mirror of
https://github.com/Alex-Rachel/TEngine.git
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[+] Network
[+] Network
This commit is contained in:
30
Assets/GameScripts/HotFix/GameLogic/Network/ProtoUtil.cs
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30
Assets/GameScripts/HotFix/GameLogic/Network/ProtoUtil.cs
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@@ -0,0 +1,30 @@
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using System;
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using GameProto;
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namespace GameLogic
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{
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public class ProtoUtil
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{
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public static UInt32 MsgEcho = 0;
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/// <summary>
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/// 根据msgId来生成一个数据包
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/// </summary>
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/// <param name="msgId"></param>
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/// <returns></returns>
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public static CSPkg BuildCsMsg(int msgId)
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{
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CSPkg tmp = new CSPkg();
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tmp.Head = new CSPkgHead();
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tmp.Head.MsgId = (UInt16)msgId;
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tmp.Head.Echo = GetNextEcho();
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// tmp.Body.create(msgId);
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return tmp;
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}
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private static UInt32 GetNextEcho()
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{
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return ++MsgEcho;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 4d4427af9be14c56b01e4674853c09a8
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timeCreated: 1684334469
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@@ -15,6 +15,10 @@ namespace GameProto
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{
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public partial class NetMsgId
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{
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//心跳请求
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public const int CS_CMD_HEATBEAT_REQ = 1001;
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//心跳回包
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public const int CS_CMD_HEATBEAT_RES = 1002;
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//帐号登录请求
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public const int CS_CMD_ACT_LOGIN_REQ = 2001;
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//帐号登录回包
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@@ -52,19 +52,16 @@ namespace GameProto
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public partial class CSPkgBody
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{
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[global::ProtoBuf.ProtoMember(1)]
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public CSActLoginReq ActLoginReq { get; set; }
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public CSHeatBeatReq HeatBeatReq { get; set; }
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[global::ProtoBuf.ProtoMember(2)]
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public CSActLoginRes ActLoginRes { get; set; }
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public CSHeatBeatRes HeatBeatRes { get; set; }
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}
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// 消息结果
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[Serializable,global::ProtoBuf.ProtoContract(Name = @"ProtoResult")]
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public partial class ProtoResult
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{
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[global::ProtoBuf.ProtoMember(3)]
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public List<string> Params = new List<string>();
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public CSActLoginReq ActLoginReq { get; set; }
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[global::ProtoBuf.ProtoMember(4)]
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public CSActLoginRes ActLoginRes { get; set; }
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}
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@@ -0,0 +1,44 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using ProtoBuf;
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using TEngine;
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using System.Collections.Generic;
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namespace GameProto
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{
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// 常用协议
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// 消息结果
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[Serializable,global::ProtoBuf.ProtoContract(Name = @"ProtoResult")]
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public partial class ProtoResult
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{
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[global::ProtoBuf.ProtoMember(3)]
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public List<string> Params = new List<string>();
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}
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// 心跳请求
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[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSHeatBeatReq")]
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public partial class CSHeatBeatReq
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{
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[global::ProtoBuf.ProtoMember(1)]
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public float HeatEchoTime { get; set; }
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}
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// 角色登录结果返回
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[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSHeatBeatRes")]
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public partial class CSHeatBeatRes
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{
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[global::ProtoBuf.ProtoMember(1)]
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public float HeatEchoTime { get; set; }
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 12409798b7e6e134ea804286b9670089
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -13,7 +13,7 @@ using System.Collections.Generic;
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namespace GameProto
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{
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// 这个文件只放协议,和协议头
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// 玩家协议
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// 角色登录结果请求
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[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSActLoginReq")]
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public partial class CSActLoginReq
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