Update ResourceModule.cs

This commit is contained in:
ALEXTANG
2023-04-11 11:12:17 +08:00
parent aa694767af
commit 687e767e02

View File

@@ -76,6 +76,11 @@ namespace TEngine
private bool m_PerformGCCollect = false; private bool m_PerformGCCollect = false;
private float m_LastUnloadUnusedAssetsOperationElapseSeconds = 0f; private float m_LastUnloadUnusedAssetsOperationElapseSeconds = 0f;
/// <summary>
/// 全局取消操作Token。
/// </summary>
public CancellationToken DefaultToken { private set; get; }
/// <summary> /// <summary>
/// 获取或设置同时最大下载数目。 /// 获取或设置同时最大下载数目。
/// </summary> /// </summary>
@@ -150,6 +155,8 @@ namespace TEngine
return; return;
} }
DefaultToken = gameObject.GetCancellationTokenOnDestroy();
if (playMode == EPlayMode.EditorSimulateMode) if (playMode == EPlayMode.EditorSimulateMode)
{ {
Log.Info("During this run, TEngine will use editor resource files, which you should validate first."); Log.Info("During this run, TEngine will use editor resource files, which you should validate first.");