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TEngine 6
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using System.IO;
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using UnityEngine;
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namespace YooAsset
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{
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/// <summary>
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/// 应用程序水印
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/// </summary>
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internal class ApplicationFootPrint
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{
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private readonly DefaultCacheFileSystem _fileSystem;
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private string _footPrint;
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public ApplicationFootPrint(DefaultCacheFileSystem fileSystem)
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{
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_fileSystem = fileSystem;
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}
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/// <summary>
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/// 读取应用程序水印
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/// </summary>
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public void Load(string packageName)
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{
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string footPrintFilePath = _fileSystem.GetSandboxAppFootPrintFilePath();
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if (File.Exists(footPrintFilePath))
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{
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_footPrint = FileUtility.ReadAllText(footPrintFilePath);
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}
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else
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{
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Coverage(packageName);
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}
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}
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/// <summary>
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/// 检测水印是否发生变化
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/// </summary>
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public bool IsDirty()
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{
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#if UNITY_EDITOR
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return _footPrint != Application.version;
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#else
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return _footPrint != Application.buildGUID;
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#endif
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}
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/// <summary>
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/// 覆盖掉水印
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/// </summary>
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public void Coverage(string packageName)
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{
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#if UNITY_EDITOR
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_footPrint = Application.version;
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#else
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_footPrint = Application.buildGUID;
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#endif
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string footPrintFilePath = _fileSystem.GetSandboxAppFootPrintFilePath();
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FileUtility.WriteAllText(footPrintFilePath, _footPrint);
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YooLogger.Log($"Save application foot print : {_footPrint}");
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}
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}
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}
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