Update TipsUI.cs

This commit is contained in:
ALEXTANG
2022-06-07 20:25:03 +08:00
parent 87afe64335
commit 618b15b717

View File

@@ -11,7 +11,7 @@ namespace UI
protected override void RegisterEvent()
{
base.RegisterEvent();
GameEventMgr.Instance.AddEventListener<string>(TipsEvent.Log, TipsUI.Instance.Show);
//GameEventMgr.Instance.AddEventListener<string>(TipsEvent.Log, TipsUI.Instance.Show);
}
}
@@ -27,6 +27,15 @@ namespace UI
private void Awake()
{
Instance = this;
AvailablePool = new List<GameObject>();
UsedPool = new List<GameObject>();
for (int i = 0; i < 5; i++)
{
AvailablePool.Add(Instantiate(Prefab, Mask.transform));
AvailablePool[i].SetActive(false);
}
GameEventMgr.Instance.AddEventListener<string>(TipsEvent.Log, TipsUI.Instance.Show);
}
//Prefab
public GameObject Prefab;
@@ -41,13 +50,6 @@ namespace UI
private float timer2;
void Start()
{
AvailablePool = new List<GameObject>();
UsedPool = new List<GameObject>();
for (int i = 0; i < 5; i++)
{
AvailablePool.Add(Instantiate(Prefab, Mask.transform));
AvailablePool[i].SetActive(false);
}
//GameEventMgr.Instance.AddEventListener<string>(TipsEvent.Log, Show);
}