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Update ResourceModule.cs
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@@ -480,9 +480,9 @@ namespace TEngine
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/// <param name="cancellationToken">取消操作Token。</param>
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/// <typeparam name="T">要加载资源的类型。</typeparam>
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/// <returns>异步资源实例。</returns>
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public UniTask<T> LoadAssetAsync<T>(string assetName, CancellationToken cancellationToken) where T : UnityEngine.Object
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public async UniTask<T> LoadAssetAsync<T>(string assetName, CancellationToken cancellationToken) where T : UnityEngine.Object
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{
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return m_ResourceManager.LoadAssetAsync<T>(assetName, cancellationToken);
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return await m_ResourceManager.LoadAssetAsync<T>(assetName, cancellationToken);
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}
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/// <summary>
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@@ -491,9 +491,9 @@ namespace TEngine
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/// <param name="assetName">要加载的游戏物体名称。</param>
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/// <param name="cancellationToken">取消操作Token。</param>
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/// <returns>异步游戏物体实例。</returns>
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public UniTask<GameObject> LoadGameObjectAsync(string assetName, CancellationToken cancellationToken)
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public async UniTask<GameObject> LoadGameObjectAsync(string assetName, CancellationToken cancellationToken)
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{
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return m_ResourceManager.LoadAssetAsync<GameObject>(assetName, cancellationToken);
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return await m_ResourceManager.LoadAssetAsync<GameObject>(assetName, cancellationToken);
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}
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/// <summary>
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