collectAssetInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"The collecting asset file is existed : {assetPath} in collector : {CollectPath}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
string assetPath = CollectPath;
|
||||
if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(group, assetPath))
|
||||
{
|
||||
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
|
||||
result.Add(assetPath, collectAssetInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"The collecting single asset file is invalid : {assetPath} in collector : {CollectPath}");
|
||||
}
|
||||
}
|
||||
|
||||
// 检测可寻址地址是否重复
|
||||
if (command.EnableAddressable)
|
||||
{
|
||||
var addressTemper = new Dictionary<string, string>();
|
||||
foreach (var collectInfoPair in result)
|
||||
{
|
||||
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
|
||||
{
|
||||
string address = collectInfoPair.Value.Address;
|
||||
string assetPath = collectInfoPair.Value.AssetPath;
|
||||
if (string.IsNullOrEmpty(address))
|
||||
continue;
|
||||
|
||||
if (address.StartsWith("Assets/") || address.StartsWith("assets/"))
|
||||
throw new Exception($"The address can not set asset path in collector : {CollectPath} \nAssetPath: {assetPath}");
|
||||
|
||||
if (addressTemper.TryGetValue(address, out var existed) == false)
|
||||
addressTemper.Add(address, assetPath);
|
||||
else
|
||||
throw new Exception($"The address is existed : {address} in collector : {CollectPath} \nAssetPath:\n {existed}\n {assetPath}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 返回列表
|
||||
return result.Values.ToList();
|
||||
}
|
||||
|
||||
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawFilePackRule)
|
||||
{
|
||||
string address = GetAddress(command, group, assetPath);
|
||||
string bundleName = GetBundleName(command, group, assetPath);
|
||||
List<string> assetTags = GetAssetTags(group);
|
||||
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, isRawFilePackRule, assetTags);
|
||||
|
||||
// 注意:模拟构建模式下不需要收集依赖资源
|
||||
if (command.BuildMode == EBuildMode.SimulateBuild)
|
||||
collectAssetInfo.DependAssets = new List<string>();
|
||||
else
|
||||
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
|
||||
|
||||
return collectAssetInfo;
|
||||
}
|
||||
private bool IsValidateAsset(string assetPath, bool isRawFilePackRule)
|
||||
{
|
||||
if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
|
||||
{
|
||||
UnityEngine.Debug.LogError($"Invalid asset path : {assetPath}");
|
||||
return false;
|
||||
}
|
||||
|
||||
// 忽略文件夹
|
||||
if (AssetDatabase.IsValidFolder(assetPath))
|
||||
return false;
|
||||
|
||||
// 忽略编辑器下的类型资源
|
||||
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(LightingDataAsset))
|
||||
return false;
|
||||
|
||||
// 检测原生文件是否合规
|
||||
if (isRawFilePackRule)
|
||||
{
|
||||
string extension = EditorTools.RemoveFirstChar(System.IO.Path.GetExtension(assetPath));
|
||||
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
|
||||
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.mat.ToString() ||
|
||||
extension == EAssetFileExtension.controller.ToString() || extension == EAssetFileExtension.anim.ToString() ||
|
||||
extension == EAssetFileExtension.ttf.ToString() || extension == EAssetFileExtension.shader.ToString())
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support file estension : {extension}");
|
||||
return false;
|
||||
}
|
||||
|
||||
// 注意:原生文件只支持无依赖关系的资源
|
||||
/*
|
||||
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
|
||||
if (depends.Length != 1)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support estension : {extension}");
|
||||
return false;
|
||||
}
|
||||
*/
|
||||
}
|
||||
else
|
||||
{
|
||||
// 忽略Unity无法识别的无效文件
|
||||
// 注意:只对非原生文件收集器处理
|
||||
if (assetType == typeof(UnityEditor.DefaultAsset))
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
string fileExtension = System.IO.Path.GetExtension(assetPath);
|
||||
if (DefaultFilterRule.IsIgnoreFile(fileExtension))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
private bool IsCollectAsset(AssetBundleCollectorGroup group, string assetPath)
|
||||
{
|
||||
// 根据规则设置过滤资源文件
|
||||
IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
|
||||
return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath, CollectPath, group.GroupName, UserData));
|
||||
}
|
||||
private string GetAddress(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
|
||||
{
|
||||
if (command.EnableAddressable == false)
|
||||
return string.Empty;
|
||||
|
||||
if (CollectorType != ECollectorType.MainAssetCollector)
|
||||
return string.Empty;
|
||||
|
||||
IAddressRule addressRuleInstance = AssetBundleCollectorSettingData.GetAddressRuleInstance(AddressRuleName);
|
||||
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName, UserData));
|
||||
return adressValue;
|
||||
}
|
||||
private string GetBundleName(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
|
||||
{
|
||||
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
|
||||
{
|
||||
// 获取着色器打包规则结果
|
||||
PackRuleResult packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
|
||||
return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 获取其它资源打包规则结果
|
||||
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
|
||||
PackRuleResult packRuleResult = packRuleInstance.GetPackRuleResult(new PackRuleData(assetPath, CollectPath, group.GroupName, UserData));
|
||||
return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
|
||||
}
|
||||
}
|
||||
private List<string> GetAssetTags(AssetBundleCollectorGroup group)
|
||||
{
|
||||
List<string> tags = EditorTools.StringToStringList(group.AssetTags, ';');
|
||||
List<string> temper = EditorTools.StringToStringList(AssetTags, ';');
|
||||
tags.AddRange(temper);
|
||||
return tags;
|
||||
}
|
||||
private List<string> GetAllDependencies(string mainAssetPath)
|
||||
{
|
||||
string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
|
||||
List<string> result = new List<string>(depends.Length);
|
||||
foreach (string assetPath in depends)
|
||||
{
|
||||
// 注意:排除主资源对象
|
||||
if (assetPath == mainAssetPath)
|
||||
continue;
|
||||
|
||||
if (IsValidateAsset(assetPath, false))
|
||||
{
|
||||
result.Add(assetPath);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f79866c315d53ef4480d6fa4083c09ad
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,388 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Xml;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleCollectorConfig
|
||||
{
|
||||
public const string ConfigVersion = "2.4";
|
||||
|
||||
public const string XmlVersion = "Version";
|
||||
public const string XmlCommon = "Common";
|
||||
public const string XmlEnableAddressable = "AutoAddressable";
|
||||
public const string XmlLocationToLower = "LocationToLower";
|
||||
public const string XmlIncludeAssetGUID = "IncludeAssetGUID";
|
||||
public const string XmlUniqueBundleName = "UniqueBundleName";
|
||||
public const string XmlShowPackageView = "ShowPackageView";
|
||||
public const string XmlShowEditorAlias = "ShowEditorAlias";
|
||||
|
||||
public const string XmlPackage = "Package";
|
||||
public const string XmlPackageName = "PackageName";
|
||||
public const string XmlPackageDesc = "PackageDesc";
|
||||
|
||||
public const string XmlGroup = "Group";
|
||||
public const string XmlGroupActiveRule = "GroupActiveRule";
|
||||
public const string XmlGroupName = "GroupName";
|
||||
public const string XmlGroupDesc = "GroupDesc";
|
||||
|
||||
public const string XmlCollector = "Collector";
|
||||
public const string XmlCollectPath = "CollectPath";
|
||||
public const string XmlCollectorGUID = "CollectGUID";
|
||||
public const string XmlCollectorType = "CollectType";
|
||||
public const string XmlAddressRule = "AddressRule";
|
||||
public const string XmlPackRule = "PackRule";
|
||||
public const string XmlFilterRule = "FilterRule";
|
||||
public const string XmlUserData = "UserData";
|
||||
public const string XmlAssetTags = "AssetTags";
|
||||
|
||||
/// <summary>
|
||||
/// 导入XML配置表
|
||||
/// </summary>
|
||||
public static void ImportXmlConfig(string filePath)
|
||||
{
|
||||
if (File.Exists(filePath) == false)
|
||||
throw new FileNotFoundException(filePath);
|
||||
|
||||
if (Path.GetExtension(filePath) != ".xml")
|
||||
throw new Exception($"Only support xml : {filePath}");
|
||||
|
||||
// 加载配置文件
|
||||
XmlDocument xmlDoc = new XmlDocument();
|
||||
xmlDoc.Load(filePath);
|
||||
XmlElement root = xmlDoc.DocumentElement;
|
||||
|
||||
// 读取配置版本
|
||||
string configVersion = root.GetAttribute(XmlVersion);
|
||||
if (configVersion != ConfigVersion)
|
||||
{
|
||||
if (UpdateXmlConfig(xmlDoc) == false)
|
||||
throw new Exception($"The config version update failed : {configVersion} -> {ConfigVersion}");
|
||||
else
|
||||
Debug.Log($"The config version update succeed : {configVersion} -> {ConfigVersion}");
|
||||
}
|
||||
|
||||
// 读取公共配置
|
||||
bool enableAddressable = false;
|
||||
bool locationToLower = false;
|
||||
bool includeAssetGUID = false;
|
||||
bool uniqueBundleName = false;
|
||||
bool showPackageView = false;
|
||||
bool showEditorAlias = false;
|
||||
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
||||
if (commonNodeList.Count > 0)
|
||||
{
|
||||
XmlElement commonElement = commonNodeList[0] as XmlElement;
|
||||
if (commonElement.HasAttribute(XmlEnableAddressable))
|
||||
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
|
||||
if (commonElement.HasAttribute(XmlLocationToLower))
|
||||
locationToLower = commonElement.GetAttribute(XmlLocationToLower) == "True" ? true : false;
|
||||
if (commonElement.HasAttribute(XmlIncludeAssetGUID))
|
||||
includeAssetGUID = commonElement.GetAttribute(XmlIncludeAssetGUID) == "True" ? true : false;
|
||||
if (commonElement.HasAttribute(XmlUniqueBundleName))
|
||||
uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
|
||||
if (commonElement.HasAttribute(XmlShowPackageView))
|
||||
showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
|
||||
if (commonElement.HasAttribute(XmlShowEditorAlias))
|
||||
showEditorAlias = commonElement.GetAttribute(XmlShowEditorAlias) == "True" ? true : false;
|
||||
}
|
||||
|
||||
// 读取包裹配置
|
||||
List<AssetBundleCollectorPackage> packages = new List<AssetBundleCollectorPackage>();
|
||||
var packageNodeList = root.GetElementsByTagName(XmlPackage);
|
||||
foreach (var packageNode in packageNodeList)
|
||||
{
|
||||
XmlElement packageElement = packageNode as XmlElement;
|
||||
if (packageElement.HasAttribute(XmlPackageName) == false)
|
||||
throw new Exception($"Not found attribute {XmlPackageName} in {XmlPackage}");
|
||||
if (packageElement.HasAttribute(XmlPackageDesc) == false)
|
||||
throw new Exception($"Not found attribute {XmlPackageDesc} in {XmlPackage}");
|
||||
|
||||
AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
|
||||
package.PackageName = packageElement.GetAttribute(XmlPackageName);
|
||||
package.PackageDesc = packageElement.GetAttribute(XmlPackageDesc);
|
||||
packages.Add(package);
|
||||
|
||||
// 读取分组配置
|
||||
var groupNodeList = packageElement.GetElementsByTagName(XmlGroup);
|
||||
foreach (var groupNode in groupNodeList)
|
||||
{
|
||||
XmlElement groupElement = groupNode as XmlElement;
|
||||
if (groupElement.HasAttribute(XmlGroupActiveRule) == false)
|
||||
throw new Exception($"Not found attribute {XmlGroupActiveRule} in {XmlGroup}");
|
||||
if (groupElement.HasAttribute(XmlGroupName) == false)
|
||||
throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}");
|
||||
if (groupElement.HasAttribute(XmlGroupDesc) == false)
|
||||
throw new Exception($"Not found attribute {XmlGroupDesc} in {XmlGroup}");
|
||||
if (groupElement.HasAttribute(XmlAssetTags) == false)
|
||||
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}");
|
||||
|
||||
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
|
||||
group.ActiveRuleName = groupElement.GetAttribute(XmlGroupActiveRule);
|
||||
group.GroupName = groupElement.GetAttribute(XmlGroupName);
|
||||
group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc);
|
||||
group.AssetTags = groupElement.GetAttribute(XmlAssetTags);
|
||||
package.Groups.Add(group);
|
||||
|
||||
// 读取收集器配置
|
||||
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
|
||||
foreach (var collectorNode in collectorNodeList)
|
||||
{
|
||||
XmlElement collectorElement = collectorNode as XmlElement;
|
||||
if (collectorElement.HasAttribute(XmlCollectPath) == false)
|
||||
throw new Exception($"Not found attribute {XmlCollectPath} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlCollectorGUID) == false)
|
||||
throw new Exception($"Not found attribute {XmlCollectorGUID} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlCollectorType) == false)
|
||||
throw new Exception($"Not found attribute {XmlCollectorType} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlAddressRule) == false)
|
||||
throw new Exception($"Not found attribute {XmlAddressRule} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlPackRule) == false)
|
||||
throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlFilterRule) == false)
|
||||
throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlUserData) == false)
|
||||
throw new Exception($"Not found attribute {XmlUserData} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlAssetTags) == false)
|
||||
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
|
||||
|
||||
AssetBundleCollector collector = new AssetBundleCollector();
|
||||
collector.CollectPath = collectorElement.GetAttribute(XmlCollectPath);
|
||||
collector.CollectorGUID = collectorElement.GetAttribute(XmlCollectorGUID);
|
||||
collector.CollectorType = EditorTools.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
|
||||
collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule);
|
||||
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
|
||||
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
|
||||
collector.UserData = collectorElement.GetAttribute(XmlUserData);
|
||||
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags);
|
||||
group.Collectors.Add(collector);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 检测配置错误
|
||||
foreach (var package in packages)
|
||||
{
|
||||
package.CheckConfigError();
|
||||
}
|
||||
|
||||
// 保存配置数据
|
||||
AssetBundleCollectorSettingData.ClearAll();
|
||||
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
|
||||
AssetBundleCollectorSettingData.Setting.LocationToLower = locationToLower;
|
||||
AssetBundleCollectorSettingData.Setting.IncludeAssetGUID = includeAssetGUID;
|
||||
AssetBundleCollectorSettingData.Setting.UniqueBundleName = uniqueBundleName;
|
||||
AssetBundleCollectorSettingData.Setting.ShowPackageView = showPackageView;
|
||||
AssetBundleCollectorSettingData.Setting.ShowEditorAlias = showEditorAlias;
|
||||
AssetBundleCollectorSettingData.Setting.Packages.AddRange(packages);
|
||||
AssetBundleCollectorSettingData.SaveFile();
|
||||
Debug.Log($"导入配置完毕!");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 导出XML配置表
|
||||
/// </summary>
|
||||
public static void ExportXmlConfig(string savePath)
|
||||
{
|
||||
if (File.Exists(savePath))
|
||||
File.Delete(savePath);
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.AppendLine("<?xml version=\"1.0\" encoding=\"utf-8\"?>");
|
||||
sb.AppendLine("<root>");
|
||||
sb.AppendLine("</root>");
|
||||
|
||||
XmlDocument xmlDoc = new XmlDocument();
|
||||
xmlDoc.LoadXml(sb.ToString());
|
||||
XmlElement root = xmlDoc.DocumentElement;
|
||||
|
||||
// 设置配置版本
|
||||
root.SetAttribute(XmlVersion, ConfigVersion);
|
||||
|
||||
// 设置公共配置
|
||||
var commonElement = xmlDoc.CreateElement(XmlCommon);
|
||||
commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString());
|
||||
commonElement.SetAttribute(XmlLocationToLower, AssetBundleCollectorSettingData.Setting.LocationToLower.ToString());
|
||||
commonElement.SetAttribute(XmlIncludeAssetGUID, AssetBundleCollectorSettingData.Setting.IncludeAssetGUID.ToString());
|
||||
commonElement.SetAttribute(XmlUniqueBundleName, AssetBundleCollectorSettingData.Setting.UniqueBundleName.ToString());
|
||||
commonElement.SetAttribute(XmlShowPackageView, AssetBundleCollectorSettingData.Setting.ShowPackageView.ToString());
|
||||
commonElement.SetAttribute(XmlShowEditorAlias, AssetBundleCollectorSettingData.Setting.ShowEditorAlias.ToString());
|
||||
root.AppendChild(commonElement);
|
||||
|
||||
// 设置Package配置
|
||||
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
|
||||
{
|
||||
var packageElement = xmlDoc.CreateElement(XmlPackage);
|
||||
packageElement.SetAttribute(XmlPackageName, package.PackageName);
|
||||
packageElement.SetAttribute(XmlPackageDesc, package.PackageDesc);
|
||||
root.AppendChild(packageElement);
|
||||
|
||||
// 设置分组配置
|
||||
foreach (var group in package.Groups)
|
||||
{
|
||||
var groupElement = xmlDoc.CreateElement(XmlGroup);
|
||||
groupElement.SetAttribute(XmlGroupActiveRule, group.ActiveRuleName);
|
||||
groupElement.SetAttribute(XmlGroupName, group.GroupName);
|
||||
groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc);
|
||||
groupElement.SetAttribute(XmlAssetTags, group.AssetTags);
|
||||
packageElement.AppendChild(groupElement);
|
||||
|
||||
// 设置收集器配置
|
||||
foreach (var collector in group.Collectors)
|
||||
{
|
||||
var collectorElement = xmlDoc.CreateElement(XmlCollector);
|
||||
collectorElement.SetAttribute(XmlCollectPath, collector.CollectPath);
|
||||
collectorElement.SetAttribute(XmlCollectorGUID, collector.CollectorGUID);
|
||||
collectorElement.SetAttribute(XmlCollectorType, collector.CollectorType.ToString());
|
||||
collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName);
|
||||
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
|
||||
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
|
||||
collectorElement.SetAttribute(XmlUserData, collector.UserData);
|
||||
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
|
||||
groupElement.AppendChild(collectorElement);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 生成配置文件
|
||||
xmlDoc.Save(savePath);
|
||||
Debug.Log($"导出配置完毕!");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 升级XML配置表
|
||||
/// </summary>
|
||||
private static bool UpdateXmlConfig(XmlDocument xmlDoc)
|
||||
{
|
||||
XmlElement root = xmlDoc.DocumentElement;
|
||||
string configVersion = root.GetAttribute(XmlVersion);
|
||||
if (configVersion == ConfigVersion)
|
||||
return true;
|
||||
|
||||
// 1.0 -> 2.0
|
||||
if (configVersion == "1.0")
|
||||
{
|
||||
// 添加公共元素属性
|
||||
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
||||
if (commonNodeList.Count > 0)
|
||||
{
|
||||
XmlElement commonElement = commonNodeList[0] as XmlElement;
|
||||
if (commonElement.HasAttribute(XmlShowPackageView) == false)
|
||||
commonElement.SetAttribute(XmlShowPackageView, "False");
|
||||
}
|
||||
|
||||
// 添加包裹元素
|
||||
var packageElement = xmlDoc.CreateElement(XmlPackage);
|
||||
packageElement.SetAttribute(XmlPackageName, "DefaultPackage");
|
||||
packageElement.SetAttribute(XmlPackageDesc, string.Empty);
|
||||
root.AppendChild(packageElement);
|
||||
|
||||
// 获取所有分组元素
|
||||
var groupNodeList = root.GetElementsByTagName(XmlGroup);
|
||||
List<XmlElement> temper = new List<XmlElement>(groupNodeList.Count);
|
||||
foreach (var groupNode in groupNodeList)
|
||||
{
|
||||
XmlElement groupElement = groupNode as XmlElement;
|
||||
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
|
||||
foreach (var collectorNode in collectorNodeList)
|
||||
{
|
||||
XmlElement collectorElement = collectorNode as XmlElement;
|
||||
if (collectorElement.HasAttribute(XmlCollectorGUID) == false)
|
||||
collectorElement.SetAttribute(XmlCollectorGUID, string.Empty);
|
||||
}
|
||||
temper.Add(groupElement);
|
||||
}
|
||||
|
||||
// 将分组元素转移至包裹元素下
|
||||
foreach (var groupElement in temper)
|
||||
{
|
||||
root.RemoveChild(groupElement);
|
||||
packageElement.AppendChild(groupElement);
|
||||
}
|
||||
|
||||
// 更新版本
|
||||
root.SetAttribute(XmlVersion, "2.0");
|
||||
return UpdateXmlConfig(xmlDoc);
|
||||
}
|
||||
|
||||
// 2.0 -> 2.1
|
||||
if (configVersion == "2.0")
|
||||
{
|
||||
// 添加公共元素属性
|
||||
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
||||
if (commonNodeList.Count > 0)
|
||||
{
|
||||
XmlElement commonElement = commonNodeList[0] as XmlElement;
|
||||
if (commonElement.HasAttribute(XmlUniqueBundleName) == false)
|
||||
commonElement.SetAttribute(XmlUniqueBundleName, "False");
|
||||
}
|
||||
|
||||
// 更新版本
|
||||
root.SetAttribute(XmlVersion, "2.1");
|
||||
return UpdateXmlConfig(xmlDoc);
|
||||
}
|
||||
|
||||
// 2.1 -> 2.2
|
||||
if (configVersion == "2.1")
|
||||
{
|
||||
// 添加公共元素属性
|
||||
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
||||
if (commonNodeList.Count > 0)
|
||||
{
|
||||
XmlElement commonElement = commonNodeList[0] as XmlElement;
|
||||
if (commonElement.HasAttribute(XmlShowEditorAlias) == false)
|
||||
commonElement.SetAttribute(XmlShowEditorAlias, "False");
|
||||
}
|
||||
|
||||
// 更新版本
|
||||
root.SetAttribute(XmlVersion, "2.2");
|
||||
return UpdateXmlConfig(xmlDoc);
|
||||
}
|
||||
|
||||
// 2.2 -> 2.3
|
||||
if (configVersion == "2.2")
|
||||
{
|
||||
// 获取所有分组元素
|
||||
var groupNodeList = root.GetElementsByTagName(XmlGroup);
|
||||
foreach (var groupNode in groupNodeList)
|
||||
{
|
||||
XmlElement groupElement = groupNode as XmlElement;
|
||||
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
|
||||
foreach (var collectorNode in collectorNodeList)
|
||||
{
|
||||
XmlElement collectorElement = collectorNode as XmlElement;
|
||||
if (collectorElement.HasAttribute(XmlUserData) == false)
|
||||
collectorElement.SetAttribute(XmlUserData, string.Empty);
|
||||
}
|
||||
}
|
||||
|
||||
// 更新版本
|
||||
root.SetAttribute(XmlVersion, "2.3");
|
||||
return UpdateXmlConfig(xmlDoc);
|
||||
}
|
||||
|
||||
// 2.3 -> 2.4
|
||||
if (configVersion == "2.3")
|
||||
{
|
||||
// 获取所有分组元素
|
||||
var groupNodeList = root.GetElementsByTagName(XmlGroup);
|
||||
foreach (var groupNode in groupNodeList)
|
||||
{
|
||||
XmlElement groupElement = groupNode as XmlElement;
|
||||
if (groupElement.HasAttribute(XmlGroupActiveRule) == false)
|
||||
groupElement.SetAttribute(XmlGroupActiveRule, $"{nameof(EnableGroup)}");
|
||||
}
|
||||
|
||||
// 更新版本
|
||||
root.SetAttribute(XmlVersion, "2.4");
|
||||
return UpdateXmlConfig(xmlDoc);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f9a030381c5944145a285c3212153ceb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,124 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[Serializable]
|
||||
public class AssetBundleCollectorGroup
|
||||
{
|
||||
/// <summary>
|
||||
/// 分组名称
|
||||
/// </summary>
|
||||
public string GroupName = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 分组描述
|
||||
/// </summary>
|
||||
public string GroupDesc = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 资源分类标签
|
||||
/// </summary>
|
||||
public string AssetTags = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 分组激活规则
|
||||
/// </summary>
|
||||
public string ActiveRuleName = nameof(EnableGroup);
|
||||
|
||||
/// <summary>
|
||||
/// 分组的收集器列表
|
||||
/// </summary>
|
||||
public List<AssetBundleCollector> Collectors = new List<AssetBundleCollector>();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 检测配置错误
|
||||
/// </summary>
|
||||
public void CheckConfigError()
|
||||
{
|
||||
if (AssetBundleCollectorSettingData.HasActiveRuleName(ActiveRuleName) == false)
|
||||
throw new Exception($"Invalid {nameof(IActiveRule)} class type : {ActiveRuleName} in group : {GroupName}");
|
||||
|
||||
// 当分组不是激活状态时,直接不进行检测
|
||||
if (ActiveRuleName == nameof(DisableGroup)) return;
|
||||
|
||||
foreach (var collector in Collectors)
|
||||
{
|
||||
collector.CheckConfigError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 修复配置错误
|
||||
/// </summary>
|
||||
public bool FixConfigError()
|
||||
{
|
||||
bool isFixed = false;
|
||||
foreach (var collector in Collectors)
|
||||
{
|
||||
if (collector.FixConfigError())
|
||||
{
|
||||
isFixed = true;
|
||||
}
|
||||
}
|
||||
return isFixed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取打包收集的资源文件
|
||||
/// </summary>
|
||||
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
|
||||
{
|
||||
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
|
||||
|
||||
// 检测分组是否激活
|
||||
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(ActiveRuleName);
|
||||
if (activeRule.IsActiveGroup() == false)
|
||||
{
|
||||
return new List<CollectAssetInfo>();
|
||||
}
|
||||
|
||||
// 收集打包资源
|
||||
foreach (var collector in Collectors)
|
||||
{
|
||||
var temper = collector.GetAllCollectAssets(command, this);
|
||||
foreach (var assetInfo in temper)
|
||||
{
|
||||
if (result.ContainsKey(assetInfo.AssetPath) == false)
|
||||
result.Add(assetInfo.AssetPath, assetInfo);
|
||||
else
|
||||
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath} in group : {GroupName}");
|
||||
}
|
||||
}
|
||||
|
||||
// 检测可寻址地址是否重复
|
||||
if (command.EnableAddressable)
|
||||
{
|
||||
var addressTemper = new Dictionary<string, string>();
|
||||
foreach (var collectInfoPair in result)
|
||||
{
|
||||
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
|
||||
{
|
||||
string address = collectInfoPair.Value.Address;
|
||||
string assetPath = collectInfoPair.Value.AssetPath;
|
||||
if (string.IsNullOrEmpty(address))
|
||||
continue;
|
||||
|
||||
if (addressTemper.TryGetValue(address, out var existed) == false)
|
||||
addressTemper.Add(address, assetPath);
|
||||
else
|
||||
throw new Exception($"The address is existed : {address} in group : {GroupName} \nAssetPath:\n {existed}\n {assetPath}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 返回列表
|
||||
return result.Values.ToList();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e9f7615a761107d4ebf96d66be2f6b45
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,129 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[Serializable]
|
||||
public class AssetBundleCollectorPackage
|
||||
{
|
||||
/// <summary>
|
||||
/// 包裹名称
|
||||
/// </summary>
|
||||
public string PackageName = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 包裹描述
|
||||
/// </summary>
|
||||
public string PackageDesc = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 分组列表
|
||||
/// </summary>
|
||||
public List<AssetBundleCollectorGroup> Groups = new List<AssetBundleCollectorGroup>();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 检测配置错误
|
||||
/// </summary>
|
||||
public void CheckConfigError()
|
||||
{
|
||||
foreach (var group in Groups)
|
||||
{
|
||||
group.CheckConfigError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 修复配置错误
|
||||
/// </summary>
|
||||
public bool FixConfigError()
|
||||
{
|
||||
bool isFixed = false;
|
||||
foreach (var group in Groups)
|
||||
{
|
||||
if (group.FixConfigError())
|
||||
{
|
||||
isFixed = true;
|
||||
}
|
||||
}
|
||||
return isFixed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取打包收集的资源文件
|
||||
/// </summary>
|
||||
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
|
||||
{
|
||||
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
|
||||
|
||||
// 收集打包资源
|
||||
foreach (var group in Groups)
|
||||
{
|
||||
var temper = group.GetAllCollectAssets(command);
|
||||
foreach (var assetInfo in temper)
|
||||
{
|
||||
if (result.ContainsKey(assetInfo.AssetPath) == false)
|
||||
result.Add(assetInfo.AssetPath, assetInfo);
|
||||
else
|
||||
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath}");
|
||||
}
|
||||
}
|
||||
|
||||
// 检测可寻址地址是否重复
|
||||
if (command.EnableAddressable)
|
||||
{
|
||||
var addressTemper = new Dictionary<string, string>();
|
||||
foreach (var collectInfoPair in result)
|
||||
{
|
||||
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
|
||||
{
|
||||
string address = collectInfoPair.Value.Address;
|
||||
string assetPath = collectInfoPair.Value.AssetPath;
|
||||
if (string.IsNullOrEmpty(address))
|
||||
continue;
|
||||
|
||||
if (addressTemper.TryGetValue(address, out var existed) == false)
|
||||
addressTemper.Add(address, assetPath);
|
||||
else
|
||||
throw new Exception($"The address is existed : {address} \nAssetPath:\n {existed}\n {assetPath}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 返回列表
|
||||
return result.Values.ToList();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有的资源标签
|
||||
/// </summary>
|
||||
public List<string> GetAllTags()
|
||||
{
|
||||
HashSet<string> result = new HashSet<string>();
|
||||
foreach (var group in Groups)
|
||||
{
|
||||
List<string> groupTags = EditorTools.StringToStringList(group.AssetTags, ';');
|
||||
foreach (var tag in groupTags)
|
||||
{
|
||||
if (result.Contains(tag) == false)
|
||||
result.Add(tag);
|
||||
}
|
||||
|
||||
foreach (var collector in group.Collectors)
|
||||
{
|
||||
List<string> collectorTags = EditorTools.StringToStringList(collector.AssetTags, ';');
|
||||
foreach (var tag in collectorTags)
|
||||
{
|
||||
if (result.Contains(tag) == false)
|
||||
result.Add(tag);
|
||||
}
|
||||
}
|
||||
}
|
||||
return result.ToList();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 154d1124b6089254895b0f2b672394d5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,137 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[CreateAssetMenu(fileName = "AssetBundleCollectorSetting", menuName = "YooAsset/Create AssetBundle Collector Settings")]
|
||||
public class AssetBundleCollectorSetting : ScriptableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// 显示包裹列表视图
|
||||
/// </summary>
|
||||
public bool ShowPackageView = false;
|
||||
|
||||
/// <summary>
|
||||
/// 启用可寻址资源定位
|
||||
/// </summary>
|
||||
public bool EnableAddressable = false;
|
||||
|
||||
/// <summary>
|
||||
/// 资源定位地址大小写不敏感
|
||||
/// </summary>
|
||||
public bool LocationToLower = false;
|
||||
|
||||
/// <summary>
|
||||
/// 包含资源GUID数据
|
||||
/// </summary>
|
||||
public bool IncludeAssetGUID = false;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名唯一化
|
||||
/// </summary>
|
||||
public bool UniqueBundleName = false;
|
||||
|
||||
/// <summary>
|
||||
/// 是否显示编辑器别名
|
||||
/// </summary>
|
||||
public bool ShowEditorAlias = false;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 包裹列表
|
||||
/// </summary>
|
||||
public List<AssetBundleCollectorPackage> Packages = new List<AssetBundleCollectorPackage>();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 清空所有数据
|
||||
/// </summary>
|
||||
public void ClearAll()
|
||||
{
|
||||
ShowPackageView = false;
|
||||
EnableAddressable = false;
|
||||
LocationToLower = false;
|
||||
IncludeAssetGUID = false;
|
||||
UniqueBundleName = false;
|
||||
ShowEditorAlias = false;
|
||||
Packages.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检测包裹配置错误
|
||||
/// </summary>
|
||||
public void CheckPackageConfigError(string packageName)
|
||||
{
|
||||
var package = GetPackage(packageName);
|
||||
package.CheckConfigError();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检测所有配置错误
|
||||
/// </summary>
|
||||
public void CheckAllPackageConfigError()
|
||||
{
|
||||
foreach (var package in Packages)
|
||||
{
|
||||
package.CheckConfigError();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 修复所有配置错误
|
||||
/// </summary>
|
||||
public bool FixAllPackageConfigError()
|
||||
{
|
||||
bool isFixed = false;
|
||||
foreach (var package in Packages)
|
||||
{
|
||||
if (package.FixConfigError())
|
||||
{
|
||||
isFixed = true;
|
||||
}
|
||||
}
|
||||
return isFixed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有的资源标签
|
||||
/// </summary>
|
||||
public List<string> GetPackageAllTags(string packageName)
|
||||
{
|
||||
var package = GetPackage(packageName);
|
||||
return package.GetAllTags();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取包裹收集的资源文件
|
||||
/// </summary>
|
||||
public CollectResult GetPackageAssets(EBuildMode buildMode, string packageName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(packageName))
|
||||
throw new Exception("Build package name is null or empty !");
|
||||
|
||||
var package = GetPackage(packageName);
|
||||
CollectCommand command = new CollectCommand(buildMode, packageName,
|
||||
EnableAddressable, LocationToLower, IncludeAssetGUID, UniqueBundleName);
|
||||
CollectResult collectResult = new CollectResult(command);
|
||||
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
|
||||
return collectResult;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取包裹类
|
||||
/// </summary>
|
||||
public AssetBundleCollectorPackage GetPackage(string packageName)
|
||||
{
|
||||
foreach (var package in Packages)
|
||||
{
|
||||
if (package.PackageName == packageName)
|
||||
return package;
|
||||
}
|
||||
throw new Exception($"Not found package : {packageName}");
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 185f6993d5150494d98da50e26cb1c25
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,446 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleCollectorSettingData
|
||||
{
|
||||
private static readonly Dictionary<string, System.Type> _cacheActiveRuleTypes = new Dictionary<string, Type>();
|
||||
private static readonly Dictionary<string, IActiveRule> _cacheActiveRuleInstance = new Dictionary<string, IActiveRule>();
|
||||
|
||||
private static readonly Dictionary<string, System.Type> _cacheAddressRuleTypes = new Dictionary<string, System.Type>();
|
||||
private static readonly Dictionary<string, IAddressRule> _cacheAddressRuleInstance = new Dictionary<string, IAddressRule>();
|
||||
|
||||
private static readonly Dictionary<string, System.Type> _cachePackRuleTypes = new Dictionary<string, System.Type>();
|
||||
private static readonly Dictionary<string, IPackRule> _cachePackRuleInstance = new Dictionary<string, IPackRule>();
|
||||
|
||||
private static readonly Dictionary<string, System.Type> _cacheFilterRuleTypes = new Dictionary<string, System.Type>();
|
||||
private static readonly Dictionary<string, IFilterRule> _cacheFilterRuleInstance = new Dictionary<string, IFilterRule>();
|
||||
|
||||
/// <summary>
|
||||
/// 配置数据是否被修改
|
||||
/// </summary>
|
||||
public static bool IsDirty { private set; get; } = false;
|
||||
|
||||
|
||||
static AssetBundleCollectorSettingData()
|
||||
{
|
||||
// IPackRule
|
||||
{
|
||||
// 清空缓存集合
|
||||
_cachePackRuleTypes.Clear();
|
||||
_cachePackRuleInstance.Clear();
|
||||
|
||||
// 获取所有类型
|
||||
List<Type> types = new List<Type>(100)
|
||||
{
|
||||
typeof(PackSeparately),
|
||||
typeof(PackDirectory),
|
||||
typeof(PackTopDirectory),
|
||||
typeof(PackCollector),
|
||||
typeof(PackGroup),
|
||||
typeof(PackRawFile),
|
||||
typeof(PackShaderVariants)
|
||||
};
|
||||
|
||||
var customTypes = EditorTools.GetAssignableTypes(typeof(IPackRule));
|
||||
types.AddRange(customTypes);
|
||||
for (int i = 0; i < types.Count; i++)
|
||||
{
|
||||
Type type = types[i];
|
||||
if (_cachePackRuleTypes.ContainsKey(type.Name) == false)
|
||||
_cachePackRuleTypes.Add(type.Name, type);
|
||||
}
|
||||
}
|
||||
|
||||
// IFilterRule
|
||||
{
|
||||
// 清空缓存集合
|
||||
_cacheFilterRuleTypes.Clear();
|
||||
_cacheFilterRuleInstance.Clear();
|
||||
|
||||
// 获取所有类型
|
||||
List<Type> types = new List<Type>(100)
|
||||
{
|
||||
typeof(CollectAll),
|
||||
typeof(CollectScene),
|
||||
typeof(CollectPrefab),
|
||||
typeof(CollectSprite)
|
||||
};
|
||||
|
||||
var customTypes = EditorTools.GetAssignableTypes(typeof(IFilterRule));
|
||||
types.AddRange(customTypes);
|
||||
for (int i = 0; i < types.Count; i++)
|
||||
{
|
||||
Type type = types[i];
|
||||
if (_cacheFilterRuleTypes.ContainsKey(type.Name) == false)
|
||||
_cacheFilterRuleTypes.Add(type.Name, type);
|
||||
}
|
||||
}
|
||||
|
||||
// IAddressRule
|
||||
{
|
||||
// 清空缓存集合
|
||||
_cacheAddressRuleTypes.Clear();
|
||||
_cacheAddressRuleInstance.Clear();
|
||||
|
||||
// 获取所有类型
|
||||
List<Type> types = new List<Type>(100)
|
||||
{
|
||||
typeof(AddressByFileName),
|
||||
typeof(AddressByFilePath),
|
||||
typeof(AddressByFolderAndFileName),
|
||||
typeof(AddressByGroupAndFileName),
|
||||
typeof(AddressDisable)
|
||||
};
|
||||
|
||||
var customTypes = EditorTools.GetAssignableTypes(typeof(IAddressRule));
|
||||
types.AddRange(customTypes);
|
||||
for (int i = 0; i < types.Count; i++)
|
||||
{
|
||||
Type type = types[i];
|
||||
if (_cacheAddressRuleTypes.ContainsKey(type.Name) == false)
|
||||
_cacheAddressRuleTypes.Add(type.Name, type);
|
||||
}
|
||||
}
|
||||
|
||||
// IActiveRule
|
||||
{
|
||||
// 清空缓存集合
|
||||
_cacheActiveRuleTypes.Clear();
|
||||
_cacheActiveRuleInstance.Clear();
|
||||
|
||||
// 获取所有类型
|
||||
List<Type> types = new List<Type>(100)
|
||||
{
|
||||
typeof(EnableGroup),
|
||||
typeof(DisableGroup),
|
||||
};
|
||||
|
||||
var customTypes = EditorTools.GetAssignableTypes(typeof(IActiveRule));
|
||||
types.AddRange(customTypes);
|
||||
for (int i = 0; i < types.Count; i++)
|
||||
{
|
||||
Type type = types[i];
|
||||
if (_cacheActiveRuleTypes.ContainsKey(type.Name) == false)
|
||||
_cacheActiveRuleTypes.Add(type.Name, type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static AssetBundleCollectorSetting _setting = null;
|
||||
public static AssetBundleCollectorSetting Setting
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_setting == null)
|
||||
_setting = SettingLoader.LoadSettingData<AssetBundleCollectorSetting>();
|
||||
return _setting;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 存储配置文件
|
||||
/// </summary>
|
||||
public static void SaveFile()
|
||||
{
|
||||
if (Setting != null)
|
||||
{
|
||||
IsDirty = false;
|
||||
EditorUtility.SetDirty(Setting);
|
||||
AssetDatabase.SaveAssets();
|
||||
Debug.Log($"{nameof(AssetBundleCollectorSetting)}.asset is saved!");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 修复配置文件
|
||||
/// </summary>
|
||||
public static void FixFile()
|
||||
{
|
||||
bool isFixed = Setting.FixAllPackageConfigError();
|
||||
if (isFixed)
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空所有数据
|
||||
/// </summary>
|
||||
public static void ClearAll()
|
||||
{
|
||||
Setting.ClearAll();
|
||||
SaveFile();
|
||||
}
|
||||
|
||||
public static List<RuleDisplayName> GetActiveRuleNames()
|
||||
{
|
||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||
foreach (var pair in _cacheActiveRuleTypes)
|
||||
{
|
||||
RuleDisplayName ruleName = new RuleDisplayName();
|
||||
ruleName.ClassName = pair.Key;
|
||||
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||
names.Add(ruleName);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static List<RuleDisplayName> GetAddressRuleNames()
|
||||
{
|
||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||
foreach (var pair in _cacheAddressRuleTypes)
|
||||
{
|
||||
RuleDisplayName ruleName = new RuleDisplayName();
|
||||
ruleName.ClassName = pair.Key;
|
||||
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||
names.Add(ruleName);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static List<RuleDisplayName> GetPackRuleNames()
|
||||
{
|
||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||
foreach (var pair in _cachePackRuleTypes)
|
||||
{
|
||||
RuleDisplayName ruleName = new RuleDisplayName();
|
||||
ruleName.ClassName = pair.Key;
|
||||
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||
names.Add(ruleName);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static List<RuleDisplayName> GetFilterRuleNames()
|
||||
{
|
||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||
foreach (var pair in _cacheFilterRuleTypes)
|
||||
{
|
||||
RuleDisplayName ruleName = new RuleDisplayName();
|
||||
ruleName.ClassName = pair.Key;
|
||||
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||
names.Add(ruleName);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
private static string GetRuleDisplayName(string name, Type type)
|
||||
{
|
||||
var attribute = DisplayNameAttributeHelper.GetAttribute<DisplayNameAttribute>(type);
|
||||
if (attribute != null && string.IsNullOrEmpty(attribute.DisplayName) == false)
|
||||
return attribute.DisplayName;
|
||||
else
|
||||
return name;
|
||||
}
|
||||
|
||||
public static bool HasActiveRuleName(string ruleName)
|
||||
{
|
||||
return _cacheActiveRuleTypes.Keys.Contains(ruleName);
|
||||
}
|
||||
public static bool HasAddressRuleName(string ruleName)
|
||||
{
|
||||
return _cacheAddressRuleTypes.Keys.Contains(ruleName);
|
||||
}
|
||||
public static bool HasPackRuleName(string ruleName)
|
||||
{
|
||||
return _cachePackRuleTypes.Keys.Contains(ruleName);
|
||||
}
|
||||
public static bool HasFilterRuleName(string ruleName)
|
||||
{
|
||||
return _cacheFilterRuleTypes.Keys.Contains(ruleName);
|
||||
}
|
||||
|
||||
public static IActiveRule GetActiveRuleInstance(string ruleName)
|
||||
{
|
||||
if (_cacheActiveRuleInstance.TryGetValue(ruleName, out IActiveRule instance))
|
||||
return instance;
|
||||
|
||||
// 如果不存在创建类的实例
|
||||
if (_cacheActiveRuleTypes.TryGetValue(ruleName, out Type type))
|
||||
{
|
||||
instance = (IActiveRule)Activator.CreateInstance(type);
|
||||
_cacheActiveRuleInstance.Add(ruleName, instance);
|
||||
return instance;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"{nameof(IActiveRule)}类型无效:{ruleName}");
|
||||
}
|
||||
}
|
||||
public static IAddressRule GetAddressRuleInstance(string ruleName)
|
||||
{
|
||||
if (_cacheAddressRuleInstance.TryGetValue(ruleName, out IAddressRule instance))
|
||||
return instance;
|
||||
|
||||
// 如果不存在创建类的实例
|
||||
if (_cacheAddressRuleTypes.TryGetValue(ruleName, out Type type))
|
||||
{
|
||||
instance = (IAddressRule)Activator.CreateInstance(type);
|
||||
_cacheAddressRuleInstance.Add(ruleName, instance);
|
||||
return instance;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"{nameof(IAddressRule)}类型无效:{ruleName}");
|
||||
}
|
||||
}
|
||||
public static IPackRule GetPackRuleInstance(string ruleName)
|
||||
{
|
||||
if (_cachePackRuleInstance.TryGetValue(ruleName, out IPackRule instance))
|
||||
return instance;
|
||||
|
||||
// 如果不存在创建类的实例
|
||||
if (_cachePackRuleTypes.TryGetValue(ruleName, out Type type))
|
||||
{
|
||||
instance = (IPackRule)Activator.CreateInstance(type);
|
||||
_cachePackRuleInstance.Add(ruleName, instance);
|
||||
return instance;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"{nameof(IPackRule)}类型无效:{ruleName}");
|
||||
}
|
||||
}
|
||||
public static IFilterRule GetFilterRuleInstance(string ruleName)
|
||||
{
|
||||
if (_cacheFilterRuleInstance.TryGetValue(ruleName, out IFilterRule instance))
|
||||
return instance;
|
||||
|
||||
// 如果不存在创建类的实例
|
||||
if (_cacheFilterRuleTypes.TryGetValue(ruleName, out Type type))
|
||||
{
|
||||
instance = (IFilterRule)Activator.CreateInstance(type);
|
||||
_cacheFilterRuleInstance.Add(ruleName, instance);
|
||||
return instance;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"{nameof(IFilterRule)}类型无效:{ruleName}");
|
||||
}
|
||||
}
|
||||
|
||||
// 公共参数编辑相关
|
||||
public static void ModifyPackageView(bool showPackageView)
|
||||
{
|
||||
Setting.ShowPackageView = showPackageView;
|
||||
IsDirty = true;
|
||||
}
|
||||
public static void ModifyAddressable(bool enableAddressable)
|
||||
{
|
||||
Setting.EnableAddressable = enableAddressable;
|
||||
IsDirty = true;
|
||||
}
|
||||
public static void ModifyLocationToLower(bool locationToLower)
|
||||
{
|
||||
Setting.LocationToLower = locationToLower;
|
||||
IsDirty = true;
|
||||
}
|
||||
public static void ModifyIncludeAssetGUID(bool includeAssetGUID)
|
||||
{
|
||||
Setting.IncludeAssetGUID = includeAssetGUID;
|
||||
IsDirty = true;
|
||||
}
|
||||
public static void ModifyUniqueBundleName(bool uniqueBundleName)
|
||||
{
|
||||
Setting.UniqueBundleName = uniqueBundleName;
|
||||
IsDirty = true;
|
||||
}
|
||||
public static void ModifyShowEditorAlias(bool showAlias)
|
||||
{
|
||||
Setting.ShowEditorAlias = showAlias;
|
||||
IsDirty = true;
|
||||
}
|
||||
|
||||
// 资源包裹编辑相关
|
||||
public static AssetBundleCollectorPackage CreatePackage(string packageName)
|
||||
{
|
||||
AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
|
||||
package.PackageName = packageName;
|
||||
Setting.Packages.Add(package);
|
||||
IsDirty = true;
|
||||
return package;
|
||||
}
|
||||
public static void RemovePackage(AssetBundleCollectorPackage package)
|
||||
{
|
||||
if (Setting.Packages.Remove(package))
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"Failed remove package : {package.PackageName}");
|
||||
}
|
||||
}
|
||||
public static void ModifyPackage(AssetBundleCollectorPackage package)
|
||||
{
|
||||
if (package != null)
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
// 资源分组编辑相关
|
||||
public static AssetBundleCollectorGroup CreateGroup(AssetBundleCollectorPackage package, string groupName)
|
||||
{
|
||||
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
|
||||
group.GroupName = groupName;
|
||||
package.Groups.Add(group);
|
||||
IsDirty = true;
|
||||
return group;
|
||||
}
|
||||
public static void RemoveGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
|
||||
{
|
||||
if (package.Groups.Remove(group))
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"Failed remove group : {group.GroupName}");
|
||||
}
|
||||
}
|
||||
public static void ModifyGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
|
||||
{
|
||||
if (package != null && group != null)
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
// 资源收集器编辑相关
|
||||
public static void CreateCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
|
||||
{
|
||||
group.Collectors.Add(collector);
|
||||
IsDirty = true;
|
||||
}
|
||||
public static void RemoveCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
|
||||
{
|
||||
if (group.Collectors.Remove(collector))
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"Failed remove collector : {collector.CollectPath}");
|
||||
}
|
||||
}
|
||||
public static void ModifyCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
|
||||
{
|
||||
if (group != null && collector != null)
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有的资源标签
|
||||
/// </summary>
|
||||
public static string GetPackageAllTags(string packageName)
|
||||
{
|
||||
var allTags = Setting.GetPackageAllTags(packageName);
|
||||
return string.Join(";", allTags);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2fa91f25d246411459816310b09480a5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,964 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleCollectorWindow : EditorWindow
|
||||
{
|
||||
[MenuItem("YooAsset/AssetBundle Collector", false, 101)]
|
||||
public static void OpenWindow()
|
||||
{
|
||||
AssetBundleCollectorWindow window = GetWindow<AssetBundleCollectorWindow>("资源包收集工具", true, WindowsDefine.DockedWindowTypes);
|
||||
window.minSize = new Vector2(800, 600);
|
||||
}
|
||||
|
||||
private Button _saveButton;
|
||||
private List<string> _collectorTypeList;
|
||||
private List<RuleDisplayName> _activeRuleList;
|
||||
private List<RuleDisplayName> _addressRuleList;
|
||||
private List<RuleDisplayName> _packRuleList;
|
||||
private List<RuleDisplayName> _filterRuleList;
|
||||
|
||||
private Button _settingsButton;
|
||||
private VisualElement _helpBoxContainer;
|
||||
private VisualElement _setting1Container;
|
||||
private VisualElement _setting2Container;
|
||||
private Toggle _showPackageToogle;
|
||||
private Toggle _enableAddressableToogle;
|
||||
private Toggle _locationToLowerToogle;
|
||||
private Toggle _includeAssetGUIDToogle;
|
||||
private Toggle _uniqueBundleNameToogle;
|
||||
private Toggle _showEditorAliasToggle;
|
||||
|
||||
private VisualElement _packageContainer;
|
||||
private ListView _packageListView;
|
||||
private TextField _packageNameTxt;
|
||||
private TextField _packageDescTxt;
|
||||
|
||||
private VisualElement _groupContainer;
|
||||
private ListView _groupListView;
|
||||
private TextField _groupNameTxt;
|
||||
private TextField _groupDescTxt;
|
||||
private TextField _groupAssetTagsTxt;
|
||||
|
||||
private VisualElement _collectorContainer;
|
||||
private ScrollView _collectorScrollView;
|
||||
private PopupField<RuleDisplayName> _activeRulePopupField;
|
||||
|
||||
private int _lastModifyPackageIndex = 0;
|
||||
private int _lastModifyGroupIndex = 0;
|
||||
private bool _showSettings = false;
|
||||
|
||||
|
||||
public void CreateGUI()
|
||||
{
|
||||
Undo.undoRedoPerformed -= RefreshWindow;
|
||||
Undo.undoRedoPerformed += RefreshWindow;
|
||||
|
||||
try
|
||||
{
|
||||
_collectorTypeList = new List<string>()
|
||||
{
|
||||
$"{nameof(ECollectorType.MainAssetCollector)}",
|
||||
$"{nameof(ECollectorType.StaticAssetCollector)}",
|
||||
$"{nameof(ECollectorType.DependAssetCollector)}"
|
||||
};
|
||||
_activeRuleList = AssetBundleCollectorSettingData.GetActiveRuleNames();
|
||||
_addressRuleList = AssetBundleCollectorSettingData.GetAddressRuleNames();
|
||||
_packRuleList = AssetBundleCollectorSettingData.GetPackRuleNames();
|
||||
_filterRuleList = AssetBundleCollectorSettingData.GetFilterRuleNames();
|
||||
|
||||
VisualElement root = this.rootVisualElement;
|
||||
|
||||
// 加载布局文件
|
||||
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleCollectorWindow>();
|
||||
if (visualAsset == null)
|
||||
return;
|
||||
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
// 警示栏
|
||||
_helpBoxContainer = root.Q("HelpBoxContainer");
|
||||
|
||||
// 公共设置相关
|
||||
_settingsButton = root.Q<Button>("SettingsButton");
|
||||
_settingsButton.clicked += SettingsBtn_clicked;
|
||||
_setting1Container = root.Q("PublicContainer1");
|
||||
_setting2Container = root.Q("PublicContainer2");
|
||||
_showPackageToogle = root.Q<Toggle>("ShowPackages");
|
||||
_showPackageToogle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleCollectorSettingData.ModifyPackageView(evt.newValue);
|
||||
RefreshWindow();
|
||||
});
|
||||
_enableAddressableToogle = root.Q<Toggle>("EnableAddressable");
|
||||
_enableAddressableToogle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue);
|
||||
RefreshWindow();
|
||||
});
|
||||
_locationToLowerToogle = root.Q<Toggle>("LocationToLower");
|
||||
_locationToLowerToogle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleCollectorSettingData.ModifyLocationToLower(evt.newValue);
|
||||
RefreshWindow();
|
||||
});
|
||||
_includeAssetGUIDToogle = root.Q<Toggle>("IncludeAssetGUID");
|
||||
_includeAssetGUIDToogle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleCollectorSettingData.ModifyIncludeAssetGUID(evt.newValue);
|
||||
RefreshWindow();
|
||||
});
|
||||
_uniqueBundleNameToogle = root.Q<Toggle>("UniqueBundleName");
|
||||
_uniqueBundleNameToogle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleCollectorSettingData.ModifyUniqueBundleName(evt.newValue);
|
||||
RefreshWindow();
|
||||
});
|
||||
_showEditorAliasToggle = root.Q<Toggle>("ShowEditorAlias");
|
||||
_showEditorAliasToggle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleCollectorSettingData.ModifyShowEditorAlias(evt.newValue);
|
||||
RefreshWindow();
|
||||
});
|
||||
|
||||
// 配置修复按钮
|
||||
var fixBtn = root.Q<Button>("FixButton");
|
||||
fixBtn.clicked += FixBtn_clicked;
|
||||
|
||||
// 导入导出按钮
|
||||
var exportBtn = root.Q<Button>("ExportButton");
|
||||
exportBtn.clicked += ExportBtn_clicked;
|
||||
var importBtn = root.Q<Button>("ImportButton");
|
||||
importBtn.clicked += ImportBtn_clicked;
|
||||
|
||||
// 配置保存按钮
|
||||
_saveButton = root.Q<Button>("SaveButton");
|
||||
_saveButton.clicked += SaveBtn_clicked;
|
||||
|
||||
// 包裹容器
|
||||
_packageContainer = root.Q("PackageContainer");
|
||||
|
||||
// 包裹列表相关
|
||||
_packageListView = root.Q<ListView>("PackageListView");
|
||||
_packageListView.makeItem = MakePackageListViewItem;
|
||||
_packageListView.bindItem = BindPackageListViewItem;
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
_packageListView.onSelectionChange += PackageListView_onSelectionChange;
|
||||
#else
|
||||
_packageListView.onSelectionChanged += PackageListView_onSelectionChange;
|
||||
#endif
|
||||
|
||||
// 包裹添加删除按钮
|
||||
var packageAddContainer = root.Q("PackageAddContainer");
|
||||
{
|
||||
var addBtn = packageAddContainer.Q<Button>("AddBtn");
|
||||
addBtn.clicked += AddPackageBtn_clicked;
|
||||
var removeBtn = packageAddContainer.Q<Button>("RemoveBtn");
|
||||
removeBtn.clicked += RemovePackageBtn_clicked;
|
||||
}
|
||||
|
||||
// 包裹名称
|
||||
_packageNameTxt = root.Q<TextField>("PackageName");
|
||||
_packageNameTxt.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||
if (selectPackage != null)
|
||||
{
|
||||
selectPackage.PackageName = evt.newValue;
|
||||
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
|
||||
FillPackageViewData();
|
||||
}
|
||||
});
|
||||
|
||||
// 包裹备注
|
||||
_packageDescTxt = root.Q<TextField>("PackageDesc");
|
||||
_packageDescTxt.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||
if (selectPackage != null)
|
||||
{
|
||||
selectPackage.PackageDesc = evt.newValue;
|
||||
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
|
||||
FillPackageViewData();
|
||||
}
|
||||
});
|
||||
|
||||
// 分组列表相关
|
||||
_groupListView = root.Q<ListView>("GroupListView");
|
||||
_groupListView.makeItem = MakeGroupListViewItem;
|
||||
_groupListView.bindItem = BindGroupListViewItem;
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
_groupListView.onSelectionChange += GroupListView_onSelectionChange;
|
||||
#else
|
||||
_groupListView.onSelectionChanged += GroupListView_onSelectionChange;
|
||||
#endif
|
||||
|
||||
// 分组添加删除按钮
|
||||
var groupAddContainer = root.Q("GroupAddContainer");
|
||||
{
|
||||
var addBtn = groupAddContainer.Q<Button>("AddBtn");
|
||||
addBtn.clicked += AddGroupBtn_clicked;
|
||||
var removeBtn = groupAddContainer.Q<Button>("RemoveBtn");
|
||||
removeBtn.clicked += RemoveGroupBtn_clicked;
|
||||
}
|
||||
|
||||
// 分组容器
|
||||
_groupContainer = root.Q("GroupContainer");
|
||||
|
||||
// 分组名称
|
||||
_groupNameTxt = root.Q<TextField>("GroupName");
|
||||
_groupNameTxt.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectPackage != null && selectGroup != null)
|
||||
{
|
||||
selectGroup.GroupName = evt.newValue;
|
||||
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
|
||||
FillGroupViewData();
|
||||
}
|
||||
});
|
||||
|
||||
// 分组备注
|
||||
_groupDescTxt = root.Q<TextField>("GroupDesc");
|
||||
_groupDescTxt.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectPackage != null && selectGroup != null)
|
||||
{
|
||||
selectGroup.GroupDesc = evt.newValue;
|
||||
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
|
||||
FillGroupViewData();
|
||||
}
|
||||
});
|
||||
|
||||
// 分组的资源标签
|
||||
_groupAssetTagsTxt = root.Q<TextField>("GroupAssetTags");
|
||||
_groupAssetTagsTxt.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectPackage != null && selectGroup != null)
|
||||
{
|
||||
selectGroup.AssetTags = evt.newValue;
|
||||
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
|
||||
}
|
||||
});
|
||||
|
||||
// 收集列表容器
|
||||
_collectorContainer = root.Q("CollectorContainer");
|
||||
|
||||
// 收集列表相关
|
||||
_collectorScrollView = root.Q<ScrollView>("CollectorScrollView");
|
||||
_collectorScrollView.style.height = new Length(100, LengthUnit.Percent);
|
||||
_collectorScrollView.viewDataKey = "scrollView";
|
||||
|
||||
// 收集器创建按钮
|
||||
var collectorAddContainer = root.Q("CollectorAddContainer");
|
||||
{
|
||||
var addBtn = collectorAddContainer.Q<Button>("AddBtn");
|
||||
addBtn.clicked += AddCollectorBtn_clicked;
|
||||
}
|
||||
|
||||
// 分组激活规则
|
||||
var activeRuleContainer = root.Q("ActiveRuleContainer");
|
||||
{
|
||||
_activeRulePopupField = new PopupField<RuleDisplayName>("Active Rule", _activeRuleList, 0);
|
||||
_activeRulePopupField.name = "ActiveRuleMaskField";
|
||||
_activeRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
_activeRulePopupField.formatListItemCallback = FormatListItemCallback;
|
||||
_activeRulePopupField.formatSelectedValueCallback = FormatSelectedValueCallback;
|
||||
_activeRulePopupField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectPackage != null && selectGroup != null)
|
||||
{
|
||||
selectGroup.ActiveRuleName = evt.newValue.ClassName;
|
||||
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
|
||||
FillGroupViewData();
|
||||
}
|
||||
});
|
||||
activeRuleContainer.Add(_activeRulePopupField);
|
||||
}
|
||||
|
||||
// 刷新窗体
|
||||
RefreshWindow();
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
Debug.LogError(e.ToString());
|
||||
}
|
||||
}
|
||||
public void OnDestroy()
|
||||
{
|
||||
// 注意:清空所有撤销操作
|
||||
Undo.ClearAll();
|
||||
|
||||
if (AssetBundleCollectorSettingData.IsDirty)
|
||||
AssetBundleCollectorSettingData.SaveFile();
|
||||
}
|
||||
public void Update()
|
||||
{
|
||||
if (_saveButton != null)
|
||||
{
|
||||
if (AssetBundleCollectorSettingData.IsDirty)
|
||||
{
|
||||
if (_saveButton.enabledSelf == false)
|
||||
_saveButton.SetEnabled(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_saveButton.enabledSelf)
|
||||
_saveButton.SetEnabled(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshWindow()
|
||||
{
|
||||
_showPackageToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowPackageView);
|
||||
_enableAddressableToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.EnableAddressable);
|
||||
_locationToLowerToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.LocationToLower);
|
||||
_includeAssetGUIDToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.IncludeAssetGUID);
|
||||
_uniqueBundleNameToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.UniqueBundleName);
|
||||
_showEditorAliasToggle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowEditorAlias);
|
||||
|
||||
// 警示框
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
_helpBoxContainer.Clear();
|
||||
if (_enableAddressableToogle.value && _locationToLowerToogle.value)
|
||||
{
|
||||
var helpBox = new HelpBox("无法同时开启[Enable Addressable]选项和[Location To Lower]选项", HelpBoxMessageType.Error);
|
||||
_helpBoxContainer.Add(helpBox);
|
||||
}
|
||||
if (AssetBundleCollectorSettingData.Setting.Packages.Count > 1 && _uniqueBundleNameToogle.value == false)
|
||||
{
|
||||
var helpBox = new HelpBox("检测到当前配置存在多个Package,建议开启[Unique Bundle Name]选项", HelpBoxMessageType.Warning);
|
||||
_helpBoxContainer.Add(helpBox);
|
||||
}
|
||||
if (_helpBoxContainer.childCount > 0)
|
||||
_helpBoxContainer.style.display = DisplayStyle.Flex;
|
||||
else
|
||||
_helpBoxContainer.style.display = DisplayStyle.None;
|
||||
#endif
|
||||
|
||||
// 设置栏
|
||||
if (_showSettings)
|
||||
{
|
||||
_setting1Container.style.display = DisplayStyle.Flex;
|
||||
_setting2Container.style.display = DisplayStyle.Flex;
|
||||
}
|
||||
else
|
||||
{
|
||||
_setting1Container.style.display = DisplayStyle.None;
|
||||
_setting2Container.style.display = DisplayStyle.None;
|
||||
}
|
||||
|
||||
_groupContainer.visible = false;
|
||||
_collectorContainer.visible = false;
|
||||
|
||||
FillPackageViewData();
|
||||
}
|
||||
private void FixBtn_clicked()
|
||||
{
|
||||
AssetBundleCollectorSettingData.FixFile();
|
||||
RefreshWindow();
|
||||
}
|
||||
private void ExportBtn_clicked()
|
||||
{
|
||||
string resultPath = EditorTools.OpenFolderPanel("Export XML", "Assets/");
|
||||
if (resultPath != null)
|
||||
{
|
||||
AssetBundleCollectorConfig.ExportXmlConfig($"{resultPath}/{nameof(AssetBundleCollectorConfig)}.xml");
|
||||
}
|
||||
}
|
||||
private void ImportBtn_clicked()
|
||||
{
|
||||
string resultPath = EditorTools.OpenFilePath("Import XML", "Assets/", "xml");
|
||||
if (resultPath != null)
|
||||
{
|
||||
AssetBundleCollectorConfig.ImportXmlConfig(resultPath);
|
||||
RefreshWindow();
|
||||
}
|
||||
}
|
||||
private void SaveBtn_clicked()
|
||||
{
|
||||
AssetBundleCollectorSettingData.SaveFile();
|
||||
}
|
||||
private void SettingsBtn_clicked()
|
||||
{
|
||||
_showSettings = !_showSettings;
|
||||
RefreshWindow();
|
||||
}
|
||||
private string FormatListItemCallback(RuleDisplayName ruleDisplayName)
|
||||
{
|
||||
if (_showEditorAliasToggle.value)
|
||||
return ruleDisplayName.DisplayName;
|
||||
else
|
||||
return ruleDisplayName.ClassName;
|
||||
}
|
||||
private string FormatSelectedValueCallback(RuleDisplayName ruleDisplayName)
|
||||
{
|
||||
if (_showEditorAliasToggle.value)
|
||||
return ruleDisplayName.DisplayName;
|
||||
else
|
||||
return ruleDisplayName.ClassName;
|
||||
}
|
||||
|
||||
// 包裹列表相关
|
||||
private void FillPackageViewData()
|
||||
{
|
||||
_packageListView.Clear();
|
||||
_packageListView.ClearSelection();
|
||||
_packageListView.itemsSource = AssetBundleCollectorSettingData.Setting.Packages;
|
||||
_packageListView.Rebuild();
|
||||
|
||||
if (_lastModifyPackageIndex >= 0 && _lastModifyPackageIndex < _packageListView.itemsSource.Count)
|
||||
{
|
||||
_packageListView.selectedIndex = _lastModifyPackageIndex;
|
||||
}
|
||||
|
||||
if (_showPackageToogle.value)
|
||||
_packageContainer.style.display = DisplayStyle.Flex;
|
||||
else
|
||||
_packageContainer.style.display = DisplayStyle.None;
|
||||
}
|
||||
private VisualElement MakePackageListViewItem()
|
||||
{
|
||||
VisualElement element = new VisualElement();
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label1";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.flexGrow = 1f;
|
||||
label.style.height = 20f;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
return element;
|
||||
}
|
||||
private void BindPackageListViewItem(VisualElement element, int index)
|
||||
{
|
||||
var package = AssetBundleCollectorSettingData.Setting.Packages[index];
|
||||
|
||||
var textField1 = element.Q<Label>("Label1");
|
||||
if (string.IsNullOrEmpty(package.PackageDesc))
|
||||
textField1.text = package.PackageName;
|
||||
else
|
||||
textField1.text = $"{package.PackageName} ({package.PackageDesc})";
|
||||
}
|
||||
private void PackageListView_onSelectionChange(IEnumerable<object> objs)
|
||||
{
|
||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||
if (selectPackage == null)
|
||||
{
|
||||
_groupContainer.visible = false;
|
||||
_collectorContainer.visible = false;
|
||||
return;
|
||||
}
|
||||
|
||||
_groupContainer.visible = true;
|
||||
_lastModifyPackageIndex = _packageListView.selectedIndex;
|
||||
_packageNameTxt.SetValueWithoutNotify(selectPackage.PackageName);
|
||||
_packageDescTxt.SetValueWithoutNotify(selectPackage.PackageDesc);
|
||||
FillGroupViewData();
|
||||
}
|
||||
private void AddPackageBtn_clicked()
|
||||
{
|
||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddPackage");
|
||||
AssetBundleCollectorSettingData.CreatePackage("DefaultPackage");
|
||||
FillPackageViewData();
|
||||
}
|
||||
private void RemovePackageBtn_clicked()
|
||||
{
|
||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||
if (selectPackage == null)
|
||||
return;
|
||||
|
||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemovePackage");
|
||||
AssetBundleCollectorSettingData.RemovePackage(selectPackage);
|
||||
FillPackageViewData();
|
||||
}
|
||||
|
||||
// 分组列表相关
|
||||
private void FillGroupViewData()
|
||||
{
|
||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||
if (selectPackage == null)
|
||||
return;
|
||||
|
||||
_groupListView.Clear();
|
||||
_groupListView.ClearSelection();
|
||||
_groupListView.itemsSource = selectPackage.Groups;
|
||||
_groupListView.Rebuild();
|
||||
|
||||
if (_lastModifyGroupIndex >= 0 && _lastModifyGroupIndex < _groupListView.itemsSource.Count)
|
||||
{
|
||||
_groupListView.selectedIndex = _lastModifyGroupIndex;
|
||||
}
|
||||
}
|
||||
private VisualElement MakeGroupListViewItem()
|
||||
{
|
||||
VisualElement element = new VisualElement();
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label1";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.flexGrow = 1f;
|
||||
label.style.height = 20f;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
return element;
|
||||
}
|
||||
private void BindGroupListViewItem(VisualElement element, int index)
|
||||
{
|
||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||
if (selectPackage == null)
|
||||
return;
|
||||
|
||||
var group = selectPackage.Groups[index];
|
||||
|
||||
var textField1 = element.Q<Label>("Label1");
|
||||
if (string.IsNullOrEmpty(group.GroupDesc))
|
||||
textField1.text = group.GroupName;
|
||||
else
|
||||
textField1.text = $"{group.GroupName} ({group.GroupDesc})";
|
||||
|
||||
// 激活状态
|
||||
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(group.ActiveRuleName);
|
||||
bool isActive = activeRule.IsActiveGroup();
|
||||
textField1.SetEnabled(isActive);
|
||||
}
|
||||
private void GroupListView_onSelectionChange(IEnumerable<object> objs)
|
||||
{
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectGroup == null)
|
||||
{
|
||||
_collectorContainer.visible = false;
|
||||
return;
|
||||
}
|
||||
|
||||
_collectorContainer.visible = true;
|
||||
_lastModifyGroupIndex = _groupListView.selectedIndex;
|
||||
_activeRulePopupField.SetValueWithoutNotify(GetActiveRuleIndex(selectGroup.ActiveRuleName));
|
||||
_groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName);
|
||||
_groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc);
|
||||
_groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags);
|
||||
|
||||
FillCollectorViewData();
|
||||
}
|
||||
private void AddGroupBtn_clicked()
|
||||
{
|
||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||
if (selectPackage == null)
|
||||
return;
|
||||
|
||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddGroup");
|
||||
AssetBundleCollectorSettingData.CreateGroup(selectPackage, "Default Group");
|
||||
FillGroupViewData();
|
||||
}
|
||||
private void RemoveGroupBtn_clicked()
|
||||
{
|
||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||
if (selectPackage == null)
|
||||
return;
|
||||
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectGroup == null)
|
||||
return;
|
||||
|
||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveGroup");
|
||||
AssetBundleCollectorSettingData.RemoveGroup(selectPackage, selectGroup);
|
||||
FillGroupViewData();
|
||||
}
|
||||
|
||||
// 收集列表相关
|
||||
private void FillCollectorViewData()
|
||||
{
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectGroup == null)
|
||||
return;
|
||||
|
||||
// 填充数据
|
||||
_collectorScrollView.Clear();
|
||||
for (int i = 0; i < selectGroup.Collectors.Count; i++)
|
||||
{
|
||||
VisualElement element = MakeCollectorListViewItem();
|
||||
BindCollectorListViewItem(element, i);
|
||||
_collectorScrollView.Add(element);
|
||||
}
|
||||
}
|
||||
private VisualElement MakeCollectorListViewItem()
|
||||
{
|
||||
VisualElement element = new VisualElement();
|
||||
|
||||
VisualElement elementTop = new VisualElement();
|
||||
elementTop.style.flexDirection = FlexDirection.Row;
|
||||
element.Add(elementTop);
|
||||
|
||||
VisualElement elementBottom = new VisualElement();
|
||||
elementBottom.style.flexDirection = FlexDirection.Row;
|
||||
element.Add(elementBottom);
|
||||
|
||||
VisualElement elementFoldout = new VisualElement();
|
||||
elementFoldout.style.flexDirection = FlexDirection.Row;
|
||||
element.Add(elementFoldout);
|
||||
|
||||
VisualElement elementSpace = new VisualElement();
|
||||
elementSpace.style.flexDirection = FlexDirection.Column;
|
||||
element.Add(elementSpace);
|
||||
|
||||
// Top VisualElement
|
||||
{
|
||||
var button = new Button();
|
||||
button.name = "Button1";
|
||||
button.text = "-";
|
||||
button.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||
button.style.flexGrow = 0f;
|
||||
elementTop.Add(button);
|
||||
}
|
||||
{
|
||||
var objectField = new ObjectField();
|
||||
objectField.name = "ObjectField1";
|
||||
objectField.label = "Collector";
|
||||
objectField.objectType = typeof(UnityEngine.Object);
|
||||
objectField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
objectField.style.flexGrow = 1f;
|
||||
elementTop.Add(objectField);
|
||||
var label = objectField.Q<Label>();
|
||||
label.style.minWidth = 63;
|
||||
}
|
||||
|
||||
// Bottom VisualElement
|
||||
{
|
||||
var label = new Label();
|
||||
label.style.width = 90;
|
||||
elementBottom.Add(label);
|
||||
}
|
||||
{
|
||||
var popupField = new PopupField<string>(_collectorTypeList, 0);
|
||||
popupField.name = "PopupField0";
|
||||
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
popupField.style.width = 150;
|
||||
elementBottom.Add(popupField);
|
||||
}
|
||||
if (_enableAddressableToogle.value)
|
||||
{
|
||||
var popupField = new PopupField<RuleDisplayName>(_addressRuleList, 0);
|
||||
popupField.name = "PopupField1";
|
||||
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
popupField.style.width = 220;
|
||||
elementBottom.Add(popupField);
|
||||
}
|
||||
{
|
||||
var popupField = new PopupField<RuleDisplayName>(_packRuleList, 0);
|
||||
popupField.name = "PopupField2";
|
||||
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
popupField.style.width = 220;
|
||||
elementBottom.Add(popupField);
|
||||
}
|
||||
{
|
||||
var popupField = new PopupField<RuleDisplayName>(_filterRuleList, 0);
|
||||
popupField.name = "PopupField3";
|
||||
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
popupField.style.width = 150;
|
||||
elementBottom.Add(popupField);
|
||||
}
|
||||
{
|
||||
var textField = new TextField();
|
||||
textField.name = "TextField0";
|
||||
textField.label = "UserData";
|
||||
textField.style.width = 200;
|
||||
elementBottom.Add(textField);
|
||||
var label = textField.Q<Label>();
|
||||
label.style.minWidth = 63;
|
||||
}
|
||||
{
|
||||
var textField = new TextField();
|
||||
textField.name = "TextField1";
|
||||
textField.label = "Tags";
|
||||
textField.style.width = 100;
|
||||
textField.style.marginLeft = 20;
|
||||
textField.style.flexGrow = 1;
|
||||
elementBottom.Add(textField);
|
||||
var label = textField.Q<Label>();
|
||||
label.style.minWidth = 40;
|
||||
}
|
||||
|
||||
// Foldout VisualElement
|
||||
{
|
||||
var label = new Label();
|
||||
label.style.width = 90;
|
||||
elementFoldout.Add(label);
|
||||
}
|
||||
{
|
||||
var foldout = new Foldout();
|
||||
foldout.name = "Foldout1";
|
||||
foldout.value = false;
|
||||
foldout.text = "Main Assets";
|
||||
elementFoldout.Add(foldout);
|
||||
}
|
||||
|
||||
// Space VisualElement
|
||||
{
|
||||
var label = new Label();
|
||||
label.style.height = 10;
|
||||
elementSpace.Add(label);
|
||||
}
|
||||
|
||||
return element;
|
||||
}
|
||||
private void BindCollectorListViewItem(VisualElement element, int index)
|
||||
{
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectGroup == null)
|
||||
return;
|
||||
|
||||
var collector = selectGroup.Collectors[index];
|
||||
var collectObject = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(collector.CollectPath);
|
||||
if (collectObject != null)
|
||||
collectObject.name = collector.CollectPath;
|
||||
|
||||
// Foldout
|
||||
var foldout = element.Q<Foldout>("Foldout1");
|
||||
foldout.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
if (evt.newValue)
|
||||
RefreshFoldout(foldout, selectGroup, collector);
|
||||
else
|
||||
foldout.Clear();
|
||||
});
|
||||
|
||||
// Remove Button
|
||||
var removeBtn = element.Q<Button>("Button1");
|
||||
removeBtn.clicked += () =>
|
||||
{
|
||||
RemoveCollectorBtn_clicked(collector);
|
||||
};
|
||||
|
||||
// Collector Path
|
||||
var objectField1 = element.Q<ObjectField>("ObjectField1");
|
||||
objectField1.SetValueWithoutNotify(collectObject);
|
||||
objectField1.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
collector.CollectPath = AssetDatabase.GetAssetPath(evt.newValue);
|
||||
collector.CollectorGUID = AssetDatabase.AssetPathToGUID(collector.CollectPath);
|
||||
objectField1.value.name = collector.CollectPath;
|
||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||
if (foldout.value)
|
||||
{
|
||||
RefreshFoldout(foldout, selectGroup, collector);
|
||||
}
|
||||
});
|
||||
|
||||
// Collector Type
|
||||
var popupField0 = element.Q<PopupField<string>>("PopupField0");
|
||||
popupField0.index = GetCollectorTypeIndex(collector.CollectorType.ToString());
|
||||
popupField0.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
collector.CollectorType = EditorTools.NameToEnum<ECollectorType>(evt.newValue);
|
||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||
if (foldout.value)
|
||||
{
|
||||
RefreshFoldout(foldout, selectGroup, collector);
|
||||
}
|
||||
});
|
||||
|
||||
// Address Rule
|
||||
var popupField1 = element.Q<PopupField<RuleDisplayName>>("PopupField1");
|
||||
if (popupField1 != null)
|
||||
{
|
||||
popupField1.index = GetAddressRuleIndex(collector.AddressRuleName);
|
||||
popupField1.formatListItemCallback = FormatListItemCallback;
|
||||
popupField1.formatSelectedValueCallback = FormatSelectedValueCallback;
|
||||
popupField1.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
collector.AddressRuleName = evt.newValue.ClassName;
|
||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||
if (foldout.value)
|
||||
{
|
||||
RefreshFoldout(foldout, selectGroup, collector);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Pack Rule
|
||||
var popupField2 = element.Q<PopupField<RuleDisplayName>>("PopupField2");
|
||||
popupField2.index = GetPackRuleIndex(collector.PackRuleName);
|
||||
popupField2.formatListItemCallback = FormatListItemCallback;
|
||||
popupField2.formatSelectedValueCallback = FormatSelectedValueCallback;
|
||||
popupField2.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
collector.PackRuleName = evt.newValue.ClassName;
|
||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||
if (foldout.value)
|
||||
{
|
||||
RefreshFoldout(foldout, selectGroup, collector);
|
||||
}
|
||||
});
|
||||
|
||||
// Filter Rule
|
||||
var popupField3 = element.Q<PopupField<RuleDisplayName>>("PopupField3");
|
||||
popupField3.index = GetFilterRuleIndex(collector.FilterRuleName);
|
||||
popupField3.formatListItemCallback = FormatListItemCallback;
|
||||
popupField3.formatSelectedValueCallback = FormatSelectedValueCallback;
|
||||
popupField3.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
collector.FilterRuleName = evt.newValue.ClassName;
|
||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||
if (foldout.value)
|
||||
{
|
||||
RefreshFoldout(foldout, selectGroup, collector);
|
||||
}
|
||||
});
|
||||
|
||||
// UserData
|
||||
var textFiled0 = element.Q<TextField>("TextField0");
|
||||
textFiled0.SetValueWithoutNotify(collector.UserData);
|
||||
textFiled0.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
collector.UserData = evt.newValue;
|
||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||
});
|
||||
|
||||
// Tags
|
||||
var textFiled1 = element.Q<TextField>("TextField1");
|
||||
textFiled1.SetValueWithoutNotify(collector.AssetTags);
|
||||
textFiled1.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
collector.AssetTags = evt.newValue;
|
||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||
});
|
||||
}
|
||||
private void RefreshFoldout(Foldout foldout, AssetBundleCollectorGroup group, AssetBundleCollector collector)
|
||||
{
|
||||
// 清空旧元素
|
||||
foldout.Clear();
|
||||
|
||||
if (collector.IsValid() == false)
|
||||
{
|
||||
Debug.LogWarning($"The collector is invalid : {collector.CollectPath} in group : {group.GroupName}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (collector.CollectorType == ECollectorType.MainAssetCollector || collector.CollectorType == ECollectorType.StaticAssetCollector)
|
||||
{
|
||||
List<CollectAssetInfo> collectAssetInfos = null;
|
||||
|
||||
try
|
||||
{
|
||||
CollectCommand command = new CollectCommand(EBuildMode.SimulateBuild, _packageNameTxt.value,
|
||||
_enableAddressableToogle.value, _locationToLowerToogle.value, _includeAssetGUIDToogle.value, _uniqueBundleNameToogle.value);
|
||||
collectAssetInfos = collector.GetAllCollectAssets(command, group);
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
Debug.LogError(e.ToString());
|
||||
}
|
||||
|
||||
if (collectAssetInfos != null)
|
||||
{
|
||||
foreach (var collectAssetInfo in collectAssetInfos)
|
||||
{
|
||||
VisualElement elementRow = new VisualElement();
|
||||
elementRow.style.flexDirection = FlexDirection.Row;
|
||||
foldout.Add(elementRow);
|
||||
|
||||
string showInfo = collectAssetInfo.AssetPath;
|
||||
if (_enableAddressableToogle.value)
|
||||
showInfo = $"[{collectAssetInfo.Address}] {collectAssetInfo.AssetPath}";
|
||||
|
||||
var label = new Label();
|
||||
label.text = showInfo;
|
||||
label.style.width = 300;
|
||||
label.style.marginLeft = 0;
|
||||
label.style.flexGrow = 1;
|
||||
elementRow.Add(label);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
private void AddCollectorBtn_clicked()
|
||||
{
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectGroup == null)
|
||||
return;
|
||||
|
||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddCollector");
|
||||
AssetBundleCollector collector = new AssetBundleCollector();
|
||||
AssetBundleCollectorSettingData.CreateCollector(selectGroup, collector);
|
||||
FillCollectorViewData();
|
||||
}
|
||||
private void RemoveCollectorBtn_clicked(AssetBundleCollector selectCollector)
|
||||
{
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectGroup == null)
|
||||
return;
|
||||
if (selectCollector == null)
|
||||
return;
|
||||
|
||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveCollector");
|
||||
AssetBundleCollectorSettingData.RemoveCollector(selectGroup, selectCollector);
|
||||
FillCollectorViewData();
|
||||
}
|
||||
|
||||
private int GetCollectorTypeIndex(string typeName)
|
||||
{
|
||||
for (int i = 0; i < _collectorTypeList.Count; i++)
|
||||
{
|
||||
if (_collectorTypeList[i] == typeName)
|
||||
return i;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
private int GetAddressRuleIndex(string ruleName)
|
||||
{
|
||||
for (int i = 0; i < _addressRuleList.Count; i++)
|
||||
{
|
||||
if (_addressRuleList[i].ClassName == ruleName)
|
||||
return i;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
private int GetPackRuleIndex(string ruleName)
|
||||
{
|
||||
for (int i = 0; i < _packRuleList.Count; i++)
|
||||
{
|
||||
if (_packRuleList[i].ClassName == ruleName)
|
||||
return i;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
private int GetFilterRuleIndex(string ruleName)
|
||||
{
|
||||
for (int i = 0; i < _filterRuleList.Count; i++)
|
||||
{
|
||||
if (_filterRuleList[i].ClassName == ruleName)
|
||||
return i;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
private RuleDisplayName GetActiveRuleIndex(string ruleName)
|
||||
{
|
||||
for (int i = 0; i < _activeRuleList.Count; i++)
|
||||
{
|
||||
if (_activeRuleList[i].ClassName == ruleName)
|
||||
return _activeRuleList[i];
|
||||
}
|
||||
return _activeRuleList[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user