From 618b15b717693c7af8baefde3142d3df9b9470d3 Mon Sep 17 00:00:00 2001 From: ALEXTANG <574809918@qq.com> Date: Tue, 7 Jun 2022 20:25:03 +0800 Subject: [PATCH] Update TipsUI.cs --- Assets/TEngine/Runtime/UI/Extend/TipsUI.cs | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) diff --git a/Assets/TEngine/Runtime/UI/Extend/TipsUI.cs b/Assets/TEngine/Runtime/UI/Extend/TipsUI.cs index be5e7850..4de24332 100644 --- a/Assets/TEngine/Runtime/UI/Extend/TipsUI.cs +++ b/Assets/TEngine/Runtime/UI/Extend/TipsUI.cs @@ -11,7 +11,7 @@ namespace UI protected override void RegisterEvent() { base.RegisterEvent(); - GameEventMgr.Instance.AddEventListener(TipsEvent.Log, TipsUI.Instance.Show); + //GameEventMgr.Instance.AddEventListener(TipsEvent.Log, TipsUI.Instance.Show); } } @@ -27,6 +27,15 @@ namespace UI private void Awake() { Instance = this; + + AvailablePool = new List(); + UsedPool = new List(); + for (int i = 0; i < 5; i++) + { + AvailablePool.Add(Instantiate(Prefab, Mask.transform)); + AvailablePool[i].SetActive(false); + } + GameEventMgr.Instance.AddEventListener(TipsEvent.Log, TipsUI.Instance.Show); } //Prefab public GameObject Prefab; @@ -41,13 +50,6 @@ namespace UI private float timer2; void Start() { - AvailablePool = new List(); - UsedPool = new List(); - for (int i = 0; i < 5; i++) - { - AvailablePool.Add(Instantiate(Prefab, Mask.transform)); - AvailablePool[i].SetActive(false); - } //GameEventMgr.Instance.AddEventListener(TipsEvent.Log, Show); }