声效模块

This commit is contained in:
ALEXTANG
2023-04-06 16:36:55 +08:00
parent 6014793f75
commit 714d6ffc56
15 changed files with 1022 additions and 616 deletions

View File

@@ -132,8 +132,9 @@ GameObject:
serializedVersion: 6
m_Component:
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- component: {fileID: 23410076}
m_Layer: 0
m_Name: Sound
m_Name: Audio
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -153,6 +154,41 @@ Transform:
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m_RootOrder: 3
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 13dea64094ab4501ba913acb560888fc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_AudioMixer: {fileID: 0}
m_InstanceRoot: {fileID: 0}
m_AudioGroupConfigs:
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m_Mute: 0
m_Volume: 1
m_AgentHelperCount: 1
AudioType: 2
- m_Name: Sound
m_Mute: 0
m_Volume: 1
m_AgentHelperCount: 4
AudioType: 0
- m_Name: UISound
m_Mute: 0
m_Volume: 1
m_AgentHelperCount: 4
AudioType: 1
- m_Name: Voice
m_Mute: 0
m_Volume: 1
m_AgentHelperCount: 1
AudioType: 3
--- !u!1 &43232119
GameObject:
m_ObjectHideFlags: 0

View File

@@ -0,0 +1,54 @@
using UnityEditor;
namespace TEngine.Editor.Inspector
{
[CustomEditor(typeof(AudioModule))]
internal sealed class AudioModuleInspector : GameFrameworkInspector
{
private SerializedProperty m_InstanceRoot = null;
private SerializedProperty m_AudioMixer = null;
private SerializedProperty m_AudioGroupConfigs = null;
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
serializedObject.Update();
AudioModule t = (AudioModule)target;
EditorGUI.BeginDisabledGroup(EditorApplication.isPlayingOrWillChangePlaymode);
{
EditorGUILayout.PropertyField(m_InstanceRoot);
EditorGUILayout.PropertyField(m_AudioMixer);
EditorGUILayout.PropertyField(m_AudioGroupConfigs, true);
}
EditorGUI.EndDisabledGroup();
serializedObject.ApplyModifiedProperties();
Repaint();
}
protected override void OnCompileComplete()
{
base.OnCompileComplete();
RefreshTypeNames();
}
private void OnEnable()
{
m_InstanceRoot = serializedObject.FindProperty("m_InstanceRoot");
m_AudioMixer = serializedObject.FindProperty("m_AudioMixer");
m_AudioGroupConfigs = serializedObject.FindProperty("m_AudioGroupConfigs");
RefreshTypeNames();
}
private void RefreshTypeNames()
{
serializedObject.ApplyModifiedProperties();
}
}
}

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@@ -1,13 +1,18 @@
using UnityEngine;
using UnityEngine.Audio;
using YooAsset;
namespace TEngine
{
public class AudioData
/// <summary>
/// 声音代理辅助器。
/// </summary>
public class AudioAgent
{
int _id = 0;
public AssetData _assetData = null;
public AudioSource _source = null;
private AudioModule _audioModule;
private int _id = 0;
public AssetOperationHandle assetOperationHandle = null;
private AudioSource _source = null;
Transform _transform = null;
float _volume = 1.0f;
float _duration = 0;
@@ -34,10 +39,7 @@ namespace TEngine
LoadRequest _pendingLoad = null;
public int ID
{
get { return _id; }
}
public int ID => _id;
public float Volume
{
@@ -49,7 +51,7 @@ namespace TEngine
_source.volume = _volume;
}
}
get { return _volume; }
get => _volume;
}
public bool IsFinish
@@ -57,16 +59,17 @@ namespace TEngine
get
{
if (_source != null)
{
return _state == State.End;
}
else
{
return true;
}
}
}
public float Duration
{
get { return _duration; }
}
public float Duration => _duration;
public float Length
{
@@ -83,8 +86,8 @@ namespace TEngine
public Vector3 Position
{
get { return _transform.position; }
set { _transform.position = value; }
get => _transform.position;
set => _transform.position = value;
}
public bool IsLoop
@@ -92,14 +95,20 @@ namespace TEngine
get
{
if (_source != null)
{
return _source.loop;
}
else
{
return false;
}
}
set
{
if (_source != null)
{
_source.loop = value;
}
}
}
@@ -123,24 +132,25 @@ namespace TEngine
return _source;
}
public static AudioData Create(string path, bool bAsync, AudioMixerGroup audioMixerGroup, bool bInPool = false)
public static AudioAgent Create(string path, bool bAsync, AudioCategory audioCategory, bool bInPool = false)
{
AudioData audioData = new AudioData();
audioData.Init(audioMixerGroup);
audioData.Load(path, bAsync, bInPool);
return audioData;
AudioAgent audioAgent = new AudioAgent();
audioAgent.Init(audioCategory);
audioAgent.Load(path, bAsync, bInPool);
return audioAgent;
}
public void Init(AudioMixerGroup audioMixerGroup)
public void Init(AudioCategory audioCategory,int index = 0)
{
GameObject host = new GameObject("Audio");
host.transform.SetParent(AudioManager.Instance.transform);
_audioModule = GameEntry.GetModule<AudioModule>();
GameObject host = new GameObject(Utility.Text.Format("Audio Agent Helper - {0} - {1}", audioCategory.AudioMixerGroup.name, index));
host.transform.SetParent(audioCategory.InstanceRoot);
host.transform.localPosition = Vector3.zero;
_transform = host.transform;
_source = host.AddComponent<AudioSource>();
_source.playOnAwake = false;
_source.outputAudioMixerGroup = audioMixerGroup;
AudioMixerGroup[] audioMixerGroups = audioCategory.AudioMixer.FindMatchingGroups(Utility.Text.Format("Master/{0}/{1}", audioCategory.AudioMixerGroup.name, index));
_source.outputAudioMixerGroup = audioMixerGroups.Length > 0 ? audioMixerGroups[0] : audioCategory.AudioMixerGroup;
_id = _source.GetInstanceID();
}
@@ -152,19 +162,23 @@ namespace TEngine
_duration = 0;
if (!string.IsNullOrEmpty(path))
{
if (AudioManager.Instance._audioClipPool.ContainsKey(path))
if (_audioModule.AudioClipPool.ContainsKey(path))
{
OnAssetLoadComplete(AudioManager.Instance._audioClipPool[path]);
OnAssetLoadComplete(_audioModule.AudioClipPool[path]);
return;
}
if (bAsync)
{
_state = State.Loading;
AssetManager.Instance.GetAssetAsync(path, false, OnAssetLoadComplete);
AssetOperationHandle handle = _audioModule.ResourceManager.LoadAssetAsyncHandle<AudioClip>(path);
handle.Completed += OnAssetLoadComplete;
}
else
OnAssetLoadComplete(AssetManager.Instance.GetAsset(path, false));
{
AssetOperationHandle handle = _audioModule.ResourceManager.LoadAssetGetOperation<AudioClip>(path);
OnAssetLoadComplete(handle);
}
}
}
else
@@ -195,40 +209,41 @@ namespace TEngine
}
}
void OnAssetLoadComplete(AssetData assetData)
void OnAssetLoadComplete(AssetOperationHandle handle)
{
if (assetData != null)
if (handle != null)
{
assetData.OnAsyncLoadComplete -= OnAssetLoadComplete;
if (_inPool && !AudioManager.Instance._audioClipPool.ContainsKey(assetData.Path))
handle.Completed -= OnAssetLoadComplete;
if (_inPool && !_audioModule.AudioClipPool.ContainsKey(handle.GetAssetInfo().AssetPath))
{
assetData.AddRef();
AudioManager.Instance._audioClipPool.Add(assetData.Path, assetData);
_audioModule.AudioClipPool.Add(handle.GetAssetInfo().AssetPath, handle);
}
}
if (_pendingLoad != null)
{
assetData.AddRef();
if (assetData != null)
assetData.DecRef();
if (handle != null)
{
handle.Dispose();
}
_state = State.End;
string path = _pendingLoad.path;
bool bAsync = _pendingLoad.bAsync;
_pendingLoad = null;
Load(path, bAsync);
}
else if (assetData != null)
else if (handle != null)
{
assetData.AddRef();
if (_assetData != null)
if (assetOperationHandle != null)
{
_assetData.DecRef();
assetOperationHandle.Dispose();
}
_assetData = assetData;
_source.clip = _assetData.AssetObject as AudioClip;
assetOperationHandle = handle;
_source.clip = assetOperationHandle.AssetObject as AudioClip;
if (_source.clip != null)
{
_source.Play();
@@ -284,9 +299,9 @@ namespace TEngine
Object.Destroy(_transform.gameObject);
}
if (_assetData != null)
if (assetOperationHandle != null)
{
_assetData.DecRef();
assetOperationHandle.Dispose();
}
}
}

View File

@@ -1,14 +1,26 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
namespace TEngine
{
/// <summary>
/// 音频轨道(类别)。
/// </summary>
[Serializable]
public class AudioCategory
{
public List<AudioData> _audioObjects;
AudioMixerGroup _audioMixerGroup;
int _maxChannel;
bool _bEnable = true;
[SerializeField]
private AudioMixer _audioMixer = null;
public List<AudioAgent> AudioAgents;
private readonly AudioMixerGroup _audioMixerGroup;
private int _maxChannel;
private bool _bEnable = true;
public AudioMixer AudioMixer => _audioMixer;
public AudioMixerGroup AudioMixerGroup => _audioMixerGroup;
public Transform InstanceRoot { private set; get; }
public bool Enable
{
@@ -20,11 +32,11 @@ namespace TEngine
_bEnable = value;
if (!_bEnable)
{
for (int i = 0; i < _audioObjects.Count; ++i)
foreach (var audioData in AudioAgents)
{
if (_audioObjects[i] != null)
if (audioData != null)
{
_audioObjects[i].Stop();
audioData.Stop();
}
}
}
@@ -33,18 +45,28 @@ namespace TEngine
}
public AudioCategory(int maxChannel, AudioMixerGroup audioMixerGroup)
public AudioCategory(int maxChannel, AudioMixer audioMixer,AudioType audioType)
{
_audioMixer = audioMixer;
_maxChannel = maxChannel;
_audioObjects = new List<AudioData>();
for (int i = 0; i < _maxChannel; i++)
AudioMixerGroup[] audioMixerGroups = audioMixer.FindMatchingGroups(Utility.Text.Format("Master/{0}", audioType.ToString()));
if (audioMixerGroups.Length > 0)
{
AudioData audioData = new AudioData();
audioData.Init(audioMixerGroup);
_audioObjects.Add(audioData);
_audioMixerGroup = audioMixerGroups[0];
}
else
{
_audioMixerGroup = audioMixer.FindMatchingGroups("Master")[0];
}
AudioAgents = new List<AudioAgent>(16);
InstanceRoot = new GameObject(Utility.Text.Format("Audio Category - {0}", _audioMixerGroup.name)).transform;
InstanceRoot.SetParent(GameEntry.GetModule<AudioModule>().InstanceRoot);
for (int index = 0; index < _maxChannel; index++)
{
AudioAgent audioAgent = new AudioAgent();
audioAgent.Init(this, index);
AudioAgents.Add(audioAgent);
}
_audioMixerGroup = audioMixerGroup;
}
public void AddAudio(int num)
@@ -52,12 +74,12 @@ namespace TEngine
_maxChannel += num;
for (int i = 0; i < num; i++)
{
_audioObjects.Add(null);
AudioAgents.Add(null);
}
}
public AudioData Play(string path, bool bAsync, bool bInPool = false)
public AudioAgent Play(string path, bool bAsync, bool bInPool = false)
{
if (!_bEnable)
{
@@ -66,39 +88,33 @@ namespace TEngine
int freeChannel = -1;
float duration = -1;
int num = 0;
for (int i = 0; i < _audioObjects.Count; ++i)
{
if (_audioObjects[i] != null && _audioObjects[i]._assetData != null && _audioObjects[i].IsFinish == false)
{
if (path.Equals(_audioObjects[i]._assetData.Path))
{
num++;
}
}
}
for (int i = 0; i < _audioObjects.Count; i++)
for (int i = 0; i < AudioAgents.Count; i++)
{
if (_audioObjects[i]._assetData == null || _audioObjects[i].IsFinish == true)
if (AudioAgents[i].assetOperationHandle == null || AudioAgents[i].IsFinish)
{
freeChannel = i;
break;
}
else if (_audioObjects[i].Duration > duration)
else if (AudioAgents[i].Duration > duration)
{
duration = _audioObjects[i].Duration;
duration = AudioAgents[i].Duration;
freeChannel = i;
}
}
if (freeChannel >= 0)
{
if (_audioObjects[freeChannel] == null)
_audioObjects[freeChannel] = AudioData.Create(path, bAsync, _audioMixerGroup, bInPool);
if (AudioAgents[freeChannel] == null)
{
AudioAgents[freeChannel] = AudioAgent.Create(path, bAsync, this, bInPool);
}
else
_audioObjects[freeChannel].Load(path, bAsync, bInPool);
return _audioObjects[freeChannel];
{
AudioAgents[freeChannel].Load(path, bAsync, bInPool);
}
return AudioAgents[freeChannel];
}
else
{
@@ -109,22 +125,22 @@ namespace TEngine
public void Stop(bool fadeout)
{
for (int i = 0; i < _audioObjects.Count; ++i)
for (int i = 0; i < AudioAgents.Count; ++i)
{
if (_audioObjects[i] != null)
if (AudioAgents[i] != null)
{
_audioObjects[i].Stop(fadeout);
AudioAgents[i].Stop(fadeout);
}
}
}
public void Update(float delta)
{
for (int i = 0; i < _audioObjects.Count; ++i)
for (int i = 0; i < AudioAgents.Count; ++i)
{
if (_audioObjects[i] != null)
if (AudioAgents[i] != null)
{
_audioObjects[i].Update(delta);
AudioAgents[i].Update(delta);
}
}
}

View File

@@ -0,0 +1,55 @@
using System;
using UnityEngine;
namespace TEngine
{
[Serializable]
public sealed class AudioGroupConfig
{
[SerializeField]
private string m_Name = null;
[SerializeField]
private bool m_Mute = false;
[SerializeField, Range(0f, 1f)]
private float m_Volume = 1f;
[SerializeField]
private int m_AgentHelperCount = 1;
public AudioType AudioType;
public string Name
{
get
{
return m_Name;
}
}
public bool Mute
{
get
{
return m_Mute;
}
}
public float Volume
{
get
{
return m_Volume;
}
}
public int AgentHelperCount
{
get
{
return m_AgentHelperCount;
}
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 684dc0dd6d5f459a82c4231592dac598
timeCreated: 1680767795

View File

@@ -1,70 +1,98 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.Networking;
using YooAsset;
namespace TEngine
{
public class ChannelNumConfig
{
public int MaxChannelNum;
}
/// <summary>
/// 音效管理,为游戏提供统一的音效播放接口。
/// </summary>
/// <remarks>场景3D音效挂到场景物件、技能3D音效挂到技能特效上并在AudioSource的Output上设置对应分类的AudioMixerGroup</remarks>
public class AudioManager : GameFrameworkModuleBase
public class AudioModule : GameFrameworkModuleBase
{
private AudioMixer _audioMixer;
[SerializeField] private AudioMixer m_AudioMixer;
[SerializeField] private Transform m_InstanceRoot = null;
[SerializeField]
private AudioGroupConfig[] m_AudioGroupConfigs = null;
private float _volume = 1f;
private bool _enable = true;
public Dictionary<string, int> _soundConfigDic = new Dictionary<string, int>();
private int _audioChannelMaxNum = 0;
AudioCategory[] _audioCategories = new AudioCategory[(int)AudioType.Max];
float[] _categoriesVolume = new float[(int)AudioType.Max];
public Dictionary<string, AssetOperationHandle> _audioClipPool = new Dictionary<string, AssetOperationHandle>();
private bool _bUnityAudioDisabled = false;
private AudioCategory[] _audioCategories = new AudioCategory[(int)AudioType.Max];
private readonly float[] _categoriesVolume = new float[(int)AudioType.Max];
public readonly Dictionary<string, AssetOperationHandle> AudioClipPool = new Dictionary<string, AssetOperationHandle>();
public IResourceManager ResourceManager;
/// <summary>
/// 总音量控制
/// Unity是否禁用音频模块。
/// </summary>
private bool _bUnityAudioDisabled = false;
#region Public Propreties
/// <summary>
/// 音频混响器。
/// </summary>
public AudioMixer MAudioMixer => m_AudioMixer;
/// <summary>
/// 实例化根节点。
/// </summary>
public Transform InstanceRoot => m_InstanceRoot;
/// <summary>
/// 总音量控制。
/// </summary>
public float Volume
{
get
{
if (_bUnityAudioDisabled)
{
return 0.0f;
}
return _volume;
}
set
{
if (_bUnityAudioDisabled)
{
return;
}
_volume = value;
AudioListener.volume = _volume;
}
}
/// <summary>
/// 总开关
/// 总开关
/// </summary>
public bool Enable
{
get
{
if (_bUnityAudioDisabled)
{
return false;
}
return _enable;
}
set
{
if (_bUnityAudioDisabled)
{
return;
}
_enable = value;
AudioListener.volume = _enable ? _volume : 0f;
}
@@ -78,17 +106,22 @@ namespace TEngine
get
{
if (_bUnityAudioDisabled)
{
return 0.0f;
}
return _categoriesVolume[(int)AudioType.Music];
}
set
{
if (_bUnityAudioDisabled)
{
return;
}
float volume = Mathf.Clamp(value, 0.0001f, 1.0f);
_categoriesVolume[(int)AudioType.Music] = volume;
_audioMixer.SetFloat("MusicVolume", Mathf.Log10(volume) * 20f);
m_AudioMixer.SetFloat("MusicVolume", Mathf.Log10(volume) * 20f);
}
}
@@ -100,19 +133,52 @@ namespace TEngine
get
{
if (_bUnityAudioDisabled)
{
return 0.0f;
}
return _categoriesVolume[(int)AudioType.Sound];
}
set
{
if (_bUnityAudioDisabled)
{
return;
}
float volume = Mathf.Clamp(value, 0.0001f, 1.0f);
_categoriesVolume[(int)AudioType.Sound] = volume;
_audioMixer.SetFloat("SoundVolume", Mathf.Log10(volume) * 20f);
m_AudioMixer.SetFloat("SoundVolume", Mathf.Log10(volume) * 20f);
}
}
/// <summary>
/// 音效音量
/// </summary>
public float UISoundVolume
{
get
{
if (_bUnityAudioDisabled)
{
return 0.0f;
}
return _categoriesVolume[(int)AudioType.UISound];
}
set
{
if (_bUnityAudioDisabled)
{
return;
}
float volume = Mathf.Clamp(value, 0.0001f, 1.0f);
_categoriesVolume[(int)AudioType.UISound] = volume;
m_AudioMixer.SetFloat("UISoundVolume", Mathf.Log10(volume) * 20f);
}
}
/// <summary>
/// 语音音量
/// </summary>
@@ -121,16 +187,22 @@ namespace TEngine
get
{
if (_bUnityAudioDisabled)
{
return 0.0f;
}
return _categoriesVolume[(int)AudioType.Voice];
}
set
{
if (_bUnityAudioDisabled)
{
return;
}
float volume = Mathf.Clamp(value, 0.0001f, 1.0f);
_categoriesVolume[(int)AudioType.Voice] = volume;
_audioMixer.SetFloat("VoiceVolume", Mathf.Log10(volume) * 20f);
m_AudioMixer.SetFloat("VoiceVolume", Mathf.Log10(volume) * 20f);
}
}
@@ -142,43 +214,87 @@ namespace TEngine
get
{
if (_bUnityAudioDisabled)
{
return false;
float db;
if (_audioMixer.GetFloat("MusicVolume", out db))
}
if (m_AudioMixer.GetFloat("MusicVolume", out var db))
{
return db > -80f;
}
else
{
return false;
}
}
set
{
if (_bUnityAudioDisabled)
{
return;
}
// 音乐采用0音量方式避免恢复播放时的复杂逻辑
if (value)
_audioMixer.SetFloat("MusicVolume", Mathf.Log10(_categoriesVolume[(int)AudioType.Music]) * 20f);
{
m_AudioMixer.SetFloat("MusicVolume", Mathf.Log10(_categoriesVolume[(int)AudioType.Music]) * 20f);
}
else
_audioMixer.SetFloat("MusicVolume", -80f);
{
m_AudioMixer.SetFloat("MusicVolume", -80f);
}
}
}
/// <summary>
/// 音效开关
/// 音效开关
/// </summary>
public bool SoundEnable
{
get
{
if (_bUnityAudioDisabled)
{
return false;
}
return _audioCategories[(int)AudioType.Sound].Enable;
}
set
{
if (_bUnityAudioDisabled)
{
return;
}
_audioCategories[(int)AudioType.Sound].Enable = value;
}
}
/// <summary>
/// 音效开关。
/// </summary>
public bool UISoundEnable
{
get
{
if (_bUnityAudioDisabled)
{
return false;
}
return _audioCategories[(int)AudioType.UISound].Enable;
}
set
{
if (_bUnityAudioDisabled)
{
return;
}
_audioCategories[(int)AudioType.UISound].Enable = value;
}
}
/// <summary>
/// 语音开关
@@ -188,29 +304,52 @@ namespace TEngine
get
{
if (_bUnityAudioDisabled)
{
return false;
}
return _audioCategories[(int)AudioType.Voice].Enable;
}
set
{
if (_bUnityAudioDisabled)
{
return;
}
_audioCategories[(int)AudioType.Voice].Enable = value;
}
}
internal AudioMixer audioMixer
{
get { return _audioMixer; }
}
#endregion
void Start()
{
Initialize();
}
/// <summary>
/// 初始化音频模块。
/// </summary>
private void Initialize()
{
RootModule rootModule = GameEntry.GetModule<RootModule>();
if (rootModule == null)
{
Log.Fatal("Base component is invalid.");
return;
}
ResourceManager = GameFrameworkEntry.GetModule<IResourceManager>();
if (m_InstanceRoot == null)
{
m_InstanceRoot = new GameObject("AudioModule Instances").transform;
m_InstanceRoot.SetParent(gameObject.transform);
m_InstanceRoot.localScale = Vector3.one;
}
try
{
TypeInfo typeInfo = typeof(AudioSettings).GetTypeInfo();
@@ -226,41 +365,42 @@ namespace TEngine
Log.Error(e.ToString());
}
_audioMixer = Resources.Load<AudioMixer>("AudioMixer");
for (int i = 0; i < (int)AudioType.Max; ++i)
if (m_AudioMixer == null)
{
int channelMaxNum = 0;
if (i == (int)AudioType.Sound)
{
channelMaxNum = 10;
}
else
{
channelMaxNum = 1;
}
_audioCategories[i] = new AudioCategory(channelMaxNum, audioMixer.FindMatchingGroups(((AudioType)i).ToString())[0]);
_categoriesVolume[i] = 1.0f;
m_AudioMixer = Resources.Load<AudioMixer>("AudioMixer");
}
for (int index = 0; index < (int)AudioType.Max; ++index)
{
AudioType audioType = (AudioType)index;
AudioGroupConfig audioGroupConfig = m_AudioGroupConfigs.First(t => t.AudioType == audioType);
_audioCategories[index] = new AudioCategory(audioGroupConfig.AgentHelperCount, m_AudioMixer, audioType);
_categoriesVolume[index] = audioGroupConfig.Volume;
}
}
/// <summary>
/// 重启音频模块。
/// </summary>
public void Restart()
{
if (_bUnityAudioDisabled)
{
return;
}
CleanSoundPool();
for (int i = 0; i < (int)AudioType.Max; ++i)
{
if (_audioCategories[i] != null)
{
for (int j = 0; j < _audioCategories[i]._audioObjects.Count; ++j)
for (int j = 0; j < _audioCategories[i].AudioAgents.Count; ++j)
{
if (_audioCategories[i]._audioObjects[j] != null)
if (_audioCategories[i].AudioAgents[j] != null)
{
_audioCategories[i]._audioObjects[j].Destroy();
_audioCategories[i]._audioObjects[j] = null;
_audioCategories[i].AudioAgents[j].Destroy();
_audioCategories[i].AudioAgents[j] = null;
}
}
}
@@ -272,33 +412,35 @@ namespace TEngine
}
/// <summary>
/// 播放如果超过最大发声数采用fadeout的方式复用最久播放的AudioSource
/// 播放如果超过最大发声数采用fadeout的方式复用最久播放的AudioSource
/// </summary>
/// <param name="type">声音类型</param>
/// <param name="path">声音文件路径通过右键菜单Get Asset Path获取的路径</param>
/// <param name="path">声音文件路径</param>
/// <param name="bLoop">是否循环播放</param>>
/// <param name="volume">音量0-1.0</param>
/// <param name="bAsync">是否异步加载</param>
public AudioData Play(AudioType type, string path, bool bLoop = false, float volume = 1.0f, bool bAsync = false, bool bInPool = false)
/// <param name="bInPool">是否支持资源池</param>
public AudioAgent Play(AudioType type, string path, bool bLoop = false, float volume = 1.0f, bool bAsync = false, bool bInPool = false)
{
if (_bUnityAudioDisabled)
{
return null;
}
AudioData audioData = _audioCategories[(int)type].Play(path, bAsync, bInPool);
AudioAgent audioAgent = _audioCategories[(int)type].Play(path, bAsync, bInPool);
{
if (audioData != null)
if (audioAgent != null)
{
audioData.IsLoop = bLoop;
audioData.Volume = volume;
audioAgent.IsLoop = bLoop;
audioAgent.Volume = volume;
}
return audioData;
return audioAgent;
}
}
/// <summary>
/// 停止某类声音播放
/// 停止某类声音播放
/// </summary>
/// <param name="type">声音类型</param>
/// <param name="fadeout">是否渐消</param>
@@ -308,11 +450,12 @@ namespace TEngine
{
return;
}
_audioCategories[(int)type].Stop(fadeout);
}
/// <summary>
/// 停止所有声音
/// 停止所有声音
/// </summary>
/// <param name="fadeout">是否渐消</param>
public void StopAll(bool fadeout)
@@ -321,6 +464,7 @@ namespace TEngine
{
return;
}
for (int i = 0; i < (int)AudioType.Max; ++i)
{
if (_audioCategories[i] != null)
@@ -341,6 +485,7 @@ namespace TEngine
{
return;
}
if (num >= _audioChannelMaxNum)
{
_audioCategories[(int)AudioType.Sound].AddAudio(num - _audioChannelMaxNum);
@@ -351,34 +496,35 @@ namespace TEngine
Stop(AudioType.Sound, true);
_audioChannelMaxNum = num;
_audioCategories[(int)AudioType.Sound].Enable = false;
_audioCategories[(int)AudioType.Sound] = new AudioCategory(_audioChannelMaxNum, _audioMixer.FindMatchingGroups((AudioType.Sound).ToString())[0]);
_audioCategories[(int)AudioType.Sound] = new AudioCategory(_audioChannelMaxNum, m_AudioMixer, AudioType.Sound);
_categoriesVolume[(int)AudioType.Sound] = 1.0f;
}
}
/// <summary>
/// 预先加载AudioClip并放入对象池
/// 预先加载AudioClip并放入对象池
/// </summary>
/// <param name="list"></param>AudioClip的AssetPath集合
/// <param name="list"></param>AudioClip的AssetPath集合
public void PutInAudioPool(List<string> list)
{
if (_bUnityAudioDisabled)
{
return;
}
foreach (string path in list)
{
if (_audioClipPool != null && !_audioClipPool.ContainsKey(path))
if (AudioClipPool != null && !AudioClipPool.ContainsKey(path))
{
AssetOperationHandle assetData = AssetManager.Instance.GetAsset(path, false);
_audioClipPool?.Add(assetData.Path, assetData);
AssetOperationHandle assetData = ResourceManager.LoadAssetGetOperation<AudioClip>(path);
AudioClipPool?.Add(path, assetData);
}
}
}
/// <summary>
/// 将部分AudioClip从对象池移出
/// 将部分AudioClip从对象池移出
/// </summary>
/// <param name="list"></param>AudioClip的AssetPath集合
public void RemoveClipFromPool(List<string> list)
@@ -387,18 +533,19 @@ namespace TEngine
{
return;
}
foreach (string path in list)
{
if (_audioClipPool.ContainsKey(path))
if (AudioClipPool.ContainsKey(path))
{
_audioClipPool[path].Dispose();
_audioClipPool.Remove(path);
AudioClipPool[path].Dispose();
AudioClipPool.Remove(path);
}
}
}
/// <summary>
/// 清空AudioClip的对象池
/// 清空AudioClip的对象池
/// </summary>
public void CleanSoundPool()
{
@@ -406,12 +553,13 @@ namespace TEngine
{
return;
}
foreach (var dic in _audioClipPool)
foreach (var dic in AudioClipPool)
{
dic.Value.Dispose();
}
_audioClipPool.Clear();
AudioClipPool.Clear();
}
private void Update()
@@ -420,7 +568,7 @@ namespace TEngine
{
if (_audioCategories[i] != null)
{
_audioCategories[i].Update(Time.deltaTime);
_audioCategories[i].Update(GameTime.deltaTime);
}
}
}

View File

@@ -11,6 +11,10 @@
/// </summary>
Sound,
/// <summary>
/// UI声效
/// </summary>
UISound,
/// <summary>
/// 背景音乐
/// </summary>
Music,

View File

@@ -1,21 +0,0 @@
namespace TEngine
{
/// <summary>
/// 声音相关常量。
/// </summary>
internal static class SoundConstant
{
internal const float DefaultTime = 0f;
internal const bool DefaultMute = false;
internal const bool DefaultLoop = false;
internal const int DefaultPriority = 0;
internal const float DefaultVolume = 1f;
internal const float DefaultFadeInSeconds = 0f;
internal const float DefaultFadeOutSeconds = 0f;
internal const float DefaultPitch = 1f;
internal const float DefaultPanStereo = 0f;
internal const float DefaultSpatialBlend = 0f;
internal const float DefaultMaxDistance = 100f;
internal const float DefaultDopplerLevel = 1f;
}
}

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 165d290aafde4df4945ca30625396874
timeCreated: 1680687464

View File

@@ -1,5 +1,19 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!244 &-8255999005317483048
AudioMixerEffectController:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_EffectID: 5256fbc85eb3f884eb780f730c8da825
m_EffectName: Attenuation
m_MixLevel: 989fcb1cc28d4de4ea6e56c14101e674
m_Parameters: []
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
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AudioMixerEffectController:
m_ObjectHideFlags: 3
@@ -14,6 +28,91 @@ AudioMixerEffectController:
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
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AudioMixerEffectController:
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m_PrefabAsset: {fileID: 0}
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m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
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AudioMixerGroupController:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 2
m_AudioMixer: {fileID: 24100000}
m_GroupID: 039cd795affa7134a8d5f5d43d3b659d
m_Children: []
m_Volume: 2a8ce0f3383c3f0468a04fa3fc5e317d
m_Pitch: b47f0c73299cd9b4fba9896e70683903
m_Send: 00000000000000000000000000000000
m_Effects:
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m_UserColorIndex: 2
m_Mute: 0
m_Solo: 0
m_BypassEffects: 0
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AudioMixerGroupController:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
m_Name: 1
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m_GroupID: c0d40106c2ffb1a44bd48f50b210ee20
m_Children: []
m_Volume: f62a8b3fe89df00409532af739ee4e02
m_Pitch: 77212647508232a458ac7d48fb55d037
m_Send: 00000000000000000000000000000000
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m_UserColorIndex: 2
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