mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
移除UIElement代码绑定工具,为后续AutoBind代码绑定工具做准备
移除UIElement代码绑定工具,为后续AutoBind代码绑定工具做准备
This commit is contained in:
@@ -20,26 +20,22 @@ namespace GameMain
|
||||
public MessageShowType ShowType = MessageShowType.None;
|
||||
|
||||
#region 脚本工具生成的代码
|
||||
|
||||
private Button m_btnPackage;
|
||||
private Text m_textTittle;
|
||||
private Text m_textInfo;
|
||||
private Button m_btnIgnore;
|
||||
private Button m_btnUpdate;
|
||||
|
||||
public override void ScriptGenerator()
|
||||
{
|
||||
CheckUIElement();
|
||||
m_btnPackage = FChild<Button>("m_btnPackage");
|
||||
m_textTittle = FChild<Text>("m_textTittle");
|
||||
m_textInfo = FChild<Text>("m_textInfo");
|
||||
m_btnIgnore = FChild<Button>("m_btnIgnore");
|
||||
m_btnUpdate = FChild<Button>("m_btnUpdate");
|
||||
m_btnPackage = FindChildComponent<Button>("BgImage/m_btnPackage");
|
||||
m_textTittle = FindChildComponent<Text>("BgImage/m_textTittle");
|
||||
m_textInfo = FindChildComponent<Text>("BgImage/m_textInfo");
|
||||
m_btnIgnore = FindChildComponent<Button>("BgImage/Group/m_btnIgnore");
|
||||
m_btnUpdate = FindChildComponent<Button>("BgImage/Group/m_btnUpdate");
|
||||
m_btnPackage.onClick.AddListener(OnClickPackageBtn);
|
||||
m_btnIgnore.onClick.AddListener(OnClickIgnoreBtn);
|
||||
m_btnUpdate.onClick.AddListener(OnClickUpdateBtn);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 事件
|
||||
|
@@ -8,22 +8,21 @@ namespace GameMain
|
||||
[Window(UILayer.UI, fromResources: true, location: "AssetLoad/UILoadUpdate",fullScreen:true)]
|
||||
public class UILoadUpdate : UIWindow
|
||||
{
|
||||
private Scrollbar m_scrollbarProgress;
|
||||
|
||||
#region 脚本工具生成的代码
|
||||
private Image m_imgBackGround;
|
||||
private Scrollbar m_scrollbarProgress;
|
||||
private Text m_textDesc;
|
||||
private Button m_btnClear;
|
||||
private Text m_textAppid;
|
||||
private Text m_textResid;
|
||||
public override void ScriptGenerator()
|
||||
{
|
||||
CheckUIElement();
|
||||
m_imgBackGround = FChild<Image>("m_imgBackGround");
|
||||
m_scrollbarProgress = FChild<Scrollbar>("m_scrollbarProgress");
|
||||
m_textDesc = FChild<Text>("m_textDesc");
|
||||
m_btnClear = FChild<Button>("m_btnClear");
|
||||
m_textAppid = FChild<Text>("m_textAppid");
|
||||
m_textResid = FChild<Text>("m_textResid");
|
||||
m_imgBackGround = FindChildComponent<Image>("m_imgBackGround");
|
||||
m_textDesc = FindChildComponent<Text>("m_textDesc");
|
||||
m_btnClear = FindChildComponent<Button>("TopNode/m_btnClear");
|
||||
m_textAppid = FindChildComponent<Text>("TopNode/m_textAppid");
|
||||
m_textResid = FindChildComponent<Text>("TopNode/m_textResid");
|
||||
m_btnClear.onClick.AddListener(OnClickClearBtn);
|
||||
}
|
||||
#endregion
|
||||
@@ -31,6 +30,7 @@ namespace GameMain
|
||||
public override void OnCreate()
|
||||
{
|
||||
base.OnCreate();
|
||||
m_scrollbarProgress = FindChildComponent<Scrollbar>("m_scrollbarProgress");
|
||||
LoadUpdateLogic.Instance.DownloadCompleteAction += DownLoad_Complete_Action;
|
||||
LoadUpdateLogic.Instance.DownProgressAction += DownLoad_Progress_Action;
|
||||
LoadUpdateLogic.Instance.UnpackedCompleteAction += Unpacked_Complete_Action;
|
||||
|
Reference in New Issue
Block a user