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TEngine 6
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using YooAsset;
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public static class AssetHandleExtension
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{
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/// <summary>
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/// 等待异步执行完毕
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/// </summary>
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public static AssetHandle WaitForAsyncOperationComplete(this AssetHandle thisHandle)
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{
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thisHandle.WaitForAsyncComplete();
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return thisHandle;
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}
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}
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fileFormatVersion: 2
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guid: c0893ac05d109894e9acb6deeb688ee5
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,12 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using YooAsset;
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public static class HandleBaseExtension
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{
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public static bool IsSucceed(this HandleBase thisHandle)
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{
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return thisHandle.IsDone && thisHandle.Status == EOperationStatus.Succeed;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 03c367406c5062c41ba3290201be20c2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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