mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-07 16:45:10 +00:00
Update UIGaussianBlurLayer.cs
This commit is contained in:
@@ -50,10 +50,10 @@ namespace TEngine
|
||||
shader = Shader.Find(m_shaderName);
|
||||
if (shader == null)
|
||||
{
|
||||
var dodShader = new TShader(m_shaderName);
|
||||
if (dodShader.Shader != null)
|
||||
var tShader = new TShader(m_shaderName);
|
||||
if (tShader.Shader != null)
|
||||
{
|
||||
shader = dodShader.Shader;
|
||||
shader = tShader.Shader;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user