mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
Update YooAsset 2.3.8 -> 2.3.12
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@@ -265,7 +265,7 @@ namespace YooAsset.Editor
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}
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private static string GetRuleDisplayName(string name, Type type)
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{
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var attribute = DisplayNameAttributeHelper.GetAttribute<DisplayNameAttribute>(type);
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var attribute = EditorTools.GetAttribute<DisplayNameAttribute>(type);
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if (attribute != null && string.IsNullOrEmpty(attribute.DisplayName) == false)
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return attribute.DisplayName;
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else
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@@ -762,6 +762,7 @@ namespace YooAsset.Editor
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elementTop.Add(objectField);
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var label = objectField.Q<Label>();
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label.style.minWidth = 63;
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UIElementsTools.SetObjectFieldShowPath(objectField);
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}
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// Bottom VisualElement
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@@ -851,8 +852,6 @@ namespace YooAsset.Editor
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var collector = selectGroup.Collectors[index];
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var collectObject = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(collector.CollectPath);
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if (collectObject != null)
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collectObject.name = collector.CollectPath;
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// 注意:非主资源收集器的标签栏需要被冻结
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var textTags = element.Q<TextField>("TextField1");
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@@ -885,13 +884,13 @@ namespace YooAsset.Editor
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{
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collector.CollectPath = AssetDatabase.GetAssetPath(evt.newValue);
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collector.CollectorGUID = AssetDatabase.AssetPathToGUID(collector.CollectPath);
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objectField1.value.name = collector.CollectPath;
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AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
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if (foldout.value)
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{
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RefreshFoldout(foldout, selectGroup, collector);
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}
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});
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UIElementsTools.RefreshObjectFieldShowPath(objectField1);
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// Collector Type
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var popupField0 = element.Q<PopupField<string>>("PopupField0");
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@@ -70,7 +70,11 @@ namespace YooAsset.Editor
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foreach (var cacheInfoPair in _database)
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{
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var assetPath = cacheInfoPair.Key;
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#if UNITY_2021_3_OR_NEWER
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var assetGUID = AssetDatabase.AssetPathToGUID(assetPath, AssetPathToGUIDOptions.OnlyExistingAssets);
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#else
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var assetGUID = AssetDatabase.AssetPathToGUID(assetPath);
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#endif
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if (string.IsNullOrEmpty(assetGUID))
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{
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removeList.Add(assetPath);
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@@ -173,26 +177,42 @@ namespace YooAsset.Editor
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/// </summary>
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public string[] GetDependencies(string assetPath, bool recursive)
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{
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// 注意:AssetDatabase.GetDependencies()方法返回结果里会踢出丢失文件!
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// 注意:AssetDatabase.GetDependencies()方法返回结果里会包含主资源路径!
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// 注意:机制上不允许存在未收录的资源
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if (_database.ContainsKey(assetPath) == false)
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{
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throw new Exception($"Fatal : can not found cache info : {assetPath}");
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}
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var result = new HashSet<string> { assetPath };
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CollectDependencies(assetPath, result, recursive);
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var result = new HashSet<string>();
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// 注意:递归收集依赖时,依赖列表中包含主资源
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if (recursive)
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result.Add(assetPath);
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// 收集依赖
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CollectDependencies(assetPath, assetPath, result, recursive);
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// 注意:AssetDatabase.GetDependencies保持一致,将主资源添加到依赖列表最前面
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return result.ToArray();
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}
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private void CollectDependencies(string assetPath, HashSet<string> result, bool recursive)
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private void CollectDependencies(string parent, string assetPath, HashSet<string> result, bool recursive)
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{
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if (_database.TryGetValue(assetPath, out var cacheInfo) == false)
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{
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throw new Exception($"Fatal : can not found cache info : {assetPath}");
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// 说明:检测是否为丢失引用的资产
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#if UNITY_2021_3_OR_NEWER
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var assetGUID = AssetDatabase.AssetPathToGUID(assetPath, AssetPathToGUIDOptions.OnlyExistingAssets);
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#else
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var assetGUID = AssetDatabase.AssetPathToGUID(assetPath);
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#endif
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if (string.IsNullOrEmpty(assetGUID))
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{
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Debug.LogWarning($"{parent} found missing asset : {assetPath}");
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return;
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}
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else
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{
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throw new Exception($"Fatal : can not found cache info : {assetPath}");
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}
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}
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foreach (var dependGUID in cacheInfo.DependGUIDs)
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@@ -213,7 +233,7 @@ namespace YooAsset.Editor
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// 递归收集依赖
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if (recursive)
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CollectDependencies(dependAssetPath, result, recursive);
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CollectDependencies(assetPath, dependAssetPath, result, recursive);
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}
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}
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@@ -237,6 +257,7 @@ namespace YooAsset.Editor
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}
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private DependencyInfo CreateDependencyInfo(string assetPath)
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{
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// 注意:AssetDatabase.GetDependencies()方法返回结果里会踢出丢失文件!
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var dependHash = AssetDatabase.GetAssetDependencyHash(assetPath);
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var dependAssetPaths = AssetDatabase.GetDependencies(assetPath, false);
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var dependGUIDs = new List<string>();
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@@ -1,5 +1,4 @@
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using System;
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using System.Reflection;
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namespace YooAsset.Editor
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{
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@@ -15,22 +14,4 @@ namespace YooAsset.Editor
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this.DisplayName = name;
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}
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}
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public static class DisplayNameAttributeHelper
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{
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internal static T GetAttribute<T>(Type type) where T : Attribute
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{
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return (T)type.GetCustomAttribute(typeof(T), false);
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}
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internal static T GetAttribute<T>(MethodInfo methodInfo) where T : Attribute
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{
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return (T)methodInfo.GetCustomAttribute(typeof(T), false);
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}
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internal static T GetAttribute<T>(FieldInfo field) where T : Attribute
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{
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return (T)field.GetCustomAttribute(typeof(T), false);
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}
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}
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}
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