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Update BehaviourSingleton.cs
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@@ -3,25 +3,6 @@ using System.Collections.Generic;
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namespace TEngine
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namespace TEngine
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{
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{
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/// <summary>
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/// 帧更新标签。
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/// </summary>
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[AttributeUsage(AttributeTargets.Class)]
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public class UpdateAttribute : Attribute { }
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/// <summary>
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/// 后帧更新标签。
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/// </summary>
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[AttributeUsage(AttributeTargets.Class)]
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public class LateUpdateAttribute : Attribute{ }
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/// <summary>
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/// 物理帧更新标签。
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/// </summary>
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[AttributeUsage(AttributeTargets.Class)]
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public class FixedUpdateAttribute : Attribute{ }
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/// <summary>
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/// <summary>
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/// 通过LogicSys来驱动且具备Unity完整生命周期的单例(不继承MonoBehaviour)。
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/// 通过LogicSys来驱动且具备Unity完整生命周期的单例(不继承MonoBehaviour)。
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/// </summary>
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/// </summary>
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