diff --git a/Assets/TEngine/Runtime/GameFramework/Resource/ResourceModule.cs b/Assets/TEngine/Runtime/GameFramework/Resource/ResourceModule.cs
index f4f612e5..57657ad0 100644
--- a/Assets/TEngine/Runtime/GameFramework/Resource/ResourceModule.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Resource/ResourceModule.cs
@@ -75,6 +75,11 @@ namespace TEngine
private bool m_PreorderUnloadUnusedAssets = false;
private bool m_PerformGCCollect = false;
private float m_LastUnloadUnusedAssetsOperationElapseSeconds = 0f;
+
+ ///
+ /// 全局取消操作Token。
+ ///
+ public CancellationToken DefaultToken { private set; get; }
///
/// 获取或设置同时最大下载数目。
@@ -150,6 +155,8 @@ namespace TEngine
return;
}
+ DefaultToken = gameObject.GetCancellationTokenOnDestroy();
+
if (playMode == EPlayMode.EditorSimulateMode)
{
Log.Info("During this run, TEngine will use editor resource files, which you should validate first.");