diff --git a/Assets/GameScripts/HotFix/GameBase/BehaviourSingleton.cs b/Assets/GameScripts/HotFix/GameBase/BehaviourSingleton.cs index 81d3e59b..1f40a15c 100644 --- a/Assets/GameScripts/HotFix/GameBase/BehaviourSingleton.cs +++ b/Assets/GameScripts/HotFix/GameBase/BehaviourSingleton.cs @@ -3,25 +3,6 @@ using System.Collections.Generic; namespace TEngine { - /// - /// 帧更新标签。 - /// - [AttributeUsage(AttributeTargets.Class)] - public class UpdateAttribute : Attribute { } - - /// - /// 后帧更新标签。 - /// - [AttributeUsage(AttributeTargets.Class)] - public class LateUpdateAttribute : Attribute{ } - - /// - /// 物理帧更新标签。 - /// - [AttributeUsage(AttributeTargets.Class)] - public class FixedUpdateAttribute : Attribute{ } - - /// /// 通过LogicSys来驱动且具备Unity完整生命周期的单例(不继承MonoBehaviour)。 ///