TEngine 6

This commit is contained in:
Alex-Rachel
2025-03-07 23:09:46 +08:00
parent aad8ff3ee5
commit 551727687f
1988 changed files with 46223 additions and 94880 deletions

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fileFormatVersion: 2
guid: 81e8e8c03e8b3f840aa8ffef751d5207
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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using System.Collections.Generic;
namespace YooAsset
{
internal class VirtualBundleLoadAllAssetsOperation : FSLoadAllAssetsOperation
{
protected enum ESteps
{
None,
CheckBundle,
LoadAsset,
CheckResult,
Done,
}
private readonly PackageBundle _packageBundle;
private readonly AssetInfo _assetInfo;
private ESteps _steps = ESteps.None;
public VirtualBundleLoadAllAssetsOperation(PackageBundle packageBundle, AssetInfo assetInfo)
{
_packageBundle = packageBundle;
_assetInfo = assetInfo;
}
internal override void InternalStart()
{
#if UNITY_EDITOR
_steps = ESteps.CheckBundle;
#else
_steps = ESteps.Done;
Error = $"{nameof(VirtualBundleLoadAllAssetsOperation)} only support unity editor platform !";
Status = EOperationStatus.Failed;
#endif
}
internal override void InternalUpdate()
{
#if UNITY_EDITOR
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.CheckBundle)
{
// 检测资源文件是否存在
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(_assetInfo.AssetPath);
if (string.IsNullOrEmpty(guid))
{
string error = $"Not found asset : {_assetInfo.AssetPath}";
YooLogger.Error(error);
_steps = ESteps.Done;
Error = error;
Status = EOperationStatus.Failed;
return;
}
_steps = ESteps.LoadAsset;
}
if (_steps == ESteps.LoadAsset)
{
if (_assetInfo.AssetType == null)
{
List<UnityEngine.Object> result = new List<UnityEngine.Object>();
foreach (var packageAsset in _packageBundle.IncludeMainAssets)
{
string assetPath = packageAsset.AssetPath;
UnityEngine.Object mainAsset = UnityEditor.AssetDatabase.LoadMainAssetAtPath(assetPath);
if (mainAsset != null)
result.Add(mainAsset);
}
Result = result.ToArray();
}
else
{
List<UnityEngine.Object> result = new List<UnityEngine.Object>();
foreach (var packageAsset in _packageBundle.IncludeMainAssets)
{
string assetPath = packageAsset.AssetPath;
UnityEngine.Object mainAsset = UnityEditor.AssetDatabase.LoadAssetAtPath(assetPath, _assetInfo.AssetType);
if (mainAsset != null)
result.Add(mainAsset);
}
Result = result.ToArray();
}
_steps = ESteps.CheckResult;
}
if (_steps == ESteps.CheckResult)
{
if (Result == null)
{
string error;
if (_assetInfo.AssetType == null)
error = $"Failed to load all assets : {_assetInfo.AssetPath} AssetType : null";
else
error = $"Failed to load all assets : {_assetInfo.AssetPath} AssetType : {_assetInfo.AssetType}";
YooLogger.Error(error);
_steps = ESteps.Done;
Error = error;
Status = EOperationStatus.Failed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
#endif
}
internal override void InternalWaitForAsyncComplete()
{
while (true)
{
if (ExecuteWhileDone())
{
_steps = ESteps.Done;
break;
}
}
}
}
}

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fileFormatVersion: 2
guid: f357dc3f2b24d0a478e4f01d4464bf8f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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namespace YooAsset
{
internal class VirtualBundleLoadAssetOperation : FSLoadAssetOperation
{
protected enum ESteps
{
None,
CheckBundle,
LoadAsset,
CheckResult,
Done,
}
private readonly PackageBundle _packageBundle;
private readonly AssetInfo _assetInfo;
private ESteps _steps = ESteps.None;
public VirtualBundleLoadAssetOperation(PackageBundle packageBundle, AssetInfo assetInfo)
{
_packageBundle = packageBundle;
_assetInfo = assetInfo;
}
internal override void InternalStart()
{
#if UNITY_EDITOR
_steps = ESteps.CheckBundle;
#else
_steps = ESteps.Done;
Error = $"{nameof(VirtualBundleLoadAssetOperation)} only support unity editor platform !";
Status = EOperationStatus.Failed;
#endif
}
internal override void InternalUpdate()
{
#if UNITY_EDITOR
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.CheckBundle)
{
// 检测资源文件是否存在
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(_assetInfo.AssetPath);
if (string.IsNullOrEmpty(guid))
{
string error = $"Not found asset : {_assetInfo.AssetPath}";
YooLogger.Error(error);
_steps = ESteps.Done;
Error = error;
Status = EOperationStatus.Failed;
return;
}
_steps = ESteps.LoadAsset;
}
if (_steps == ESteps.LoadAsset)
{
if (_assetInfo.AssetType == null)
Result = UnityEditor.AssetDatabase.LoadMainAssetAtPath(_assetInfo.AssetPath);
else
Result = UnityEditor.AssetDatabase.LoadAssetAtPath(_assetInfo.AssetPath, _assetInfo.AssetType);
_steps = ESteps.CheckResult;
}
if (_steps == ESteps.CheckResult)
{
if (Result == null)
{
string error;
if (_assetInfo.AssetType == null)
error = $"Failed to load asset object : {_assetInfo.AssetPath} AssetType : null";
else
error = $"Failed to load asset object : {_assetInfo.AssetPath} AssetType : {_assetInfo.AssetType}";
YooLogger.Error(error);
_steps = ESteps.Done;
Error = error;
Status = EOperationStatus.Failed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
#endif
}
internal override void InternalWaitForAsyncComplete()
{
while (true)
{
if (ExecuteWhileDone())
{
_steps = ESteps.Done;
break;
}
}
}
}
}

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fileFormatVersion: 2
guid: 03615d03f7c5f1a4cb20309d7cce231d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using UnityEngine;
using UnityEngine.SceneManagement;
namespace YooAsset
{
internal class VirtualBundleLoadSceneOperation : FSLoadSceneOperation
{
protected enum ESteps
{
None,
LoadScene,
CheckResult,
Done,
}
private readonly AssetInfo _assetInfo;
private readonly LoadSceneParameters _loadParams;
private bool _suspendLoad;
private AsyncOperation _asyncOperation;
private ESteps _steps = ESteps.None;
public VirtualBundleLoadSceneOperation(AssetInfo assetInfo, LoadSceneParameters loadParams, bool suspendLoad)
{
_assetInfo = assetInfo;
_loadParams = loadParams;
_suspendLoad = suspendLoad;
}
internal override void InternalStart()
{
#if UNITY_EDITOR
_steps = ESteps.LoadScene;
#else
_steps = ESteps.Done;
Error = $"{nameof(VirtualBundleLoadSceneOperation)} only support unity editor platform !";
Status = EOperationStatus.Failed;
#endif
}
internal override void InternalUpdate()
{
#if UNITY_EDITOR
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.LoadScene)
{
if (IsWaitForAsyncComplete)
{
Result = UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode(_assetInfo.AssetPath, _loadParams);
_steps = ESteps.CheckResult;
}
else
{
_asyncOperation = UnityEditor.SceneManagement.EditorSceneManager.LoadSceneAsyncInPlayMode(_assetInfo.AssetPath, _loadParams);
if (_asyncOperation != null)
{
_asyncOperation.allowSceneActivation = !_suspendLoad;
_asyncOperation.priority = 100;
Result = SceneManager.GetSceneAt(SceneManager.sceneCount - 1);
_steps = ESteps.CheckResult;
}
else
{
string error = $"Failed to load scene : {_assetInfo.AssetPath}";
YooLogger.Error(error);
_steps = ESteps.Done;
Error = error;
Status = EOperationStatus.Failed;
return;
}
}
}
if (_steps == ESteps.CheckResult)
{
if (_asyncOperation != null)
{
if (IsWaitForAsyncComplete)
{
// 注意:场景加载无法强制异步转同步
YooLogger.Error("The scene is loading asyn !");
}
else
{
// 注意:在业务层中途可以取消挂起
if (_asyncOperation.allowSceneActivation == false)
{
if (_suspendLoad == false)
_asyncOperation.allowSceneActivation = true;
}
Progress = _asyncOperation.progress;
if (_asyncOperation.isDone == false)
return;
}
}
if (Result.IsValid())
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
string error = $"The loaded scene is invalid : {_assetInfo.AssetPath}";
YooLogger.Error(error);
_steps = ESteps.Done;
Error = error;
Status = EOperationStatus.Failed;
}
}
#endif
}
internal override void InternalWaitForAsyncComplete()
{
//TODO 场景加载不支持异步转同步,为了支持同步加载方法需要实现该方法!
InternalUpdate();
}
public override void UnSuspendLoad()
{
_suspendLoad = false;
}
}
}

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fileFormatVersion: 2
guid: 8b8822604da5ad44db43c220ab019a3d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System.Collections.Generic;
namespace YooAsset
{
internal class VirtualBundleLoadSubAssetsOperation : FSLoadSubAssetsOperation
{
protected enum ESteps
{
None,
CheckBundle,
LoadAsset,
CheckResult,
Done,
}
private readonly PackageBundle _packageBundle;
private readonly AssetInfo _assetInfo;
private ESteps _steps = ESteps.None;
public VirtualBundleLoadSubAssetsOperation(PackageBundle packageBundle, AssetInfo assetInfo)
{
_packageBundle = packageBundle;
_assetInfo = assetInfo;
}
internal override void InternalStart()
{
#if UNITY_EDITOR
_steps = ESteps.CheckBundle;
#else
_steps = ESteps.Done;
Error = $"{nameof(VirtualBundleLoadSubAssetsOperation)} only support unity editor platform !";
Status = EOperationStatus.Failed;
#endif
}
internal override void InternalUpdate()
{
#if UNITY_EDITOR
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.CheckBundle)
{
// 检测资源文件是否存在
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(_assetInfo.AssetPath);
if (string.IsNullOrEmpty(guid))
{
string error = $"Not found asset : {_assetInfo.AssetPath}";
YooLogger.Error(error);
_steps = ESteps.Done;
Error = error;
Status = EOperationStatus.Failed;
return;
}
_steps = ESteps.LoadAsset;
}
if (_steps == ESteps.LoadAsset)
{
if (_assetInfo.AssetType == null)
{
Result = UnityEditor.AssetDatabase.LoadAllAssetRepresentationsAtPath(_assetInfo.AssetPath);
}
else
{
UnityEngine.Object[] findAssets = UnityEditor.AssetDatabase.LoadAllAssetRepresentationsAtPath(_assetInfo.AssetPath);
List<UnityEngine.Object> result = new List<UnityEngine.Object>(findAssets.Length);
foreach (var findAsset in findAssets)
{
if (_assetInfo.AssetType.IsAssignableFrom(findAsset.GetType()))
result.Add(findAsset);
}
Result = result.ToArray();
}
_steps = ESteps.CheckResult;
}
if (_steps == ESteps.CheckResult)
{
if (Result == null)
{
string error;
if (_assetInfo.AssetType == null)
error = $"Failed to load sub assets : {_assetInfo.AssetPath} AssetType : null";
else
error = $"Failed to load sub assets : {_assetInfo.AssetPath} AssetType : {_assetInfo.AssetType}";
YooLogger.Error(error);
_steps = ESteps.Done;
Error = error;
Status = EOperationStatus.Failed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
#endif
}
internal override void InternalWaitForAsyncComplete()
{
while (true)
{
if (ExecuteWhileDone())
{
_steps = ESteps.Done;
break;
}
}
}
}
}

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fileFormatVersion: 2
guid: afdd738603565e6499dc48e4f00ca178
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using UnityEngine.SceneManagement;
namespace YooAsset
{
internal class VirtualBundleResult : BundleResult
{
private readonly IFileSystem _fileSystem;
private readonly PackageBundle _packageBundle;
public VirtualBundleResult(IFileSystem fileSystem, PackageBundle bundle)
{
_fileSystem = fileSystem;
_packageBundle = bundle;
}
public override void UnloadBundleFile()
{
}
public override string GetBundleFilePath()
{
return _fileSystem.GetBundleFilePath(_packageBundle);
}
public override byte[] ReadBundleFileData()
{
return _fileSystem.ReadBundleFileData(_packageBundle);
}
public override string ReadBundleFileText()
{
return _fileSystem.ReadBundleFileText(_packageBundle);
}
public override FSLoadAssetOperation LoadAssetAsync(AssetInfo assetInfo)
{
var operation = new VirtualBundleLoadAssetOperation(_packageBundle, assetInfo);
return operation;
}
public override FSLoadAllAssetsOperation LoadAllAssetsAsync(AssetInfo assetInfo)
{
var operation = new VirtualBundleLoadAllAssetsOperation(_packageBundle, assetInfo);
return operation;
}
public override FSLoadSubAssetsOperation LoadSubAssetsAsync(AssetInfo assetInfo)
{
var operation = new VirtualBundleLoadSubAssetsOperation(_packageBundle, assetInfo);
return operation;
}
public override FSLoadSceneOperation LoadSceneOperation(AssetInfo assetInfo, LoadSceneParameters loadParams, bool suspendLoad)
{
var operation = new VirtualBundleLoadSceneOperation(assetInfo, loadParams, suspendLoad);
return operation;
}
}
}

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fileFormatVersion: 2
guid: 822bb85f05144d842977dda341174db2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: