mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-07 16:45:10 +00:00
流程初始音效设置开启
This commit is contained in:
BIN
Assets/AssetRaw/Audios/Audio_BGM_chuangjue.ogg
Normal file
BIN
Assets/AssetRaw/Audios/Audio_BGM_chuangjue.ogg
Normal file
Binary file not shown.
22
Assets/AssetRaw/Audios/Audio_BGM_chuangjue.ogg.meta
Normal file
22
Assets/AssetRaw/Audios/Audio_BGM_chuangjue.ogg.meta
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 15f2ef62cb3b6b9409aba18548feaa92
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/AssetRaw/Audios/Audio_BNV_click.ogg
Normal file
BIN
Assets/AssetRaw/Audios/Audio_BNV_click.ogg
Normal file
Binary file not shown.
22
Assets/AssetRaw/Audios/Audio_BNV_click.ogg.meta
Normal file
22
Assets/AssetRaw/Audios/Audio_BNV_click.ogg.meta
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 86cad73dcaadf9044bb652770f089024
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@@ -77,11 +77,11 @@ namespace GameMain
|
|||||||
|
|
||||||
private void InitSoundSettings()
|
private void InitSoundSettings()
|
||||||
{
|
{
|
||||||
GameModule.Audio.MusicEnable = GameModule.Setting.GetBool(Constant.Setting.MusicMuted, true);
|
GameModule.Audio.MusicEnable = !GameModule.Setting.GetBool(Constant.Setting.MusicMuted, false);
|
||||||
GameModule.Audio.MusicVolume = GameModule.Setting.GetFloat(Constant.Setting.MusicVolume, 1f);
|
GameModule.Audio.MusicVolume = GameModule.Setting.GetFloat(Constant.Setting.MusicVolume, 1f);
|
||||||
GameModule.Audio.SoundEnable = GameModule.Setting.GetBool(Constant.Setting.SoundMuted, true);
|
GameModule.Audio.SoundEnable = !GameModule.Setting.GetBool(Constant.Setting.SoundMuted, false);
|
||||||
GameModule.Audio.SoundVolume = GameModule.Setting.GetFloat(Constant.Setting.SoundVolume, 1f);
|
GameModule.Audio.SoundVolume = GameModule.Setting.GetFloat(Constant.Setting.SoundVolume, 1f);
|
||||||
GameModule.Audio.UISoundEnable = GameModule.Setting.GetBool(Constant.Setting.UISoundMuted, true);
|
GameModule.Audio.UISoundEnable = !GameModule.Setting.GetBool(Constant.Setting.UISoundMuted, false);
|
||||||
GameModule.Audio.UISoundVolume = GameModule.Setting.GetFloat(Constant.Setting.UISoundVolume, 1f);
|
GameModule.Audio.UISoundVolume = GameModule.Setting.GetFloat(Constant.Setting.UISoundVolume, 1f);
|
||||||
Log.Info("Init sound settings complete.");
|
Log.Info("Init sound settings complete.");
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user