diff --git a/Assets/AssetRaw/Audios/Audio_BGM_chuangjue.ogg b/Assets/AssetRaw/Audios/Audio_BGM_chuangjue.ogg new file mode 100644 index 00000000..ed8f3111 Binary files /dev/null and b/Assets/AssetRaw/Audios/Audio_BGM_chuangjue.ogg differ diff --git a/Assets/AssetRaw/Audios/Audio_BGM_chuangjue.ogg.meta b/Assets/AssetRaw/Audios/Audio_BGM_chuangjue.ogg.meta new file mode 100644 index 00000000..9679c7ae --- /dev/null +++ b/Assets/AssetRaw/Audios/Audio_BGM_chuangjue.ogg.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 15f2ef62cb3b6b9409aba18548feaa92 +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AssetRaw/Audios/Audio_BNV_click.ogg b/Assets/AssetRaw/Audios/Audio_BNV_click.ogg new file mode 100644 index 00000000..101eae2d Binary files /dev/null and b/Assets/AssetRaw/Audios/Audio_BNV_click.ogg differ diff --git a/Assets/AssetRaw/Audios/Audio_BNV_click.ogg.meta b/Assets/AssetRaw/Audios/Audio_BNV_click.ogg.meta new file mode 100644 index 00000000..1310810e --- /dev/null +++ b/Assets/AssetRaw/Audios/Audio_BNV_click.ogg.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 86cad73dcaadf9044bb652770f089024 +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameScripts/Main/Procedure/ProcedureLaunch.cs b/Assets/GameScripts/Main/Procedure/ProcedureLaunch.cs index 33337bce..09716d7b 100644 --- a/Assets/GameScripts/Main/Procedure/ProcedureLaunch.cs +++ b/Assets/GameScripts/Main/Procedure/ProcedureLaunch.cs @@ -77,11 +77,11 @@ namespace GameMain private void InitSoundSettings() { - GameModule.Audio.MusicEnable = GameModule.Setting.GetBool(Constant.Setting.MusicMuted, true); + GameModule.Audio.MusicEnable = !GameModule.Setting.GetBool(Constant.Setting.MusicMuted, false); GameModule.Audio.MusicVolume = GameModule.Setting.GetFloat(Constant.Setting.MusicVolume, 1f); - GameModule.Audio.SoundEnable = GameModule.Setting.GetBool(Constant.Setting.SoundMuted, true); + GameModule.Audio.SoundEnable = !GameModule.Setting.GetBool(Constant.Setting.SoundMuted, false); GameModule.Audio.SoundVolume = GameModule.Setting.GetFloat(Constant.Setting.SoundVolume, 1f); - GameModule.Audio.UISoundEnable = GameModule.Setting.GetBool(Constant.Setting.UISoundMuted, true); + GameModule.Audio.UISoundEnable = !GameModule.Setting.GetBool(Constant.Setting.UISoundMuted, false); GameModule.Audio.UISoundVolume = GameModule.Setting.GetFloat(Constant.Setting.UISoundVolume, 1f); Log.Info("Init sound settings complete."); }