mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-07 16:45:10 +00:00
15 lines
841 B
C#
15 lines
841 B
C#
using TEngine;
|
|
|
|
namespace GameLogic
|
|
{
|
|
public static class ActorEventDefine
|
|
{
|
|
public static readonly int ScoreChange = StringId.StringToHash("ActorEventDefine.ScoreChange");
|
|
public static readonly int GameOver = StringId.StringToHash("ActorEventDefine.GameOver");
|
|
public static readonly int EnemyDead = StringId.StringToHash("ActorEventDefine.EnemyDead");
|
|
public static readonly int PlayerDead = StringId.StringToHash("ActorEventDefine.PlayerDead");
|
|
public static readonly int AsteroidExplosion = StringId.StringToHash("ActorEventDefine.AsteroidExplosion");
|
|
public static readonly int EnemyFireBullet = StringId.StringToHash("ActorEventDefine.EnemyFireBullet");
|
|
public static readonly int PlayerFireBullet = StringId.StringToHash("ActorEventDefine.PlayerFireBullet");
|
|
}
|
|
} |