Update UIGaussianBlurLayer.cs

This commit is contained in:
ALEXTANG
2023-07-19 17:34:02 +08:00
parent 0d177e6868
commit 889fbdc8e1

View File

@@ -50,10 +50,10 @@ namespace TEngine
shader = Shader.Find(m_shaderName); shader = Shader.Find(m_shaderName);
if (shader == null) if (shader == null)
{ {
var dodShader = new TShader(m_shaderName); var tShader = new TShader(m_shaderName);
if (dodShader.Shader != null) if (tShader.Shader != null)
{ {
shader = dodShader.Shader; shader = tShader.Shader;
} }
} }
} }