diff --git a/Assets/GameScripts/HotFix/GameBase/BehaviourSingleton.cs b/Assets/GameScripts/HotFix/GameBase/BehaviourSingleton.cs
index 81d3e59b..1f40a15c 100644
--- a/Assets/GameScripts/HotFix/GameBase/BehaviourSingleton.cs
+++ b/Assets/GameScripts/HotFix/GameBase/BehaviourSingleton.cs
@@ -3,25 +3,6 @@ using System.Collections.Generic;
namespace TEngine
{
- ///
- /// 帧更新标签。
- ///
- [AttributeUsage(AttributeTargets.Class)]
- public class UpdateAttribute : Attribute { }
-
- ///
- /// 后帧更新标签。
- ///
- [AttributeUsage(AttributeTargets.Class)]
- public class LateUpdateAttribute : Attribute{ }
-
- ///
- /// 物理帧更新标签。
- ///
- [AttributeUsage(AttributeTargets.Class)]
- public class FixedUpdateAttribute : Attribute{ }
-
-
///
/// 通过LogicSys来驱动且具备Unity完整生命周期的单例(不继承MonoBehaviour)。
///