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Update UIGaussianBlurLayer.cs
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@@ -50,10 +50,10 @@ namespace TEngine
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shader = Shader.Find(m_shaderName);
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shader = Shader.Find(m_shaderName);
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if (shader == null)
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if (shader == null)
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{
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{
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var dodShader = new TShader(m_shaderName);
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var tShader = new TShader(m_shaderName);
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if (dodShader.Shader != null)
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if (tShader.Shader != null)
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{
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{
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shader = dodShader.Shader;
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shader = tShader.Shader;
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}
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}
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}
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}
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}
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}
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