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Demo
Demo
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using TEngine;
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namespace GameLogic
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{
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public static class ActorEventDefine
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{
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public static readonly int ScoreChange = StringId.StringToHash("ActorEventDefine.ScoreChange");
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public static readonly int GameOver = StringId.StringToHash("ActorEventDefine.GameOver");
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public static readonly int EnemyDead = StringId.StringToHash("ActorEventDefine.EnemyDead");
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public static readonly int PlayerDead = StringId.StringToHash("ActorEventDefine.PlayerDead");
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public static readonly int AsteroidExplosion = StringId.StringToHash("ActorEventDefine.AsteroidExplosion");
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public static readonly int EnemyFireBullet = StringId.StringToHash("ActorEventDefine.EnemyFireBullet");
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public static readonly int PlayerFireBullet = StringId.StringToHash("ActorEventDefine.PlayerFireBullet");
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}
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}
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