事件系统优化更新

事件系统优化更新
1.使用静态代替单例,静态方法调用时候内存地址无需二次偏移定位
2.UI事件在关闭UI时自动反监听
This commit is contained in:
ALEXTANG
2022-10-26 15:14:04 +08:00
parent 2e175fbcac
commit 74092e6399
37 changed files with 905 additions and 1187 deletions

View File

@@ -0,0 +1,34 @@
using TEngine;
using TEngine.Runtime;
using UnityEngine;
using UnityEngine.UI;
using TEngine.Runtime.UIModule;
class TestUI : UIWindow
{
public static int TestEvent = StringId.StringToHash("TestEvent");
#region
private Text m_text233;
protected override void ScriptGenerator()
{
m_text233 = FindChildComponent<Text>("m_text233");
}
#endregion
protected override void RegisterEvent()
{
base.RegisterEvent();
AddUIEvent(TestEvent,Test);
}
private void Test()
{
Log.Fatal("Test Trigger");
}
#region
#endregion
}