mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
声效模块
This commit is contained in:
@@ -132,8 +132,9 @@ GameObject:
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54
Assets/TEngine/Editor/Inspector/AudioModuleInspector.cs
Normal file
54
Assets/TEngine/Editor/Inspector/AudioModuleInspector.cs
Normal file
@@ -0,0 +1,54 @@
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using UnityEditor;
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namespace TEngine.Editor.Inspector
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{
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[CustomEditor(typeof(AudioModule))]
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internal sealed class AudioModuleInspector : GameFrameworkInspector
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{
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private SerializedProperty m_InstanceRoot = null;
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private SerializedProperty m_AudioMixer = null;
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private SerializedProperty m_AudioGroupConfigs = null;
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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serializedObject.Update();
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AudioModule t = (AudioModule)target;
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EditorGUI.BeginDisabledGroup(EditorApplication.isPlayingOrWillChangePlaymode);
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{
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EditorGUILayout.PropertyField(m_InstanceRoot);
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EditorGUILayout.PropertyField(m_AudioMixer);
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EditorGUILayout.PropertyField(m_AudioGroupConfigs, true);
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}
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EditorGUI.EndDisabledGroup();
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serializedObject.ApplyModifiedProperties();
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Repaint();
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}
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protected override void OnCompileComplete()
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{
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base.OnCompileComplete();
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RefreshTypeNames();
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}
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private void OnEnable()
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{
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m_InstanceRoot = serializedObject.FindProperty("m_InstanceRoot");
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m_AudioMixer = serializedObject.FindProperty("m_AudioMixer");
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m_AudioGroupConfigs = serializedObject.FindProperty("m_AudioGroupConfigs");
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RefreshTypeNames();
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}
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private void RefreshTypeNames()
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{
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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m_Parameters: []
|
||||
m_SendTarget: {fileID: 0}
|
||||
m_EnableWetMix: 0
|
||||
m_Bypass: 0
|
||||
--- !u!244 &24434744
|
||||
AudioMixerEffectController:
|
||||
m_ObjectHideFlags: 3
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: Attenuation
|
||||
m_EffectID: eb1f3be358602a446881583e889b9dce
|
||||
m_EffectName: Attenuation
|
||||
m_MixLevel: 2430ea18a7e6c2543860747f489a6747
|
||||
m_Parameters: []
|
||||
m_SendTarget: {fileID: 0}
|
||||
m_EnableWetMix: 0
|
||||
m_Bypass: 0
|
||||
--- !u!244 &24435296
|
||||
AudioMixerEffectController:
|
||||
m_ObjectHideFlags: 3
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: Attenuation
|
||||
m_EffectID: 05bda5e2032dae240a34e252fa629cab
|
||||
m_EffectName: Attenuation
|
||||
m_MixLevel: de2a5d58be3b6ea4f99dc5ecaf7b34b3
|
||||
m_Parameters: []
|
||||
m_SendTarget: {fileID: 0}
|
||||
m_EnableWetMix: 0
|
||||
m_Bypass: 0
|
||||
--- !u!244 &24439702
|
||||
AudioMixerEffectController:
|
||||
m_ObjectHideFlags: 3
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: Attenuation
|
||||
m_EffectID: e96761f494e22ec4bb95f6c4c69a81e3
|
||||
m_EffectName: Attenuation
|
||||
m_MixLevel: 53c7a2925014d7141b81deead5900deb
|
||||
m_Parameters: []
|
||||
m_SendTarget: {fileID: 0}
|
||||
m_EnableWetMix: 0
|
||||
m_Bypass: 0
|
||||
--- !u!244 &24467928
|
||||
AudioMixerEffectController:
|
||||
m_ObjectHideFlags: 3
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: Attenuation
|
||||
m_EffectID: 107756d9ceff73c4eb7e24c4015f49af
|
||||
m_EffectName: Attenuation
|
||||
m_MixLevel: cbb295bb1f83ee844b5fe421a69a1b86
|
||||
m_Parameters: []
|
||||
m_SendTarget: {fileID: 0}
|
||||
m_EnableWetMix: 0
|
||||
m_Bypass: 0
|
||||
--- !u!244 &24473274
|
||||
AudioMixerEffectController:
|
||||
m_ObjectHideFlags: 3
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: Attenuation
|
||||
m_EffectID: 0f20f30c1f379d44f86056174d8a8fe1
|
||||
m_EffectName: Attenuation
|
||||
m_MixLevel: 118b9c139b92282439916745f10f6898
|
||||
m_Parameters: []
|
||||
m_SendTarget: {fileID: 0}
|
||||
m_EnableWetMix: 0
|
||||
m_Bypass: 0
|
||||
--- !u!244 &24489248
|
||||
AudioMixerEffectController:
|
||||
m_ObjectHideFlags: 3
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: Attenuation
|
||||
m_EffectID: e3266aa86a4cdab48bca8db85ecd6c48
|
||||
m_EffectName: Attenuation
|
||||
m_MixLevel: 16c2452fadb847a40a5361ef769ced7a
|
||||
m_Parameters: []
|
||||
m_SendTarget: {fileID: 0}
|
||||
m_EnableWetMix: 0
|
||||
m_Bypass: 0
|
||||
--- !u!245 &24500003
|
||||
AudioMixerSnapshotController:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: Snapshot
|
||||
m_AudioMixer: {fileID: 24100000}
|
||||
m_SnapshotID: 94391cc7a50443d40bfb1ee6b9835ebe
|
||||
m_FloatValues: {}
|
||||
m_TransitionOverrides: {}
|
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0f5b0f1b1b7760c458f2fefab02f273b
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,13 +1,18 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Audio;
|
||||
using YooAsset;
|
||||
|
||||
namespace TEngine
|
||||
{
|
||||
public class AudioData
|
||||
/// <summary>
|
||||
/// 声音代理辅助器。
|
||||
/// </summary>
|
||||
public class AudioAgent
|
||||
{
|
||||
int _id = 0;
|
||||
public AssetData _assetData = null;
|
||||
public AudioSource _source = null;
|
||||
private AudioModule _audioModule;
|
||||
private int _id = 0;
|
||||
public AssetOperationHandle assetOperationHandle = null;
|
||||
private AudioSource _source = null;
|
||||
Transform _transform = null;
|
||||
float _volume = 1.0f;
|
||||
float _duration = 0;
|
||||
@@ -34,10 +39,7 @@ namespace TEngine
|
||||
|
||||
LoadRequest _pendingLoad = null;
|
||||
|
||||
public int ID
|
||||
{
|
||||
get { return _id; }
|
||||
}
|
||||
public int ID => _id;
|
||||
|
||||
public float Volume
|
||||
{
|
||||
@@ -49,7 +51,7 @@ namespace TEngine
|
||||
_source.volume = _volume;
|
||||
}
|
||||
}
|
||||
get { return _volume; }
|
||||
get => _volume;
|
||||
}
|
||||
|
||||
public bool IsFinish
|
||||
@@ -57,16 +59,17 @@ namespace TEngine
|
||||
get
|
||||
{
|
||||
if (_source != null)
|
||||
{
|
||||
return _state == State.End;
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public float Duration
|
||||
{
|
||||
get { return _duration; }
|
||||
}
|
||||
public float Duration => _duration;
|
||||
|
||||
public float Length
|
||||
{
|
||||
@@ -83,8 +86,8 @@ namespace TEngine
|
||||
|
||||
public Vector3 Position
|
||||
{
|
||||
get { return _transform.position; }
|
||||
set { _transform.position = value; }
|
||||
get => _transform.position;
|
||||
set => _transform.position = value;
|
||||
}
|
||||
|
||||
public bool IsLoop
|
||||
@@ -92,14 +95,20 @@ namespace TEngine
|
||||
get
|
||||
{
|
||||
if (_source != null)
|
||||
{
|
||||
return _source.loop;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
if (_source != null)
|
||||
{
|
||||
_source.loop = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -123,24 +132,25 @@ namespace TEngine
|
||||
return _source;
|
||||
}
|
||||
|
||||
public static AudioData Create(string path, bool bAsync, AudioMixerGroup audioMixerGroup, bool bInPool = false)
|
||||
public static AudioAgent Create(string path, bool bAsync, AudioCategory audioCategory, bool bInPool = false)
|
||||
{
|
||||
AudioData audioData = new AudioData();
|
||||
audioData.Init(audioMixerGroup);
|
||||
audioData.Load(path, bAsync, bInPool);
|
||||
|
||||
return audioData;
|
||||
AudioAgent audioAgent = new AudioAgent();
|
||||
audioAgent.Init(audioCategory);
|
||||
audioAgent.Load(path, bAsync, bInPool);
|
||||
return audioAgent;
|
||||
}
|
||||
|
||||
public void Init(AudioMixerGroup audioMixerGroup)
|
||||
public void Init(AudioCategory audioCategory,int index = 0)
|
||||
{
|
||||
GameObject host = new GameObject("Audio");
|
||||
host.transform.SetParent(AudioManager.Instance.transform);
|
||||
_audioModule = GameEntry.GetModule<AudioModule>();
|
||||
GameObject host = new GameObject(Utility.Text.Format("Audio Agent Helper - {0} - {1}", audioCategory.AudioMixerGroup.name, index));
|
||||
host.transform.SetParent(audioCategory.InstanceRoot);
|
||||
host.transform.localPosition = Vector3.zero;
|
||||
_transform = host.transform;
|
||||
_source = host.AddComponent<AudioSource>();
|
||||
_source.playOnAwake = false;
|
||||
_source.outputAudioMixerGroup = audioMixerGroup;
|
||||
AudioMixerGroup[] audioMixerGroups = audioCategory.AudioMixer.FindMatchingGroups(Utility.Text.Format("Master/{0}/{1}", audioCategory.AudioMixerGroup.name, index));
|
||||
_source.outputAudioMixerGroup = audioMixerGroups.Length > 0 ? audioMixerGroups[0] : audioCategory.AudioMixerGroup;
|
||||
_id = _source.GetInstanceID();
|
||||
}
|
||||
|
||||
@@ -152,19 +162,23 @@ namespace TEngine
|
||||
_duration = 0;
|
||||
if (!string.IsNullOrEmpty(path))
|
||||
{
|
||||
if (AudioManager.Instance._audioClipPool.ContainsKey(path))
|
||||
if (_audioModule.AudioClipPool.ContainsKey(path))
|
||||
{
|
||||
OnAssetLoadComplete(AudioManager.Instance._audioClipPool[path]);
|
||||
OnAssetLoadComplete(_audioModule.AudioClipPool[path]);
|
||||
return;
|
||||
}
|
||||
|
||||
if (bAsync)
|
||||
{
|
||||
_state = State.Loading;
|
||||
AssetManager.Instance.GetAssetAsync(path, false, OnAssetLoadComplete);
|
||||
AssetOperationHandle handle = _audioModule.ResourceManager.LoadAssetAsyncHandle<AudioClip>(path);
|
||||
handle.Completed += OnAssetLoadComplete;
|
||||
}
|
||||
else
|
||||
OnAssetLoadComplete(AssetManager.Instance.GetAsset(path, false));
|
||||
{
|
||||
AssetOperationHandle handle = _audioModule.ResourceManager.LoadAssetGetOperation<AudioClip>(path);
|
||||
OnAssetLoadComplete(handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -195,40 +209,41 @@ namespace TEngine
|
||||
}
|
||||
}
|
||||
|
||||
void OnAssetLoadComplete(AssetData assetData)
|
||||
void OnAssetLoadComplete(AssetOperationHandle handle)
|
||||
{
|
||||
if (assetData != null)
|
||||
if (handle != null)
|
||||
{
|
||||
assetData.OnAsyncLoadComplete -= OnAssetLoadComplete;
|
||||
if (_inPool && !AudioManager.Instance._audioClipPool.ContainsKey(assetData.Path))
|
||||
handle.Completed -= OnAssetLoadComplete;
|
||||
if (_inPool && !_audioModule.AudioClipPool.ContainsKey(handle.GetAssetInfo().AssetPath))
|
||||
{
|
||||
assetData.AddRef();
|
||||
AudioManager.Instance._audioClipPool.Add(assetData.Path, assetData);
|
||||
_audioModule.AudioClipPool.Add(handle.GetAssetInfo().AssetPath, handle);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (_pendingLoad != null)
|
||||
{
|
||||
assetData.AddRef();
|
||||
if (assetData != null)
|
||||
assetData.DecRef();
|
||||
if (handle != null)
|
||||
{
|
||||
handle.Dispose();
|
||||
}
|
||||
|
||||
_state = State.End;
|
||||
string path = _pendingLoad.path;
|
||||
bool bAsync = _pendingLoad.bAsync;
|
||||
_pendingLoad = null;
|
||||
Load(path, bAsync);
|
||||
}
|
||||
else if (assetData != null)
|
||||
else if (handle != null)
|
||||
{
|
||||
assetData.AddRef();
|
||||
if (_assetData != null)
|
||||
if (assetOperationHandle != null)
|
||||
{
|
||||
_assetData.DecRef();
|
||||
assetOperationHandle.Dispose();
|
||||
}
|
||||
_assetData = assetData;
|
||||
|
||||
_source.clip = _assetData.AssetObject as AudioClip;
|
||||
assetOperationHandle = handle;
|
||||
|
||||
_source.clip = assetOperationHandle.AssetObject as AudioClip;
|
||||
if (_source.clip != null)
|
||||
{
|
||||
_source.Play();
|
||||
@@ -284,9 +299,9 @@ namespace TEngine
|
||||
Object.Destroy(_transform.gameObject);
|
||||
}
|
||||
|
||||
if (_assetData != null)
|
||||
if (assetOperationHandle != null)
|
||||
{
|
||||
_assetData.DecRef();
|
||||
assetOperationHandle.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,14 +1,26 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Audio;
|
||||
|
||||
namespace TEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// 音频轨道(类别)。
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class AudioCategory
|
||||
{
|
||||
public List<AudioData> _audioObjects;
|
||||
AudioMixerGroup _audioMixerGroup;
|
||||
int _maxChannel;
|
||||
bool _bEnable = true;
|
||||
[SerializeField]
|
||||
private AudioMixer _audioMixer = null;
|
||||
public List<AudioAgent> AudioAgents;
|
||||
private readonly AudioMixerGroup _audioMixerGroup;
|
||||
private int _maxChannel;
|
||||
private bool _bEnable = true;
|
||||
public AudioMixer AudioMixer => _audioMixer;
|
||||
public AudioMixerGroup AudioMixerGroup => _audioMixerGroup;
|
||||
|
||||
public Transform InstanceRoot { private set; get; }
|
||||
|
||||
public bool Enable
|
||||
{
|
||||
@@ -20,11 +32,11 @@ namespace TEngine
|
||||
_bEnable = value;
|
||||
if (!_bEnable)
|
||||
{
|
||||
for (int i = 0; i < _audioObjects.Count; ++i)
|
||||
foreach (var audioData in AudioAgents)
|
||||
{
|
||||
if (_audioObjects[i] != null)
|
||||
if (audioData != null)
|
||||
{
|
||||
_audioObjects[i].Stop();
|
||||
audioData.Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -33,18 +45,28 @@ namespace TEngine
|
||||
}
|
||||
|
||||
|
||||
public AudioCategory(int maxChannel, AudioMixerGroup audioMixerGroup)
|
||||
public AudioCategory(int maxChannel, AudioMixer audioMixer,AudioType audioType)
|
||||
{
|
||||
_audioMixer = audioMixer;
|
||||
_maxChannel = maxChannel;
|
||||
_audioObjects = new List<AudioData>();
|
||||
for (int i = 0; i < _maxChannel; i++)
|
||||
AudioMixerGroup[] audioMixerGroups = audioMixer.FindMatchingGroups(Utility.Text.Format("Master/{0}", audioType.ToString()));
|
||||
if (audioMixerGroups.Length > 0)
|
||||
{
|
||||
AudioData audioData = new AudioData();
|
||||
audioData.Init(audioMixerGroup);
|
||||
_audioObjects.Add(audioData);
|
||||
_audioMixerGroup = audioMixerGroups[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
_audioMixerGroup = audioMixer.FindMatchingGroups("Master")[0];
|
||||
}
|
||||
AudioAgents = new List<AudioAgent>(16);
|
||||
InstanceRoot = new GameObject(Utility.Text.Format("Audio Category - {0}", _audioMixerGroup.name)).transform;
|
||||
InstanceRoot.SetParent(GameEntry.GetModule<AudioModule>().InstanceRoot);
|
||||
for (int index = 0; index < _maxChannel; index++)
|
||||
{
|
||||
AudioAgent audioAgent = new AudioAgent();
|
||||
audioAgent.Init(this, index);
|
||||
AudioAgents.Add(audioAgent);
|
||||
}
|
||||
|
||||
_audioMixerGroup = audioMixerGroup;
|
||||
}
|
||||
|
||||
public void AddAudio(int num)
|
||||
@@ -52,12 +74,12 @@ namespace TEngine
|
||||
_maxChannel += num;
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
_audioObjects.Add(null);
|
||||
AudioAgents.Add(null);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public AudioData Play(string path, bool bAsync, bool bInPool = false)
|
||||
public AudioAgent Play(string path, bool bAsync, bool bInPool = false)
|
||||
{
|
||||
if (!_bEnable)
|
||||
{
|
||||
@@ -66,39 +88,33 @@ namespace TEngine
|
||||
|
||||
int freeChannel = -1;
|
||||
float duration = -1;
|
||||
int num = 0;
|
||||
for (int i = 0; i < _audioObjects.Count; ++i)
|
||||
{
|
||||
if (_audioObjects[i] != null && _audioObjects[i]._assetData != null && _audioObjects[i].IsFinish == false)
|
||||
{
|
||||
if (path.Equals(_audioObjects[i]._assetData.Path))
|
||||
{
|
||||
num++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < _audioObjects.Count; i++)
|
||||
for (int i = 0; i < AudioAgents.Count; i++)
|
||||
{
|
||||
if (_audioObjects[i]._assetData == null || _audioObjects[i].IsFinish == true)
|
||||
if (AudioAgents[i].assetOperationHandle == null || AudioAgents[i].IsFinish)
|
||||
{
|
||||
freeChannel = i;
|
||||
break;
|
||||
}
|
||||
else if (_audioObjects[i].Duration > duration)
|
||||
else if (AudioAgents[i].Duration > duration)
|
||||
{
|
||||
duration = _audioObjects[i].Duration;
|
||||
duration = AudioAgents[i].Duration;
|
||||
freeChannel = i;
|
||||
}
|
||||
}
|
||||
|
||||
if (freeChannel >= 0)
|
||||
{
|
||||
if (_audioObjects[freeChannel] == null)
|
||||
_audioObjects[freeChannel] = AudioData.Create(path, bAsync, _audioMixerGroup, bInPool);
|
||||
if (AudioAgents[freeChannel] == null)
|
||||
{
|
||||
AudioAgents[freeChannel] = AudioAgent.Create(path, bAsync, this, bInPool);
|
||||
}
|
||||
else
|
||||
_audioObjects[freeChannel].Load(path, bAsync, bInPool);
|
||||
return _audioObjects[freeChannel];
|
||||
{
|
||||
AudioAgents[freeChannel].Load(path, bAsync, bInPool);
|
||||
}
|
||||
|
||||
return AudioAgents[freeChannel];
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -109,22 +125,22 @@ namespace TEngine
|
||||
|
||||
public void Stop(bool fadeout)
|
||||
{
|
||||
for (int i = 0; i < _audioObjects.Count; ++i)
|
||||
for (int i = 0; i < AudioAgents.Count; ++i)
|
||||
{
|
||||
if (_audioObjects[i] != null)
|
||||
if (AudioAgents[i] != null)
|
||||
{
|
||||
_audioObjects[i].Stop(fadeout);
|
||||
AudioAgents[i].Stop(fadeout);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Update(float delta)
|
||||
{
|
||||
for (int i = 0; i < _audioObjects.Count; ++i)
|
||||
for (int i = 0; i < AudioAgents.Count; ++i)
|
||||
{
|
||||
if (_audioObjects[i] != null)
|
||||
if (AudioAgents[i] != null)
|
||||
{
|
||||
_audioObjects[i].Update(delta);
|
||||
AudioAgents[i].Update(delta);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TEngine
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class AudioGroupConfig
|
||||
{
|
||||
[SerializeField]
|
||||
private string m_Name = null;
|
||||
|
||||
[SerializeField]
|
||||
private bool m_Mute = false;
|
||||
|
||||
[SerializeField, Range(0f, 1f)]
|
||||
private float m_Volume = 1f;
|
||||
|
||||
[SerializeField]
|
||||
private int m_AgentHelperCount = 1;
|
||||
|
||||
public AudioType AudioType;
|
||||
|
||||
public string Name
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Name;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Mute
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Mute;
|
||||
}
|
||||
}
|
||||
|
||||
public float Volume
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Volume;
|
||||
}
|
||||
}
|
||||
|
||||
public int AgentHelperCount
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_AgentHelperCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 684dc0dd6d5f459a82c4231592dac598
|
||||
timeCreated: 1680767795
|
@@ -1,70 +1,98 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Audio;
|
||||
using UnityEngine.Networking;
|
||||
using YooAsset;
|
||||
|
||||
namespace TEngine
|
||||
{
|
||||
public class ChannelNumConfig
|
||||
{
|
||||
public int MaxChannelNum;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 音效管理,为游戏提供统一的音效播放接口。
|
||||
/// </summary>
|
||||
/// <remarks>场景3D音效挂到场景物件、技能3D音效挂到技能特效上,并在AudioSource的Output上设置对应分类的AudioMixerGroup</remarks>
|
||||
public class AudioManager : GameFrameworkModuleBase
|
||||
public class AudioModule : GameFrameworkModuleBase
|
||||
{
|
||||
private AudioMixer _audioMixer;
|
||||
[SerializeField] private AudioMixer m_AudioMixer;
|
||||
|
||||
[SerializeField] private Transform m_InstanceRoot = null;
|
||||
|
||||
[SerializeField]
|
||||
private AudioGroupConfig[] m_AudioGroupConfigs = null;
|
||||
|
||||
private float _volume = 1f;
|
||||
private bool _enable = true;
|
||||
public Dictionary<string, int> _soundConfigDic = new Dictionary<string, int>();
|
||||
private int _audioChannelMaxNum = 0;
|
||||
AudioCategory[] _audioCategories = new AudioCategory[(int)AudioType.Max];
|
||||
float[] _categoriesVolume = new float[(int)AudioType.Max];
|
||||
public Dictionary<string, AssetOperationHandle> _audioClipPool = new Dictionary<string, AssetOperationHandle>();
|
||||
|
||||
private bool _bUnityAudioDisabled = false;
|
||||
private AudioCategory[] _audioCategories = new AudioCategory[(int)AudioType.Max];
|
||||
private readonly float[] _categoriesVolume = new float[(int)AudioType.Max];
|
||||
public readonly Dictionary<string, AssetOperationHandle> AudioClipPool = new Dictionary<string, AssetOperationHandle>();
|
||||
public IResourceManager ResourceManager;
|
||||
|
||||
/// <summary>
|
||||
/// 总音量控制
|
||||
/// Unity是否禁用音频模块。
|
||||
/// </summary>
|
||||
private bool _bUnityAudioDisabled = false;
|
||||
|
||||
#region Public Propreties
|
||||
|
||||
/// <summary>
|
||||
/// 音频混响器。
|
||||
/// </summary>
|
||||
public AudioMixer MAudioMixer => m_AudioMixer;
|
||||
|
||||
/// <summary>
|
||||
/// 实例化根节点。
|
||||
/// </summary>
|
||||
public Transform InstanceRoot => m_InstanceRoot;
|
||||
|
||||
/// <summary>
|
||||
/// 总音量控制。
|
||||
/// </summary>
|
||||
public float Volume
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_bUnityAudioDisabled)
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
return _volume;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (_bUnityAudioDisabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_volume = value;
|
||||
AudioListener.volume = _volume;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 总开关
|
||||
/// 总开关。
|
||||
/// </summary>
|
||||
public bool Enable
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_bUnityAudioDisabled)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _enable;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (_bUnityAudioDisabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_enable = value;
|
||||
AudioListener.volume = _enable ? _volume : 0f;
|
||||
}
|
||||
@@ -78,17 +106,22 @@ namespace TEngine
|
||||
get
|
||||
{
|
||||
if (_bUnityAudioDisabled)
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
return _categoriesVolume[(int)AudioType.Music];
|
||||
}
|
||||
set
|
||||
{
|
||||
if (_bUnityAudioDisabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
float volume = Mathf.Clamp(value, 0.0001f, 1.0f);
|
||||
_categoriesVolume[(int)AudioType.Music] = volume;
|
||||
|
||||
_audioMixer.SetFloat("MusicVolume", Mathf.Log10(volume) * 20f);
|
||||
m_AudioMixer.SetFloat("MusicVolume", Mathf.Log10(volume) * 20f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -100,19 +133,52 @@ namespace TEngine
|
||||
get
|
||||
{
|
||||
if (_bUnityAudioDisabled)
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
return _categoriesVolume[(int)AudioType.Sound];
|
||||
}
|
||||
set
|
||||
{
|
||||
if (_bUnityAudioDisabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
float volume = Mathf.Clamp(value, 0.0001f, 1.0f);
|
||||
_categoriesVolume[(int)AudioType.Sound] = volume;
|
||||
_audioMixer.SetFloat("SoundVolume", Mathf.Log10(volume) * 20f);
|
||||
m_AudioMixer.SetFloat("SoundVolume", Mathf.Log10(volume) * 20f);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 音效音量
|
||||
/// </summary>
|
||||
public float UISoundVolume
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_bUnityAudioDisabled)
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
return _categoriesVolume[(int)AudioType.UISound];
|
||||
}
|
||||
set
|
||||
{
|
||||
if (_bUnityAudioDisabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
float volume = Mathf.Clamp(value, 0.0001f, 1.0f);
|
||||
_categoriesVolume[(int)AudioType.UISound] = volume;
|
||||
m_AudioMixer.SetFloat("UISoundVolume", Mathf.Log10(volume) * 20f);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 语音音量
|
||||
/// </summary>
|
||||
@@ -121,16 +187,22 @@ namespace TEngine
|
||||
get
|
||||
{
|
||||
if (_bUnityAudioDisabled)
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
return _categoriesVolume[(int)AudioType.Voice];
|
||||
}
|
||||
set
|
||||
{
|
||||
if (_bUnityAudioDisabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
float volume = Mathf.Clamp(value, 0.0001f, 1.0f);
|
||||
_categoriesVolume[(int)AudioType.Voice] = volume;
|
||||
_audioMixer.SetFloat("VoiceVolume", Mathf.Log10(volume) * 20f);
|
||||
m_AudioMixer.SetFloat("VoiceVolume", Mathf.Log10(volume) * 20f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -142,43 +214,87 @@ namespace TEngine
|
||||
get
|
||||
{
|
||||
if (_bUnityAudioDisabled)
|
||||
{
|
||||
return false;
|
||||
float db;
|
||||
if (_audioMixer.GetFloat("MusicVolume", out db))
|
||||
}
|
||||
|
||||
if (m_AudioMixer.GetFloat("MusicVolume", out var db))
|
||||
{
|
||||
return db > -80f;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
if (_bUnityAudioDisabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// 音乐采用0音量方式,避免恢复播放时的复杂逻辑
|
||||
if (value)
|
||||
_audioMixer.SetFloat("MusicVolume", Mathf.Log10(_categoriesVolume[(int)AudioType.Music]) * 20f);
|
||||
{
|
||||
m_AudioMixer.SetFloat("MusicVolume", Mathf.Log10(_categoriesVolume[(int)AudioType.Music]) * 20f);
|
||||
}
|
||||
else
|
||||
_audioMixer.SetFloat("MusicVolume", -80f);
|
||||
{
|
||||
m_AudioMixer.SetFloat("MusicVolume", -80f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 音效开关
|
||||
/// 音效开关。
|
||||
/// </summary>
|
||||
public bool SoundEnable
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_bUnityAudioDisabled)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _audioCategories[(int)AudioType.Sound].Enable;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (_bUnityAudioDisabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_audioCategories[(int)AudioType.Sound].Enable = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 音效开关。
|
||||
/// </summary>
|
||||
public bool UISoundEnable
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_bUnityAudioDisabled)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _audioCategories[(int)AudioType.UISound].Enable;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (_bUnityAudioDisabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_audioCategories[(int)AudioType.UISound].Enable = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 语音开关
|
||||
@@ -188,29 +304,52 @@ namespace TEngine
|
||||
get
|
||||
{
|
||||
if (_bUnityAudioDisabled)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _audioCategories[(int)AudioType.Voice].Enable;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (_bUnityAudioDisabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_audioCategories[(int)AudioType.Voice].Enable = value;
|
||||
}
|
||||
}
|
||||
|
||||
internal AudioMixer audioMixer
|
||||
{
|
||||
get { return _audioMixer; }
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 初始化音频模块。
|
||||
/// </summary>
|
||||
private void Initialize()
|
||||
{
|
||||
RootModule rootModule = GameEntry.GetModule<RootModule>();
|
||||
if (rootModule == null)
|
||||
{
|
||||
Log.Fatal("Base component is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
ResourceManager = GameFrameworkEntry.GetModule<IResourceManager>();
|
||||
|
||||
if (m_InstanceRoot == null)
|
||||
{
|
||||
m_InstanceRoot = new GameObject("AudioModule Instances").transform;
|
||||
m_InstanceRoot.SetParent(gameObject.transform);
|
||||
m_InstanceRoot.localScale = Vector3.one;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
TypeInfo typeInfo = typeof(AudioSettings).GetTypeInfo();
|
||||
@@ -226,41 +365,42 @@ namespace TEngine
|
||||
Log.Error(e.ToString());
|
||||
}
|
||||
|
||||
_audioMixer = Resources.Load<AudioMixer>("AudioMixer");
|
||||
|
||||
for (int i = 0; i < (int)AudioType.Max; ++i)
|
||||
if (m_AudioMixer == null)
|
||||
{
|
||||
int channelMaxNum = 0;
|
||||
if (i == (int)AudioType.Sound)
|
||||
{
|
||||
channelMaxNum = 10;
|
||||
}
|
||||
else
|
||||
{
|
||||
channelMaxNum = 1;
|
||||
}
|
||||
_audioCategories[i] = new AudioCategory(channelMaxNum, audioMixer.FindMatchingGroups(((AudioType)i).ToString())[0]);
|
||||
_categoriesVolume[i] = 1.0f;
|
||||
m_AudioMixer = Resources.Load<AudioMixer>("AudioMixer");
|
||||
}
|
||||
|
||||
for (int index = 0; index < (int)AudioType.Max; ++index)
|
||||
{
|
||||
AudioType audioType = (AudioType)index;
|
||||
AudioGroupConfig audioGroupConfig = m_AudioGroupConfigs.First(t => t.AudioType == audioType);
|
||||
_audioCategories[index] = new AudioCategory(audioGroupConfig.AgentHelperCount, m_AudioMixer, audioType);
|
||||
_categoriesVolume[index] = audioGroupConfig.Volume;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重启音频模块。
|
||||
/// </summary>
|
||||
public void Restart()
|
||||
{
|
||||
if (_bUnityAudioDisabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
CleanSoundPool();
|
||||
|
||||
for (int i = 0; i < (int)AudioType.Max; ++i)
|
||||
{
|
||||
if (_audioCategories[i] != null)
|
||||
{
|
||||
for (int j = 0; j < _audioCategories[i]._audioObjects.Count; ++j)
|
||||
for (int j = 0; j < _audioCategories[i].AudioAgents.Count; ++j)
|
||||
{
|
||||
if (_audioCategories[i]._audioObjects[j] != null)
|
||||
if (_audioCategories[i].AudioAgents[j] != null)
|
||||
{
|
||||
_audioCategories[i]._audioObjects[j].Destroy();
|
||||
_audioCategories[i]._audioObjects[j] = null;
|
||||
_audioCategories[i].AudioAgents[j].Destroy();
|
||||
_audioCategories[i].AudioAgents[j] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -272,33 +412,35 @@ namespace TEngine
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 播放,如果超过最大发声数采用fadeout的方式复用最久播放的AudioSource
|
||||
/// 播放,如果超过最大发声数采用fadeout的方式复用最久播放的AudioSource。
|
||||
/// </summary>
|
||||
/// <param name="type">声音类型</param>
|
||||
/// <param name="path">声音文件路径,通过右键菜单Get Asset Path获取的路径</param>
|
||||
/// <param name="path">声音文件路径</param>
|
||||
/// <param name="bLoop">是否循环播放</param>>
|
||||
/// <param name="volume">音量(0-1.0)</param>
|
||||
/// <param name="bAsync">是否异步加载</param>
|
||||
public AudioData Play(AudioType type, string path, bool bLoop = false, float volume = 1.0f, bool bAsync = false, bool bInPool = false)
|
||||
/// <param name="bInPool">是否支持资源池</param>
|
||||
public AudioAgent Play(AudioType type, string path, bool bLoop = false, float volume = 1.0f, bool bAsync = false, bool bInPool = false)
|
||||
{
|
||||
if (_bUnityAudioDisabled)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
AudioData audioData = _audioCategories[(int)type].Play(path, bAsync, bInPool);
|
||||
|
||||
AudioAgent audioAgent = _audioCategories[(int)type].Play(path, bAsync, bInPool);
|
||||
{
|
||||
if (audioData != null)
|
||||
if (audioAgent != null)
|
||||
{
|
||||
audioData.IsLoop = bLoop;
|
||||
audioData.Volume = volume;
|
||||
audioAgent.IsLoop = bLoop;
|
||||
audioAgent.Volume = volume;
|
||||
}
|
||||
|
||||
return audioData;
|
||||
return audioAgent;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 停止某类声音播放
|
||||
/// 停止某类声音播放。
|
||||
/// </summary>
|
||||
/// <param name="type">声音类型</param>
|
||||
/// <param name="fadeout">是否渐消</param>
|
||||
@@ -308,11 +450,12 @@ namespace TEngine
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_audioCategories[(int)type].Stop(fadeout);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 停止所有声音
|
||||
/// 停止所有声音。
|
||||
/// </summary>
|
||||
/// <param name="fadeout">是否渐消</param>
|
||||
public void StopAll(bool fadeout)
|
||||
@@ -321,6 +464,7 @@ namespace TEngine
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < (int)AudioType.Max; ++i)
|
||||
{
|
||||
if (_audioCategories[i] != null)
|
||||
@@ -341,6 +485,7 @@ namespace TEngine
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (num >= _audioChannelMaxNum)
|
||||
{
|
||||
_audioCategories[(int)AudioType.Sound].AddAudio(num - _audioChannelMaxNum);
|
||||
@@ -351,34 +496,35 @@ namespace TEngine
|
||||
Stop(AudioType.Sound, true);
|
||||
_audioChannelMaxNum = num;
|
||||
_audioCategories[(int)AudioType.Sound].Enable = false;
|
||||
_audioCategories[(int)AudioType.Sound] = new AudioCategory(_audioChannelMaxNum, _audioMixer.FindMatchingGroups((AudioType.Sound).ToString())[0]);
|
||||
_audioCategories[(int)AudioType.Sound] = new AudioCategory(_audioChannelMaxNum, m_AudioMixer, AudioType.Sound);
|
||||
_categoriesVolume[(int)AudioType.Sound] = 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 预先加载AudioClip,并放入对象池
|
||||
/// 预先加载AudioClip,并放入对象池。
|
||||
/// </summary>
|
||||
/// <param name="list"></param>AudioClip的AssetPath集合
|
||||
/// <param name="list"></param>AudioClip的AssetPath集合。
|
||||
public void PutInAudioPool(List<string> list)
|
||||
{
|
||||
if (_bUnityAudioDisabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (string path in list)
|
||||
{
|
||||
if (_audioClipPool != null && !_audioClipPool.ContainsKey(path))
|
||||
if (AudioClipPool != null && !AudioClipPool.ContainsKey(path))
|
||||
{
|
||||
AssetOperationHandle assetData = AssetManager.Instance.GetAsset(path, false);
|
||||
_audioClipPool?.Add(assetData.Path, assetData);
|
||||
AssetOperationHandle assetData = ResourceManager.LoadAssetGetOperation<AudioClip>(path);
|
||||
AudioClipPool?.Add(path, assetData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 将部分AudioClip从对象池移出
|
||||
/// 将部分AudioClip从对象池移出。
|
||||
/// </summary>
|
||||
/// <param name="list"></param>AudioClip的AssetPath集合
|
||||
public void RemoveClipFromPool(List<string> list)
|
||||
@@ -387,18 +533,19 @@ namespace TEngine
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (string path in list)
|
||||
{
|
||||
if (_audioClipPool.ContainsKey(path))
|
||||
if (AudioClipPool.ContainsKey(path))
|
||||
{
|
||||
_audioClipPool[path].Dispose();
|
||||
_audioClipPool.Remove(path);
|
||||
AudioClipPool[path].Dispose();
|
||||
AudioClipPool.Remove(path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空AudioClip的对象池
|
||||
/// 清空AudioClip的对象池。
|
||||
/// </summary>
|
||||
public void CleanSoundPool()
|
||||
{
|
||||
@@ -406,12 +553,13 @@ namespace TEngine
|
||||
{
|
||||
return;
|
||||
}
|
||||
foreach (var dic in _audioClipPool)
|
||||
|
||||
foreach (var dic in AudioClipPool)
|
||||
{
|
||||
dic.Value.Dispose();
|
||||
}
|
||||
|
||||
_audioClipPool.Clear();
|
||||
AudioClipPool.Clear();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
@@ -420,7 +568,7 @@ namespace TEngine
|
||||
{
|
||||
if (_audioCategories[i] != null)
|
||||
{
|
||||
_audioCategories[i].Update(Time.deltaTime);
|
||||
_audioCategories[i].Update(GameTime.deltaTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -11,6 +11,10 @@
|
||||
/// </summary>
|
||||
Sound,
|
||||
/// <summary>
|
||||
/// UI声效
|
||||
/// </summary>
|
||||
UISound,
|
||||
/// <summary>
|
||||
/// 背景音乐
|
||||
/// </summary>
|
||||
Music,
|
||||
|
@@ -1,21 +0,0 @@
|
||||
namespace TEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// 声音相关常量。
|
||||
/// </summary>
|
||||
internal static class SoundConstant
|
||||
{
|
||||
internal const float DefaultTime = 0f;
|
||||
internal const bool DefaultMute = false;
|
||||
internal const bool DefaultLoop = false;
|
||||
internal const int DefaultPriority = 0;
|
||||
internal const float DefaultVolume = 1f;
|
||||
internal const float DefaultFadeInSeconds = 0f;
|
||||
internal const float DefaultFadeOutSeconds = 0f;
|
||||
internal const float DefaultPitch = 1f;
|
||||
internal const float DefaultPanStereo = 0f;
|
||||
internal const float DefaultSpatialBlend = 0f;
|
||||
internal const float DefaultMaxDistance = 100f;
|
||||
internal const float DefaultDopplerLevel = 1f;
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 165d290aafde4df4945ca30625396874
|
||||
timeCreated: 1680687464
|
@@ -1,5 +1,19 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!244 &-8255999005317483048
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||||
AudioMixerEffectController:
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||||
m_ObjectHideFlags: 3
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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||||
m_EffectID: 5256fbc85eb3f884eb780f730c8da825
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||||
m_EffectName: Attenuation
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||||
m_MixLevel: 989fcb1cc28d4de4ea6e56c14101e674
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||||
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m_Bypass: 0
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--- !u!244 &-8165904320333843496
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||||
AudioMixerEffectController:
|
||||
m_ObjectHideFlags: 3
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||||
@@ -14,6 +28,91 @@ AudioMixerEffectController:
|
||||
m_SendTarget: {fileID: 0}
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||||
m_EnableWetMix: 0
|
||||
m_Bypass: 0
|
||||
--- !u!244 &-7861682458482441818
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||||
AudioMixerEffectController:
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||||
m_ObjectHideFlags: 3
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m_CorrespondingSourceObject: {fileID: 0}
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--- !u!243 &-7758028812591520460
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||||
AudioMixerGroupController:
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||||
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: 2
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||||
m_AudioMixer: {fileID: 24100000}
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m_GroupID: 039cd795affa7134a8d5f5d43d3b659d
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||||
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||||
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||||
m_Pitch: b47f0c73299cd9b4fba9896e70683903
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||||
m_Send: 00000000000000000000000000000000
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||||
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||||
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||||
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||||
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||||
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m_PrefabAsset: {fileID: 0}
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m_AudioMixer: {fileID: 24100000}
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||||
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||||
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||||
m_Pitch: 77212647508232a458ac7d48fb55d037
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m_Send: 00000000000000000000000000000000
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m_Effects:
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- {fileID: -1890011256548497850}
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--- !u!244 &-4958177229083455073
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AudioMixerEffectController:
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m_ObjectHideFlags: 3
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m_CorrespondingSourceObject: {fileID: 0}
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m_EnableWetMix: 0
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m_Bypass: 0
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--- !u!243 &-4372808504093502661
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AudioMixerGroupController:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: 3
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m_AudioMixer: {fileID: 24100000}
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m_GroupID: 5f20d1b8f9ac1914dac8beae718e7d40
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||||
m_Children: []
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||||
m_Volume: e54edf7c1bf7ee44297e65adce5b10b7
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||||
m_Pitch: 8542b6bfd7b7bfc4d9b961ba97edf0d2
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||||
m_Send: 00000000000000000000000000000000
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m_Effects:
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- {fileID: 6637688299338053042}
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m_UserColorIndex: 2
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||||
m_Mute: 0
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||||
m_Solo: 0
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||||
m_BypassEffects: 0
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--- !u!243 &-4209890294574411305
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||||
AudioMixerGroupController:
|
||||
m_ObjectHideFlags: 0
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||||
@@ -23,13 +122,47 @@ AudioMixerGroupController:
|
||||
m_Name: Music
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||||
m_AudioMixer: {fileID: 24100000}
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||||
m_GroupID: efe8591c00084024187b9df78858c0af
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||||
m_Children: []
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||||
m_Children:
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- {fileID: 1543978434442340687}
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m_Volume: 6d4c2b8bc0ef38d44b2fbff2b3298ab4
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m_Pitch: 862389c428a73854ab442dd043008729
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m_Send: 00000000000000000000000000000000
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m_Effects:
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- {fileID: 246003612463095956}
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m_UserColorIndex: 0
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m_UserColorIndex: 1
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m_Mute: 0
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m_Solo: 0
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m_BypassEffects: 0
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--- !u!244 &-3825599753161013374
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AudioMixerEffectController:
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m_ObjectHideFlags: 3
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_EffectID: d1bbcc7cbe0a53c459c9064925118e41
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m_EffectName: Attenuation
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m_EnableWetMix: 0
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m_Bypass: 0
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--- !u!243 &-3720557753501792270
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AudioMixerGroupController:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: 1
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m_AudioMixer: {fileID: 24100000}
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m_GroupID: e012b6d2e0501df43a88eb6beff8ae07
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m_Children: []
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m_Volume: 265eaf7c8910ab842a845c7bb5e570c4
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m_Pitch: bf3ca9b57c9a67b40944a59839b12f62
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m_Send: 00000000000000000000000000000000
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m_UserColorIndex: 3
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m_Mute: 0
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||||
m_Solo: 0
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||||
m_BypassEffects: 0
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||||
@@ -42,16 +175,127 @@ AudioMixerGroupController:
|
||||
m_Name: Voice
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||||
m_AudioMixer: {fileID: 24100000}
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m_GroupID: 5117f9b5a365ec049a9d5891c563b893
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m_Children: []
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--- !u!243 &-2659745067392564156
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AudioMixerGroupController:
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m_ObjectHideFlags: 0
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m_AudioMixer: {fileID: 24100000}
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--- !u!241 &24100000
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@@ -68,12 +312,34 @@ AudioMixerController:
|
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|
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|
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m_ExposedParameters:
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|
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name: UISoundVolume
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name: SoundVolume
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name: UISoundVolume
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name: SoundVolume
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name: UISoundVolume
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name: SoundVolume
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name: UISoundVolume
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name: MasterVolume
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name: MusicVolume
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name: SoundVolume
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name: UISoundVolume
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- guid: fe15a1b40c14ea646a13dacb15b6a73b
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name: VoiceVolume
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--- !u!244 &246003612463095956
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@@ -150,6 +428,74 @@ AudioMixerEffectController:
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--- !u!244 &2567082640316932351
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@@ -164,6 +510,161 @@ AudioMixerEffectController:
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--- !u!244 &5734415080786067514
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--- !u!243 &7235523536312936115
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Reference in New Issue
Block a user