mirror of
https://github.com/Alex-Rachel/TEngine.git
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Merge pull request #22 from ALEXTANGXIAO/TEngine_v_3.0.0
TEngine v 3.0.0
This commit is contained in:
378
Assets/AssetRaw/UI/LogUI.prefab
Normal file
378
Assets/AssetRaw/UI/LogUI.prefab
Normal file
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@@ -0,0 +1,26 @@
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using UnityEngine;
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namespace GameLogic
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{
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public class ErrorLogger
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{
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public ErrorLogger()
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{
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Application.logMessageReceived += LogHandler;
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}
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~ErrorLogger()
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{
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Application.logMessageReceived -= LogHandler;
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}
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private void LogHandler(string condition, string stacktrace, LogType type)
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{
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if (type == LogType.Exception)
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{
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string des = $"客户端报错, \n#内容#:---{condition} \n#位置#:---{stacktrace}";
|
||||
GameModule.UI.ShowUI<LogUI>(des);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9ccc9fc5faf14d93baec285acaa97907
|
||||
timeCreated: 1681807720
|
33
Assets/GameScripts/HotFix/GameLogic/ErrorLogger/LogUI.cs
Normal file
33
Assets/GameScripts/HotFix/GameLogic/ErrorLogger/LogUI.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using UnityEngine.UI;
|
||||
using TEngine;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
[Window(UILayer.System)]
|
||||
class LogUI : UIWindow
|
||||
{
|
||||
#region 脚本工具生成的代码
|
||||
private Text m_textError;
|
||||
private Button m_btnClose;
|
||||
public override void ScriptGenerator()
|
||||
{
|
||||
m_textError = FindChildComponent<Text>("m_textError");
|
||||
m_btnClose = FindChildComponent<Button>("m_btnClose");
|
||||
m_btnClose.onClick.AddListener(OnClickCloseBtn);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 事件
|
||||
|
||||
private void OnClickCloseBtn()
|
||||
{
|
||||
Close();
|
||||
}
|
||||
#endregion
|
||||
|
||||
public override void OnRefresh()
|
||||
{
|
||||
m_textError.text = UserData.ToString();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: faa647c543e54de9b2d55e189aef0eff
|
||||
timeCreated: 1681807986
|
@@ -5,7 +5,8 @@
|
||||
"GUID:b48be955427611241bcb6f2a07949c5b",
|
||||
"GUID:08c3762f54316454ca6b6fbcb22b40e5",
|
||||
"GUID:a90b2d3377c5e4a4db95cc44fb82045e",
|
||||
"GUID:aa06d4cc755c979489c256c1bcca1dfb"
|
||||
"GUID:aa06d4cc755c979489c256c1bcca1dfb",
|
||||
"GUID:6055be8ebefd69e48b49212b09b47b2f"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
@@ -1,6 +1,6 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace GameMain
|
||||
namespace GameLogic
|
||||
{
|
||||
/// <summary>
|
||||
/// 背景图片等比拉伸
|
||||
|
@@ -1,7 +1,7 @@
|
||||
using UnityEngine;
|
||||
using TEngine;
|
||||
|
||||
namespace GameMain
|
||||
namespace GameLogic
|
||||
{
|
||||
public class SafeTop : MonoBehaviour
|
||||
{
|
||||
|
@@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Text;
|
||||
using Debug = UnityEngine.Debug;
|
||||
@@ -69,7 +70,7 @@ namespace TEngine
|
||||
_stringBuilder.AppendFormat(
|
||||
bColor
|
||||
? "<color=#0099bc><b>[TEngine] ► </b></color><color=gray><b>[INFO] ► </b></color>[{0}] - <color=#00FF18>{1}</color>"
|
||||
: "<color=#0099bc><b>[TEngine] ► </b></color><color=#00FF18><b>[SUCCESSED] ► </b></color>[{0}] - {1}",
|
||||
: "<color=#0099bc><b>[TEngine] ► </b></color><color=#00FF18><b>[SUCCESSES] ► </b></color>[{0}] - {1}",
|
||||
timeNow, logString);
|
||||
break;
|
||||
case LogLevel.INFO:
|
||||
@@ -160,6 +161,7 @@ namespace TEngine
|
||||
else if (type == LogLevel.EXCEPTION)
|
||||
{
|
||||
Debug.LogError(logStr);
|
||||
throw new Exception(logStr);
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user