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Update ProcedureCheckVersion.cs
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@@ -296,10 +296,13 @@ namespace TEngine.Runtime
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#if UNITY_STANDALONE_WIN
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#if UNITY_STANDALONE_WIN
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return "Windows";
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return "Windows";
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#elif UNITY_EDITOR_OSX
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#elif UNITY_EDITOR_OSX
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return "IOS";
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#elif UNITY_IOS
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#elif UNITY_IOS
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return "IOS";
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return "IOS";
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#elif UNITY_ANDROID
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#elif UNITY_ANDROID
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return "Android";
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return "Android";
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#else
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return "Unknow"
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#endif
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#endif
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#else
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#else
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// 这里和 PlatformUtility.GetPlatformPath() 对应。由 Unity.RuntimePlatform 得到 平台标识符
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// 这里和 PlatformUtility.GetPlatformPath() 对应。由 Unity.RuntimePlatform 得到 平台标识符
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