Update ResourceModule.cs

This commit is contained in:
ALEXTANG
2023-07-19 17:33:44 +08:00
parent 5ed6b8c378
commit 612e9b7eba

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@@ -480,9 +480,9 @@ namespace TEngine
/// <param name="cancellationToken">取消操作Token。</param> /// <param name="cancellationToken">取消操作Token。</param>
/// <typeparam name="T">要加载资源的类型。</typeparam> /// <typeparam name="T">要加载资源的类型。</typeparam>
/// <returns>异步资源实例。</returns> /// <returns>异步资源实例。</returns>
public UniTask<T> LoadAssetAsync<T>(string assetName, CancellationToken cancellationToken) where T : UnityEngine.Object public async UniTask<T> LoadAssetAsync<T>(string assetName, CancellationToken cancellationToken) where T : UnityEngine.Object
{ {
return m_ResourceManager.LoadAssetAsync<T>(assetName, cancellationToken); return await m_ResourceManager.LoadAssetAsync<T>(assetName, cancellationToken);
} }
/// <summary> /// <summary>
@@ -491,9 +491,9 @@ namespace TEngine
/// <param name="assetName">要加载的游戏物体名称。</param> /// <param name="assetName">要加载的游戏物体名称。</param>
/// <param name="cancellationToken">取消操作Token。</param> /// <param name="cancellationToken">取消操作Token。</param>
/// <returns>异步游戏物体实例。</returns> /// <returns>异步游戏物体实例。</returns>
public UniTask<GameObject> LoadGameObjectAsync(string assetName, CancellationToken cancellationToken) public async UniTask<GameObject> LoadGameObjectAsync(string assetName, CancellationToken cancellationToken)
{ {
return m_ResourceManager.LoadAssetAsync<GameObject>(assetName, cancellationToken); return await m_ResourceManager.LoadAssetAsync<GameObject>(assetName, cancellationToken);
} }
/// <summary> /// <summary>