diff --git a/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureCheckVersion.cs b/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureCheckVersion.cs index 2ffa476e..4f804899 100644 --- a/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureCheckVersion.cs +++ b/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureCheckVersion.cs @@ -296,10 +296,13 @@ namespace TEngine.Runtime #if UNITY_STANDALONE_WIN return "Windows"; #elif UNITY_EDITOR_OSX + return "IOS"; #elif UNITY_IOS return "IOS"; #elif UNITY_ANDROID return "Android"; +#else + return "Unknow" #endif #else // 这里和 PlatformUtility.GetPlatformPath() 对应。由 Unity.RuntimePlatform 得到 平台标识符