音频模块初始化可自定义音频混响器.

音频模块初始化可自定义音频混响器.
This commit is contained in:
ALEXTANG
2023-10-10 18:09:35 +08:00
parent cb9129261b
commit 6d41adffd9
3 changed files with 12 additions and 3 deletions

View File

@@ -143,7 +143,7 @@ namespace TEngine
m_InstanceRoot.localScale = Vector3.one; m_InstanceRoot.localScale = Vector3.one;
} }
AudioModuleImp.Initialize(m_AudioGroupConfigs, m_InstanceRoot); AudioModuleImp.Initialize(m_AudioGroupConfigs, m_InstanceRoot, m_AudioMixer);
} }
/// <summary> /// <summary>

View File

@@ -324,8 +324,9 @@ namespace TEngine
/// </summary> /// </summary>
/// <param name="audioGroupConfigs">音频轨道组配置。</param> /// <param name="audioGroupConfigs">音频轨道组配置。</param>
/// <param name="instanceRoot">实例化根节点。</param> /// <param name="instanceRoot">实例化根节点。</param>
/// <param name="audioMixer">音频混响器。</param>
/// <exception cref="GameFrameworkException"></exception> /// <exception cref="GameFrameworkException"></exception>
public void Initialize(AudioGroupConfig[] audioGroupConfigs, Transform instanceRoot = null) public void Initialize(AudioGroupConfig[] audioGroupConfigs, Transform instanceRoot = null,AudioMixer audioMixer = null)
{ {
if (_instanceRoot == null) if (_instanceRoot == null)
{ {
@@ -364,6 +365,11 @@ namespace TEngine
Log.Error(e.ToString()); Log.Error(e.ToString());
} }
if (audioMixer != null)
{
_audioMixer = audioMixer;
}
if (_audioMixer == null) if (_audioMixer == null)
{ {
_audioMixer = Resources.Load<AudioMixer>("AudioMixer"); _audioMixer = Resources.Load<AudioMixer>("AudioMixer");

View File

@@ -1,5 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.Audio;
namespace TEngine namespace TEngine
{ {
@@ -60,7 +61,9 @@ namespace TEngine
/// </summary> /// </summary>
/// <param name="audioGroupConfigs">音频轨道组配置。</param> /// <param name="audioGroupConfigs">音频轨道组配置。</param>
/// <param name="instanceRoot">实例化根节点。</param> /// <param name="instanceRoot">实例化根节点。</param>
public void Initialize(AudioGroupConfig[] audioGroupConfigs, Transform instanceRoot = null); /// <param name="audioMixer">音频混响器。</param>
/// <exception cref="GameFrameworkException"></exception>
public void Initialize(AudioGroupConfig[] audioGroupConfigs, Transform instanceRoot = null, AudioMixer audioMixer = null);
/// <summary> /// <summary>
/// 重启音频模块。 /// 重启音频模块。